Profile
- Nationality: American
- Date of birth: March 21st
- Zodiac sign: Aries
- Age: 28
- Height: 192 cm.
- Weight: 124 kg.
- Blood type: A
- Angel: Mammon
- Voice actor: Hiroyuki Yoshino
Overview
The game's grappler. Uniquely applies Poison with some moves, although sadly it's cured the moment Dawn blocks.
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
800
|
Ground, any
|
8
|
5
|
12
|
-1
|
-
|
-
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2600
|
-
|
12
|
8
|
18
|
-5
|
-
|
-
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
700
|
Low
|
6
|
3
|
10
|
-1
|
-
|
-
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2600
|
-
|
21
|
5
|
11
|
+5
|
-
|
-
|
|
|
6A
6A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2000
|
-
|
24
|
3
|
21
|
-8
|
-
|
-
|
|
3A
3A/j.3A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000x3
|
Low
|
10
|
3·1·2
|
15
|
-1
|
-
|
-
|
|
|
3b
3B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800
|
-
|
11
|
3
|
23
|
-5
|
-
|
-
|
|
|
Jumping
j5A
jA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1400
|
-
|
9
|
3
|
10
|
-
|
-
|
-
|
|
j5B
jB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800
|
-
|
12
|
24
|
9
|
-
|
-
|
-
|
|
j3A
j3A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000x3
|
-
|
10
|
2·1·2
|
19
|
-
|
-
|
-
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2600
|
-
|
7
|
2
|
22
|
-
|
-
|
-
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
14x2·22
|
-
|
16
|
4·4·6
|
18
|
-
|
-
|
-
|
|
DB
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1600/1800/2000
|
-
|
15
|
18/22/26
|
39
|
-
|
25% (+25% for Dash=50%)
|
-
|
|
Special Moves
DB
236A/B/AB Grapp Stringer Grapp Stringer
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
2500
|
-
|
18
|
4
|
21
|
-13
|
-
|
-
|
B
|
2500
|
-
|
27
|
4
|
21
|
-13
|
-
|
-
|
AB
|
6000
|
-
|
13
|
3
|
17
|
-8
|
-
|
-
|
A blow throw that grabs the opponent with tentacles and slams them to the other side.
It has a long reach, and if you hit the tip, there is little opening.
|
|
DB
[4]6A/B/AB Buster Tackle Buster Tackle
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
3400
|
-
|
12
|
16
|
16
|
-7
|
-
|
-
|
B
|
4200
|
-
|
22
|
16
|
39
|
-14
|
-
|
-
|
AB
|
3000·2500
|
-
|
13
|
16
|
23
|
-15
|
-
|
-
|
Deliver a shoulder tackle.
Attack judgment is large, rush speed is fast.
Even if the A version is guarded, there are few openings. The B version has a guard point at the beginning, and is invincible to shooting while charging.
The EX version is invincible while charging, and can be followed up on hit.
|
|
DB
63214A/B/AB Tuck All Two Army Tuck All Two Army
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
5200
|
-
|
10
|
1
|
33
|
-
|
-
|
-
|
B
|
5600
|
-
|
8
|
1
|
35
|
-
|
-
|
-
|
AB
|
6600
|
-
|
3
|
1
|
30
|
-
|
-
|
-
|
An unblockable command throw.
The A version has a wide throwing distance, and the B version has a quick start.
The EX version has a faster start-up than B and has invincibility.
|
|
DB
j.214A/B/AB Take All Two Army Take All Two Army
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
0·600x4·1000
|
-
|
8
|
2
|
22
|
-
|
-
|
-
|
B
|
0·4000
|
-
|
14
|
2
|
26
|
-
|
-
|
-
|
AB
|
0·600x4·1000·2000
|
-
|
6
|
2
|
26
|
-
|
-
|
-
|
Command throw in the air.
Since it hits continuously from dash cancel, it is useful for continuous techniques.
The A version has a fast startup, and the B version has a wide throwing range. The EX version is more powerful.
|
|
Bride Moves
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2600/2800/3200
|
-
|
26
|
-
|
54
|
+3
|
12%
|
-
|
|
2C
2C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
normal
|
700/800/900
|
-
|
20
|
48/58/68
|
46
|
+1
|
10%
|
-
|
charge
|
1000/1100/1200
|
-
|
35
|
58/68/78
|
48
|
+5
|
10%
|
-
|
|
|
6C
4C/j.4C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
uncharged
|
700/800/900
|
-
|
26
|
48/58/68
|
48
|
+5
|
20%
|
-
|
charged
|
1000/1100/1200
|
-
|
35
|
58/68/78
|
66
|
+5
|
20%
|
-
|
Can be charged. Applies Poison on hit.
|
|
jC
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2600/2800/3200
|
-
|
30
|
-
|
58
|
-
|
10%
|
-
|
|
DB
236C (Air OK) Splash To Black Splash To Black
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
lv1
|
600x10
|
-
|
22
|
3x10
|
19
|
+6
|
30%
|
-
|
lv2
|
800x14
|
-
|
21
|
2x14
|
22
|
+4
|
30%
|
-
|
lv3
|
600x19
|
-
|
19
|
2x19
|
14
|
+12
|
30%
|
-
|
Mammon shoots a beam of ink forward.
It comes on quickly and is powerful. It has high penetration performance, so it is also strong in shooting battles.
|
|
DB
623C (Air OK) Devil Fish Devil Fish
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
lv1
|
1800
|
-
|
58
|
385
|
42
|
-
|
30%
|
-
|
lv2
|
2000
|
-
|
58
|
449
|
42
|
-
|
30%
|
-
|
lv3
|
2200
|
-
|
58
|
577
|
48
|
-
|
30%
|
-
|
Mammon shoots out a small octopus.
The octopus moves slowly as if swimming, tracking the opponent.
|
|
Super Move
5C
632146AB Vanishing Punisher Vanishing Punisher
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
10000
|
-
|
2+0
|
1
|
22
|
-
|
-
|
-
|
climax
|
14100
|
-
|
2+0
|
1
|
22
|
-
|
-
|
-
|
Costs 3 Force Bars or Climax. Damage is enhanced during Climax.
A command throw that grabs the opponent, swings them over the head, and then slams them.
High power and wide range of throws. Since there is an invincibility judgment at the start, it can be used as an interrupt.
|
|
General Strategy
Combos
- 2A > 3A > AorEX octopus grab
It is hard to miss and it is easy to check and the position can be changed. that's all.
2A > B > D > Aerial AorEX octopus grab
If the distance is far or if the opponent is short, it may not connect.
If it is EX, it will be poisoned, but it is quite cheap for using the gauge.
2A > B > DA or DC
Dash A is a passive wall-blowing attack that can't be canceled, so it doesn't seem to have an element to extend.
Dash C may have elements that stretch.
2A > B > EX tackle > Dash B > 2C > D > Low altitude octopus grab
When the tackle hits, it may not be connected if it is far away.
Carry + Poison + Oki Attack, so the situation after the combo is pretty good.
edge of screen
2A > B > EX Tackle > B Tentacle > Dash B > 2C > Low Flying Octopus Grab
Even if the low-altitude octopus grip part is JB, it may be connected, so it should be connected, but it has not been verified.
B Tentacles > Dash B > 2C > B Tentacles
I don't think it's practical at all because the opponent was suffocating when the B tentacle started, but it was connected for the time being, so I'll report it.
Videos
Match footage [1]