Bleach Dark Souls/Aizen

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Aizen LargePortrait.png

INTRODUCTION

Sōsuke Aizen is the main antagonist of Bleach and Bleach DS2 and the former captain of the 5th Division in the Gotei 13 before he revealed himself to be a traitor. Aizen betrayed the Soul Society by stealing the Hougyoku, an object capable of dissolving the boundaries between Shinigami and Hollow, allowing one race to attain the powers of the other, in an effort to become stronger and later leaves the society with his followers, Gin Ichimaru and Kaname Tōsen to further execute their selfish desires.

PALLETTES

PROS AND CONS

MOVELIST

All Damage Values listed on the following moves were done on Ichigo (Average Defense.)


STANDING NORMALS

5L
Aizen 5L.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
5L 4 Mid 9 - FS, 5L, 2L, 5M, 2M, 5H, 2H, Special, Super +4 +4

-

5M
Aizen 5M.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
5M 6 Mid 14 - FS, 2M, 5H, 2H, Special, Super - -

-

5H
Aizen 5H.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
5H 8 Mid 18 - FS, 2H, Jump, Special, Super - -

Aizen slashes upward. Sort of good anti-air that also launches.


CROUCHING NORMALS

2L
Aizen 2L.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
2L 4 Low 9 - FS, 2L, 5M, 2M, 5H, 2H, Special, Super - -

-

2M
Aizen 2M.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
2M 6 Low 13 - FS, 5H, 2H, Special, Super - -

Aizen stabs the opponent's foot. By far his best grounded poke.

2H
Aizen 2H.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
2H 8 Low 17 - FS, Special, Super - -

-

JUMPING NORMALS

J.L
Aizen JL.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
JL 4 High - - FS, JM, JH, Super - -

Aizen stabs diagonally.Pretty great jump-in.

J.M
Aizen JM.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
JM 6 High - - FS, JH, Super - -

Aizen swings his sword onto the opponent's head. Another great jump-in.

J.H
Aizen JH.PNG
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
JH 8 High - - FS, Super - -

Aizen cuts the air diagonally. Pretty fat attack that can be used as both an air-to-air and jumo-in. Causes HKD.


SPECIALS

236x - Pale Fire Crash
Aizen 236L.PNG
236L
236L
Aizen 236M.PNG
236M
236M
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
L 1-16 Mid - - None - -

Aizen produces a spiral of flame from his finger. Launches the opponent and multihits. L version has a lot of recovery and is relatively small.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
M 1-16 Mid - - None - -

More startup, less recovery, bigger flame.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
EX 1-16 Mid - - None - -

Improved startup and recovery, very large flame.

623x - Red Flame Cannon
Aizen 623L.PNG
623L
623L
Aizen 623EX.PNG
623M
623M
Aizen 623H8.PNG
623M>>8
623M>>8
Aizen 623H2.PNG
623M>>2
623M>>2
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
L 1-7 Mid - - None - -

Aizen's finger transforms into a flame thrower. Has quite a bit of range and multihits. Can be angled up and down. Although the L version has a lot of recov. 236L>>8 is an actually really good anti-air.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
M 1-8 Mid - - None - -

Slightly improved damage and range (almost fullscreen). Can be comboed out of.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
EX 1-8 Mid - - None - -

Has quite a bit of range and multihits. Can be comboed out of. 236H>8 is a very good anti-air.

41236X - Pale Lightning
Aizen 41236x.PNG
41236x
41236x
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
L 1-19 (Height and range dependent) Mid - - None - -

Aizen executes a lightning spell with one finger bruh. Has quite a bit of range and multihits.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
M 1-19 (Height and range dependent) Mid - - None - -

Improved Recov, worse startup. Can be comboed after depending on height of opponent.

Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
EX 1-19 (Height and range dependent) Mid - - None - -

Improved recov and startup. Can be comboed after depending on height of opponent.

28X - Six Bars of light
Aizen 28x.PNG
28x
28x
Aizen 28x Part2.PNG
Activation Stun
Activation Stun
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
28x 1 UB - - None - -

Fullscreen Unblockable attack...man. It can be avoided by running away or jumping when the startup has already begun as it does not track your movement. Puts the opponent in a long stun state. Button changes who it targets in a 4-player match.

22X - Roaring Thunder Canon
Aizen 22x.PNG
22x
22x
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
22x 1 per hit, scales. Mid 70 - None - -

Aizen shoots a bolt of light that follows the opponent and nags them until they quit the game. Has quite a bit of startup but is more than worth it. Can force the opponent to block as well as be comboed into and out of. Its only problem is that its pattern of movement unpredictable. Button changes who it targets in a 4-player match.


SUPERS

236236X - Black Coffin
Aizen 236236x.PNG
Minecraft
Minecraft
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
236236x 38 Mid - - None - -

XXx_Aizen_xXX spawns a block of nothing to something the opponent. Launches and spawns in the opponent's position. Doing the 214214x version midscreen is best for comboability afterwards. Cannot be comboed into, only out of. Costs 1 meter.

641236X - Kyokasuigetsu
Aizen 641236x.PNG
Install
Install
Aizen 641236x Clone.PNG
Clone/Illusion
Clone/Illusion
Version Damage Guard Startup Duration Cancel Adv Hit Adv Block
641236x - Mid - - None - -

Install.

In this form, Aizen's specials are replaced with illusions or clones of himself doing the intended special. Up to two clones can be spawned before Aizen himself does the special inputted. Spawning a clone cancels whatever normal Aizen is currently doing and can be used for really stupid combos and pressure. Costs 3 meter.

Specials done by clones will always be the medium variations. However, some are slightly altered.

22x: Much improved Startup. Even more annoying.

28x: Improved Startup. Resets scaling. The absolute cream of your combo crop. Aizen can do some killer damage with this.

623x: Instead of having the ability to be angled., the clone will just flail the flame up and down repeatedly.

Using the EX version of a move will not affect the special however, it will cost you an RF bar anyways, so never do that.

When exiting this form, there comes a lot of recovery so its best to end it on an HKD on the opponent.

OTHER:

Grab: Stun effect. 1DMG

Air-Grab: Spike Effect into HKD. 6DMG

Mobility:

Flashstep: Flexible

Height: Large

COMBOS

(Unfinished)

GENERAL STRATEGY

(Unfinished)