Daemon Bride/Asuma

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Shidou Asuma

Profile

  • Nationality: Japanese
  • Date of birth: February 17th
  • Zodiac sign: Aquarius
  • Age: 17
  • Height: 176 cm.
  • Weight: 72 kg.
  • Blood type: O
  • Angel: Uriel
  • Voice actor: Kentarou Itou

Overview

Asuma is the character you pick when you're tired of people zoning or poking or anything that isn't going straight in and killing. Asuma is a pure rushdown character, using his projectile to get in rather than keep people out. He has the highest damage output in the game, and can kill in two stray hits with proper confirms. His mixup is basic but fully viable.

According to the developers, Asuma is S-tier.

Normal Moves

Standing

5A
5A
Asuma5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
500 Ground, any 6 2 9 +1 - -

Quick punch to the face. Can be ducked by everyone except Shiffon. This makes it almost useless compared to 2A in most matchups.

5B
5B
Asuma5B.png
AsumaCharged5B.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 2500 Ground, any 11 3 24 -6 - -

Kind of slow, but solid counter poking tool. Not used very often, but good for pickups.

Charged 3200 Ground, any 27 4 24 -3 - -

Slow, but gives an untechable wall slam. Really strong frame trap tool, but takes good confirming to get a good combo afterwards and not be terribly unsafe.

6A
6A
Asuma6A.png
AsumaCharged6A.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 1600 Ground, any 10 2 18 -4 - -

A short ranged hook. This move can be charged and can be released at any time during the charge, making it vital in frame traps.

Charged 2000 Ground, high 22 3 23 -1 - -

Asuma's standing overhead. It is decently fast, and doesn't have too much of a tell, so sometimes you'll catch people with it. The main usage is frame trapping, though.

2A
2A
Asuma2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
500 Ground, low 6 2 10 +0 - -

Fastest low, solid jab, can be rapid fired, can be confirmed into major pain. Very good move.

2B
2B
Asuma2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 Ground, low 9 2 18 +1 - -

Asuma's sweep. Good reach, is surprisingly plus on block. Sadly, it doesn't go into any other special than Spin Knuckle, limiting the combo potential afterwards.

3B
3B
Asuma3B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 Ground, any 11 4 26 -9 - -

The move that makes Asuma a monster. Great launcher that can be followed by damaging combos, moves forward for block strings, is a decent anti-air and all around great normal. Very unsafe, and if you don't confirm the opponent can punish the predictable 9D afterwards.

Jumping

j5A
j5A
AsumajA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600 High/Air 7 3 13 - -

His jab, but in the air. Roughly as useful as his 5A on the ground, you can do some air-to-air stuff with it, but otherwise it's rarely used.

j5B
j5B
AsumajB.png
AsumaChargedjB.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 2200 High/Air 11 4 15 - -

Good, strong aerial. Solid air-to-air as long as you use it a bit preemptively, great jump-in, staple in combos.

Charged 2800 High/Air 24 6 - - -

Massive punch that deals brutal damage and does an untechable ground bounce. Working this into your combos is what makes Asuma two-shot people.

j6B
j6B
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 High/Air 9 3 19 - -

Looks like his dash A, but sadly has way less uses. Can't really jump in with it, few uses in combos, sadly can't be used together with jB for long aerial block strings.

Dashing

DA
DA
AsumaDA.png
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1400, 1000 Air, high 11 3(9)2 16 - - -

Asuma's dash A is amazing for combos, being a flying two-hit move that brings the opponent with him. With bride to convert hits into this, Asuma's damage potential is nasty.

DB
DB
AsumaSmash.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - - -

A move that seems super good at first, then just turns into decent. The ground bounce on normal hit is techable, so it converts into nothing. However, on counter hit, it's untechable, making it an amazing counter poke and punish.

Bride Moves

5C
5C
Asuma5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2400/2600/2800 any 15 - 47 0 12% -

Good fireball, but nothing special. Bride dash in with it, or try to snipe opponents setting up stuff. Doesn't cost much, so you can use it quite liberally.

4C and j4C
4C
Asuma4C.png
AsumaCharged4C.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 2800/3000/3200 any 16 9 31 -13 15% -

Not a very good move. Doesn't cover much ground, very unsafe and is kinda slow. Can't be dashed through, though, so it has some uses as a fake out.

Charged 600*9/700*9/800*9 any 32 2*9 22 +1 15% -

It is plus, and it is big, but it is slow.

DC
DC
AsumaDC.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - 20% -

Massive rocket punch from Uriel, has enormous hit and block stun and let's you run in and do whatever you want. Be aware of the bride cost, though, you can't use this nilly willy.

Combos

Meterless

  • (2A 2A) 2B 236B
  • (2A 2A) 5B 214A

Corner

(2A 2A) 3B 214B 5B 236B

Shiffon only

Midscreen

(2A 2A) 3B 214B 5B 236B

BRIDE METER

15% 3B 2C jB 214B jB 5B 236B

25% (2A 2A) 3B 9D DA j214B icjB 214B 5B 236B

55% 3B 9D DA j214B icjB 214B 5B 63214C icjB 5B 236B

All combos that end with Spin Knuckle can get a super tacked on at the end.

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