Bloody Roar Extreme/Long the Tiger/Moves

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Moves

Basic Moves
Strings
Rokugo: Hawk
Rokugo: Tiger
Rokugo: Enders

Punch Moves

5P
5P
Punch
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Punch
5P
9 High 9 2 14 10 18 16 16
  • Doesn't have pushback on hit

Long punches in front.

Consecutive Grasp Punch
5P > P
9 Middle 6 2 22 10 17 16 16
  • Doesn't have pushback on hit

Long punches the opponent's mid-section.

This move leads into the following Rokugo Combo Ring attacks:

Consecutive Strike
5P > P > P or 5B > P
12 Middle 16 3 20 11 21 18 20

Long moves his arm upwards. This move acts as an opener to both Rokugo Combo Rings.

Punch & Turning Kick (I)
5P > 5K
12 High 11 4 23 11 21 18 20

Long attacks with an inwards roundhouse kick.

Punch & Turning Kick (I)
5P > 5K > 2K
10 Low 18 7 31 10 19 16 17

Long performs a sweep kick from a backturned position.

This move can chain into all Rokugo Combo Ring enders except for the following: Demolition Attack and Turn Over Cont. Kick.

6P
6P
Middle Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 14 2 22 10 19 16 17

Long steps forward while punching the opponent's midsection.

This move leads into the following Rokugo Combo Ring attacks:

4P
4P
Reins Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 17 3 30 15 29 26 29
  • Causes Knockback on hit

Long reels back in order to attack with his shoulders.

2P
2P
Crouching Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 2 27 10 16 16 16
  • High Crush for the entire move

Long attacks with an open palm jab.

1P
1P
Vertical Fist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 20 3 25 11 21 18 20
  • High Crush for the entire move

Long lies low, attacking with his hands while getting up.

This move can chain into the following Rokugo Combo Ring enders: Back Gate Elbow, Rotation Kick and Mountain Wall Attack.

3P
3P
Slashing Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 13 3 31 11 21 18 20
  • Causes Launch on Counter Hit

Long takes a step forward with an uppercut. Cannot High Crush despite being a crouching move.

7/8/9P
7/8/9P
Jumping Slant Kick
"Kick"
"Kick"
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 2 27 2 20 13 25 22 25
  • Causes Groundbounce on Counter Hit
  • Low Crush between frames 11-17
  • Considered airborne between frames 11-26

Long jumps, then attacks with his elbow.

bt.P
bt.P
Double Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 14 2 23 12 24 21 23
  • Backturned Attack
  • Causes Knockback on hit

Long extends his palms to each side of him, after which he turns around. This attack hits both behind and in front of Long.

bt.2P
bt.2P
Somersault Destruction
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 2 21 10 16 16 16
  • Backturned Attack
  • High Crush for the entire move

Long turns around while attacking with his forearm.

66P
66P
Iron Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 13 4 21 13 25 22 25

Long slides forward and attacks the opponent with the back of his shoulders.

Running P
wr.P
Hawk Capturing Grasp
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
21 Middle 7 5 27 15 30 27 31
  • Causes Knockback on hit

Long charges against the opponent with a headbutt.

22P
22P / 2[2]P
Consecutive Shoot Fist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7x2 Middle 14 2(7)2 39 10x2 16x2 16x2 16x2
  • Cancel Point OK on the second hit

Long attacks the opponent's mid-section with two punches. Cannot High Crush despite Long's low profile.

JP
j.P
Rise and Fall Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 4 6 19 10 17 16 16
  • Can chain into itself once

An aerial punch.

J4/6P
j.4/6P
Double Falling Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
Shooting Ground Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Low / Middle 14 2 41 10 15 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Long punches the downed opponent.

Kick Moves

5K
5K
Wall Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 12 1 26 11 21 18 20

Long attacks with a toe kick.

This move leads into the following Rokugo Combo Ring attacks:

6K
6K
Double Turning Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 16 Middle 18 5, 4 26 10, 13 15, 25 16, 22 16, 25
  • Causes Groundbounce on hit
  • Low Crush between frames 11-36
  • Considered airborne between frames 14-27
  • Considered backturned between frames 13-20

Long jumps forward and attacks with his legs on the way down.

This move leads into the following Hawk Style Rokugo Combo Ring attack: Grasp Sun & Moon

4K
4K
Backside Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 High 14 3 19 12 23 20 22
  • Causes Launch on Counter Hit
  • Considered backturned from frame 10 until the end of the move

Long turns around and attacks with a high rear kick, ending in a backturned state.

2K
2K
Brushing Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low 13 3 22 10 18 16 16
  • High Crush for the entire move

Long crouches and attacks with a low kick.

1K
1K
Backside Brushing Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 18 5 33 12 24 21 23
  • Causes Trip on hit
  • High Crush for the entire move

Long performs a sweep kick.

3K
3K
Side Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 16 3 20 13 25 22 25
  • Causes Stagger on Counter Hit

Long takes a step and attacks with a toe kick. Cannot High Crush despite being a crouching move.

7/8/9K
7/8/9K
Jumping Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 15 3 23 11 22 19 21
  • Causes Launch on Counter Hit
  • Low Crush between frames
  • Considered airborne between frames

Long jumps forward while attacking with a crane kick.

bt.K
bt.K
Somersault Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 High 12 4 16 13 26 23 26
  • Backturned Attack
  • Causes Launch on hit

Long turns around with a roundhouse kick.

bt.2K
bt.2K
Somersault Brush Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 16 4 23 11 21 18 20
  • Backturned Attack
  • Causes Trip on Counter Hit
  • High Crush for the entire move

Long turns around and kicks the opponent's legs.

66K
66K
Running Brushing Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Low 26 6 24 14 27 24 27
  • Causes Trip on hit
  • High Crush between frames 24-47

Long slides forward and attacks with a sweep kick.

Running K
wr.K
Dragon Leg Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 High 19 5 26 17 34 31 35
  • Causes Knockback on hit
  • Low Crush between frames 13-32
  • Considered airborne between frames 13-31

Long attacks with a flying kick. Both legs have hitboxes.

22K
22K / 2[2]K
Thigh Piercing Arrow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 12 5 32 14 27 24 27
  • Causes Launch on hit
  • High Crush between frames 1-13
  • Low Crush between frames 14-39
  • Considered airborne between frames 12-36

Long darts himself upwards with his legs extended. Both legs have hitboxes.

JK
j.K
Flying Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 8 6 19 10 19 16 17
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
Wind Demolition
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Guard Break
  • Causes Knockback on hit

A dropkick. The input used determines if Long kicks to the front or to the back.

Pursuit K
Pursuit K
Shaking Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 22 2 37 10 17 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Long stomps the downed opponent.

Beast Moves

5B
5B
Tiger Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 9 3 19 11 22 19 21
  • Doesn't have pushback on hit

Long slashes the opponent's face with his claw.

6B
6B
Tiger Strike
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 13 2 24 13 25 22 25
  • Causes Stagger on Counter Hit

Long takes a step forward and attacks with his palms.

4B
4B
Tiger Grasp
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
22 Middle 24 2 28 16 31 28 32
  • Guard Break
  • Causes Knockback on hit

Long shoves the opponent.

2B
2B
Crouching Tiger Double Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Low 21 4 28 12 23 20 22
  • High Crush for the entire move

Long lies low and slashes the opponent's legs with his claws.

This move leads into the following Tiger Style Rokugo Combo Ring attack: Low Tiger Blade

1B
1B
Moon Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 21 3 23 12 23 20 22
  • High Crush for the entire move
  • Considered backturned from frame 14 until the end of the move

Long turns around, then performs a low kick that leaves him backturned.

3B
3B
Tiger Tail Rear Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 13 4 28 12 24 21 23
  • Causes Launch on Counter Hit
  • Considered backturned from frame 10 until the end of the move

Long turns around and attacks with a rising rear kick, ending in a backturned state. Cannot High Crush despite being a crouching move.

7/8/9B
7/8/9B
Somersault Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 13 3 28 15 29 26 29
  • Causes Spinfall on hit
  • Low Crush between frames 7-28
  • Considered airborne between frames 8-26
  • Considered backturned from frame 25 until the end of the move

Long jumps and spins while attacking with an airborne split. Both legs have hitboxes, and Long lands in a backturned state.

bt.B
bt.B
Iron Punch
Yes, it's the same name as 66P
Yes, it's the same name as 66P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
24 Low / Middle 13 3 29 17 33 30 34
  • Backturned Attack
  • Guard Break
  • Causes Knockback on hit

Long attacks the opponent with his back, turning around afterwards.

bt.2B
bt.2B
Bamboo Swing Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Low 19 4 26 14 27 24 27
  • Backturned Attack
  • Causes Trip on hit
  • High Crush for the entire move

While turning around, Long slashes the opponent's legs with his claw.

66B
66B
Zen Discipline
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 Middle 15 3 20 13 26 23 26
  • Causes Launch on hit

Long takes a step forward and slashes upwards with his claw.

Running B
wr.B
Roar Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8x6, 10 Middle 12 1x7 32 10x7 17x6, 19 16x7 16x6, 17
  • Hits 2-5 cause Launch on hit
  • Hit 7 causes Knockback on hit
  • High Crush from frame 41 until the end of the move
  • Low Crush between frames 1-15
  • Considered airborne between frames 10-36

Long launches himself forward while curled like a ball.

22B
22B / 2[2]B
Lion Upper
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
22 Middle 14 5 26 16 31 28 32
  • Causes Launch on hit

Long rises while perfoming a double-clawed uppercut. Despite Long's low profile, this attack cannot High Crush.

JB
j.B
Beastorized Climbing Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 4 7 21 11 21 18 20
  • Causes Launch on hit
  • Can chain into itself once

Long kicks upwards.

J4/6B
j.4/6B
Somersault Cat Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 13 10 24 17 34 31 35
  • Causes a Groundbounce on hit
  • Carries slight forward momentum

Long slashes with his claws while doing a front flip.

Pursuit B
Pursuit B
Hungry Tiger Capture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 17 2 45 10 17 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Long slashes the downed opponent with his claw.

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
Barrel Throw
25 High 1 1 34 - - - -
  • Causes Knockback on a successful throw

Long turns the opponent around, blasting their back with energy.

Beast
Golden Leg Pin Trail
30 High 1 1 34 - - - -

Long steps on the opponent and slashes them twice with his claws. The second slice sends the opponent to Long's side.

The side the opponent is sent to depends on Long's own stance. However, as the Tiger has a different idle animation, it becomes harder to tell which stance Long is in.

  • Left foot in front: North
  • Right foot in front: South
Crouching Throw
Sealing Knee Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 1 1 34 - - - -

Long knees the opponent in the face, sending them flying away.

Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
33 High 1 1 34 - - - -

Long kicks the opponent's legs, knocking them down.

Command Throw
Tiger Claw Slap
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 High 1 1 34 - - - -

Long pulls the opponent's arms, putting them off-balance. This move acts as an opener to both Rokugo Combo Rings.

Special Moves

236P
Blowing Stride
236P
Oh hey it's Yun
Oh hey it's Yun
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
21 High 16 7 35 15 30 27 31
  • Becomes a Guard Break while in Beast Form
  • Causes Knockback on hit
  • Considered airborne between frames 16-24
  • Can cancel with G on frames 1-15

Long leans forward and lunges fist-first towards the opponent.

214P
Outside Gate Elbow
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 34 3 27 15 29 26 29
  • Guard Attack
  • Causes Knockback on hit
  • Light Guard on upper body between frames 1-34
  • Can cancel with G on frames 1-33

After a delay, Long steps forward and attacks with an elbow.

236K
Consecutive Circular Kick
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 15 Middle, High 14 2(7)3 35 10, 12 17, 24 16, 21 16, 23
  • First hit becomes a Guard Break while in Beast Form
  • Both hits cause Launch
  • Low Crush between frames 11-44
  • Considered airborne between frames 16-43
  • Can cancel with G on frames 1-14

Long performs a pair of alternating jumping kicks.

214K
Shadowless Kick
214K
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Main 2, 30 Middle 24 13 - 10 13 16 16
Landing 15 Low 1 1 12 12 24 21 23
  • Hitgrab
  • Does not catch airborne opponents; causes Groundbounce on air hit instead
  • Low Crush between frames 7-40
  • Considered airborne between frames 8-37
  • Can cancel with G on frames 1-7

Long jumps forward and attacks with a divekick. On a successful hit, Long will attack the opponent's head 4 additional times, knocking them down on the final hit.

Near the end of the descent (right before landing), the move has an additional hitbox, which is smaller than the move's initial hitbox. Unlike said hitbox, however, this landing hitbox cannot catch at all, in addition to causing a Groundbounce on hit.

46K
Spike Kick
46K
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Spike Kick (I)
46K
10 Middle 16 3 26 15 29 26 29

Long attacks with a side kick. This move has some follow-ups, but there's only a 2-frame window to chain into the next attack; furthermore, said follow-ups will not come out if the move whiffs or is blocked.

Spike Kick (II)
46K > 6B
14 Middle 21 4 48 - - 14 -
  • Launch on Counter Hit
  • 2-frame window to chain into both follow-ups
  • Neither follow-up will come out if this move whiffs or is blocked

Long sidesteps and attacks the opponent with his shoulder.

Consecutive Attack
46K > 6B > 2P
5, 45 Middle 24 4 36 10 14 16 16
  • Hitgrab
  • Causes Knockback on hit
  • Will not come out if the previous move whiffs or is blocked
  • Shares animation and behavior with Rokugo Combo Ring Ender Cont. Gem Bombardent
  • Deactivates Long's Beast Form on hit

Long takes a step and raises his knee. If the attack hits, Long will proceed to punch the opponent several times.

Consecutive Tiger Grasp Attack
46K > 6B > 4B
22 Middle 24 2 27 16 31 28 32
  • Guard Break
  • Causes Knockback on hit
  • Will not come out if the previous move whiffs or is blocked
  • Mostly identical to 4B

Long shoves the opponent.

236B
Neck Break Fang
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
3, 29 Middle 17 5 34 10 13 16 16
  • Hitgrab
  • Low Crush between frames 12-34
  • Considered airborne between frames 13-30
  • Can cancel with G on frames 1-12

Long pounces forward. On a successful hit, he proceeds to vault over the victim, slamming them in front of him.

Due to its hitgrab nature, the second portion of the move does not scale, making it a strong combo ender. Because the move's hitboxes cover Long's upper body, it can be easy to land.

214B
Golden Mill
214B
Enter the blender
Enter the blender
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
4 Low 24 6 27 10 13 16 16
  • Can hit opponents during a Tech Roll
  • Can cancel with G on frames 1-24

Long stomps in place, creating a blue shockwave around him. From this point, Long has several follow-ups.

Golden Mill chains

Mill 5P
Golden Tiger Grasp
5P during Golden Mill
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Level 0 0 Middle 18 0 10 - - - -
Level 1 24 Middle 16(0)24 2 28 17 33 30 34
Level 2 37 Middle 16(0)24 2 28 23 46 43 50
Level 3 50 Middle 16(0)24 2 28 24 59 56 65
  • Guard Break
  • Causes Knockback on hit
  • Cancel Point OK on steps 2-4
  • Attack has the same animation as 4B

Long starts marching forward, arms close to his waist. On its own, the step does nothing.

Subsequent 5P presses will extend Long's march (up to a max of 4 steps). From the second step onwards, Long will unleash a shove upon stopping; the shove's attributes are enhanced the more steps before the attack.

Mill 5K
Snake Consecutive Jade Comb.
5K during Golden Mill
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Snake Consecutive Jade Comb. (I)
214B > 5K
10 Middle 16 3 26 15 29 26 29

Long attacks with a side kick. This move has some follow-ups, but there's only a 2-frame window to chain into the next attack; furthermore, said follow-ups will not come out if the move whiffs or is blocked.

Snake Consecutive Jade Comb. (II)
214B > 5K > 6B
14 Middle 21 4 48 - - 14 -
  • Launch on Counter Hit
  • 2-frame window to chain into both follow-ups
  • Neither follow-up will come out if this move whiffs or is blocked
  • Identical to Spike Kick (II)

Long sidesteps and attacks the opponent with his shoulder.

Snake Consecutive Jade Comb. (III)
214B > 5K > 6B > 2P
5, 45 Middle 24 4 36 10 14 16 16
  • Hitgrab
  • Causes Knockback on hit
  • Will not come out if the previous move whiffs or is blocked
  • Shares animation and behavior with Rokugo Combo Ring Ender Cont. Gem Bombardent
  • Deactivates Long's Beast Form on hit
  • Identical to Consecutive Attack

Long takes a step and raises his knee. If the attack hits, Long will proceed to punch the opponent several times.

Tiger Grasp Consecutive Jade Comb.
214B > 5K > 6B > 4B
22 Middle 24 2 27 16 31 28 32
  • Guard Break
  • Causes Knockback on hit
  • Will not come out if the previous move whiffs or is blocked
  • Visually identical to 4B
  • Identical to Consecutive Tiger Grasp Attack

Long shoves the opponent.

Mill 5B
Golden Double Grasp
5B during Golden Mill
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9, 12 Middle 18 5, 3 27 10, 11 18, 28 16, 18 16, 20

Long jumps and attacks with his legs on the way down. This attack can be repeated by pressing 5B (up to 2 additional times).

During the second and third repeats, pressing 2P will cause Long to use the following attacks in quick succession: 2P, 5PP(P) and Hawk Style Rokugo Combo Ring linker Grasp Sun & Moon.

Mill Chains
Golden Hawk Method
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -

These moves are actually chains involving all Hawk Style Rokugo Combo Ring attacks. Holding a direction while pressing the B button repeatedly will use the chain specific to that direction.

Because the Golden Hawk Method chains themselves count as part of the Hawk Style Rokugo Combo Ring, all of these attacks can chain into all Rokugo Combo Ring enders at any point.

The chains, as well as the order in which the moves are chained, are the following:

  • Golden Hawk Method: Sun (6B): Axe LegBreakLeft KickGrasp Sun & MoonRight KickSingle Grip
  • Golden Hawk Method: Moon (4B): Axe Leg → Single Grip → Right Kick → Grasp Sun & Moon → Left Kick → Break
  • Golden Hawk Method: Ground (2B): Grasp Sun & Moon → Left Kick → Break → Axe Leg → Single Grip → Right Kick
  • Golden Hawk Method: Sky (8B): Grasp Sun & Moon → Right Kick → Single Grip → Axe Leg → Break → Left Kick

Beast Drives

236236B
Course of Heaven
236236B
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Main 15, 88 Middle 24 2 - 12 24 21 23
Shockwave 14 Low 1 1 41 15 29 26 29
  • Guard Break
  • Causes Knockback on cinematic

Long raises his arms before stomping. If his front arm hits an opponent, Long will go back to his Human Form and perform a series of attacks before sending the opponent flying with an elbow.

Should his arm not hit the opponent, the stomp portion will cause damage, if only so Long is not left as open.

214214B
Ferocious Tiger Laceration
214214B
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
March 0 - 1 65 - - - - -
Attack 5, 88 Middle 20 4 42 10 14 16 16
  • Unblockable
  • Light Guard on upper body for the entire march

Long raises his arms and marches in penance. After completing his march, Long will attempt to snatch the opponent; if successful, he proceeds to blast their body with energy.

Because of the march, the hitbox, at its latest, comes out on frame 85. However, should Long's upper body be hit during the march, he will try to attack sooner.

This Beast Drive takes the opponent to the wall in front of Long. However, the move exhibits a few differences depending on his current form:

  • In Beast Form, Long sends the opponent to the wall via a mirage, leaving him in his current position.
  • In Hyperbeast Form, on the other hand, Long himself takes the opponent to the wall, leaving him right next to the victim.

Diagram

Six-Level Combo Ring (Hawk Style)
1 2 3
Break
(5P)

Axe Leg
(2K)

Single Grip
(6P)
↓↑ ↓↑
Left Kick
(6K)

Grasp Sun & Moon
(2P)

Right Kick
(5K)
6 5 4

Rules

  • Moves can only be chained in a proceeding numerical sequence. For example, using a move with the designation of "6" can only be followed up by "1" or "5".
  • Moves cannot be repeated: a chain that starts with "6" can only end at "5" (6 > 1 > 2 > 3 > 4 > 5) or "1" (6 > 5 > 4 > 3 > 2 > 1).
  • After any move in the Rokugo Combo Ring is performed, Enders can be initiated afterwards, all with their own inputs.
  • All Hawk Style Rokugo Combo Ring attacks can be chained into all Tiger Style Rokugo Combo Ring attacks, but not the other way around.

Moves

Hawk Ring 5P
Break
5P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 22 3 28 13 25 22 25
  • Causes Stagger on Counter Hit
  • Cancel Point OK

Long spreads his arms. Unlike what the animation might suggest, only the arm in front has hitboxes.

Hawk Ring 6P
Single Grip
6P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 High 14 3 20 12 23 20 22
  • Cancel Point OK

Long attacks with his palm.

Hawk Ring 2P
Grasp Sun & Moon
2P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6x2 Low 21 3(4)2 38 10x2 15x2 16x2 16x2
  • Does not have pushback on hit
  • High Crush for the entire move

Long crouches and swipes the opponent's legs with both arms.

Hawk Ring 5K
Right Kick
5K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 14 3 23 12 23 20 22
  • Causes Launch on Counter Hit

Long attacks with a rising kick.

Hawk Ring 6K
Left Kick
6K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 15 3 21 12 23 20 22
  • Ooesn't have pushback on hit

Long attacks with a front kick.

Hawk Ring 2K
Axe Leg
2K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Low 18 3 24 10 20 17 19

Long kicks the opponent's leg with his rear foot. A standing low.

Diagram

Six-Level Combo Ring (Tiger Style)
1 2 3
Rolling Crow
(4B)

Blade Whipping
(5B)

Swallow Kick
(6B)
↓↑ ↓↑
Cross Claw
(1B)

Low Tiger Blade
(2B)

Tiger Attack
(3B)
6 5 4

Rules

  • Moves can only be chained in a proceeding numerical sequence. For example, using a move with the designation of "6" can only be followed up by "1" or "5".
  • Moves cannot be repeated: a chain that starts with "6" can only end at "5" (6 > 1 > 2 > 3 > 4 > 5) or "1" (6 > 5 > 4 > 3 > 2 > 1).
  • After any move in the Rokugo Combo Ring is performed, Enders can be initiated afterwards, all with their own inputs.
  • When chained into, all Tiger Style Rokugo Combo Ring attacks can initiate a Beast Change.

Moves

Tiger Ring 5B
Blade Whipping
5B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 12 4 28 11 21 18 20

Long attacks with an uppercut.

Tiger Ring 6B
Swallow Kick
6B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High 18 5 26 13 25 22 25
  • Guard Break

Long performs a jumping spin kick.

Tiger Ring 4B
Rolling Crow
4B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High 14 7 28 13 25 22 25
  • Cancel Point OK

Long attacks with a roundhouse kick.

Tiger Ring 2B
Low Tiger Blade
2B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6x3 Low 20 4(4)3(5)4 23 10x3 15x2, 20 16x2, 17 16x2, 19
  • High Crush for the entire move
  • Doesn't have pushback on hit

Long crouches while spining, attacking the opponent's legs with both his claws and a leg.

Tiger Ring 1B
Cross Claw
1B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 17 3 34 17 33 30 34
  • Guard Break

Long attacks with a backfist.

Tiger Ring 3B
Tiger Attack
3B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 17 3 29 14 27 24 27

Long swipes his claw downwards.

Ring Ender 4P
Demolition Attack
4P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 24 3 26 15 29 26 29
  • Guard Break
  • Causes Knockback on hit

Long performs a gut punch.

Ring Ender 66P
Back Gate Elbow
66P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 16 3 27 13 25 22 25
  • Causes Stagger on Counter Hit
  • Cancel Point OK while in Beast Form

Long attacks with a dashing elbow.

Ring Ender 22P
Cont. Gem Bombardment
22P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7, 33 Middle 24 4 37 10 16 16 16
  • Hitgrab
  • Causes Knockback on hit

Long takes a step and raises his knee. If the attack hits, Long will proceed to punch the opponent several times.

Ring Ender 4K
Turn Over Cont. Kick
4K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 11 Middle 12 2(14)3 34 10x2 17, 20 16, 17 16, 19
  • Causes Spinfall on hit

Long performs two spin kicks.

Ring Ender 66K
Rotation Kick
66K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
24 High 21 3 28 17 33 30 34
  • Causes Groundbounce on Counter Hit

Long jumps and kicks the opponent's head.

Ring Ender 22K
Fwd. Sweep Illusion
22K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 19 4 39 12 24 21 23
  • Causes Trip on hit
  • High Crush for the entire move

Long performs a sweep kick.

Ring Ender 66B
Mountain Wall Attack
66B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 21 4 48 14 27 24 27
  • Causes Knockback on hit

Long sidesteps, then attacks the opponent with his shoulder.

Ring Ender 44B
Dragon Kick
44B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 19 5 25 17 34 31 35
  • Guard Break
  • Causes Spinfall on hit
  • Low Crush between frames 30-43
  • Considered airborne between frames 30-49

Long backdashes, then attacks with a flying kick while his body is surrounded by red lightning.

Ring Ender 22B
Half Moon Slash
22B during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
26 Middle 26 3 61 18 35 32 37
  • Guard Break
  • Causes Groundbounce on hit
  • Low Crush between frames 11-30
  • Considered airborne between frames 11-26

Long performs a front flip, landing in a split.

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf