Story
A man who was bored of his job, and the only way he could relieve from his soulless work is biking and hangin' with his pals at the local bar. He wished to seek something more exciting, something more...thrilling. Soon, the world would grant his wish. (bio from in-game manual)
Introduction
Playstyle: Rushdown (it says shoto in-game, and while he kind of borders on that, rushdown is more accurate)
Health: 1,000
Strengths |
Weaknesses
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- Beginner friendly: Brock's effective normals and simple to understand moveset makes him a good choice for newcomers.
- Well-rounded: Brock's wide variety of moves lets him deal with all sorts of situations.
- Durable: Has more health than most of the cast, and he can heal himself with his Driving Force, giving him an extra bit of survivability.
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- Can't play at far range: Brock is the only character in the game who can't attack from a very long distance by any means. You'll have to get a little up close and personal if you want to get anything done.
- Risky supers: Both of Brock's Willpowers can be easily punished if messed up.
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Brock is arguably a "protagonist" type of character (disclaimer: not a real protagonist), and he sure as heck plays like one. Brock is an all-rounder character who mainly specializes in close-range combat, with a lot of different moves for a lot of different things. He can also fight decently well at mid-range, a few of his attacks can close a short gap quickly.
Move List
Normal Moves
5A
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Damage
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Startup
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Active
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Recovery
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Block Advantage
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Guard
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Attribute
|
10
|
-
|
-
|
-
|
-
|
Mid
|
Strike
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Your pretty standard short-range jab. Fast and simple.
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|
5B
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Damage
|
Startup
|
Active
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Recovery
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Block Advantage
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Guard
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Attribute
|
15
|
-
|
-
|
-
|
-
|
Mid
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Strike
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Short kick. It isn't much different from 5A, though it can hit a knocked down opponent.
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5C
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Damage
|
Startup
|
Active
|
Recovery
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Block Advantage
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Guard
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Attribute
|
35
|
-
|
-
|
-
|
-
|
Mid
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Strike
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Forward sword slash. Has long reach.
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|
2A
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Damage
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Startup
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Active
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Recovery
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Block Advantage
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Guard
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Attribute
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10
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-
|
-
|
-
|
-
|
Low
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Strike
|
|
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2B
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Damage
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Startup
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Active
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Recovery
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Block Advantage
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Guard
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Attribute
|
15
|
-
|
-
|
-
|
-
|
Low
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Strike
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Quick sweep kick that knocks down.
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|
2C
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Damage
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Startup
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Active
|
Recovery
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Block Advantage
|
Guard
|
Attribute
|
35
|
-
|
-
|
-
|
-
|
Low
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Strike
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Uppercut launcher. Jump cancellable. Has long vertical range, so it's a decent anti-air.
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j.A
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Damage
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Startup
|
Active
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Recovery
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Block Advantage
|
Guard
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Attribute
|
10
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-
|
-
|
-
|
-
|
High
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Strike
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Aerial jab. Only really useful as an air to air.
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j.B
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Damage
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Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
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Attribute
|
15
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-
|
-
|
-
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-
|
High
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Strike
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Seemingly identical to j.A? (minus damage, obviously)
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j.C
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Damage
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Startup
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Active
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Recovery
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Block Advantage
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Guard
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Attribute
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35
|
-
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-
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-
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-
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High
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Strike
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Forward slash in the air. Like 5C it has long range, so it's likely Brock's safest jump-in.
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Universal Mechanics
Throw 4A
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Damage
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Startup
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Active
|
Recovery
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Block Advantage
|
Guard
|
Attribute
|
50
|
-
|
-
|
-
|
-
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Unblockable
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Throw
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Brock grabs the opponent and headbutts them.
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Overhead 6C
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Damage
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Startup
|
Active
|
Recovery
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Block Advantage
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Guard
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Attribute
|
35
|
-
|
-
|
-
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-
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High
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Strike
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Brock stabs the ground with his sword. Very slow, so it doesn't have much use in neutral.
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Special Moves
Crimflame 236A or B or C A version A version B/EX version B/EX version
|
Version
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Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
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Attribute
|
A
|
50
|
-
|
-
|
-
|
-
|
Mid
|
Projectile
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Shoots a flame out of the ground, which slowly moves forward a short distance. Brock's only real projectile. Can only hit once. All versions knock down on hit.
|
B
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70
|
-
|
-
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-
|
-
|
Mid
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Projectile
|
Shoots a larger flame that doesn't move forward.
|
EX
|
100
|
-
|
-
|
-
|
-
|
Mid
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Projectile
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Shoots a larger flame which quickly moves forward a short distance.
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Roundhouse Revolver 214A or B or C (Air OK)
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Version
|
Damage
|
Startup
|
Active
|
Recovery
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Block Advantage
|
Guard
|
Attribute
|
A
|
25x2 (50)
|
-
|
-
|
-
|
-
|
Mid
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Strike
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Brock leaps forward a short distance and hits the opponent with his knee. Travels a bit farther if it hits.
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B
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25x2 (50)
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-
|
-
|
-
|
-
|
Mid
|
Strike
|
Brock leaps forward a longer distance, otherwise identical to the A version.
|
EX
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20x5 (100)
|
-
|
-
|
-
|
-
|
Mid
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Strike
|
Brocks leaps forward an even longer distance. Damage will vary depending on how early it hits. Unlike the A/B versions, the distance is not extended on hit.
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Dividing Fang 623A or B or C (Air OK)
|
Version
|
Damage
|
Startup
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Active
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Recovery
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Block Advantage
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Guard
|
Attribute
|
A
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60
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-
|
-
|
-
|
-
|
Mid
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Strike
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Brock jumps into the air while swinging his sword around. Pretty standard reversal. All versions are invincible during startup and knock down on hit. After the move ends, you can't perform any action until you land, so be really careful not to whiff this!!
|
B
|
85
|
-
|
-
|
-
|
-
|
Mid
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Strike
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Brock jumps higher into the air, also bringing the opponent up a higher distance as well if it hits. Easier to punish for obvious reasons.
|
EX
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30x4 (120)
|
-
|
-
|
-
|
-
|
Mid
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Strike
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Brock slowly rises into the air. This version does allow you to act in the air afterwards, making it much safer.
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Dying Strait 46A or B or C (Air OK)
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Version
|
Damage
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Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
A
|
50
|
-
|
-
|
-
|
-
|
Mid
|
Strike
|
Brock steps backwards then dashes forward a short distance. Useful for chasing opponents down after landing certain moves. (after 236B, for example)
|
B
|
50
|
-
|
-
|
-
|
-
|
Mid
|
Strike
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Slower startup, but travels a father distance.
|
EX
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40, 60 (100)
|
-
|
-
|
-
|
-
|
Mid
|
Strike
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Brock stands in place for a moment then dashes forward a long distance. On hit, automatically follows up with an attack similar to 623A.
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|
Daemon Slam 421C (Air OK)
|
Damage
|
Startup
|
Active
|
Recovery
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Block Advantage
|
Guard
|
Attribute
|
25, 50 (75)
|
-
|
-
|
-
|
-
|
High
|
Strike
|
Brock leaps up into the air then dives downward. This can hit twice, once on the way up and once on the way down. Good corner carry without much hassle.
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|
Grounder 41236C
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Damage
|
Startup
|
Active
|
Recovery
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Block Advantage
|
Guard
|
Attribute
|
75
|
-
|
-
|
-
|
-
|
Unblockable
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Throw
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Brock grabs the opponent and slams them into the ground behind them. Command throw that's quite a bit riskier than a normal throw, but is also far more rewarding because you can combo off of it. Launches and side switches on hit.
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|
Crim Hail 22C (Air Only) Akatsuki called, he wants his j.2C back Akatsuki called, he wants his j.2C back
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
55
|
-
|
-
|
-
|
-
|
High
|
Strike
|
Brock dives straight downward. Can only travel a limited distance, you probably won't reach the ground if this is done after a double jump.
|
|
Bone Crusher 63214C
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
90
|
-
|
-
|
-
|
-
|
High
|
Strike
|
Brock charges up then and slams his sword into the ground, creating a giant flame. Brock's slowest move, but it's also his most damaging meterless move. Has super armor, so it can be useful for tanking through other big and slow attacks.
|
|
Willpowers
Dreaded Fang 236236A (Air OK) Not even dumb luck can save you if you screw this up ¯\_(ツ)_/¯ Not even dumb luck can save you if you screw this up ¯\_(ツ)_/¯
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
6x25, 5, 61 (216)
|
-
|
-
|
-
|
-
|
Mid
|
Strike
|
Brock leaps up to the top of the stage, dragging his opponent with him, then slams them into the ground. Basically 623A/B taken to the extreme. A huge damage reversal, but you're completely screwed if it whiffs.
|
|
Highway to Hell 236236B (Air OK) It does look really cool, to be fair It does look really cool, to be fair
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
12x13, 9x11, 7, 12 (274)
|
-
|
-
|
-
|
-
|
Mid
|
Strike
|
Brock leaps onto his motorcycle and runs the opponent over. A combo ender that's harder to land, but gives a bit more damage for the trouble. Don't use this for anything else. Extremely punishable if whiffed.
|
|
Driving Force
Daemon Installation 236236C (Air OK) Huh. Where have I seen this before? Huh. Where have I seen this before?
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
0
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Duration: 20 seconds Cooldown: 35 seconds While active, Brock can heal back health by hitting the opponent with special moves (excluding 214A/B/C and 41236C) or 236236A. More damaging moves will heal more health.
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|
Resolve
Bloody Slaughter 236236D
|
Damage
|
Startup
|
Active
|
Recovery
|
Block Advantage
|
Guard
|
Attribute
|
INSTANT K.O.
|
-
|
-
|
-
|
-
|
Mid
|
Throw
|
Brock does an uppercut and follows up with a barrage of slashes plus one final explosive strike. Nothing particularly special about this move, but it's effective nonetheless. Easy instant kill if you have the meter and can combo into it.
|
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Combos
- 214B > j.B (repeat until other player is dead or you hit max damage)
- Easy infinite, 214B needs to hit late in order for j.B to work. Can swap out j.B for 5B later on if needed
Colors