Avengers in Galactic Storm/Thunderstrike

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Story

Once a construction worker, Eric Masterson gained amazing powers after being merged with Thor by Odin. While originally wielding Mjolnir and acting in Thor's place, when the Thunder God returned, Odin forged Eric a new mace from the mystical metal Uru. Taking the name of the mace as his new mantle, Thunderstrike, he would continue to fight alongside the Avengers, much as he did as Thor during the events of Operation: Galactic Storm.

Gameplay

One of the four normally playable Avengers characters in Avengers in Galactic Storm, while Thunderstrike might appear as a grappler at first glance, even having a useful command grab in Thunder Power Bomb, most of his kit is primarily aimed towards zoning. With an already decent fireball in Strike Shot, further backed up by Thunderbolt, Thunderwave, and a zoning-friendly assist, Thunderstrike can very handily lockdown an opponent while giving them a difficult time even attempting to approach him on their own terms.


Strengths Weaknesses
  • Powerful zoning and lockdown game, with a homing projectile and ground projectile that can't be reflected in addition to a normal fireball.
  • Unescapable grab loop in the corner when timed correctly that can actually lead to a ToD off of blocked assist call.
  • Even without that, has access to large burst damage thanks to setups into j.41236B (Thunder Power Bomb).
  • Rather slow, and with no real meterless reversal, this can bode poorly for him against many of the faster, more erratic members of the cast (Black Knight, Cap, Korath) if he makes a mistake.
  • Not as large as Supremor, but still fairly big, which doesn't help his already so-so defense.
  • Discount Thor
Thunderstrike

Moveset

Normal Moves

Standing Normals

5A
Thunderstrike 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Whiffs on most crouchers except Supremor.

cl.5A
Thunderstrike Cl.5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

5B
Thunderstrike far 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

cl.5B
Thunderstrike cl 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? Launches ? Special, Super, Assist

Most up-close combos will usually end up going into this thanks to the launch, typically going into either 623A (Thunderbolt) or j.41236B (Thunder Power Bomb).

5C
Thunderstrike far 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

cl.5C
Thunderstrike cl 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? Special, Super, Assist, cl.B, cl.D

Description goes here.

5D
Thunderstrike far 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? None

Description goes here.

cl.5D
Thunderstrike cl 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? None

Description goes here.

Crouching Normals

2A
Thunderstrike 2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2B
Thunderstrike 2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2C
Thunderstrike 2C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2D
Thunderstrike 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

Aerial Normals

j.8A
Thunderstrike j 8A-9A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9A
Thunderstrike j 8A-9A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8B
Thunderstrike j 8B-9B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9B
Thunderstrike j 8B-9B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8C
Thunderstrike cl 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9C
Thunderstrike j 9C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8D
Thunderstrike j 8D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9D
Thunderstrike j.7-9D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

Special Moves

Strike Shot
236P
Thunderstrike 236A-B.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A ? Mid ? ? ? ? ? None

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B ? Mid ? ? ? ? ? None

Description Goes Here

Thunderbolt
623P
Thunderstrike 623A-B.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A ? Mid ? ? ? ? ? None

Tracks the opponent up to a certain point during the startup. Fast enough horizontal movement can allow this to be dodged thanks to this.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B ? Mid ? ? ? ? ? None

Always set at a set distance from Thunderstrike, particularly useful if the semi-tracking on the A version would cause it to miss.

Thunder Power Bomb
j.41236B
Thunderstrike j.41236B(1).png
Thunderstrike j.41236B(2).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Unblocakble ? ? ? Knocks Down - None

An aerial command grab. Can also be TKd with 412369 to grab grounded opponents.

Tornado
214K
Thunderstrike214K.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214C ? Mid ? ? ? ? ? None

Invincible for the whole startup.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214D ? Mid ? ? ? ? ? None

Invincible for the whole startup.

Thunderwave
214P
Thunderstrike214P.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214A ? Mid ? ? ? ? ? None

Description goes here.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214B ? Mid ? ? ? ? ? None

Description goes here.

ULTIMATE ATTACK

236KK
Thunderstrike Ultimate Attack.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? ? ? None

Consumes Both Super Gauges

Combos

Infinites

Combo Starters

BNB Combos

Other Combos

Strategy

General Gameplan

Okizeme & Setups

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor