Bloody Roar Extreme/Busuzima the Chameleon

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Introduction

Busuzima is an extremely tricky and deceptive character who is able to fight at range due to his extending limbs in Beast Form, though at the cost of his overall mobility being quite lacking. Busuzima excels at feints due to having a large amount of Cancel Points, as well as being able to delay his strings longer than normal. He has two very strong Command Throws, which allow him to make a scary guessing game when close, and is also able to fight while backturned, adding to his deceptive nature and making him a dangerous threat. His Busuzima Serious stance allows him to apply pressure or fight from a distance, and also lets him charge his Beast Gauge. Despite his tools, however, Busuzima must take a lot of risks in order to deal damage; this, combined with his low defense rating and mediocre damage output, means he can struggle if he is not able to constantly read his opponent.

Playstyle
BREX icon busuzima.png Busuzima is a tricky space control-focused character who excels at fighting at a distance and enforcing deceptive frame traps.
Pros Cons
  • Range: In his Beast Form, the Chameleon, Busuzima gains access to some of the furthest-reaching attacks in the game, allowing him to tidily control space from a distance most characters have a hard time contesting.
  • Plentiful Cancel Points: A large number of Busuzima's attacks come with Cancel Points attached, which allows him to turn a wide array of his moves into useful stagger pressure tools.
  • Strong Mixups: Busuzima has access to a wide assortment of tools to open up overly defensive opponents, including two powerful Command Throws and a bevy of mixup options from his backturn stance.
  • Slow Movement: To compensate for his range, Busuzima's movement is some of the worst in the game. Despite having a pretty good forward dash, his walk speed is sluggish, and his backdash is nothing short of dreadful, which makes it difficult for him to disengage if the opponent is on top of him.
  • Bad Risk-Reward Ratio: Busuzima generally has to take on a fair amount of risk to cash out his damage, with most of it being reliant on good reads. Unfortunately, most of the time, those reads don't lead to particularly stellar damage, which can make Busuzima feel somewhat volatile.
  • Poor Defense: On top of his risky offense and poor movement, Busuzima also sports one of the lower defense ratings in the game, meaning any mistakes he makes on defense hurt much harder than most of his offense will.


Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.74 13.82 9.41 - 15.44 36 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 127% 0.91 16 19.56 18.19 - 15.44 36 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 127% 0.91 16 19.56 18.19 - 15.44 36 -

Ability Plus

  • Invisibility: The user remains invisible for the duration of Hyperbeast, so long as damage is not taken.
  • Any Cancel A: All normals become special-cancelable.

Key Moves

5P
5P
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[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf