Rex on the character select screen
Overview
A small body with a big sword, Rex plays a unique role of having great midrange pressure alongside a parry.
Rex plays an interesting archetype, being more based on a stable and straightforward gameplan with some strong tools in it. He has solid damage output, combos that work on most parts of the screen, and great ways to start those combos. In pressure, 6B is a great command normal that can be airdash cancelled on block, leading to powerful mixups. He also possesses parries, which allow him to intercept an opponents attack and even start his own combos.
Rex's unique hop dash limits his grounded mobility by preventing him from wavedashing and dashdancing, making his approach options limited
On the downside, Rex possesses poor metered options. His super is hard to combo into, and not rewarding in general. His EX specials are weak as well, and don't provide many extra effects or extend combos. Alongside that, his gameplan is straightforward and can lose to strong gimmicks. Rex is a character for someone who wants a simple, well-rounded character with a decent tool for most situations.
Strengths |
Weaknesses
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- Stable Combos. Good damaging combos that are consistent in a variety of spacings and screen positions.
- Strong Throw. Although slow, his throw is easy to combo after, making it a big threat.
- Mixups. Has very low-hitting highs from his air-normals that allow him to easily set up 50/50s he can combo off of.
- Pressure. 6B and Parry cancels allow him to get close and be advantageous on block.
- Defense. His parries allow him to turn disadvantageous positions into his own strong cobmos.
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- Weak Super. Does not do a lot of damage and is very hard to land in combos or neutral.
- Weak Meter Options. All of Rex's D specials are mediocre, and provide few good ways to extend combos. Meter is best saved for Baby Cancels outside of combos.
- Linear Approach. Having a non-standard dash, no projectile, nor a good advancing move, Rex has to rely on slowly inching forward or random bursts of air dashes to get in against zoning.
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Ground Normals
5A 5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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Mid
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3
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-
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-
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+12
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0
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A quick jab to punish slightly minus on block moves and continue pressure
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5B 5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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Mid
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7
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-
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-
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+11
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-2
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Decent poke and combo starter. Can be jump canceled
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5C 5C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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Mid
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10
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-
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-
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Launch
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-6
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Slow but long ranged poke. Launches far but low
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2A 2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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Low
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3
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-
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-
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+14
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+2
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Extremely fast low that is plus on block
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2B 2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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Low
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7
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-
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-
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Launch
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-3
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Main launcher and long low poke
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2C 2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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Mid
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10
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-
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-
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Launch
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-9
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Situational anti-air and occasional combo extender after 5C
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6A 6A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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Mid
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9
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-
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-
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Launch
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-8
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Anti-air. Doesn't hit crouching characters
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6B 6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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Mid
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9
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-
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-
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+4
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-3
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A long ranged lunging kick. Can be airdash canceled even on block
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Jump Normals
JA JA
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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High
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5
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-
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-
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-
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-
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Fast jump normal that hits right in front of rex. Has low vertical range
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JB JB
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6
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High
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9
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-
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-
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-
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-
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Has a good all around air to air hitbox
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JC JC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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High
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10
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-
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-
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Launch
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-
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Slow high. launches very high on grounded connect. Has good range
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J2C J2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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6, 6
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Mid
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7
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-
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-
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Launch
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-
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2-hitting divekick. Launches
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Special Moves
236 A/B/C 236 A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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A
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6
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Mid
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5
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-
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-
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+6
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-6
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Slightly unsafe with pushback. Very long range for its speed
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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B
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12
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Mid
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7
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-
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-
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Launch
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-18
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Rex lunges forward during startup. Move ends airborne. Can be comboed off of with a ground-bounce
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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C
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18
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Mid
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9
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-
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-
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-14
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-30
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Rex moves forward during startup and backwards afterwards. Unsafe on hit. Only use to kill or if going to be canceled out of
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214 A/B/C 214 A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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A
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6
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-
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-
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-
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-
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-
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-
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Short duration parry. Relatiates with 5A. After parrying, Rex does a dash forward. Stops momentum
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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B
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12
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-
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-
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-
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-
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-
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-
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Medium duration parry. Relatiates with 5B. After parrying, Rex does a dash backwards Stops momentum
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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C
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12
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-
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-
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-
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-
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-
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-
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Long duration parry. Relatiates with 5C. Stops momentum
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[4]6 A/B/C [4]6 A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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A
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-
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-
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-
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-
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-
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-
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-
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A quick dash that moves Rex about 3/4ths of a screen on the ground. Dashes higher but less far in the air
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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B
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-
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-
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-
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-
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-
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-
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-
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A quick dash that moves Rex about 2/3rds of a screen on the ground. Dashes higher but less far in the air
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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C
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-
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-
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-
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-
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-
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-
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-
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A quick dash that moves Rex about 1/2 of a screen on the ground. Dashes higher but less far in the air
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Throw
6D 6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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18
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Throw
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13
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-
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-
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Launch
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Throw
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Rex tosses the opponent up behind him. Can be comboed off midscreen
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Super Moves
236D 236D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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12
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Mid
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5
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-
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-
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Launch
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+11
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After some super freeze, Rex moves forwards and performs a slash. Can be comboed off in a juggle with a ground-bounce or jump cancel. Invulnerable
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214D 214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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24, 12, 12, 12, 12
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-
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-
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-
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-
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-
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-
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After some super freeze, Rex parries. Retaliates with an upwards spin attack
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[4]6D [4]6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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-
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-
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-
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-
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-
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-
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-
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After some super freeze, Rex does a quick dash across an entire screen on the ground. Dashes higher but less far in the air. Invulnerable
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41236D 41236D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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60
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Throw
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5
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-
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-
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Launch
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Throw
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After some super freeze, Rex grabs diagonally above him. Huge blindspots near Rex. Can be comboed out of
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