Cataclysmic Clash: BLAZING RESOLVE/Inacio

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CCBR Inacio Portrait.png

Story

An American-Brazilian model with a background of grappling martial arts. He loves his body and wants to be admired for all his aspects, and is definitely still respectable in his martial arts. He wishes to go further than just modelling - he'd want to put on a show, and soon he'd get the chance... (bio from in-game manual)

Introduction

Playstyle: Grappler

Health: 1,200


Strengths Weaknesses
  • Absurd damage: When Inacio strikes, he strikes hard. Even simple confirms will do 200+ damage
  • Command throws: 632146C and 623C are both easy to combo into, and by throw standards reach quite far. Anyone near him will not be blocking :)
  • Very durable: Most health out of the whole roster.
  • Lacks most movement options: Inacio can't run or airdash. His run is replaced with a dash, but it's not as effective and has a bit of recovery afterwards
  • Struggles at far-range: I mean, it's a grappler. What did you expect? While he does have a projectile, it's extremely slow.

There just had to be a grappler here somewhere. Inacio doesn't do a whole lot from far away and he's pretty dang slow, but he has a lot of defensive properties to make closing the gap a bit easier. Once he's in, he can get some easy huge damage with his command throws.

Move List

Normal Moves

5A
CCBR Inacio 5A.png
It's literally just a jab
It's literally just a jab
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Mid Strike

Jab. It's pretty short.

5B
CCBR Inacio 5B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - Mid Strike

Fire stomp that moves forward a very short distance covers the entire area directly in front of Inacio.

5C
CCBR Inacio 5C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
30 - - - - Mid Strike

Forward punch that moves forward a short distance. Very easy to loop when you have the opponent in the corner.

2A
CCBR Inacio 2A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Low Strike

Low jab.

2B
CCBR Inacio 2B.png
CCBR Inacio 2B 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - Low Strike

Sweep kick that hits behind Inacio first, then in front of him a short moment after.

2C
CCBR Inacio 2C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
25 - - - - Low Strike

Basic uppercut launcher. Generally can't combo into from 5C or 2B.

j.A
CCBR Inacio jA.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - High Strike

Aerial jab. More effective as a jump-in compared to other characters, but it's still not great.

j.B
CCBR Inacio jB.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - High Strike

Aerial kick. Best reach out of Inacio's air normals, making it the preferred jump-in.

j.C
CCBR Inacio jC.png
Damage Startup Active Recovery Block Advantage Guard Attribute
30 - - - - High Strike

Downward slam that knocks down. A bit slow.

Universal Mechanics

Throw
4A
CCBR Inacio 4A.png
CCBR Inacio 4A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Unblockable Throw

Lifts up the opponent and throws them away.

Overhead
6C
CCBR Inacio 6C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
45 - - - - High Strike

Winds up then punches downward. Very slow. Can combo into from 5A or 2A for a decent amount of extra damage.

Special Moves

Red Hand
236A or B or C
CCBR Inacio 236A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 40 - - - - Mid Strike

Forward-moving slash. All versions can destroy most projectiles. Though not the most practical way, it can help clear the path while trying to approach. Won't hit at point-blank range, it just goes straight through instead.

B 40 - - - - Mid Strike

Slow, long step forward, followed by a large slash. This version is riskier since you're wide open during the initial step. Don't use this if you're close-range or if there's something right in front of you.

EX 75 - - - - Mid Strike

Fast, very long step forward, followed by a much large slash. The step is about twice the distance compared to the B version, but it also happens way faster. Better for a quick approach if your opponent gets careless.

Heat Flex
22A or B or C
CCBR Inacio 22A.png
A version
A version
CCBR Inacio 22B.png
B version
B version
CCBR Inacio 22C.png
EX version
EX version
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 80 - - - - Mid Reflect

Small flame wall that blocks most projectiles. Blocked projectiles are turned into fast-moving fireballs and sent back in the other direction. Extremely fast startup, so don't worry about using on reaction, especially at far-range.

B 50 - - - - Mid Strike

Larger flame wall. Functions as a launcher instead of a projectile shield. Covers Inacio's entire body, making it a sort of "get off me" move, though it's not a true reversal.

EX Strike: 10x9 (90)
Reflect: 90
- - - - Mid Strike/Reflect

Even larger flame wall that works as both an attack and projectile counter, basically combining the A and B versions. Hits multiple times, with each hit making the opponent slowly rise into the air. One of the fastest if not THE fastest move in the entire game. Inacio's only real reversal, but it's well worth the meter cost.

Macho Man
41236A or B or C
CCBR Inacio 41236A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 55 - - - - High Strike

Short spin forward, then a pose in place after a short delay. All versions have super armor.

B 55 - - - - High Strike

Longer spin forward. Delay before posing is much longer. Pretty easy for the opponent to just avoid.

EX 10, 15, 10, 15, 10, 15, 25 (100) - - - - High Strike

Slow, long spin forward that drags the opponent along the way. One of Inacio's best combo extenders, but it's a little difficult to use.

Attraction
63214C
CCBR Inacio 63214C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Mid Projectile

Fires a large fireball after a long delay. If it connects, it'll send the opponent flying to your position, even on block! When you're at very far range, throw it out often to keep them moving.

Intimate
632146C
CCBR Inacio 632146C.png
CCBR Inacio 632146C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
235, 7 (242) - - - - Unblockable Throw

Grabs the opponent, jumps and slams them into the ground, then tosses them backwards. Inacio's signature move, you'll be using this a lot. In traditional grappler fashion, you can use it to grab opponents who just keep blocking. It's also very easy to combo into in many situations, allowing for big damage finishes.

Love In The Air
623C
CCBR Inacio 623C.png
CCBR Inacio 623C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
180 - - - - Unblockable Throw

Grabs the opponent and charges up an explosion right in their face, knocking them away. It's an anti-air throw, basically. The hitbox is in a pretty specific spot diagonally in front of Inacio. It's fast, good for stopping people from jumping in or out if you see it coming.

Willpowers

Desire of Fire
41236236A
CCBR Inacio 41236236A.png
CCBR Inacio 41236236A 2.png
Be scared.
Be scared.
Damage Startup Active Recovery Block Advantage Guard Attribute
425 - - - - Unblockable Throw

Grabs the opponent, sends them spinning into the air, then slams them into the ground, sending them flying away in the other direction. Super 632146C, basically. Does an absurd amount of damage, instantly bypassing the combo limit. Very safe if whiffed.

Burning Heart
236236[B], then release B when opponent hits the ground
CCBR Inacio 236236B.png
CCBR Inacio 236236B 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50, 250 (300) - - - - Mid Strike

Uppercut, followed by an exploding punch. This move works a bit strangely. In order for the second hit to connect, you have to keep the B button held down after the first hit, then let go of it once the opponent is in your range again. The timing for this is extremely lenient so don't stress about it too much. Alternatively you can just release B right away, and you'll be able to act freely again. There aren't too many reasons why you should use this over 41236236A, unless you just really want to not side switch

Driving Force

Together Forever
236236C (Air OK)
CCBR Inacio 236236C.png
CCBR Inacio 236236C 2.png
A marked opponent will have this heart icon
A marked opponent will have this heart icon
Damage Startup Active Recovery Block Advantage Guard Attribute
0 - N/A N/A N/A N/A N/A

Duration: 20 seconds
Cooldown: 20 seconds
While active, hitting the opponent will mark them. If the marked opponent moves too far away from you, it will explode, sending them towards you and stunning them for a long time. If a mark is active when the driving force ends, it will disappear.

Resolve

Blazing Passion
4123641236D
CCBR Inacio 4123641236D.png
CCBR Inacio 4123641236D 2.png
CCBR Inacio 4123641236D 3.jpg
Damage Startup Active Recovery Block Advantage Guard Attribute
INSTANT K.O. - - - - Unblockable Throw

Grabs the opponent, charges a huge jump, then slams them into the ground, creating a massive hole. Only unblockable resolve in the game. Though extremely risky, you can use it to finish a blocking opponent if they're not paying attention. It can also be used to confirm off of a mark explosion. Yes, the stun really lasts THAT long.

Combos

Colors

A
B
C
D


General
FAQ
Controls
HUD
System
Characters
Brock
Jackie
Xander
Inacio
Gawain
Buddy