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Cataclysmic Clash: BLAZING RESOLVE/Inacio

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CCBR Inacio Portrait.png

Story

An American-Brazilian model with a background of grappling martial arts. He loves his body and wants to be admired for all his aspects, and is definitely still respectable in his martial arts. He wishes to go further than just modelling - he'd want to put on a show, and soon he'd get the chance... (bio from in-game manual)

Introduction

Playstyle: Grappler

Health: 1,200

Strengths Weaknesses
  • Absurd damage: When Inacio strikes, he strikes hard. Even simple confirms will do 200+ damage
  • Command throws: 632146C and 623C are both are unblockable, are easy to combo into, and by throw standards reach quite far. If you're stuck near him, don't expect to be blocking any time soon
  • Very durable: Inacio has the most health out of the entire roster. Where Brock has enough to survive an extra hit or two, Inacio can probably survive a whole extra combo.
  • Lacks most movement options: Inacio can't run or airdash. His run is replaced with a dash, but it's not as effective and has a bit of recovery afterwards
  • Struggles at far-range: I mean, it's a grappler. What did you expect? While he does have a projectile, it's extremely slow, so it's tricky to use.

There just had to be a grappler here somewhere. Inacio doesn't do a whole lot from far away and he's pretty dang slow, but he has a lot of defensive properties to make closing the gap a bit easier. Once he's in, he can get some easy huge damage with his command throws.

Move List

Normal Moves

5A
CCBR Inacio 5A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Mid Strike

Jab.

5B
CCBR Inacio 5B.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - Mid Strike

Kicks up a flame that covers the whole area in front of Inacio.

  • Moves Inacio a slight distance forward.
  • Kinda useful if someone tries to run at you, just make sure they're not going to beat you out with a bigger normal.
5C
CCBR Inacio 5C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
30 - - - - Mid Strike

Winds up a bit then does a long punch.

  • Moves Inacio a longer distance forward
  • Deals some pretty heavy knockback, nice if you're trying to push someone into a corner
2A
CCBR Inacio 2A.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - Low Strike

Low jab.

2B
CCBR Inacio 2B.png
CCBR Inacio 2B 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - Low Strike

Sweep kick all around.

  • Has two separate hitboxes, one behind and one in front. The back hitbox becomes active noticeably faster than the front one.
  • Knocks down.
2C
CCBR Inacio 2C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
25 - - - - Low Strike

Does an uppercut with a flaming fist.

  • Lanuches and knocks down.
j.A
CCBR Inacio jA.png
Damage Startup Active Recovery Block Advantage Guard Attribute
15 - - - - High Strike

Jab in the air.

  • Probably your best jump-in option. It's fast and the heavier attacks don't give that much of a range improvement.
j.B
CCBR Inacio jB.png
Damage Startup Active Recovery Block Advantage Guard Attribute
20 - - - - High Strike

Kick in the air.

j.C
CCBR Inacio jC.png
Damage Startup Active Recovery Block Advantage Guard Attribute
30 - - - - High Strike

Downward slam with a flaming fist.

  • Knocks down.
  • If hit on an airborne opponent, it'll send them towards the ground.

Universal Mechanics

Throw
4A
CCBR Inacio 4A.png
CCBR Inacio 4A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Unblockable Throw

Lifts up the opponent and throws them away.

  • Knocks down.
Overhead
6C
CCBR Inacio 6C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
45 - - - - High Strike

Winds up then punches downward.

  • Slow, but it's easy to start a combo off of.

Special Moves

Red Hand
236A or B or C
CCBR Inacio 236A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 40 - - - - Mid Strike

Inacio slashes forward.

  • All versions will destroy most projectiles that touch the hitbox. This is going to be a very useful tool for getting in when someone's trying to zone you to death
  • Does not hit at point-blank range.
B 40 - - - - Mid Strike

Inacio takes a step forward, then does a larger slash.

  • Covers a bit more area than the A version, but it's slower. It can get you in faster, just don't do it if there's something right in front of you.
  • The step forward at the start can cause you to pass through the opponent if you're close enough.
EX 75 - - - - Mid Strike

Inacio takes a longer step forward, then does a larger slash.

  • The step is about twice the distance compared to the B version, but it also happens way faster.
Heat Flex
22A or B or C
CCBR Inacio 22A.png
A version
A version
CCBR Inacio 22B.png
B version
B version
CCBR Inacio 22C.png
EX version
EX version
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 80 - - - - Mid Reflect

Inacio kicks up a flame that will protect him from most projectiles for a brief moment.

  • Most projectiles that touch the barrier will be turned into fast-moving fireballs and sent back in the other direction. Make them block for daring to snipe you.
B 50 - - - - Mid Strike

Inacio kicks up a larger flame barrier that covers his whole body.

  • This version functions as a direct attack instead of a projectile shield.
  • Launches
  • Can discourage people from getting really close, but don't use it mindlessly or they'll probably just go back to the whole zoning thing.
EX Strike: 10x9 (90)
Reflect: 90
- - - - Mid Strike/Reflect

Inacio kicks up a huge flame barrier that both hits the opponent and deflects projectiles.

  • One of the fastest if not THE fastest move in the entire game. Practically impossible to react to, perfect for catching people who least expect it.
  • Projectiles that touch it are sent back as fireballs like the A version. (unknown if there's any differences between A and EX fireballs, not possible to test in training mode)
  • Hits multiple times. Each hit makes the opponent slowly rise into the air.
Macho Man
41236A or B or C
CCBR Inacio 41236A.png
Version Damage Startup Active Recovery Block Advantage Guard Attribute
A 55 - - - - High Strike

Inacio spins forward a short distance then after a short delay poses in place.

  • All versions have super armor.
B 55 - - - - High Strike

Inacio spins a longer distance then poses.

  • Delay before posing is much longer. This is extremely easy to react to and probably shouldn't be used for anything besides combos when up close
EX 10, 15, 10, 15, 10, 15, 25 (100) - - - - High Strike

Inacio slowly spins forward a longer distance, hitting the opponent and dragging them along the way.

  • A REALLY good extender, hit with it and you're practically starting a whole new combo.
Attraction
63214C
CCBR Inacio 63214C.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50 - - - - Mid Projectile

Inacio charges up for a while then shoots out a fireball.

  • If it connects, it'll send the opponent flying to your position. It even works on block, so the only way around it* is to jump over!
  • Also knocks down on hit.
  • Probably should go without saying, but just in case, do not use this at close range.
Intimate
632146C
CCBR Inacio 632146C.png
CCBR Inacio 632146C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
235, 7 (242) - - - - Unblockable Throw

The grand command throw we've all been waiting for. Inacio grabs the opponent, jumps and slams the into the ground, then tosses them behind him.

  • This is how you win. Use it every chance you get, you can combo into it from practically anything or just take out someone who's trying to play defensively.
  • Side switches and knocks down on hit.
Love In The Air
623C
CCBR Inacio 623C.png
CCBR Inacio 623C 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
180 - - - - Unblockable Throw

Inacio grabs the opponent and charges up an explosion right in their face, knocking them away.

  • It's an anti-air throw, basically. The hitbox is in a pretty specific spot diagonally in front of you. It's good for stopping people for jumping in if you can react fast enough.
  • Knocks down.

Willpowers

Desire of Fire
41236236A
CCBR Inacio 41236236A.png
CCBR Inacio 41236236A 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
425 - - - - Unblockable Throw

Inacio grabs the opponent, sends them spinning into the air, then slams them into the ground, sending them flying away in the other direction.

  • The third command throw, and obviously the most powerful one. Does an absurd amount of damage, instantly bypassing the combo limit. Your opponent better damn fear playing up close when you have meter.
  • Extremely fast recovery, practically instant. A much safer option to just throw out compared to your other moves.
  • Side switches and knocks down.
Burning Heart
236236[B], then release B when opponent hits the ground
CCBR Inacio 236236B.png
CCBR Inacio 236236B 2.png
Damage Startup Active Recovery Block Advantage Guard Attribute
50, 250 (300) - - - - Mid Strike

Inacio uppercuts his opponent, then hits them with an exploding punch.

  • This move works a bit strangely. In order for the second hit to connect, you have to keep the B button held down after the first hit, then let go of it once the opponent is in your range again. The timing for this is extremely lenient so don't stress about it too much.
  • If you do let go of B too early, you're free do whatever before they land, so try to set something up.
  • First hit knocks down.
  • Ultimately there aren't really too many reasons why you should use this over 41236236A, unless you just really want to not side switch

Driving Force

Together Forever
236236C (Air OK)
CCBR Inacio 236236C.png
CCBR Inacio 236236C 2.png
A marked opponent
A marked opponent
Damage Startup Active Recovery Block Advantage Guard Attribute
0 - N/A N/A N/A N/A N/A

Duration: 20 seconds
Cooldown: 20 seconds
While active, hitting the opponent will mark them. If the marked opponent moves too far away from you, it will explode, sending them towards you and stunning them for a long time.

  • Getting a mark on your opponent is a massive advantage. Now they have to stay close, or they get stunned and you can easily punish them for it.
  • If a mark is out when the driving force ends, it will disappear.

Resolve

Blazing Passion
4123641236D
CCBR Inacio 4123641236D.png
CCBR Inacio 4123641236D 2.png
CCBR Inacio 4123641236D 3.jpg
Damage Startup Active Recovery Block Advantage Guard Attribute
INSTANT K.O. - - - - Unblockable Throw

Inacio grabs the opponent, charges a huge jump, then slams them into the ground, creating a massive hole.

  • Okay, so that was a bit of a lie. This dude actually has four command throws. This is the only unblockable resolve in the game, so it can be used to throw off people who play defensively, though it's a risky strategy.
  • It can also be used to confirm off of a mark explosion. Yes, the stun really lasts THAT long.

Combos

Colors

A
B
C
D


General
FAQ
Controls
HUD
System
Characters
Brock
Jackie
Xander
Inacio
Gawain
Buddy