Asuka 120 LimitOver/Genichirou Shindou
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Genichirou Shindou | |||
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Colors | |||
1 | 2 | 3 | 4 |
Profile
Gender | Birthday | Zodiac | Height | Weight | Blood Type | Likes | Dislikes | Dream / Goal | |||
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Male | January 1 | Capricorn | 175cm | 72kg | O | Traditional culture | Nothing in particular | Principal of the Ryouran Girl's Institute | |||
Favorite Words | |||||||||||
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Overview
Stats
- Info
- stun: 28
- Playstyle
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- Shoto, Heavy Hitter
Strength & Weakness
Playstyle
Genichirou is an easy to pick shoto with an incredible damage output. His neutral & pressure is pretty annoying to deal with thanks to good range & safe moves. | |
Pros | Cons |
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Move list
Standing Normals
5A
5A
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6A
6A
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5B
5B
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6B
6B
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5C
5C
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Crouching Normals
2A
2A
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3A
3A
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2B
2B
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Jumping Normals
j.A
jA
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j.6A
j6A
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j.B
jB
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j.C
jC
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Throws
Neutral Throw
Throw
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Air Throw
Air Throw
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Special Moves
66A
66A
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66B
66B
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Kenkonitteki
Kenkonitteki
236A/B |
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Shippuudotou
Shippuudotou
214A/B |
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Shitsujitsugouken
Shitsujitsugouken
22A/B |
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Supers
Garyoutensei
Garyoutensei
236C |
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Ingaouhou
Ingaouhou
214C |
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Taizanmeidou
Taizanmeidou
22C |
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Combos
Combo Notation Guide: |
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True combo
- {2Bxx5C}xN → air chain
- The 2B 5C loop! the number of loops depends on how many hit were in the combo before (see juggle system).
- The timing is weird at first, you need to input 5C right after 2B, no delay or visual confirm. It's similar to 2B kara cancel into 5C on whiff.
- The amount of damage it deals is stupid, but you won't do much stun overall. Keep in mind you'll also use meter for every 5C you're doing.
- Throw 2B 22B jc j6A (land) 2B(B) 22B jB djB jC
- When you aren't going for 2Bxx5C loops. Still deals ±75 damages.
Missed tech punish
- Air Throw > 22A
- Inputs 22A a bit before / around he smacks them on the ground.
- It works on everyone, but the timing will be stricter on heavier characters (Cathy, Genichirou, etc).
- To get out of it, the opponent will need to tech the throw or corner tech.