Bloody Roar Extreme/Uriko the Half-Beast/Moves

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Move List

Basic Moves
Strings
Rokugo: Phoenix
Rokugo: Enders
Cardinal Gods Five Layers

Punch Moves

5P
5P
Scissors Trail
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Scissors Trail
5P
8 High 8 2 15 10 19 16 17

Uriko jabs in front.

Thunder Dance (I)
5P > 5P
7 Middle 13 4 24 15 29 26 29

Uriko swipes her arm outwards.

Thunder Dance (II)
5P > 5P > 4P
12 Middle 14 3 25 11 21 18 20
  • Causes Launch on Counter Hit

Uriko turns around and attacks with her hip. This attacks leaves Uriko backturned.

Thunder Dance (III)
5P > 5P > 4P > 5P
10 Middle 14 2 140 15 29 26 29

From her backturned stance, Uriko punches behind her while standing on one leg.

This move acts as an opener to the Rokugo Combo Ring. Should Uriko not chain into anything, however, she will lose balance, leaving her open to attack.

Thunder Blade
5P > 5P > 2P
7 Low 19 3 19 10 16 16 16
  • Causes Trip on Counter Hit

Uriko crouches and punches the opponent's knees.

This move leads into the following Rokugo Combo Ring attack: Grasp Sun & Moon.

6P
6P
Jade Top Elbow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 11 2 21 11 21 18 20

Uriko slides forward and attacks with her elbow.

This move leads into the following Rokugo Combo Ring attack: Cornered Mouse Attack.

4P
4P
Turning Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 24 2 27 15 29 26 29
  • Becomes a Guard Break while in Beast Form
  • Causes Stagger on Counter Hit

Uriko pushes the opponent.

2P
2P
Pampas Grass Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 3 20 10 16 16 16
  • High Crush for the entire move

While crouching, Uriko swipes her arm downwards.

1P
1P
Double Wing Elbow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 22 3 24 12 24 21 23
  • Causes Launch on hit
  • High Crush between frames 1-20

Uriko gets up while raising her elbows. The attack's hitboxes are a bit deceptive: while the elbow behind Uriko does not have a hitbox, the hitboxes on her body are large enough to cover the area.

This move leads into the following Rokugo Combo Ring attack: Single Cobalt / Triple Cobalt.

3P
3P
Hawk Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 33 3 28 14 27 24 24
  • High Crush from frame 22 until the end of the move
  • Low Crush between frames 3-21
  • Considered airborne between frames 5-18
  • Cancel Point OK

Uriko hops to the side and attacks with a shoulder check.

The side Uriko hops to depends on her own stance:

  • Back to the camera: North
  • Front to the camera: South
7/8/9P
7/8/9P
Double Sky Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 16 5 23 10 19 16 17
  • Causes Launch on hit
  • High Crush between frames 6-14
  • Low Crush between frames 15-34
  • Considered airborne between frames 16-33

Uriko leaps forward while swinging her arms upwards.

bt.P
bt.P
Apricot Drop
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Ascent 7 Middle 12 3 - 10 16 16 16
Descent 9 Middle 5 2 14 10 18 16 16
  • Backturned Attack
  • Considered airborne between frames 10-18

While backturned, Uriko jumps backwards, attacking both during the ascent and the descent. Unlike most Backturned Attacks, this move does not make Uriko turn around.

bt.2P
bt.2P
Rear Shin Break
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 23 3 23 11 21 18 20
  • Backturned Attack
  • Causes Trip on Counter Hit
  • High Crush between frames 1-9, 30-End
  • Low Crush between frames 10-29
  • Considered airborne between frames 10-16

Uriko jumps backwards and turns around, after which she swipes the opponent's legs with her arms.

66P
66P
Supreme Penetrating Bow
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Supreme Penetrating Bow
66P
0 Low 1 0 38 - - - -
  • Can cancel with G on frame 21
  • High Crush for the entire move

Uriko rolls along the ground.

Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Rolling Punch
66P > 5P
12 Low 13 3 26 11 21 18 20
  • Causes Trip on hit
  • High Crush between frames 1-42
  • Considered backturned between frames 7-43

After rolling, Uriko turns around and swipes her opponent's legs with her arm.

Supreme Penetrating Bow Thigh
66P > 5K
14 Middle 8 8 26 12 23 20 22
  • Causes Spinfall on hit
  • Low Crush from frame 6 until the end of the move
  • Considered airborne between frames 1-37

Mid-roll, Uriko darts herself upwards with her legs extended. Both legs have hitboxes, but this tends to not matter much due to how close they are to each other.

Running P
wr.P
Throwing Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
23 Middle 14 7 56 16 32 29 33
  • Recovery increases to 116 on whiff
  • Causes Knockback on hit
  • Low Crush between frames 10-129
  • Considered airborne between frames 11-25
  • Considered backturned from frame 12 until the end of the move

Uriko throws herself towards the opponent. The move has different effect depending if it makes contact:

  • On whiff, Uriko crashes against the ground
  • On hit or block, Uriko bounces backwards

Regardless of the outcome, this move always leaves Uriko bacturned.

22P
22P / 2[2]P
Consecutive Attack Double Fist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
3, 10 Middle 12 2(9)3 22 10, 11 13, 22 16, 19 16, 21
  • Causes Stagger on Counter Hit
  • High Crush between frames 1-26
  • Doesn't have pushback on hit

Uriko gets up while swiping her arms outwards.

JP
j.P
Jumping Slap
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 High / Middle 4 6 19 10 17 16 16
  • Can chain into itself once

An aerial punch.

J4/6P
j.4/6P
Angry Attack
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
Ground Drum
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7x2 Low 19 3(9)2 48 10x2 16x2 16x2 16x2
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uriko bashes the downed opponent twice.

Kick Moves

5K
5K
Mirror Break Thigh
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 12 4 23 10 19 16 17

Uriko attacks with a high kick.

6K
6K
Right Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Middle 13 4 22 10 18 16 16
  • Causes Launch on Counter Hit
  • Low Crush airborne between frames 11-34
  • Considered airborne between frames 12-32

Uriko jumps forward while attacking with a high kick.

4K
4K
Paradise Cyclone: Lower
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 High 23 3 21 12 23 20 22
  • Turnaround on Counter Hit

Uriko reels back, then steps forward with a side kick.

2K
2K
Ax Slash Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low 18 3 24 10 17 16 16
  • Causes Trip on Counter Hit
  • Doesn't have pushback on hit

Uriko kicks the opponent's leg with her rear foot. A standing low.

This attack cannot High Crush despite being a crouching move.

1K
1K
Tricky Weasel
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Low 17 3 34 10 20 17 19
  • Causes Trip on hit
  • High Crush for the entire move

While crouching, Uriko performs a side kick.

3K
3K
Rolling Ax Kick
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Leg 10 High / Middle 18 5 - 14 28 25 28
Arm 10 Middle 5 4 17 12 24 21 23
  • High Crush between frames 1-13
  • First hit doesn't have pushback on hit

Uriko spins, attacking with her leg and her arm. This attack leaves Uriko backturned.

7/8/9K
7/8/9K
Paradise Cyclone: Upper
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 High 12 4 23 12 23 20 22
  • Low Crush between frames
  • Considered airborne between frames

Uriko jumps forward while attacking with a side kick.

bt.K
bt.K
Half Beast Cyclone Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 11 3 31 15 29 26 29
  • Backturned Attack
  • Causes Stagger on Counter Hit

Uriko turns around and knees the opponent.

bt.2K
bt.2K
Somersault Brush Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 12 4 23 10 19 16 17
  • Backturned Attack
  • Causes Trip on hit
  • High Crush for the entire move

Uriko attacks with a sweep kick while turning around.

66K
66K
Serial Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5x2, 14 High, Middle, Middle 12 2(7)2(7)2 28 10x2, 13 14x2, 25 16x2, 22 16x2, 25
  • First hit causes Stagger on Counter Hit
  • High Crush from frame 36 until the end of the move
  • Low Crush between frames 1-35
  • Considered airborne between frames 3-31, 33
  • First and second hits don't have pushback on hit

Uriko leaps forward and kicks 3 times while airborne.

Running K
wr.K
Spin Dance
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 15 High 16 4(8)2 40 10, 12 19, 24 16, 21 17, 23
  • Both hits cause Launch
  • Low Crush between frames 12-41
  • Considered airborne between frames 12-35

Uriko performs 2 flying kicks.

22K
22K / 2[2]K
Turning Over Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9, 11 Middle 13 2()4 37 10x2 18, 20 16, 17 16, 19
  • Second hit causes Knockback
  • Considered airborne between frames 11-33
  • Doesn't have pushback on hit

Uriko performs a windmill handstand, attacking with both legs.

JK
j.K
Flying Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 8 6 19 10 19 16 17
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
Wind Demolition
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Guard Break
  • Causes Knockback on hit

A dropkick. The input used determines if Uriko kicks to the front or to the back.

Pursuit K
Pursuit K
Stone Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 23 2 54 11 22 19 21
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uriko stomps the downed opponent.

Beast Moves

5B
5B
Cat Claw Slash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Middle 12 5 14 10 18 16 16

Uriko scratches the opponent's face with her paw.

6B
6B
Double Sweeping Fan
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5x2, 4x2 High 13 4(1)3(1)2(1)4 19 10x3, 12 14x2, 19, 24 16x3, 21 16x2, 17, 23
  • Cancel Point OK on fourth hit
  • Doesn't have pushback on hit

Uriko leans forward and scratches 4 times with her paw.

4B
4B
Traveler's Dance
High Crush, but she's airborne...?
High Crush, but she's airborne...?
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 13 Middle 14 6(2)4 31 10, 11 15, 22 16, 19 16, 21
  • Second hit causes Groundbounce
  • High Crush from frame 23 until the end of the move
  • Low Crush between frames 10-22
  • Considered airborne between frames 10-28

Uriko performs a front flip and slashes with her feet.

2B
2B
Cornered Mouse
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low 17 2 20 10 18 16 16
  • High Crush for the entire move

Uriko lies down and scratches the opponent't leg with her paw.

1B
1B
Leg Trip-Up Trick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 17 3 36 14 27 24 27
  • Causes Trip on hit
  • High Crush for the entire move

Uriko lies low and sweeps the opponent's legs with her own.

3B
3B
Lion Menace
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Low / Middle 22 3 27 12 23 20 22
  • Guard Break
  • Causes Trip on hit
  • High Crush for the entire move

Uriko crouches and slashes the opponent's leg with her claw.

7/8/9B
7/8/9B
Bird Idling Fan
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 19 4 22 12 24 21 23
  • Guard Break
  • Causes Knockback on hit
  • Low Crush between frames 20-36
  • Considered airborne between frames 23-34
  • Considered backturned from frame 36 until the end of the move

Uriko jumps and slaps the opponent. This attack leaves Uriko backturned.

bt.B
bt.B
Cat Tail Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5x2 Middle 13 3(5)4 17 10, 12 14, 24 16, 21 16, 23
  • Backturned Attack
  • Both hits are Guard Breaks
  • Cancel Point OK on the second hit
  • None of the hits have pushback on hit

While in a backturned state, Uriko kicks upwards twice behind her. Unlike most Backturned Attacks, this move does not make Uriko turn around.

bt.2B
bt.2B
Timid Cat
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low 1 19 22 - - - -
  • Backturned Attack
  • Does not turn Uriko around

Uriko pounces in the direction she's facing. This move does not have any effect on the opponent.

66B
66B
Supreme Penetrating Bow Thigh
"Thigh"... And now the student repeats names too
"Thigh"... And now the student repeats names too
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Low / Middle 13 3 28 11 22 19 21
  • Guard Break
  • Air Cancel OK
  • Causes Launch on hit
  • Low Crush between frames 17-34
  • Considered airborne between frames 17-38

Uriko performs a leaping uppercut.

Running B
wr.B
Dragon Tail Slider
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low 23 5 52 20 39 36 41
  • Causes Spinfall on hit
  • Air Cancel OK
  • High Crush for the entire move
  • Considered backturned from frame 21 until the end of the move

Uriko slides along the ground and attacks with her legs, ending in a backturned state upon getting up.

22B
22B / 2[2]B
Cat Turn Slasher
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Low 33 5 29 10 20 17 19
  • Causes Trip on hit
  • High Crush between frames 1-55

Uriko rolls along the ground and slashes the opponent's leg with her claw.

JB
j.B
Beastorized Climbing Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 4 7 21 11 21 18 20
  • Causes Launch on hit
  • Can chain into itself once

Uriko kicks upwards.

J4/6B
j.4/6B
Cat Somersault
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 15 28 3 17 34 31 35
  • Causes a Groundbounce on hit

Uriko extends her feet downwards.

Pursuit B
Pursuit B
Gale Cornered Mouse
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Middle 15 5 34 10 15 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Uriko pounces on the downed opponent.

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
Shadowy Hand Throw
14 High 1 1 34 - - - -

Uriko pulls the opponent's arm to her elbow, then follows up with a backhand to their face. The opponent is left standing and facing Uriko.

Beast
Rising Sky Throw
5 High 1 1 34 - - - -
  • Causes Stagger on a successful throw

Uriko leaps on the opponent's head, then leaps off. This throw leaves Uriko and the opponent with their backs towards each other.

Crouching Throw
Destruction
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
3 High 1 1 34 - - - -
  • Causes Stagger on a successful throw

Uriko pulls the opponent's arm, leaving them open to attack.

Back Throw
Screw Steel Drop
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
30 High 1 1 34 - - - -
  • Can Tech Roll after recovery

Uriko kicks the opponent's legs, knocking them down. However, she also loses balance, and attacks the downed opponent with an elbow drop.

Air Throw
Sky Throw
6G against an airborne opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
28 High 1 1 34 - - - -

Uriko gets on top of the opponent, landing on top of them upon reaching the ground.

Command Throw
Swing Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 High 1 1 34 - - - -
  • Causes Stagger on a successful throw
  • Causes a special hitstun animation

Uriko pulls the opponent's arm and starts spinning around while holding onto it. The opponent is left dizzy and defenseless.

Special Moves

236P
Double Sweeping Punch
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 4, 3, 4, 8 Middle 12 3(1)3(2)4(2)3(2)4 28 10x4, 12 13x4, 21 16x4, 21 16x4, 23
  • First hit causes Launch on Counter Hit
  • Can cancel with G on frames 1-11
  • Hits 1-4 don't have pushback on hit

Uriko swipes her arm up and down. Generally used to get some OTG damage.

214P
Face Slap
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 26 7 22 10 19 16 17
  • Guard Attack
  • Groundbounce
  • Light Guard on upper body between frames 1-28
  • Considered airborne between frames 17-39
  • Can cancel with G on frames 1-16

Uriko jumps forward and attacks with her palm while descending.

46P
Dashing Punch
46P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High / Middle 31 6 22 17 34 31 35
  • Causes Knockback on hit
  • High Crush between frames 1-15
  • Low Crush between frames 16-29
  • Considered airborne on frame 18
  • Can cancel with G on frames 1-30

Uriko skips forward before lunging fist-first towards the opponent.

236K
Mount Fuji Cross Kick
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 13 7 39 15 29 26 29
  • Guard Break
  • Causes Knockback on hit
  • Low Crush between frames 14-51
  • Considered airborne between frames 11-44

Uriko attacks with a flying kick aimed diagonally upwards.

214K
Flying Swallow Drop Kick
214K
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Flying Swallow Drop Kick
214K
10 Middle 24 16 16 10 19 16 17
  • Causes Stagger on Counter Hit

Uriko jumps forward and attacks with a divekick.

If the move makes contact with the opponent (whether on hit or on block), Uriko will bounce off of them. During this bounce, Uriko will perform a Wall Jump should she come near a wall.

Normally, on contact, Uriko bounces backwards. Holding 6, however, will make her hop forward instead; this also has the effect of refreshing the move's hitboxes.

Flying Swallow Drop Wheel
214K > 5B
10xN Middle 9 13 7 10 19 16 17
  • Can initiate a Beast Change
  • Does not come out if the previous move whiffs

Uriko curls into a ball and attacks multiple times while descending.

236B
Peaceful Posture
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low - - - - - - -
  • Stance
  • Total duration 155 frames
  • Accepts followups from frame 10 onwards
  • High Crush from frame 11 until the end of the move
  • Can cancel with G on frames 1-154

Uriko sits in place, signifying she has entered her Stance and can access its follow-ups.

214B
Sky Sweeping
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 17 2 52 13 25 22 25
  • Guard Break

Uriko slaps in front of her. From this point, Uriko has several follow-ups.

214B-5B
Wind Blow
5B during Sky Sweeping
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Wind Blow (III)
5B
10 High 13 3 21 15 29 26 29
Wind Blow (I)
5B > 5B
12 High / Middle 13 3 23 17 34 31 35
Wind Blow (III)
5B > 5B > 5B
18 Middle 13 10 31 14 27 24 27
  • First attack causes Launch on hit
  • Second attack causes Launch on hit
  • Third attack is a Guard Break and causes Spinfall on hit
  • None of the attacks have pushback on hit

Uriko performs a series of kicks.

Sky Chains
Sky Sweeping Chains
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -

These moves are actually chains involving all Rokugo Combo Ring attacks. Holding a direction while pressing the B button repeatedly will use the chain specific to that direction.

All of these attacks can chain into all Rokugo Combo Ring enders at any point. However, the chains themselves feature predetermined enders specific to each chain.

The chains, as well as the order in which the moves are chained, are the following:

Peaceful Posture follow-ups

Stance 6
Timid Cat: RE Upper
6 during Peaceful Posture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 - - - - - - - -
  • Total duration 31 frames
  • Can hold to extend
  • Transition back into stance takes 15 frames

Uriko pounces forward.

Stance 4
Timid Cat: RE Lower
4 during Peaceful Posture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 - - - - - - - -
  • Total duration 31 frames
  • Can hold to extend
  • Transition back into stance takes 15 frames

Uriko retreats backwards.

Stance 5P
Face Wash Peace
5P during Peaceful Posture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
1, 2 Low 13 3(14)3 3 10x2 13x2 16x2 16x2

Uriko scratches her ears, damaging anyone close enough.

Stance 5K
Rubbing Nail Peace
5K during Peaceful Posture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
1, 2x2 Low 23 5(2)2(3)4 10 10x3 13x3 16x3 16x3
  • Third hit causes Trip

Uriko scratches the opponent's feet with her claws.

Stance 5B
Thunderclap Peace
5B during Peaceful Posture
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Thunderclap Peace (I)
5B
7, 9 High 12 5(3)5 9 10x2 16, 18 16x2 16x2
Thunderclap Peace (II)
5B > 5B
9x2 High 4 5(3)5 9 10x2 18x2 16x2 16x2
Thunderclap Peace (III)
5B > 5B > 5B
9x2 High 5 5(3)5 9 10x2 18x2 16x2 16x2
  • All hits are Guard Breaks
  • Low Crush between frames 13-30
  • Considered airborne between frames 12-37
  • Doesn't have pushback on hit
  • Can perform an Air Recovery if the move makes contact
  • Can Tech Roll after recovery

Uriko jumps forward and scratches twice with her claws.

On hit only, Uriko can extend this attack up to 2 additional times by pressing 5B.

Stance 8B
Cat Turn Peace
8B during Peaceful Posture
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 12 7 20 12 24 21 23
  • Causes Spinfall on hit
  • Considered airborne between frames

Uriko attacks with a backflip.

Beast Drives

236236B
Surprise Cat Pounce
236236B
More minigame than Beast Drive but does the job
More minigame than Beast Drive but does the job
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13, 2xN, 44 Middle 21 12 86 11 21 18 20
  • Guard Break
  • N = number of bounces
  • Considered airborne between frames 19-34

Uriko pounces on the victim. On hit, Uriko encases both herself and the opponent in an energy orb that bounces along the stage. After a while, the orb jumps and crashes against the ground, dissapearing; Uriko and the opponent are launched soon after, with Uriko being left dizzy but quickly recovering.

The move's damage is partially influenced by how many times the orb bounces into walls. In fact, the orb can actually be partially controlled in order to maximize the damage; the catch, however, is that the opponent can also control the orb.

With the right angle, the orb can essentially grind along the walls and accumulate insane amounts of damage.

Surprise Cat Pounce Controls
Command Effect
6 Right Turn
4 Left Turn
2 Speed Down
8 Speed Up
B Jump
214214B
Dance of the Phoenix
214214B
Initial Attack
Initial Attack
Front Hit
Front Hit
Back Hit
Back Hit
Air Hit
Air Hit
Did somebody say "controllable, multi-choice super"?!
Did somebody say "controllable, multi-choice super"?!
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Initial Attack 20 Low 18 15 - 24 59 56 65
Pounce 5 Low 3 10 - 24 59 56 65
  • Causes Spinfall on hit
  • High Crush for the entire move
  • Transition between pounces takes 6 frames

Uriko starts running backwards on all fours, attempting to reach the nearest wall. Because the move's hitboxes are located in Uriko's upper body, it can only hit opponents behind her.

While running on all fours, Uriko can steer and change directions. Normally, she's allowed to change directions up to 9 times (each having a turning cycle), not being able to be controlled afterwards; while in Hyperbeast Form, however, Uriko can steer indefinitely.

Jump 11 Middle 8 45 - 10 19 16 17
Jump (Fail) 25 Low / Middle 1 4 45 - - - -
  • Guard Break
  • Can hit opponents during a Tech Roll
  • Can Tech Roll after recovery on whiff

Once Uriko reaches a wall, she performs a moonsault in an attempt to catch the opponent. Holding 4 or 6 during the startup alters Uriko's momentum, making her go more vertical or more horizontal, respectively.

Depending on how this move hits the opponent, it will lead into one of the next 3 moves. Should Uriko not hit anyone, however, she will crash on the ground, dealing damage to nearby opponents.

Front Hit 38 - - - - - - - -
Dragon Kick 40 Middle 43 10 24 24 49 46 53
Dragon Kick (Full Charge) 70 Middle 84 10 24 24 49 46 53
Dragon Kick (whiff) 40 Middle 16 9 2 24 49 46 53
  • Dragon Kick is a Guard Break
  • Dragon Kick causes Knockback on hit; Groundbounce on whiff or block
  • Can hold B to charge Dragon Kick for up to 81 frames
  • Can Tech Roll after recovery on Dragon Kick whiff or block

If Jump hits while Uriko and the opponent face the same direction (during Jump), Uriko will sit on their shoulders and starts hitting their head repeatedly. Afterwards, Uriko launches the opponent upwards with a backflip, and then finishes the move with a flying kick that can be charged.

If the Dragon Kick whiffs or is blocked, Uriko will fall to the ground, dealing damage to nearby opponents.

Back Hit 70 - - - - - - - -

If Jump hits while Uriko and the opponent face opposite directions (during Jump), Uriko will sit on their shoulders, her weight damaging the opponent's back and forcing them to sit down. She then accumulates energy and hits the opponent's head with her hand, bouncing off of them as she does so.

Uriko lands in a backturned state.

Air Hit 55 - - - - - - - -

If Jump hits an airborne opponent, Uriko will grab the opponent's head with her legs until falling to the ground.

Diagram

Six-Level Combo Ring (Phoenix Style)
1 2 3
Single Cobalt (Human)
Triple Cobalt (Beast)
(5P)

Rebellious Kick
(6K)

Cornered Mouse Attack
(6P)
↓↑ ↓↑
Twin Nail Thigh Drop
(5K)

Grasp Sun & Moon
(2P)

Grass Piercing Through
(2K)
6 5 4

Rules

  • By default, moves are chained in a proceeding numerical sequence. For example, using a move with the designation of "6" can be followed up by "1" or "5".
    • Uriko is allowed to chain any Punch-based Combo Ring attack into any Kick-based Combo Ring attack, and vice versa. However, moves cannot be repeated in a given sequence.
  • After any move in the Rokugo Combo Ring is performed, Enders can be initiated afterwards, all with their own inputs.

Moves

Phoenix Ring 5P
Single Cobalt
Triple Cobalt

5P during Rokugo Combo Ring
Top name is Human, bottom name is Beast
Top name is Human, bottom name is Beast
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 16 3 28 12 23 20 22
  • Launches airborne opponents higher while in Beast Form
  • Cancel Point OK

Uriko spreads her arms, both of which carry hitboxes.

Phoenix Ring 6P
Cornered Mouse Attack
6P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 20 3 27 11 22 19 21
  • Becomes a Guard Break while in Beast Form
  • Causes Stagger on Counter Hit

Uriko attacks with an open palm jab.

Phoenix Ring 2P
Grasp Sun & Moon
2P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6x2 Low 22 5(6)3 33 10x2 15x2 16x2 16x2
  • Second hit causes Trip on Counter Hit
  • High Crush between frames 1-51
  • Neither hit has pushback on hit

Uriko crouches and swipes the opponent's legs with both her arms.

Phoenix Ring 5K
Twin Nail Thigh Drop
5K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 12 Low / Middle 17 5(2)7 20 10, 15 19, 29 16, 26 17, 29
  • Second hit causes Groundbounce on Counter Hit
  • Low Crush between frames 11-29
  • Considered airborne between frames 12-31
  • First hit doesn't have pushback on hit

Uriko jumps forward and attacks with her legs on the way down.

Phoenix Ring 6K
Rebellious Kick
6K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 11 4 41 10 19 16 17
  • Causes Spinfall on Counter Hit
  • Doesn't have pushback on hit

Uriko crouches and kicks upwards. Cannot High Crush despite Uriko's low profile.

Phoenix Ring 2K
Grass Piercing Thigh
2K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 19 3 27 10 19 16 17
  • High Crush between frames 1-37

Uriko lies down and kicks the opponent's feet.

Ring Ender 4P
Heaven's Despair
4P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
1, 30 Middle 47 20 36 24, 20 49, 39 46, 36 53, 41
  • Both hits are Guard Breaks
  • First hit causes Launch
  • Second hit causes Knockback
  • High Crush between frames 1-11, 28-30
  • Low Crush between frames 12-27, 31-49
  • Considered airborne between frames 14-22, 41
  • Can cancel with G on frame 27

Uriko does a long jump backwards, after which she darts herself towards the opponent, attacking with an upwards hand swipe and an open palm attack upon reaching max distance.

Ring Ender 66P
Jaw Buster
66P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 10 Middle 12 2(17)3 35 17, 15 34, 29 31, 26 35, 29
  • First hit causes Groundbounce on Counter Hit
  • Second hit causes Spinfall on hit
  • Cancel Point OK while in Beast Form

Uriko skips forward and swipes her arm downwards, following up with a backhand.

Ring Ender 22P
Cont. Gem Bombardment
22P during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 35 Middle 22 3 32 10 14 16 16
  • Hitgrab
  • High Crush between frames 1-10
  • Low Crush between frames 11-36
  • Considered airborne between frames 11-32

Uriko jumps and swipes her arm downwards. On a successful hit, Uriko will repeatedly smash the opponent's head with her arms, knocking them down with the final hit.

Ring Ender 4K
Mt. Fuji Cross
4K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
35 Middle 22 3 44 22 44 41 47
  • Guard Break
  • Causes Launch on hit
  • Air Cancel OK while in Beast Form
  • Can cancel with G on frame 21

Uriko turns around and kicks straight up, turning around again afterwards.

Ring Ender 66K
Scream Dream
66K during Rokugo Combo Ring
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Attack 10 High 18 2 33 20 39 36 41
  • Causes Stagger on Counter Hit
  • Considered airborne between frames 12-49
  • Can Tech Roll after recovery

Uriko jumps forward and attempts to perform a flip jump, using the opponent as a stool.

Should Uriko not come in contact with the opponent, she will clumsily fall to the floor.

Follow-up (Hit) 20 Middle 28 11 72 - - 25 -
  • Guard Break
  • Causes Groundbounce on hit

If Scream Dream hits, Uriko tries to complete her flip jump, but fails and falls on her back.

Follow-up (Block) 20 High 20 2 26 - - 20 -
  • Causes Knockback on hit

If Scream Dream is blocked, Uriko successfully completes her flip jump, following it up with a back kick.

Despite the hitboxes being centered around Uriko's extended leg, they're large enough to hit opponents for the front.

Ring Ender 22K
Und. Snow Cont. Kick
22K during Rokugo Combo Ring
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 10 Low 20 5(18)4 25 10x2 14, 19 16x2 16, 17
  • Causes Trip on hit
  • High Crush for the entire move

Uriko attacks with two consecutive sweep kicks.

Diagram

Cardinal Gods Five Layers
Mirror Break Through
(5K)
Paradise Cyclone: Lower
(4K)
Thigh: Pivot
(5K)

Paradise Cyclone: Upper
(8K)
Ax Slash Kick
(2K)
5K-5K
Thigh: Pivot
5K during Cardinal Gods Five Layers
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 13 2 30 10 20 17 19
  • Cancel Point OK

Uriko attacks with a side kick.

This move leads into the following Rokugo Combo Ring attacks: Twin Nail Thigh Drop, Rebellious Kick and Grass Piercing Thigh.

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf