Bloody Roar Extreme/Jenny the Bat/Moves

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Move List

Basic Moves
Strings

Punch Moves

5P
5P
Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 High 8 2 17 10 18 16 16

Jenny slaps the opponent.

6P
6P
Swimming Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 11 2 21 10 20 17 19

Jenny swipes her arm in front of her.

4P
4P
Heavy Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 High / Middle 22 2 30 20 39 36 41
  • Guard Break
  • Causes Spinfall on hit

Jenny violently backhands the opponent.

2P
2P
Leg Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 9 2 21 10 17 16 16
  • High Crush for the entire move

While crouching, Jenny swipes her arm in front of her.

1P
1P
Double Leg Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 8 Low 14 2 18 10x2 14, 17 16x2 16x2
  • High Crush for the entire move

Jenny swipes her arm back and forth at the opponent's legs. This attack turns Jenny around.

3P
3P
Cutting High
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 14 3 24 12 23 20 22
  • Causes Launch on Counter Hit

Jenny rises with a hand slash. Cannot High Crush despite being a crouching move, and Jenny is left in a backturned state.

7/8/9P
7/8/9P
Jump Out
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Jump Out
7/8/9P
7 High 30 10 45 10 16 16 16
  • Hitgrab
  • Causes Launch on hit
  • Hits cross-up
  • Low Crush between frames 6-45
  • Considered airborne between frames 7-66

Jenny performs a flip jump forward. On a succesful hit, she will land on the opponent's shoulders and proceed to launch them with a flip.

The hitgrab's high pushback on hit makes it hard to convert into grounded attacks, even with the opponent against the corner.

Rising Shadow
8P > 5B
- - - - - - - - -
  • Can initiate a Beast Change

After the opponent is launched, Jenny chases after them with a jump. Jenny can performs aerial attacks during the jump's ascent, but unlike traditional jumps, Jenny is locked into jumping in a neutral direction.

bt.P
bt.P
Twisted Elbow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 12 2 19 12 24 21 23
  • Backturned Attack

While having her back towards the opponent, Jenny attacks with her elbow. Unlike most Backturned Attacks, Jenny does not turn around upon using this move.

bt.2P
bt.2P
Turn Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 9 2 21 10 17 16 16
  • Backturned Attack
  • High Crush for the entire move

Jenny swipes her arm while turning around.

66P
66P
Bunker Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 Middle 14 3 27 13 26 23 26
  • Causes Knockback on hit

Jenny slides forward while attacking with her elbow.

Running P
wr.P
Pushing Out
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
19 Middle 16 6 29 14 28 25 28
  • Causes Knockback on hit

Jenny slides forward while shoving the opponent with her hands.

22P
22P / 2[2]P
Leg Cutter
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 18 2 29 11 22 19 21
  • Causes Trip on hit
  • High Crush for the entire move

Jenny slashes the opponent's legs with her arms.

JP
j.P
Jump Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 4 6 19 10 17 16 16
  • Only available in Human Form
  • Can chain into itself once

An aerial punch.

J4/6P
j.4/6P
Guillotine Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Only available in Human Form
  • Guard Break
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
Awakening Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
4 Low 15 2 29 10 13 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Jenny slaps the downed opponent with her hand.

Kick Moves

5K
5K
Ghost Line
Barely visible
Barely visible
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 10 1 28 15 29 26 29

Jenny attacks with a quick high kick.

6K
6K
Passion Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 17 1 23 12 23 20 22

Jenny steps forward while kicking.

4K
4K
Bye-Bye Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 14 2 18 10 19 16 17
  • Causes Launch on Counter Hit

Jenny turns around while attacking with her heel, ending with her back towards the opponent/

2K
2K
Under Spic
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low 12 2 27 10 16 16 16
  • High Crush for the entire move

Jenny kick the opponent's feet.

1K
1K
Ground Shaving
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 24 4 37 12 24 21 23
  • Causes Trip on hit
  • High Crush for the entire move

Jenny performs a sweep kick with both her legs.

3K
3K
Needle Spic
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low 16 2 24 10 18 16 16

Jenny steps forward to kick the opponent's feet. A standing low.

This move cannot High Crush despite being a crouching move.

7/8/9K
7/8/9K
Enamel Rainbow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 High 12 9 24 13 26 23 26
  • Causes Groundbounce on hit
  • Low Crush between frames 10-30
  • Considered airborne between frames 11-27

Jenny jumps forward while attacking with a heel kick.

bt.K
bt.K
Hook Heel Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 11 5 23 13 25 22 25
  • Backturned Attack
  • Considered airborne between frames 5-7

Jenny jumps and performs a high kick while turning around.

bt.2K
bt.2K
Twisted Heel Stamp
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 16 2 22 13 26 23 26
  • Backturned Attack
  • Causes Trip on Counter Hit

With her back towards the opponent, Jenny stomps the opponent's feet. Another standing low.

This move cannot High Crush despite being a crouching move. Additionally, unlike most Backturned Attacks, Jenny does not turn around upon using this move.

66K
66K
Vital Breaker
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 21 2 30 15 29 26 29
  • Guard Break
  • Causes Launch on hit

Jenny attacks with a punt kick.

Running K
wr.K
Coquettish Slider
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 12 8 32 12 24 21 23
  • Causes Trip on hit
  • High Crush for the entire move

Jenny slides along the ground.

22K
22K / 2[2]K
Enamel Arch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 13 3 28 12 23 20 22
  • Causes Groundbounce on Counter Hit
  • High Crush for the entire move

Jenny flips forward while attacking with a heel kick.

JK
j.K
Jet Heel
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High / Middle 8 6 19 13 25 22 25
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
Rocket Heel
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Guard Break
  • Causes Knockback on hit
  • j.6K version cannot be used outside of Human Form

A dropkick. The input used determines if Jenny kicks to the front or to the back.

Pursuit K
Pursuit K
Cave-In Stamp
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Low 18 5 31 10 15 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Jenny stomps the downed opponent.

Beast Moves

5B
5B
Lady Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Middle 11 2 22 10 17 16 16

Jenny stabs the opponent with her claw.

6B
6B
Nightmare Departure
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6(5)8 Low / Middle 12 2x2 28 10x2 15, 17 16 16
  • Considered airborne between frames 12-33

Jenny attacks with a double kick.

4B
4B
Spinning Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9, 8 High 7 2x2 28 10x2 18, 17 16x2 16x2

Jenny extends her wings and spins, slashing the opponent with them. This move turns Jenny around.

2B
2B
Leg Spic
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low 10 2 22 10 18 16 16
  • High Crush for the entire move

Jenny stabs her opponent's feet with her claw.

1B
1B
Sweeping Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 Low 20 3 29 13 26 23 26
  • Causes Trip on hit
  • High Crush for the entire move

Jenny slashes her opponent's leg with her claw.

3B
3B
Balance Beam
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 8 Low / Middle 11 8(2)7 9 10x2 15, 17 16x2 16x2
  • Cancel Point OK

Jenny performs a front flip, slashing with her feet. Cannot High Crush despite being a crouching move.

7/8/9B
7/8/9B
Back Surprise
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 28 8 28 10 19 16 17
  • Causes Groundbounce on hit
  • High Crush from frame 58 until the end of the move
  • Low Crush between frames 6-57
  • Considered airborne between frames 6-52

Jenny performs a flip jump, slashing the opponent with her talons. Due to the large distance the jump covers, the move is very likely to cross up.

bt.B
bt.B
Back Upper Talon
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 12 4 22 14 27 24 27
  • Backturned Attack
  • Causes Launch on hit

Jenny slashes upwards with her talon, after which she turns around.

bt.2B
bt.2B
Cutting Turn
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 17 2 30 12 24 21 23
  • Backturned Attack
  • Causes Trip on hit
  • High Crush for the entire move

Jenny performs a sweep kick with one leg, slashing the opponent's legs.

66B
66B
Slash Talon
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
22 High 15 4 28 16 31 28 32
  • Guard Break
  • Causes Knockback on hit
  • Considered airborne between frames 13-30

Jenny jumps forward to perform a flying kick.

Running B
wr.B
Wind Rider
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 11 11 45 14 27 24 27
  • Causes Launch on hit
  • Low Crush between frames 1-55
  • Considered airborne between frames 7-53
  • Can chain into Flap Wing

Jenny stops dead in her tracks to perform a stationary backflip.

22B
22B / 2[2]B
Talon Cyclone
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 14 4 30 16 32 29 33
  • Causes Spinfall on hit
  • Air Cancel OK
  • High Crush for the entire move

Jenny rises while performing a roundhouse kick.

Pursuit B
Pursuit B
Awakening Slash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Low 14 4 39 10 15 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Jenny slashes the downed opponent with her claw.

Air Attacks (Beast)

Air Dash Forward
Air Dash (Forward)
j.66
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Total duration 32 frames
  • Can attack after Air Dash ends
  • Distance altered by the type of jump:
    • Increased when jumping forward
    • Practically stays in place when jumping back

Jenny flies forward through the air for a bit.

Air Dash Back
Air Dash (Back)
j.44
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Total duration 32 frames
  • Can attack after Air Dash ends
  • Distance altered by the type of jump:
    • Very slightly increased when jumping back
    • Brakes when jumping forward

Jenny propels herself a short distance backwards.

Beast JP
j.P
Aero Slash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 10 6 13 10 19 16 17
  • Can chain into itself once
  • Can chain into Flap Wing
  • Has slight forward momentum
  • Cancels momentum from Dash Jumps

Jenny raises her wing upwards.

Beast J4/6P
j.4/6P
Gravity Elbow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 14 10 15 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit

An airborne elbow drop. Move is the same regardless of input.

J8P
j.8P
Peacock Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 9 4 25 10 19 16 17
  • Can chain into itself until landing
  • Slows down Jenny's fall
  • Has slight forward momentum
  • Cancels momentum from Dash Jumps

Jenny smacks upwards with her wing.

Beast JK
j.K
Lyrical Knee Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 10 High / Middle 2 5(6)6 13 10x2 17, 19 16x2 16, 17
  • Can chain into itself once
  • Can chain into Flap Wing
  • Has slight forward momentum
  • Cancels momentum from Dash Jumps

Jenny attacks with her leg, which she follows up with a knee strike.

Beast J6K
j.6K
Cyclone Slasher
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
27 Middle 10 4 32 18 36 33 35
  • Guard Break
  • Causes Spinfall on hit

Jenny kicks downwards.

Beast J4K
j.4K
Rocket Heel
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Guard Break
  • Causes Knockback on hit

A back dropkick.

J8K
j.8K
Aero Dancer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 9 5 22 10 19 16 17
  • Can chain into itself until landing
  • Slows down Jenny's fall
  • Has slight forward momentum
  • Cancels momentum from Dash Jumps

Jenny kicks upwards.

JB
j.B
Mirage Talon
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Mirage Talon (I)
j.B
8 Middle 10 3 20 15 29 26 29
  • Has forward momentum
  • Cancels momentum from Dash Jumps

Jenny performs a spinning middle kick while in the air.

Mirage Talon (II)
j.B > j.B
10 Middle 12 3 23 16 31 28 32
  • Has forward momentum

Jenny follows up with a flying kick.

Air Blast
j.B > j.B > j.B
10 Middle 16 7 20 17 33 30 34
  • Causes Groundbounce on hit
  • Has forward momentum

Jenny finishes the chain with an axe kick.

J4/6B
j.4/6B
Jump Slap
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Jump Slap
j.4/6B
13 Middle 9 4 16 15 29 26 29
  • Has slight forward momentum
  • Cancels momentum from Dash Jumps

Jenny slashes upwards with her claw while in the air.

Spiral Talon (I)
j.4/6B > j.B
8 Middle 15 3 17 10 17 16 16
  • Hitgrab
  • Causes Groundbounce on succesful hitgrab

Jenny follows up with a kick. If the attack is successful, she will grab the opponent with her foot and slam them against the ground.

Spiral Talon (II)
j.4/6B > j.B > j.B
10 Middle 1 48 34 10 19 16 17
  • Causes Spinfall on hit
  • Will not come out if the previous move whiffs

After slamming the opponent, Jenny dives down with a drill kick. Jenny lands in a backturned state.

J2B
j.2B
Maximum Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 12 6 18 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit

Jenny slashes downwards with her claw.

J8B
j.8B
Rising Spiral
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
28 Middle 14 14 21 19 37 34 37
  • Has slight forward and upwards momentum
  • Cancels momentum from Dash Jumps

Jenny spins her whole body.

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
Sweet Neck Break
35 High 1 1 34 - - - -

Jenny hops over the opponent, grabbing them from the back and breaking their neck.

Beast
Vampire
35 High 1 1 34 - - - -

Jenny bites the opponent's neck in order to suck their blood.

Crouching Throw
Sweet Disgrace
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
35 High 1 1 34 - - - -

Jenny steps over the opponent, kicking them and proceeding to attack them with her butt.

Back Throw
Sweet Riding
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
40 High 1 1 34 - - - -

Jenny climbs the opponent's back, crushing them under her own weight.

Air Throw
Sweet Driver
6G against an airborne opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
30 High 1 1 34 - - - -

Jenny places the opponent below her, landing on top of them upon reaching the ground.

Command Throw
Dirting Heel
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 1 1 34 - - - -
  • Causes a special hitstun animation

Jenny steps on her opponent's foot. The opponent lifts their leg in pain, leaving them open to attack.

Special Moves

236P
Twist
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Middle 17 0 43 10 13 16 16
  • Stance
  • Total duration 63 frames
  • Accepts followups from frame 4 onwards
  • Charges Beast Gauge
  • Can cancel with G on frames 1-62

Jenny skips forward and raises her leg in front of her, signifying she has entered her Stance and can access its follow-ups.

214P
Brilliant Slash
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 33 4 37 16 32 29 33
  • Guard Attack
  • Causes Groundbounce on hit
  • Light Guard on upper body between frames 1-35
  • Can cancel with G on frames 1-32

After a delay, Jenny swipes her arm downwards.

This is a specially powerful Guard Attack compared to most characters' due to the Light Guard's duration covering the first few active frames of the move.

46P
Teasing Punch
46P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
1 High 11 1 39 10 13 16 16
  • Can cancel with G on frames 1-10

Jenny shrugs, taunting the opponent. Both of her hands and her head have hitboxes, but their minimal damage and lack of special properties makes this a move not work going for.

236K
Eccentric Kick
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 18 Middle 22 5 33 18 35 32 37
  • Hitgrab
  • Low Crush between frames 7-28
  • Considered airborne between frames 7-33
  • Can cancel with G on frames 1-6

Jenny jumps and attacks with a downward kick. If the move connects, Jenny will perform 13 additional kicks, sending the opponent away with the final one.

This move turns Jenny around on a successful hit.

214K
Cool Summer Edge
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 14 2 38 10 19 16 17
  • Causes Launch on hit
  • Considered airborne between frames 17-37
  • Can cancel with G on frames 1-13

Jenny steps forward while kicking in an arc.

236B
Bat Wing Blade
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
23 Middle 23 4 35 18 35 32 37
  • Guard Break
  • Causes Spinfall on hit
  • Air Cancel OK
  • Can cancel with G on frames 1-22

Jenny crosses her arms, after which she dashes forward while slashing with her claws.

214B
Flap Wing
214B (Air OK)
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Flap Wing
214B / j.214B
0 - 8 - 21 - - - -
  • Total duration 73 frames
  • Followup can be executed as early as frame 15
  • Considered airborne from frame 7 onwards
  • Can cancel with G on frames 1-7

Jenny flies a considerable distance backwards.

Drill Talon
214B > P / K / B
20 Middle 16 61 33 15 29 26 29
  • Causes Groundbounce on hit

Jenny dives down with a drill kick. The button used affects trajectory:

  • P: 10°
  • K: 45°
  • B: 70°

Twist follow-ups

Stance 6
Active Twist
6 during Twist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Total duration 21 frames
  • Can extend by holding 6
  • Charges Beast Gauge
  • Resets Twisted Explosion chain

Jenny skips forward.

Stance 4
Passive Twist
4 during Twist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Total duration 21 frames
  • Can extend by holding 4
  • Stops Beast Gauge Charge
  • Resets Twisted Explosion chain

Jenny skips backwards.

Stance 2P
Twist Heel
2P during Twist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low 17 0 43 - - - -
  • Can be chained into from Twisted Explosion (II, VI)
  • Resets Twisted Explosion chain

Jenny switches the leg she's balancing herself on. Useful as a feint and mixup tool when combined with Twist Heel Change.

Stance 5K
Twisted Explosion
5K during Twist
Twisted Explosion I
Twisted Explosion I
Twisted Strike
Twisted Strike
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Twisted Explosion (I)
5K
10 Middle 5 2 23 10 19 16 17
Twisted Explosion (II)
5K > K
13 Middle 12 3 54 12 24 21 23
Twisted Explosion (III)
5K > K > K
8 Middle 7 2 28 10 17 16 16
Twisted Explosion (IV)
5K > K > K > K
6 Middle 6 2 27 10 15 16 16
Twisted Explosion (V)
5K > K > K > K > K
7 High 4 2 29 10 16 16 16
Twisted Explosion (VI)
5K > K > K > K > K > K
10 Middle 4 2 57 10 19 16 17
  • All attacks except for Twisted Explosion (II) end Stance
  • Twisted Explosion (II) and Twisted Explosion (VI) chain into Twist Heel and Twist Heel Change
  • Cancel Point OK on Twisted Explosion (III) and Twisted Explosion (IV)
  • Twisted Explosion (V) leaves Jenny backturned

The Twisted Explosion series consists of a barrage of kicks with few gaps between each kick.

Twisted Strike
5K > K > K > K > K > K > K
20 Middle 19 2 41 15 29 26 29
  • Guard Break
  • Causes Knockback on hit
  • Can be chained into from Twisted Explosion (II, III, IV, V) by inputting 4K
  • Ends Stance

Jenny finishes the chain with a turning kick.

Stance 6K
Twist to Heel Rush
5K > K > 6K during Twist
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Twist to Heel Rush (I)
5K > K > 6K
8 Middle 13 2 32 10 17 16 16
Twist to Heel Rush (II)
5K > K > 6K > K
10 Middle 14 3 22 12 23 20 22
Twist to Heel Rush (III)
5K > K > 6K > K > K
6, 14 High 16 2(6)3 32 10, 12 15, 23 16, 20 16, 22
Twist to Heel Rush (IV)
5K > K > 6K > K > K > K
20 Middle 13 3 38 15 29 26 29
  • All attacks end Stance
  • Twist to Heel Rush (IV) causes Launch on hit
  • Cancel Point OK on Twist to Heel Rush (II)

Twist to Heel Rush acts as a branch of the Twisted Explosion series, consisting of alternate series of kicks.

Stance 2K
Twist Heel Change
2K during Twist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 18 4 45 11 21 18 20
  • Can be chained into from Twisted Explosion (II, VI)
  • Resets Twisted Explosion chain

Jenny kicks the opponent's legs while switching the leg she's balancing herself on. With Twist Heel having a very similar animation, this move can be used as a mixup, especially due to being her only low from Stance.

Stance 236K
Eccentric Twist
236K during Twist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 18 Middle 22 5 33 18 35 32 37
  • Hitgrab
  • Low Crush between frames 7-28
  • Considered airborne between frames 7-33
  • Nearly identical to Eccentric Kick, except it cannot be canceled with G

Jenny jumps and attacks with a downward kick. If the move connects, Jenny will perform 13 additional kicks.

Stance 5B
Twisted Talon
5B during Twist
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Twisted Talon (I)
5B
12 Middle 14 1 27 11 21 18 20
  • Can initiate a Beast Change
  • Ends Stance

Jenny hops and kicks downwards. On hit or on block, Jenny will bounce off the opponent.

Twisted Talon (II)
5B > B
14 Middle 20 2 21 12 23 20 22
  • Causes Groundbounce on Counter Hit
  • Will not come out if the previous move whiffs
  • Ends Stance

Jenny follows up with a second downwards kick. As with the previous move, Jenny will bounce off the opponent on hit or on block.

Twisted Talon (III)
5B > B > B
8, 15 Middle 8 5(2)11 45 10, 12 20, 24 17, 21 19, 23
  • Causes Launch on hit
  • Will not come out if the previous move whiffs
  • Ends Stance

Jenny flies towards the opponent, first attacking with her body then slashing with her talons.

Twisted Talon (IV)
5B > B > B > B
16 High 14 5 31 13 25 22 25
  • Causes Knockback on hit
  • Ends Stance

Jenny finishes the chains with an aerial roundhouse kick.

Beast Drives

236236B
Sky High Tempest
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11, 82 High 29 6 39 10 19 16 17
  • Unblockable

Jenny takes off and tries to land on the opponent's head. If successful, she will launch them to the air in order to kick them several times, after which she will launch them towards the ground and fall on top of them.

214214B
Crimson Glider
214214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 71 High / Middle 28 10 66 10 19 16 17
  • Guard Break

Jenny flies and launches herself forward, like a missile. If she manages to hit the opponent, she will swoop past them several times and finish the move by stomping them.

The way Jenny flies ensures that she lands with her back towards the opponent, making it dangerous to whiff. While this is also the case should the opponent block it, Jenny is more likely to land behind them in this scenario.

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf