Bleach Dark Souls/Data
This page is meant to record and display universal in-depth information about BDS2.
Defense
The universal health value is 255 and each character differs in Defense. The list below will show a character's defense bracket based on how much damage they take by Ichigo's LMH magic series. This is in order of Most Defense to Least. Lower Damage = Higher Defense.
Character | Damage Taken | Defense Bracket |
---|---|---|
Sajin | 13 | Over-Average |
Kukaku | 15 | Average |
Tosen | 15 | Average |
Gin | 15 | Average |
Aizen | 15 | Average |
Don | 15 | Average |
Bonnie | 15 | Average |
Soi Fon | 15 | Average |
Momo | 15 | Average |
Hitsugaya | 15 | Average |
Rukia | 15 | Average |
Rangiku | 15 | Average |
Kyoraku | 15 | Average |
Chad | 15 | Average |
Ichigo | 15 | Average |
Renji | 15 | Average |
Kenpachi | 15 | Average |
Hisagi | 15 | Average |
Ikkaku | 15 | Average |
Uryu | 15 | Average |
Kisuke Urahara | 15 | Average |
Ukitake | 15 | Average |
Izuru | 15 | Average |
Byakuya | 15 | Average |
Yamamoto | 15 | Average |
Yoruichi | 15 | Average |
Ganju | 15 | Average |
Mayuri | 15 | Average |
Nemu | 15 | Average |
G.Fisher | 15 | Average |
Menos G. | 15 | Average |
Hollow Ichigo | 21 | Under-Average |
Yachiru | 23 | Under-Average |
Hanataro | 23 | Under-Average |
Ururu | 23 | Under-Average |
Orihime | 25 | Low |
Shreiker | 27 | Low |
Tatsuki | 31 | Low |
SReaper | 31 | Low |
Kon | 33 | Really Low |
Ririn | 33 | Really Low |
Nurse | 33 | Really Low |
Familiar | 33 | Really Low |
Yuichi | 33 | Really Low |
Cancelled Attacks
In this game, some attacks when cancelled into may have less startup. For example, Uryu's 5M, 2M, JM, 5H, 2H and JH.
They have a ton of startup when done raw, however when in a chain, what feels like years of startup is cut down. These 'cancelled' version of attacks, can actually be accessed in neutral in multiple ways.
1. By doing a medium or heavy normal in the air, then doing another raw while still in the air. The second normal will be its cancelled version. If a medium attack is done before it, the normal you do next will be allowed to chain into a heavy as long as it isnt a heavy in itself. If a heavy is done before it, the normal you do next will be non-cancellable. This method can leave you pretty open depending on how fast the initiation attack is, this method also only applies to air normals.
2. Using a flashstep. By cancelling a flashstep with a normal, the normal cancelled into will be its 'cancelled' variation. This is a very simple method that works for both grounded and airborne normals, however, it costs a flashstep bar.
3. Chaining. Very self-explanitory.
Even flashsteps have startup that is rejected when cancelled into, and in some cases they won't get their startup shortened after specific moves making combos a little harder.
Launches
When a character is in a Launch > HKD state, they will always be completely vulnerable until they begin falling.
HOWEVER, Ririn and Kon are absolute weirdos. When they're falling, about to be HKD'd, they're vulnerable all the way through. Unlike every other character, they can be juggled forever and can be done to what no other character can.
This was an extremely good choice on the devs part considering they gain increased meter to burst, making them a lot less of a pain to deal with.
The G Button
The G button may seem pretty simple at first, Blocking lol, but it actually has quite a bit of uses that go under the radar.
- If you don't hold 6 after dashing, you'll run for a short period of time, and during this your character won't be able to grab. However, you can press G to instantly cancel the run and therefore be able to grab out of it. This is useful if you're not already running as once a 'run' begins, you can release 6 to instantly stop.
- You cannot block during an air dash if you don't press the G button.
Cancelling a dash with the G button can allow for early air grabs while still retaining air dash momentum.
- Pressing the G button RIGHT after doing 66 in the air allows you to instantly start falling even if you just began jumping. Doing this also retains airdashes as they haven't technically begun yet.
- By repeating the latter one after the next, you can actually SLOW fall as well. Its practicality is questionable, but it does exist no less.
- Pressing G during pre-jump frames can cancel a jump entirely aswell. This means that you can instantly block after a launcher, or even use staying grounded for further combo potential. Like Yamamoto 2H > 8 > G Loops.
Grabs
Grabs universally have 35 frames of recovery on whiff. Grabs will also beat pre-jump frames.
Jump
Jumps have 6f of Pre-jump before you're airborne.
Height
When it comes to combos heights are a pretty important thing in this game. Every character can fit into a height category. This list is in order of largest to smalles.
Character | Height |
---|---|
Menos G. | Extra Extra Large |
Kyoraku | Extra Large |
Sajin | Extra Large |
Kenpachi | Extra Large |
Kisuke Urahara | Extra Large |
Gin | Large |
Aizen | Large |
Don | Large |
Chad | Large |
Uryu | Large |
Byakuya | Large |
Ukitake | Large |
Izuru | Large |
Mayuri | Large |
SReaper | Large |
Hisagi | Large |
Kukaku | Med |
Tosen | Med |
Bonnie | Med |
Rangiku | Med |
Ichigo | Med |
Renji | Med |
Ikkaku | Med |
Yamamoto | Med |
Yoruichi | Med |
Ganju | Med |
Nemu | Med |
G.Fisher | Med |
Orihime | Med |
Hollow Ichigo | Med |
Nurse | Med |
Hanataro | Small |
Ururu | Small |
Soi Fon | Small |
Hitsugaya | Small |
Rukia | Small |
Shreiker | Small |
Tatsuki | Small |
Momo | Extra Small |
Yuichi | Extra Small |
Yachiru | Extra Small |
Kon | Extra Extra Small |
Ririn | Extra Extra Small |
Familiar | Extra Extra Small |
Flashsteps
There are 4 Types of Flash Steps:
- Flexible Flash Step- The most common type of flash-step. Can be done in all directions and in the air. Invisible throughout and has no collision box. Eg. Ichigo
- Ground-only flash Step- Can only be done on the floor. Visible throughout. Eg. Chad
- Armored Flash Step- Has super armor and will grind through EX moves unlike other flash-steps. Visible throughout. Eg. Orihime
- Special Flash Step - Flash Steps that have unique features aside from a difference in speed and distance. Shrieker
Here is a list of each character's flashstep type:
Character | Flashstep Type | Spec-Attributes |
---|---|---|
Sajin | Flexible Type | - |
Kukaku | Special | Similar to Flexible but isn't invisible. |
Tosen | Flexible | - |
Gin | Flexible | - |
Aizen | Flexible | - |
Don | Ground-Only | Can only be done in two directions. Isn't Invisible. |
Bonnie | Ground-Only | Can only be done in two directions. Isn't Invisible. |
Soi Fon | Flexible | Goes extremely far |
Momo | Flexible | - |
Hitsugaya | Flexible | - |
Rukia | Flexible | Under-average distance |
Rangiku | Flexible | Terrible Distance/speed. |
Kyoraku | Flexible | - |
Chad | Ground-Only | Can only go in two directions. Not invisible. |
Ichigo | Flexible | - |
Renji | Flexible | - |
Kenpachi | Flexible | - |
Hisagi | Flexible | - |
Ikkaku | Flexible | - |
Uryu | Flexible | High distance and speed. |
Kisuke Urahara | Flexible | Under-average distance. |
Ukitake | Flexible | - |
Izuru | Flexible | Under-average distance. |
Byakuya | Flexible | Slightly uder-average distance and speed. |
Yamamoto | Flexible | Over average distance and speed. |
Yoruichi | Flexible | Extremely high distance and speed. |
Ganju | Ground-Only | Can only be done in two directions however, it has no recovery. Not Invisible. |
Mayuri | Flexible | - |
Nemu | Flexible | - |
G.Fisher | Special | Flexible for the most part but has no invisibility. High Speed and distance. |
Menos G. | Ground-Only | - |
Hollow Ichigo | Flexible | - |
Yachiru | Flexible | High speed and distance |
Hanataro | Special | Flexible for the most part but has no invisibility. |
Ururu | Flexible | - |
Orihime | Armored | Can only be done in two directions on the ground. Has super armor and no recovery. isn't Invisible. Has no collision box. |
Shreiker | Special | Can only be done in two directions on both the ground and air. Has no invisibility. |
Tatsuki | Special | Can go in all directions but only on the ground. Isn't Invisible. |
SReaper | Flexible | Low distance and speed. |
Kon | Armored | Can only go in two directions on both the air and ground. Has super armor and isn't Invisible. |
Ririn | Armored | Can only go in two directions on both the air and ground. Has super armor and isn't Invisible. |
Nurse | Ground-Only | Can only go in two directions. Not Invisible. |
Familiar | Ground-Only | Can only go in two directions. Not Invisible. |
Yuichi | Ground-Only | Can only go in two directions. Not Invisible. |