Avengers in Galactic Storm/Black Knight

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Story

Dane Whitman adopted the mantle of Black Knight from his uncle, after inheriting his castle from him and coming across the Ebony Blade. Though the name Black Knight had been used for evil in the past, he reformed it, gaining the trust of the Avengers after helping them defeat Kang the Conquerer. During the events of Operation Galactic Storm, he fights to prevent the detonation of the Shi'ar's Nega-Bomb, a weapon capable of razing entire star systems.

Gameplay

One of the four normally playable Avengers characters in Avengers in Galactic Storm, Black Knight's ideal game-plan is to rush the opponent down. With his suffocating short-hop pressure, quick dash that can low profile regular projectiles, as well as a projectile reflector in Sword Parry, some opponents can have a very difficult time keeping the swordsman out. Which is good, because out is absolutely where Black Knight never wants to be.


Strengths Weaknesses
  • Solid and far reaching normals that make for good pokes, 2A being a far reaching, relatively fast low-hitting normal that links into itself is a particularly useful tool to have.
  • Great anti air ability with the best DP in the game.
  • VERY deceptive crossups from short hop j.C and j.2B.
  • Short-hop pressure in general can be particularly oppressive thanks to his small hurtboxes, further enhanced and complimented by his 2A providing a threatening low in tandem with the overheads during his short-hops. This alone can make him a nightmare to deal with for certain characters.
  • Lowest crouch in the game and can be rather tricky to hit.
  • Only has two cancellable normals and cannot cancel into assist or super.
  • Further exaggerating this are both normals requiring Black Knight to be very close the opponent, something he can't always manage (Or even want to begin with, depending on the matchup).
  • Unsafe specials that may cost you the round if blocked.
  • Below average health and damage relative to the rest of the cast, very bad risk reward in some matchups.
Black Knight

Moveset

Normal Moves

Standing Normals

5A
Black knight far 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 7 ? ? +1 +13 ?

Description goes here.

cl.5A
Black knight cl 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 5 ? ? +7 +15 ?

Description goes here.

5B
Black knight far 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 13 ? ? +2 +5 ?

Description goes here.

6B
Black knight 6B(1).png
Black knight 6B(2).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? +17 ? ?

Description goes here.

cl.5B
Black knight cl 5B(4).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 13 ? ? -6 -11 ?

Description goes here.

5C
Black knight far 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 7 ? ? +7 +19 Special, 5A, 5B

To cancel this move into a special, you must execute the special move during the hitstop. Otherwise, 5C will either not cancel or chain into 5A/5B instead.

cl.5C
Black knight cl 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 7 ? ? +3 +17 ?

Description goes here.

5D
Black knight far 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 12 ? ? -11 +1 ?

Can go over some low moves with the right timing (though very tight).

cl.5D
Black knight cl 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid 11 ? ? +5 +8 ?

Description goes here.

Crouching Normals

2A
Black knight cr A(2).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low 7 ? ? +7 +17 None

This move can link into other crouching normals, some standing normals, and Rising Slash. One of Knight's most useful normals.

2B
Black knight cr B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low 13 ? ? +7 +3 ?

Description goes here.

2C
Black knight cr C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low 9 ? ? +7 +13 ?

Description goes here.

2D
Black knight cr D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low 11 ? ? Knocks down -1 None

A deceptively useful move, mainly due to its plentiful active frames. It has surprisingly high priority and can beat or trade a lot of normals and specials. It's prone to whiff punishing, however.

Aerial Normals

j.8A
Black knight j A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9A
Black knight j A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.8B
Black knight j B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9B
Black knight j B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.2B
Black knight j 2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

This move takes Black Knight back down to the ground. It can be used for some left/right mixups, especially on knocked down opponents. However, keep in mind that it's punishable on block.

j.8C
Black knight j C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9C
Black knight j 9C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

One of Black Knight's best normals, especially when paired with short hop. This is because which side you land on is EXTREMELY ambiguous, so you can use this for some dirty rushdown to open the opponent up and start a combo.

j.8D
Black knight j D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

The timing to hit a standing or crouching opponent with this move is narrow. It is easier to use this move on an airborne opponent.

j.7/9D
Black knight j 9D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? Knocks Down ? ?

Description Goes Here

Special Moves

Sword Slash
Tap P repeatedly (mash move)
Black knight far 5B.png
236P
236P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
Mash A ? Mid ? ? ? ? ? ?

Specifically needs 4 A presses to execute. Good general tool, long range, easy to combo into, creates good distance from you and the opponent. Can be jumped over most of the time, so watch out for that.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
Mash B ? Mid ? ? ? ? ? ?

Similar use to the A version. Though strong, it's extremely hard to execute, and you'll generally need to buffer B presses behind at least 2 normals to get it to work, so its use becomes rather limited.

Sword’s Fury
236P
Black knight 236A-B.png
Startup
Startup
Black knight 236A-B hit.png
236P
236P
Black knight 236A-B hit2.png
236P~236P
236P~236P
Black knight 6B(2).png
236P~236P~236P
236P~236P~236P
Black knight 623A-B.png
236P~236P~236P~236P
236P~236P~236P~236P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A ? Mid 10 ? ? -18 -12 ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A~236A ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A~236A~236A ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A~236A~236A~236A ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B ? Mid 15 ? ? -25 -24 ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B~236B ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B~236B~236B ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B~236B~236B~236B ? Mid ? ? ? ? ? ?

Description Goes Here

Rising Slash
623P
Black knight 623A-B.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A ? Mid 8 ? ? Knocks down -20 ?

Description goes here.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B ? Mid 8 ? ? Knocks down -33 ?

A great combo ender and anti air. Can beat out most moves. Very unsafe on block.

Sword Parry
214P
Black knight 214A-B.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214A ? N/A ? ? ? N/A N/A None

If you come into contact with a projectile while this move is active, the projectile is deflected back at the opponent.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214B ? N/A ? ? ? ? ? ?

Description goes here.

Double Somersault
623K
Black knight 623C-D.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623C ? Mid 7 ? ? Knocks down -37 ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623D ? Mid 7 ? ? Knocks down -60 ?

Description Goes Here

ULTIMATE ATTACK

236KK
Black knight 236A-B hit.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Consumes Both Super Gauges

Combos

Infinites

cl.A microwalk cl.A microwalk cl.A...

Knight's jab infinite. Doesn't work on Korath.

Combo Starters

BNB Combos

2AxN > 623A/B

You can link 2A into Rising Slash. Most of the time, you can do 4-5 2As and the opponent will still be in range to be hit by the DP.

Other Combos

D throw > 623B

Knight can juggle a DP after his D throw. Slightly screen position/character dependent, works most reliably if you grab the opponent slightly outside of the corner where the throw won't sideswitch.

Strategy

General Gameplan

Okizeme & Setups

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor