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Cataclysmic Clash: BLAZING RESOLVE/Brock

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CCBR Brock Portrait.png

Story

A man who was bored of his job, and the only way he could relieve from his soulless work is biking and hangin' with his pals at the local bar. He wished to seek something more exciting, something more...thrilling. Soon, the world would grant his wish. (bio from in-game manual)

Introduction

Playstyle: Rushdown

Health: 1,000

Strengths Weaknesses
  • Well-rounded: Brock's wide variety of moves lets him deal with all sorts of situations.
  • More durable: Brock has slightly more health than most of the cast, so he can take an extra hit or two. To top it off, his driving force even allows him to heal himself.
  • Can't fight from a distance: Brock is the only character in the game who can't attack from a long distance. You'll have to get up close and personal if you want to get anything done.
  • Risky supers: Both of Brock's Willpowers can be easily punished should you mess them up.

Brock is arguably a "protagonist" type of character (not an actual protagonist, the dev said no one is), and he sure as heck plays like one. Brock is an all-rounder character who mainly specializes in close-range combat, with a lot of different moves for a lot of different things. He can also fight decently well at mid-range, a few of his attacks can close a short gap quickly.

Move List

Normal Moves

5A
CCBR Brock 5A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - Mid Strike

Little jab.

5B
CCBR Brock 5B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Mid Strike

Short kick.

  • Hitbox is placed lower compared to 5A, so it can't hit people out of the air as well.
5C
CCBR Brock 5C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - Mid Strike

Long sword slash.

2A
CCBR Brock 2A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - Low Strike

It's just 5A but low.

2B
CCBR Brock 2B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Low Strike

Sweep kick.

  • Knocks down.
2C
CCBR Brock 2C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - Low Strike

Sword uppercut.

  • Launches and can be jump cancelled.
  • Has long vertical reach, this is going to be your preferred anti-air in most cases.
j.A
CCBR Brock jA.png
Damage Startup Active Recovery Block Advantage Guard Attribute
10 - - - - High Strike

It's just 5A but in the air.

  • Hitbox is slightly bigger than 5A's.
j.B
CCBR Brock jB.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - High Strike

Short kick in the air.

j.C
CCBR Brock jC.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - High Strike

Long sword slash in the air.

  • Longest horizontal range out of all of Brock's normals. Can be used to jump in while still keeping a little bit of distance between you and your opponent.

Universal Mechanics

Throw
4A
CCBR Brock 4A.png
CCBR Brock 4A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Unblockable Throw

Brock grabs the opponent and headbutts them.

Overhead
6C
CCBR Brock 6C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
35 - - - - High Strike

Brock stabs the ground with his sword.

Special Moves

Crimflame
236A or B or C
CCBR Brock 236A.png
A version
A version
CCBR Brock 236B.png
B/EX version
B/EX version
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 50 - - - - Mid Projectile

Brock shoots four flames out of the ground, each one at a slightly longer distance than the last. This is his only real projectile.

  • All versions knock down.
B 70 - - - - Mid Projectile

Brock shoots a single large flame out of the ground.

  • Despite the fact that it has very little reach, it's still technically considered a projectile.
EX 100 - - - - Mid Projectile

Brock shoots three flames out of the ground, each one at a slightly longer distance than the last.

  • The flames come out faster compared to the A version.
Roundhouse Revolver
214A or B or C (Air OK)
CCBR Brock 214A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 25x2 (50) - - - - Mid Strike

Brock leaps forward a short distance and hits the opponent with his knee.

  • Travels a bit farther if it hits.
B 25x2 (50) - - - - Mid Strike

Brock leaps forward a longer distance. Otherwise the same as the A version.

EX 20x5 (100) - - - - Mid Strike

Brocks leaps forward an even longer distance.

  • This version hits up to 5 times. Damage will vary depending on how early this hits.
  • Unlike the A/B versions, hitting the opponent will not cause you to travel farther.
Dividing Fang
623A or B or C (Air OK)
CCBR Brock 623A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 60 - - - - Mid Strike

Your typical DP. Brock leaps into the air and slashes with his sword.

  • All versions knock down.
  • All versions are invincible during startup.
  • You won't be able to recover until you land. Don't whiff this!
B 85 - - - - Mid Strike

Brock leaps higher into the air, otherwise the same as the A version.

  • More time to land means more time for your opponent to punish you. Seriously, don't whiff this!!
EX 30x4 (120) - - - - Mid Strike

Brock slowly rises into the air as he drags the opponent with his sword.

  • Hits multiple times.
  • You can act in the air afterwards, making this version much safer. Just try not to get anti-aired.
Dying Strait
46A or B or C (Air OK)
CCBR Brock 46A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 50 - - - - Mid Strike

Brock takes a step back then does a long dash forward.

  • Can be used to dodge then easily punish some shorter moves if timed correctly.
B 50 - - - - Mid Strike

Brock takes a step back then does a slightly longer dash forward. Otherwise the same as the A version.

EX 40, 60 (100) - - - - Mid Strike

Brock takes a shorter step back then does a much longer dash forward. If it hits, he automatically follows up with 623A.

  • The reduced backstep distance makes this version not useful for dodging attacks anymore.
Daemon Slam
421C (Air OK)
CCBR Brock 421C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
25, 50 (75) - - - - High Strike

Brock leaps up into the air then dives downward.

  • Two hits, one on the initial leap and one on the dive. The second hit will still come out even if the first one whiffs.
  • The second hit knocks down.
Grounder
41236C
CCBR Brock 41236C.png
CCBR Brock 41236C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
75 - - - - Unblockable Throw

A command throw. Brock grabs the opponent and slams them into the ground behind them.

  • Side switches on hit. Useful if you want to get yourself out of the corner or put your opponent into it.
  • It's also a launcher, so you get a free combo too.
Crim Hail
22C (Air Only)
CCBR Brock 22C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
55 - - - - High Strike

Brock stabs straight down with his sword.

  • Knocks down.
  • Can only travel a limited distance. If you use at anything higher than double jump height, you probably won't reach the ground.
  • If you do reach the ground, the game will actually still consider you airborne for a brief moment, so you cancel it into another air move.
  • Can actually be more effective as an overhead than 6C if you can jump then do the input fast enough.
Bone Crusher
63214C
CCBR Brock 63214C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
90 - - - - High Strike

Brock charges up then and slams his sword into the ground, creating a giant flame. This is Brock's slowest move, but it's also his most damaging meterless move.

  • Brock gains super armor during startup, making this useful for beating out heavier attacks.
  • Launches and knocks down on hit.

Willpowers

Dreaded Fang
236236A (Air OK)
CCBR Brock 236236A.png
CCBR Brock 236236A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
6x25, 5, 61 (216) - - - - Mid Strike

Brock leaps up to the top of the stage, dragging his opponent with him, then slams them into the ground.

  • An all-or-nothing reversal. Huge damage, but the opponent has a ridiculously long time to punish you. If you whiff this, it's really gonna hurt.
  • Knocks down.
Highway to Hell
236236B (Air OK)
CCBR Brock 236236B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
12x13, 9x11, 7, 12 (274) - - - - Mid Strike

Brock leaps onto his motorcycle and runs the opponent over. If damage is your main goal, you probably want to use this instead of 236236A.

  • Knocks down.
  • Comes out a bit slower if you're near the center of the screen.
  • Hitbox is quite a bit taller than what the animation suggests, making this especially useful for air combos.
  • Also has very long recovery on whiff (and block?). Save this for combos.

Driving Force

Daemon Installation
236236C (Air OK)
CCBR Brock 236236C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
0 - N/A N/A N/A N/A N/A

Duration: 20 seconds
Cooldown: 35 seconds
While active, Brock can heal back health by hitting the opponent with most specials or Willpowers.

  • More damaging attacks will heal more health
  • Not all specials can heal you. 214A/B/C, 41236C, and 236236B don't give you any health back.

Resolve

Bloody Slaughter
236236D
CCBR Brock 236236D.png
CCBR Brock 236236D 2.png
CCBR Brock 236236D 3.png
Damage Startup Active Recovery Block Advantage Guard Attribute
INSTANT K.O. - - - - Mid Throw

Brock does an uppercut, and if it hits, follows up with a barrage of slashes, and finally explodes his opponent with a finishing strike.

  • There's nothing that particularly stands out here. If you can combo into it then by all means go for it.

Combos

  • 214B > j.B (repeat until other player is dead or you hit max damage)
Easy infinite, 214B needs to hit late in order for j.B to work. Can swap out j.B for 5B later on if needed

Colors

A
B
C
D


General
FAQ
Controls
HUD
System
Characters
Brock
Jackie
Xander
Inacio
Gawain
Buddy