Bloody Roar Extreme/Marvel the Leopard

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Introduction

This character is known as Shina in American and European regions.

Marvel is a capable mid-range fighter with an emphasis on feints and counters, baiting out attacks and using the opponent's hesitation to score hits. Some of the tools she uses to achieve this goal are: Leg Trap, a Counter which works against all kicks (including ones with Guard Break properties) and transitions into a leg hold that deals good damage; her Leopard Walking stance, which carries a strong low profile and has access to a launcher; and her signature Mad Trap, a Counter Beast Drive that can also be used as a Guard Cancel off of Light Guard to devastating effect. On the flipside, Marvel suffers a glaring flaw: she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents. This means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up.

Playstyle
BREX icon marvel.png Marvel is a defensively-focused character who excels at controlling and reversing the opponent's momentum in order to deal high damage.
Pros Cons
  • Strong Neutral: Much of Marvel's kit is very similar to Gado's, which gives her exceptionally strong tools for whiff punishment, all of which are able to convert into high damage with a good read.
  • Great Reversal Options: Sporting a highly damaging catch counter in Leg Trap, a unique Guard Attack with multiple G-cancel points, and even a Beast Drive that can be used as a guard cancel out of Light Guard, Marvel is well equipped to interrupt the opponent's offensive rhythm and establish her own.
  • Explosive Damage: With the right starter, Marvel can deal some very serious guaranteed damage, which makes her very explosive when she gets a good read on her opponent.
  • Unstable Mixup: Many moves in Marvel's arsenal are based around feints for many of her moves, with the intent to make the opponent hesitate so she can continue her pressure. Unfortunately, these feints often take quite a while to animate, which makes them very difficult to practically apply in a match without some very strong conditioning on Marvel's part.
  • Poor Throw Game: Marvel's ability to open up the opponent with throws is incredibly limited for one key reason — her only Command Throw is a low throw. While this throw does lead to extremely high damage, it also means that the opponent never has to guess which throw Marvel will use when attempting a throw break.


Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.74 21.75 15.95 - 17.88 36 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.95 16 17.19 15.60 - 17.88 36 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.95 16 17.19 15.60 - 17.88 36 -

Ability Plus

  • Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
  • Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.

Key Moves

5P
5P
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[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf