Blade Strangers/Lina

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Lina
Colors

Introduction

Source Game: Blade Strangers (original character)

Story

Lina is the co-owner of an interdimensional Discord server. Her cool robot attachments are included in her Nitro subscription.

something something laguna blade

Gameplay

Health: 11,000

Gameplay overview here


Strengths/Weaknesses

Strengths Weaknesses
  • Has an airdash
  • Has good meterless damage midscreen
  • Giga Mine okizeme
  • Is cute
  • nothing she perfect
  • Doesn't have alot of options when pressured
  • mediocre anti air

Move List

Light Attacks

5L
BLASTR Lina 5L.png
Light Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 5 0 2 L,H,S,E M -

N/A

5LL/6L
BLASTR Lina 6L.png
Light Attack x2
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 9 -1 1 L,H,S,E M -

N/A

5LLL/6LL
BLASTR Lina LLL.png
Light Attack x3
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
9 -2 0 H,E,S M -

N/A


2L
BLASTR Lina 2L.png
Light Attack - Crouch
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
500 6 -1 0 L,H,S,E M -

N/a


j.L
BLASTR Lina jL.png
Light Attack - Air
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 5 6 12 S H -

N/A


Heavy Attacks

5H
BLASTR Lina 5H.png
Heavy Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 12 -7 1 S M -

Has a large number of active frames to keep opponents in lockdown or to make certain combo routes easier (usually replacing 6H). There seems to be a bug where only the first hit of the move is damage scaled properly (?)


6H
BLASTR Lina 6H.png
Spin Blade
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1100 [1500] 16 [44] -7 [-4] -3 [Launch] S M -

N/A


4H
BLASTR Lina 4H.png
Kama Flash
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 13 -10 --5 S M -

Super unsafe normal. Mostly used for combo filler with 4H xx 4S


2H
BLASTR Lina 2H.png
Crouching Heavy Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 12 -5 1 S L -

N/A



j.H
BLASTR Lina jH.png
Heavy Attack - Air
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 9 9 16 H -

Blows the opponent back if they are airborne


j.2H
BLASTR Lina j2H2.png
Downhole
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
200 x3 (600) 9 9 16 H -

Go to air normal to start a combo.


Unique Attacks

5E
BLASTR Lina 5E.png
Anti-Air
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 11 -4 0 M -

Universal Anti-Air. Can be combo'd into light auto combo on counterhit or Aerial Offensive Skill.


4E
BLASTR Lina 4E.png
Knock Back
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1200 16 -7 Knockdown M -

The universal fatal counter. Leads into tons of damage on CH.


6E
BLASTR Lina 6E.png
Overhead
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 -9 -1 M -

Universal Overhead. Can combo into light autocombo on CH. Invulnerable to Lows on Frame 5.


2E
BLASTR Lina 2E.png
Sweep
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 9 -7 Knockdown L -

Universal Sweep.


3E
BLASTR Lina 3E.png
Chase Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1500 9 n/a Knockdown -

Only available when the opponent is grounded. Hits OTG.


j.E
BLASTR Lina jE.png
Knock Back
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1200 17 12 Knockdown H -

???


Skills

Giga Mine
5S
Giga Mine.png
Can input 4S to cause the reticle to appear inside the gun.
Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Light 600 21 -5 Launch M -

Mostly Combo filler. Used in combos using 4H.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Heavy 300x3 (900) 77 M -

The crux of Lina's setplay. Can be used to set up left right and high low mixups with teleports

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
EX 200 x6 (1200) 75 M -

Same thing as 6SH except it tracks.


Devian Blade
6S
DBbbb.png
L/H version
DBex.png
EX version
Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Light 800 16 -10 Launch M -

Hits once and blows the opponent back. Can super cancel into her laser super.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Heavy 400+800 (1200) 16 Knockdown -17 M -

The go to combo ender. Good damage, forces knockdown with enough time to set up a Giga Mine, and the first hit can be super cancelled into any of her Ultra Skills.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
EX 300 x4 (1200) 18 -11 Launch M -

Launches quite high on hit. Used in midscreen conversions or for easily transitions into Heat Up.


Drill smash
2S
Drillsmash.png
Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Light 300 x4 + 400 (1600) 25 -12 Launch M -

Hits halfway across the screen and will hit someone at round start.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Heavy 300 x4 + 400 (1600) 25 -12 Launch M -

Hits fullscreen only.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
EX 300 x4 + 400 (1600) 25 -12 Launch M -

Will appear wherever the opponent is.


Teleportation
8S
Teleportlina.png
Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Light -

Teleports Lina forward a set distance.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
Heavy -

Teleports Lina in place.

Version Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
EX -

Teleports Lina forward a set distance. Removes cross up protection (?)


Universal Commands

Throw
BLASTR Lina throw.png
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1500 7 N/A Knockdown UNB -

N/A


Offensive Skill
BLASTR Lina OS.png
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 8 -15 21 M -

N/A


Offensive skill (Aerial)
BLASTR Lina offensiveskill.png
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 6 -20 21 -

N/A


Defensive Skill
BLASTR Lina 4E.png
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
0 -

N/A


Rising Attack
BLASTR Lina RA.png
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
500 6 -20 0 -

N/A


Ultra Skills

5HSE
BLASTR Lina 5HSE.png
Final Laser Lv1
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
120 x 23 (2760) 26 -20 Knockdown M -

NOT a reversal. Can be done in the air.

5HSE (x2)
BLASTR Lina 5HSE2.png
Final Laser Lv2
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
100 x 28 (2800) 27 77 77 M -

Invulnerable until active. Projectile disappears when Lina is hit, it hits something 28 times, or if it is out for more than 5 seconds or so. The massive frame advantage and massive 28 hits makes this a powerful tool in combos and general offense. Can be done in the air.



2HSE
BLASTR Lina 2HSE.png
Super Geyser Lv1
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
170 x 18 (3060) 36 -20 Knockdown M -

Invulnerable until active. Has a dead spot directly in front of Lina although only thin characters like Isaac can avoid getting hit in this manner.


2HSE (x2)
BLASTR Lina 2HSE.png
Super Geyser Lv2
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
240 x 18 (4320) 36 -20 Knockdown M -

Invulnerable until active. While it looks like there are multiple lasers, they all share the same hitbox so this move will never hit more than 18 times.


Strategy

Offense

6HS is a typical combo ender and allows Lina to set up 5HS for oki. You can then option select the opponent's wakeup by inputting 3E. If the opponent delays, the 3C will come out and continue to combo into the Giga Mine. If the opponent wakes up normally, the Giga Mine will make the 2E that comes out safe. Still vulnerable to get up attacks. Example

Defense

Neutral

If you land a 2S or 2SH in neutral and have 2 bars of meter, you can convert into 2HSE for 5K damage.

Combos

Lina Combo Video by GUMI

Combo Parts

Starters

  • 2LLL / 6LL

Your basic hit confirm. They may be lights, but you shouldn't have to worry about proration locking you out of your bnbs with these. 6LL is mentioned primarily as a confirm off of 5HS that saves your 5L for later.

  • 5LLL

On the surface, this starter should have the same proration as 2LLL, but 5L is an important normal for picking up juggles in certain Lina combos, so it's best not to waste it on your starter and trigger Same Move Proration earlier than you need to. The range on 5L is slightly longer than 2L and startup is 1F faster, so there may be times you need this starter, but be prepared to alter your route.

  • 5HS/4HS

The crux of Lina's setplay. In this case, this starter can refer to the orb alone (as in teleport left/right mixups) or when used to convert off of a hit (6E/2E/throw). Locks Lina out of her sick mid-combo 5HS routes, but you'll live.

  • 5H

A button with 4 hits and a surprisingly large hitbox. Worth keeping in mind as something to convert off of.

  • 4E

The universal fatal counter. If this counter hits, go ahead and jump to the "TOD" section.

Filler

  • 4H > 4S

Comfy filler that fits in anywhere and can be juggled after using 5L. Typically best near the start of a combo.

  • 6ES

Pulls the opponent in and launches them high off screen. Incredibly easy to combo after, typically using 6[H] (which wallbounces in the corner) or j2H. If you've got meter, use it here.

  • 6[H]

Launches onto 2S at midscreen or can be followed up with j2H or 5HS > 4E in the corner following a wallbounce. Usually requires something like a 6ES launch or 5HS stun to connect.

  • 5HS > 9LE > jE

Arguably Lina's best use of Offensive Skill. Great way to convert off of raw H hits that aren't 4H, particularly 5H. Triggers Same Move Penalty off of 5HS starters, though.

  • 6HS > 5LE (whiff) > 5L

An expensive but universal sideswitch. Useful for flipping the tables when your back is to the corner.

Enders

  • 6H (> 6HS) > 5HS

6HS is your best oki ender, giving you enough time to 5HS on knockdown and either meaty or block a Rising Attack. Some heavily prorated combos might end at the 6H, in which case you can cancel into 5HS oki (which gives you even more advantage, so you may choose to do that anyway). And while 6H tends to leave the opponent closest for oki, you can use a different H normal for either more damage or in case you used 6H earlier.

  • 6S > 2HES [Corner only] / 6HS(1hit) > 2HES / 6S > 5HES

Ultra ender. 6S > 2HES does slightly more damage, but the timing and height requirements are very strict and it only works in the corner. The other two work anywhere and do about the same amount of damage.

  • 2S > 2HES [Corner only] / 2S > 5HES

Ultra ender from 2S. Should be more damaging than 6S > Ultra ender, but obviously somewhat more difficult to work into a combo. Note that while this is listed as an "ender," this works as a conversion for raw 2S/2HS hits in neutral as well.

Midscreen

  • 2LLL 4H 4S > 5L 6H 6HS (3085 dmg, 0 bars)

Basic meterless bnb. Leaves them close enough for 5HS oki.

  • 5H 5HS 9LE > jE > 6LL 4H 4S > 5L 6H 6HS (5620 dmg, 1 bar)

Offensive Skill combo. Best for raw 5H conversions, but can work from 2LLL if you drop the 6LL and 6HS (4103 dmg). Can't work off of 5HS oki. Each hit of the 6LL 4H 4S part must be delayed.

  • 2LLL 4H 4S > 5L 5H 6ES > 6[H] 2S 5HES (4897 dmg, 1.5 bars)

Basic combo into Ultra. Leaves the opponent at full screen for matchups you'd like to keep your distance from.

Corner

  • 2LLL 4H 6ES > 6[H] > j2H > 5L 5H 6S 2HES (5114 dmg, 1.5 bars)

Basic corner combo into Ultra. Ender has tight timing requirements, so you can switch it for something easier.

  • Throw > 5LE > 6[H] 5HS > 4E > 5H 2S > 4H 4S > 2B 6HS (5090 dmg, 1 bar)

Throw > Offensive Skill starter. Video.

4E starter touch of death. Congrats. Alternatively, this.


Blade Strangers
General

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Characters

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