Cataclysmic Clash: BLAZING RESOLVE/Brock

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CCBR Brock Portrait.png

Story

A man who was bored of his job, and the only way he could relieve from his soulless work is biking and hangin' with his pals at the local bar. He wished to seek something more exciting, something more...thrilling. Soon, the world would grant his wish. (bio from in-game manual)

Introduction

Playstyle: Rushdown (it says shoto in-game, and while he kind of borders on that, rushdown is more accurate)

Health: 1,000


Strengths Weaknesses
  • Beginner friendly: Brock's effective normals and simple to understand moveset makes him a good choice for newcomers.
  • Well-rounded: Brock's wide variety of moves lets him deal with all sorts of situations.
  • Durable: Has more health than most of the cast, and he can heal himself with his Driving Force, giving him an extra bit of survivability.
  • Can't play at far range: Brock is the only character in the game who can't attack from a very long distance by any means. You'll have to get a little up close and personal if you want to get anything done.
  • Risky supers: Both of Brock's Willpowers can be easily punished if messed up.

Brock is arguably a "protagonist" type of character (disclaimer: not a real protagonist), and he sure as heck plays like one. Brock is an all-rounder character who mainly specializes in close-range combat, with a lot of different moves for a lot of different things. He can also fight decently well at mid-range, a few of his attacks can close a short gap quickly.

Move List

Normal Moves

5A
CCBR Brock 5A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - Mid Strike

Your pretty standard short-range jab. Fast and simple.

5B
CCBR Brock 5B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Mid Strike

Short kick. It isn't much different from 5A, though it can hit a knocked down opponent.

5C
CCBR Brock 5C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - Mid Strike

Forward sword slash. Has long reach.

2A
CCBR Brock 2A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - Low Strike

Low version of 5A.

2B
CCBR Brock 2B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Low Strike

Quick sweep kick that knocks down.

2C
CCBR Brock 2C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - Low Strike

Uppercut launcher. Jump cancellable. Has long vertical range, so it's a decent anti-air.

j.A
CCBR Brock jA.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - High Strike

Aerial jab. Only really useful as an air to air.

j.B
CCBR Brock jB.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - High Strike

Seemingly identical to j.A? (minus damage, obviously)

j.C
CCBR Brock jC.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - High Strike

Forward slash in the air. Like 5C it has long range, so it's likely Brock's safest jump-in.

Universal Mechanics

Throw
4A
CCBR Brock 4A.png
CCBR Brock 4A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Unblockable Throw

Brock grabs the opponent and headbutts them.

Overhead
6C
CCBR Brock 6C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - High Strike

Brock stabs the ground with his sword. Very slow, so it doesn't have much use in neutral.

Special Moves

Crimflame
236A or B or C
CCBR Brock 236A.png
A version
A version
CCBR Brock 236B.png
B/EX version
B/EX version
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 50 - - - - Mid Projectile

Shoots a flame out of the ground, which slowly moves forward a short distance. Brock's only real projectile. Can only hit once. All versions knock down on hit.

B 70 - - - - Mid Projectile

Shoots a larger flame that doesn't move forward.

EX 100 - - - - Mid Projectile

Shoots a larger flame which quickly moves forward a short distance.

Roundhouse Revolver
214A or B or C (Air OK)
CCBR Brock 214A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 25x2 (50) - - - - Mid Strike

Brock leaps forward a short distance and hits the opponent with his knee. Travels a bit farther if it hits.

B 25x2 (50) - - - - Mid Strike

Brock leaps forward a longer distance, otherwise identical to the A version.

EX 20x5 (100) - - - - Mid Strike

Brocks leaps forward an even longer distance. Damage will vary depending on how early it hits. Unlike the A/B versions, the distance is not extended on hit.

Dividing Fang
623A or B or C (Air OK)
CCBR Brock 623A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 60 - - - - Mid Strike

Brock jumps into the air while swinging his sword around. Pretty standard reversal. All versions are invincible during startup and knock down on hit. After the move ends, you can't perform any action until you land, so be really careful not to whiff this!!

B 85 - - - - Mid Strike

Brock jumps higher into the air, also bringing the opponent up a higher distance as well if it hits. Easier to punish for obvious reasons.

EX 30x4 (120) - - - - Mid Strike

Brock slowly rises into the air. This version does allow you to act in the air afterwards, making it much safer.

Dying Strait
46A or B or C (Air OK)
CCBR Brock 46A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 50 - - - - Mid Strike

Brock steps backwards then dashes forward a short distance. Useful for chasing opponents down after landing certain moves. (after 236B, for example)

B 50 - - - - Mid Strike

Slower startup, but travels a father distance.

EX 40, 60 (100) - - - - Mid Strike

Brock stands in place for a moment then dashes forward a long distance. On hit, automatically follows up with an attack similar to 623A.

Daemon Slam
421C (Air OK)
CCBR Brock 421C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
25, 50 (75) - - - - High Strike

Brock leaps up into the air then dives downward. This can hit twice, once on the way up and once on the way down. Good corner carry without much hassle.

Grounder
41236C
CCBR Brock 41236C.png
CCBR Brock 41236C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
75 - - - - Unblockable Throw

Brock grabs the opponent and slams them into the ground behind them. Command throw that's quite a bit riskier than a normal throw, but is also far more rewarding because you can combo off of it. Launches and side switches on hit.

Crim Hail
22C (Air Only)
CCBR Brock 22C.png
Akatsuki called, he wants his j.2C back
Akatsuki called, he wants his j.2C back
Damage Startup Active Recovery Block Advantage Guard Attribute
55 - - - - High Strike

Brock dives straight downward. Can only travel a limited distance, you probably won't reach the ground if this is done after a double jump.

Bone Crusher
63214C
CCBR Brock 63214C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
90 - - - - High Strike

Brock charges up then and slams his sword into the ground, creating a giant flame. Brock's slowest move, but it's also his most damaging meterless move. Has super armor, so it can be useful for tanking through other big and slow attacks.

Willpowers

Dreaded Fang
236236A (Air OK)
CCBR Brock 236236A.png
CCBR Brock 236236A 2.png
Not even dumb luck can save you if you screw this up ¯\_(ツ)_/¯
Not even dumb luck can save you if you screw this up ¯\_(ツ)_/¯
Damage Startup Active Recovery Block Advantage Guard Attribute
6x25, 5, 61 (216) - - - - Mid Strike

Brock leaps up to the top of the stage, dragging his opponent with him, then slams them into the ground. Basically 623A/B taken to the extreme. A huge damage reversal, but you're completely screwed if it whiffs.

Highway to Hell
236236B (Air OK)
CCBR Brock 236236B.png
It does look really cool, to be fair
It does look really cool, to be fair
Damage Startup Active Recovery Block Advantage Guard Attribute
12x13, 9x11, 7, 12 (274) - - - - Mid Strike

Brock leaps onto his motorcycle and runs the opponent over. A combo ender that's harder to land, but gives a bit more damage for the trouble. Don't use this for anything else. Extremely punishable if whiffed.

Driving Force

Daemon Installation
236236C (Air OK)
CCBR Brock 236236C.png
Huh. Where have I seen this before?
Huh. Where have I seen this before?
Damage Startup Active Recovery Block Advantage Guard Attribute
0 - N/A N/A N/A N/A N/A

Duration: 20 seconds
Cooldown: 35 seconds
While active, Brock can heal back health by hitting the opponent with special moves (excluding 214A/B/C and 41236C) or 236236A. More damaging moves will heal more health.

Resolve

Bloody Slaughter
236236D
CCBR Brock 236236D.png
CCBR Brock 236236D 2.png
CCBR Brock 236236D 3.png
Damage Startup Active Recovery Block Advantage Guard Attribute
INSTANT K.O. - - - - Mid Throw

Brock does an uppercut and follows up with a barrage of slashes plus one final explosive strike. Nothing particularly special about this move, but it's effective nonetheless. Easy instant kill if you have the meter and can combo into it.

Combos

  • 214B > j.B (repeat until other player is dead or you hit max damage)
Easy infinite, 214B needs to hit late in order for j.B to work. Can swap out j.B for 5B later on if needed

Colors

A
B
C
D


General
FAQ
Controls
HUD
System
Characters
Brock
Jackie
Xander
Inacio
Gawain
Buddy