Bloody Roar Extreme/Uranus the Chimera/Moves

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Move List

Basic Moves
Strings

Punch Moves

  • None of these attacks can be used while in Beast Form.
5P
5P
090
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 7 1 20 10 19 16 17

Uranus attacks with a chop.

6P
6P
091
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 11 1 27 10 20 17 19

Uranus steps forward to stab the target with her hand.

4P
4P
092
Coded to deal 10 damage but doesn't
Coded to deal 10 damage but doesn't
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5 Middle 17 2 30 10 14 16 16
  • Guard Break
  • Hitgrab

Uranus electrifies her hand and tries to catch the opponent. If successful, she will throw the opponent behind her.

The hitgrab animation terminates while the opponent is airborne, allowing Uranus to act almost immediately after a successful hit.

2P
2P
093
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 8 1 18 10 17 16 16
  • High Crush for the entire move

Uranus attacks with a ducking jab.

1P
1P
095
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 14 2 28 11 22 19 21
  • Causes Trip on Counter Hit
  • High Crush for the entire move
  • Considered backturned from frame 8 until the end of the move

Uranus swipes the opponent's legs, turning around upon doing so.

3P
3P
094
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 14 2 35 12 23 20 22
  • Causes Launch on Counter Hit
  • High Crush for the entire move

Uranus slides forward and, while kneeling, swipes her arm upwards.

7/8/9P
7/8/9P
100
In-corner crossup, incoming~
In-corner crossup, incoming~
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15, 3x2 Varies 28 1(1)1(1)1 35 12, 10x2 24, 13x2 21, 16x2 23, 16x2
  • Actual attribute distribution: Middle, High / Middle, High
  • First hit causes Spinfall
  • Second and third hits cause Launch
  • Air Cancel OK
  • Low Crush between frames 6-28
  • Considered airborne between frames 3-19
  • Cancel Point OK

Uranus floats for a bit and then teleports a short distance forward (about two characters worth), coating her arms with pink energy and swiping them upwards. Both arms have hitboxes.

It takes 7 frames for Uranus to reappear upon going invisible.

If close enough to the opponent, Uranus can end up behind them, even if their back is against the wall. Should this happen, Uranus will reappear in a backturned state.

bt.P
bt.P
09B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 High 8 2 19 10 20 17 19
  • Backturned Attack

Uranus attacks with a side chop while turning around.

bt.2P
bt.2P
09C
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 High 22 1 16 10 13 16 16
  • Backturned Attack
  • High Crush for the entire move

Uranus teleports a short distance towards her back. It takes 7 frames for Uranus to reappear upon going invisible.

If close enough, Uranus can end up behind the opponent, even if their back is against the wall. Should this happen, Uranus will remain backturned.

Although the teleport itself cannot affect opponents in any way, it is coded as having a hitbox for Hyper Cancel purposes.

66P
66P
096
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 17 3 24 11 22 19 21
  • Causes Trip on hit
  • High Crush for the entire move
  • Considered airborne between frames 4-7

Uranus skips forward and swipes the opponent's legs.

Running P
wr.P
097
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 32 1 21 10 14 16 16
  • Guard Break
  • Causes Groundbounce on hit
  • Considered airborne between frames 1-47

Uranus jumps and unleashes a smoke shockwave below her. Contrary to what the effects might imply, the smoke itself does not have hitboxes.

If close enough to the opponent, Uranus can end up jumping behind them, effectively making the move hit as a cross-up. Should this happen, Uranus will land in a backturned state.

22P
22P / 2[2]P
09A
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Counter 0 - 1 40 - - - - -
Attack 18 Middle 2 3 38 14 27 24 27
  • Counter
  • Counter frames 1-40
  • High Crush for the entire move; considered standing
  • Activation:
    • Guard Break
    • Causes Spinfall on hit

Uranus sits on the floor. If hit by a Middle or Low attack, Uranus will retaliate with a kick.

The retaliation from this Counter can be used as a Guard Cancel, even during Light Guard blockstun. If used in such manner, the Counter portion of the move is skipped, and can be used even if a High attack is blocked.

JP
j.P
11E
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 4 6 19 10 19 16 17
  • Not available in Hyperbeast Form
  • Can chain into itself once

An aerial punch.

J4/6P
j.4/6P
121
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Not available in Hyperbeast Form
  • Guard Break
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
09F
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
3, 1x4 Middle 18 1 35 10x5 13x5 16x5 16x5
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uranus generates electricity in her hands, hitting the downed opponent.

Kick Moves

  • None of these attacks can be used while in Beast Form.
5K
5K
0A0
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 10 1 25 18 28 25 28

Uranus kicks in front.

6K
6K
0A1
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 19 3 26 11 22 19 21
  • Causes Groundbounce on hit
  • Low Crush between frames 6-20
  • Considered airborne between frames 8-21
  • Doesn't have pushback on hit
  • Cancel Point OK

Uranus combines a front flip with an axe kick.

4K
4K
0A2
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
23 High 15 3 36 18 35 32 37
  • Guard Break
  • Causes Spinfall on hit

Uranus performs a roundhouse kick.

2K
2K
0A3
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low 12 2 25 12 23 20 22
  • Causes Trip on Counter Hit

Uranus kicks the opponent's shins. A standing low.

Despite being a crouching move, this attack cannot High Crush.

1K
1K
0A5
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 18 3 28 11 22 19 21
  • Causes Trip on Counter Hit

Uranus takes a step forward and attacks the opponent's shins with a spinning low kick. Another standing low.

Despite being a crouching move, this attack cannot High Crush.

3K
3K
0A4
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 High / Middle 17 2 28 12 24 21 23
  • Causes Stagger on Counter Hit
  • Considered airborne between frames 8-10

Uranus takes a step forward and kicks upwards. Despite being a crouching move, this attack cannot High Crush.

7/8/9K
7/8/9K
109
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 14 7 28 12 24 21 23
  • Causes Launch on hit
  • Low Crush between frames 6-38
  • Considered airborne between frames 6-36

Uranus attacks with a backflip kick while jumping forward.

bt.K
bt.K
0AB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 12 1 26 15 29 26 29
  • Backturned Attack
  • Causes Stagger on Counter Hit

Uranus turns around and attacks with her knee.

bt.2K
bt.2K
0AC
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 16 2 27 16 32 29 33
  • Backturned Attack
  • Causes Trip on hit
  • High Crush for the entire move

Uranus turns around and slides a short distance along the ground.

66K
66K
0A6
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 High 11 2 29 12 24 21 23
  • Guard Break
  • Causes Stagger on Counter Hit
  • Considered airborne between frames 14-27

Uranus slides forward and attacks with a roundhouse kick.

Running K
wr.K
0A7
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12, 14 Middle 13 3x2 20 11, 20 21, 39 18, 36 20, 41
  • First hit is a Guard Break
  • Second hit causes Groundbounce
  • Low Crush between frames 11-23
  • Considered airborne between frames 1-28

Uranus hops and attacks with an axe kick, hitting both during the ascent and the descent.

22K
22K / 2[2]K
0AA
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 20 Low 17 1 51 10 14 16 16
  • Hitgrab
  • High Crush between frames 1-60
  • Doesn't have pushback on hit

Uranus attemps to catch the opponent's legs with a scissors leg locks. If sucessful, she will throw them to the ground and kick their head.

Unlike most hitgrabs, the catch portion can take effect against downed opponents.

JK
j.K
12A
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High / Middle 8 6 19 13 25 22 25
  • Not available in Hyperbeast Form
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
12D
13F
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Neither variation is available in Hyperbeast Form
  • Guard Break
  • Causes Knockback on hit

A dropkick. The input used determines if Uranus kicks to the front or to the back.

Pursuit K
Pursuit K
0AF
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 31 3 20 12 24 21 23
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uranus teleports above the downed opponent and stomps them.

Beast Moves

  • All of these attacks feature reduced range in Hyperbeast Form.
5B
5B
0B0
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 10 2 29 10 19 16 17

Uranus punches the opponent's mid-section.

6B
6B
0B1
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High / Middle 13 2 34 11 22 19 21
  • Cancel Point OK

Uranus steps forward and attacks with a high punch.

4B
4B
0B2
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High / Middle 16 3 40 17 33 30 34
  • Guard Break
  • Causes Turnaround on Counter Hit
  • Cancel Point OK

Uranus performs a spinning backfist.

2B
2B
0B3
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 24 2 28 15 29 26 29
  • Causes Trip on hit
  • High Crush for the entire move

Uranus slashes the opponent's legs with her claws.

1B
1B
0B5
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 17 3 29 11 21 18 20
  • Causes Trip on Counter Hit
  • High Crush for the entire move
  • Considered backturned from frame 31 until the end of the move

Uranus slashes the opponent's legs with her claws while turning around.

3B
3B
0B4
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 21 3 28 12 23 20 22
  • Guard Break
  • Causes Spinfall on hit
  • Air Cancel OK

Uranus steps forward and attacks with her horns (Beast) / her head (Hyperbeast). Cannot High Crush despite being a crouching move.

7/8/9B
7/8/9B
112
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
30 Middle 27 5 36 22 44 41 47
  • Guard Break
  • Causes Launch on hit
  • Air Cancel OK

Uranus swipes her claw (Beast) / her hand (Hyperbeast) upwards.

bt.B
bt.B
0BB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
30 Low / Middle 15 4 48 20 39 36 41
  • Backturned Attack
  • Guard Break
  • Causes Knockback on hit

Uranus attacks the opponent with her back, turning around afterwards.

bt.2B
bt.2B
0BC
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low / Middle 12 4 29 15 29 26 29
  • Backturned Attack
  • Causes Trip on hit
  • High Crush for the entire move

Uranus swipes her claw (Beast) / her hand (Hyperbeast) while turning around.

66B
66B
0B6
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
26 Middle 18 3 38 18 35 32 37
  • Guard Break
  • Causes Knockback on hit

Uranus slides forward while performing a spinning punch.

Running B
wr.B
0B7
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
4x6, 8 Middle 12 1(2)1(1)1(1)1(1)1(1)1(1)1 52 10 13x6, 17 16x7 16x7
  • First hit is a Guard Break
  • First hit causes Groundbounce
  • Hits 2-5 cause Launch
  • Seventh hit causes Knockback
  • High Crush from frame 41 until the end of the move
  • Low Crush between frames 1-15
  • Considered airborne between frames 9-40 (Beast) / 10-39 (Hyperbeast)
  • All hits can hit opponents during a Tech Roll

Uranus launches herself forward while curled like a ball.

22B
22B / 2[2]B
0BA
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low 13 5 46 15 29 26 29
  • Causes Trip on hit
  • High Crush

Uranus rolls to the side while slashing with her claw.

The direction Uranus rolls to depends on her own stance. However, as the Chimera has a different idle animation (which is transferred to Hyperbeast Form), it becomes slightly harder to tell which stance Uranus is in.

  • Right foot in front: North
  • Left foot in front: South
JB
j.B
136
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 6 5 28 10 19 16 17
  • Causes Launch on hit
  • Can chain into itself once

Uranus swings her arms upwards.

J4/6B
j.4/6B
139
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 18 6 23 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit
  • Carries slight forward momentum

Uranus slashes with her claws (Beast) / her hands (Hyperbeast) while doing a front flip.

Pursuit B
Pursuit B
0BF
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 14 4 39 10 19 16 17
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uranus slashes the downed opponent with her claw (Beast) / her hand (Hyperbeast).

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
140
35 High 1 1 34 - - - -

Uranus picks up the opponent by the chest, floats, discharges electricity and finally tosses them behind her.

Beast
143
35 High 1 1 34 - - - -
  • Not available in Hyperbeast Form

Uranus pins the opponent to the floor with her hand and drops herself on them, stabbing them with the spikes on her back.

Crouching Throw
141
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
35 High 1 1 34 - - - -

Uranus gets on top of the opponent and discharges electricity on their chest. She then gets off of them, switching sides.

Back Throw
142
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
40 High 1 1 34 - - - -

Uranus grabs the opponent's head, floats, discharges electricity and finally slams them against the floor.

Air Throw
145
6G against an airborne opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
28 High 1 1 34 - - - -
  • Not available in Beast Form

Uranus grabs the opponent and discharges electricity, letting them go afterwards.

Command Throw
14D "Eve"
236G
Corner carry in a throw
Corner carry in a throw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
35 High 1 1 34 - - - -
  • Not available in Beast Form

Uranus grabs the opponent, then slams them against the wall, causing an explosion.

This throw will take effect even if there isn't a wall for the oppponent to be slammed into; as a result, this throw cannot score a Ring Out, despite appearances.

The wall Uranus takes the opponent to depends on her own stance:

  • Front to the camera: North
  • Back to the camera: South

Special Moves

Human 236P
1A0 "Ascension"
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 8, 5x2 Middle, High / Middle 19 1(1)1(1)1(1)1 22 10x4 13x4 16x4 16x4
  • First and second hits cause Launch
  • Third and fourth hits cause Knockback
  • Considered airborne between frames 3-43
  • Can cancel with G on frames 1-2

Uranus jumps and unleashes an aura around her.

Human 214P
1A3 "Sacrifice"
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 6, 5x2, 10 Middle, High 28 2(3)1(3)1(2)1(6)1 45 10x4, 20 14, 15, 14x2, 39 16x4, 36 16x4, 41
  • Guard Attack
  • First and third hits cause Spinfall on hit
  • Fourth and fifth hits cause Launch
  • Light Guard on upper body between frames 1-29
  • Considered airborne between frames 48-81
  • Hits 1-4 don't have pushback on hit
  • Can cancel with G on frames 1-27

Uranus generates a field of electricity from her palms, rising through the air with it.

Human 236K
1A1 "Penitence"
236K or 46K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Low 29 1 49 24 59 56 65
  • Guard Break
  • Causes Spinfall on hit
  • Can cancel with G on frames 1-28

Uranus stomps, creating an electric field beneath her.

Human 214K
1A4 "Mirage"
214K
C28
C28
C27
C27
C31
C31
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
1A4 "Mirage"
214K
0 Middle 7 1 41 10 13 16 16
  • C28 followup can be executed as early as frame 13
  • C27 followup can be executed as early as frame 19
  • C31 followup can be executed as early as frame 25

Uranus dissapears and creates two mirages. This move features a few follow-ups.

If Uranus does no additional inputs, she will simply reappear a short distance forward; if close enough, Uranus can end up behind the opponent (this cannot happen if their back is against the wall). Should this happen, Uranus will remain backturned.

Although the teleport itself cannot affect opponents in any way, it is coded as having a hitbox.

C28
214K > P
15 Middle 5 5 24 15 29 26 29
  • Guard Break
  • Causes Groundbounce on hit
  • Low Crush between frames 1-15
  • Considered airborne between frames 1-10

Replacing the airborne mirage, Uranus descends from above with a chop.

C27
214K > K
15 Low 8 5 36 12 24 21 23
  • Guard Break
  • Causes Spinfall on hit
  • Air Cancel OK

Replacing the sitting mirage, Uranus slides along the flow. Despite Uranus' low profile, this attack cannot High Crush.

C31
214K > B
30 Low / Middle 15 4 48 20 39 36 41
  • Can initiate a Beast Change
  • Guard Break
  • Causes Knockback on hit

Uranus reappears behind the opponent and attacks them with her back, turning around afterwards.

If Uranus is not close enough to the opponent (or if their back is against the wall), she will reappear in front of them and autocorrect herself before attacking.

Human 28K
0AF "Tyrant"
28K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Middle 28 7 19 10 17 16 16
  • Causes Groundbounce on hit
  • Low Crush for the entire move
  • Tracks the opponent's location
  • Considered airborne between frames 3-32
  • Can hit opponents during a Tech Roll

Uranus teleports above the opponent and stomps them. It takes 7 frames for Uranus to reappear upon going invisible.

Beast 5P
1DB
5P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15, 8x2 Middle, High / Middle 15 1(1)1(1)1 51 12, 10x2 24, 17x2 21, 16x2 23, 16x2
  • Guard Break; lacks the visual cue
  • First and third hits cause Spinfall
  • Second hit causes Launch
  • Deactivates Uranus' Beast Form upon use

Uranus clutches her head and unleashes electricity around her.

Beast 5K
1DC
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20, 10x2 Low 23 1(1)1(1)1 60 15, 10x2 29, 19x2 26, 16x2 29, 17x2
  • First hit is a Guard Break
  • All hits cause Trip
  • High Crush between frames 11-68
  • Deactivates Uranus' Beast Form upon use
  • First hit can hit opponents during a Tech Roll

Uranus smashes the ground with her hands, creating an electric shockwave around her.

Beast JP
03B
j.P/K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15x3 Middle 15 1(1)1(1)1 48 12x3 24x3 21x3 23x3
  • All hits are Guard Breaks; lack the visual cue
  • All hits cause Knockback
  • Deactivates Uranus' Beast Form upon use

Uranus generates a field of electricity around her.

Beast 236P
1A0 "Ascension"
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 8, 5x2 Middle, High / Middle 19 1(1)1(1)1(1)1 22 10x4 13x4 16x4 16x4
  • First and second hits cause Launch
  • Third and fourth hits cause Knockback
  • Considered airborne between frames 3-44
  • Can cancel with G on frames 1-2

Uranus jumps and unleashes an aura around her.

Beast 214P
1A3 "Sacrifice"
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 6, 5x2, 10 Middle, High 27 2(3)1(3)1(2)1(6)1 45 10x4, 20 15x2, 14x2, 39 16x4, 36 16x4, 41
  • Guard Attack
  • First and third hits cause Spinfall on hit
  • Fourth and fifth hits cause Launch
  • Light Guard on upper body between frames 1-29
  • Hits 1-4 don't have pushback on hit
  • Can cancel with G on frames 1-27

Uranus generates a field of electricity from her palms.

Beast 236K
1A1 "Penitence"
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Low 29 1 49 24 59 56 65
  • Guard Break
  • Causes Spinfall on hit
  • Can cancel with G on frames 1-28

Uranus hits the ground with her hands, creating an electric field around her.

Beast 214K
1DF
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 15 Middle 18 3(20)10 27 10, 12 19, 24 16, 21 17, 23
  • Both hits are Guard Breaks
  • First hit causes Spinfall
  • Second hit causes Groundbounce
  • High Crush between frames 1-10
  • Considered airborne between frames 21-49
  • Can cancel with G on frames 1-17

Uranus jumps while attacking with her horns. Afterwards, she follows up with a descending, two-handed claw slash.

Beast 236B
1A2 "Meteor"
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 20 Middle 17 4 38 10 14 16 16
  • Guard Break
  • Hitgrab
  • Can cancel with G on frames 1-16

Uranus tries to catch the opponent. If successful, she will grab their head and throw them behind her with explosive force. Upon reaching a wall, the move causes an explosion.

Despite its cinematic nature, this move can score a Ring Out. Because of this, and the fact that Uranus will always throw the opponent in the direction opposite she's facing, this move can turn out to be very dangerous on stages with many destroyed walls.

Beast 214B
1A5 "Tempest"
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8x2, 6, 4 Middle 14 3(5)3(4)4(3)4 33 10x4 17x2, 15, 13 16x4 16x4
  • First hit causes Spinfall
  • Second and third hits cause Launch
  • Can cancel with G on frames 1-13

Uranus spins with her arms extended.

Hyper JP
03B
j.P/K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15x3 Middle 15 1(1)1(1)1 48 12x3 24x3 21x3 23x3
  • All hits are Guard Breaks; lack the visual cue
  • All hits cause Knockback

Uranus generates a field of electricity around her.

Hyper 236P
1A0 "Ascension"
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 8, 5x2 Middle, High / Middle 19 1(1)1(1)1(1)1 22 10x4 13x4 16x4 16x4
  • First and second hits cause Launch
  • Third and fourth hits cause Knockback
  • Considered airborne between frames 3-43
  • Can cancel with G on frames 1-2

Uranus jumps and unleashes an aura around her.

Hyper 214P
1A3 "Sacrifice"
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 6, 5x2, 10 Middle, High 27 2(3)1(3)1(2)1(6)1 45 10x4, 20 15x2, 14x2, 39 16x4, 36 16x4, 41
  • Guard Attack
  • First and third hits cause Spinfall on hit
  • Fourth and fifth hits cause Launch
  • Light Guard on upper body between frames 1-29
  • Hits 1-4 don't have pushback on hit
  • Can cancel with G on frames 1-27

Uranus generates a field of electricity from her palms.

Hyper 46P
1DB "Atonement"
46P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15, 8x2 Middle, High / Middle 15 1(1)1(1)1 51 12, 10x2 24, 17x2 21, 16x2 23, 16x2
  • Guard Break
  • First and third hits cause Spinfall
  • Second hit causes Launch

Uranus clutches her head and unleashes electricity around her.

Hyper 236K
1A1 "Penitence"
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Low 29 1 49 24 59 56 65
  • Guard Break
  • Causes Spinfall on hit
  • Can cancel with G on frames 1-28

Uranus moves her hands towards the ground, creating an electric field around her.

Hyper 214K
1DF
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 15 Middle 18 3(20)10 27 10, 12 19, 24 16, 21 17, 23
  • Both hits are Guard Breaks
  • First hit causes Spinfall
  • Second hit causes Groundbounce
  • High Crush between frames 1-10
  • Considered airborne between frames 21-49
  • Can cancel with G on frames 1-17

Uranus jumps while attacking with her head. Afterwards, she follows up with a descending, two-handed smash.

Hyper 46K
1DC "Confession"
46K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20, 10x2 Low 23 1(1)1(1)1 60 15, 10x2 29, 19x2 26, 16x2 29, 17x2
  • First hit is a Guard Break
  • All hits cause Trip
  • High Crush between frames 11-68
  • First hit can hit opponents during a Tech Roll

Uranus smashes the ground with her hands, creating an electric shockwave around her.

Hyper 28K
0AF "Tyrant"
28K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Middle 28 7 19 10 17 16 16
  • Causes Groundbounce on hit
  • Low Crush for the entire move
  • Tracks the opponent's location
  • Considered airborne between frames 3-32
  • Can hit opponents during a Tech Roll

Uranus teleports above the opponent and stomps them. It takes 7 frames for Uranus to reappear upon going invisible.

Hyper 236B
1A2 "Meteor"
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 20 Middle 17 4 38 10 14 16 16
  • Guard Break
  • Hitgrab
  • Can cancel with G on frames 1-16

Uranus tries to catch the opponent. If successful, she will grab their head and throw them behind her with explosive force. Upon reaching a wall, the move causes an explosion.

Despite its cinematic nature, this move can score a Ring Out. Because of this, and the fact that Uranus will always throw the opponent in the direction opposite she's facing, this move can turn out to be very dangerous on stages with many destroyed walls.

Hyper 214B
1A5 "Tempest"
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8x2, 6, 4 Middle 14 3(5)3(4)4(3)4 33 10x4 17x2, 15, 13 16x4 16x4
  • First hit causes Spinfall
  • Second and third hits cause Launch
  • Can cancel with G on frames 1-13

Uranus spins with her arms extended.

Beast Drives

236236B
1B5 "Baptism"
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
55, 52 Middle 24 4 44 24 59 56 65
  • Guard Break

Uranus dashes forward with both fists extended. On a successful hit, she will grab the opponent and encase them in a forcefield, after which a sequence of attacks will play.

214214B
1B8 "Apocalypse"
214214B
TOD starter
TOD starter
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
82 High 0 1 34 - - - -
  • Causes Groundbounce on successful grab
  • Groundbounce ignores weight

Uranus attempts to grab the opponent. If succesful, she discharges energy while lifting the opponent and subsequently hitting them several times, slamming the victim on the ground at the end.

Uranus recovers fast enough to chase after the opponent and start a combo. In fact, unless the opponent bounces off a wall, any follow-up attacks after this Beast Drive will be fully inescapable.

Due to its nature as a command grab, this move cannot be blocked or Evaded.

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf