Daemon Bride/Dawn

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Dawn

Profile

  • Nationality: American
  • Date of birth: March 21st
  • Zodiac sign: Aries
  • Age: 28
  • Height: 192 cm.
  • Weight: 124 kg.
  • Blood type: A
  • Angel: Mammon
  • Voice actor: Hiroyuki Yoshino

Overview

The game's grappler. Uniquely applies Poison with some moves, although sadly it's cured the moment Dawn blocks.

Normal Moves

Standing

5A
5A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800 Ground, any 8 5 12 -1 - -
5B
5B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600 - 12 8 18 -5 - -
2A
2A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
700 Low 6 3 10 -1 - -
2B
2B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600 - 21 5 11 +5 - -

Knocks down on hit.

6A
6A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2000 - 24 3 21 -8 - -
3A
3A/j.3A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000x3 Low 10 3·1·2 15 -1 - -

Multi-hit

3b
3B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 - 11 3 23 -5 - -

Floats on hit.

Jumping

j5A
jA
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1400 - 9 3 10 - - -
j5B
jB
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 - 12 24 9 - - -
j3A
j3A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000x3 - 10 2·1·2 19 - - -

Dashing

DA
DA
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600 - 7 2 22 - - -
DB
DB
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
14x2·22 - 16 4·4·6 18 - - -
DB
DC
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600/1800/2000 - 15 18/22/26 39 - 25% (+25% for Dash=50%) -

Special Moves

DB
236A/B/AB
Grapp Stringer
Grapp Stringer
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 2500 - 18 4 21 -13 - -
B 2500 - 27 4 21 -13 - -
AB 6000 - 13 3 17 -8 - -

A blow throw that grabs the opponent with tentacles and slams them to the other side. It has a long reach, and if you hit the tip, there is little opening.

DB
[4]6A/B/AB
Buster Tackle
Buster Tackle
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 3400 - 12 16 16 -7 - -
B 4200 - 22 16 39 -14 - -
AB 3000·2500 - 13 16 23 -15 - -

Deliver a shoulder tackle. Attack judgment is large, rush speed is fast. Even if the A version is guarded, there are few openings. The B version has a guard point at the beginning, and is invincible to shooting while charging. The EX version is invincible while charging, and can be followed up on hit.

DB
63214A/B/AB
Tuck All Two Army
Tuck All Two Army
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 5200 - 10 1 33 - - -
B 5600 - 8 1 35 - - -
AB 6600 - 3 1 30 - - -

An unblockable command throw. The A version has a wide throwing distance, and the B version has a quick start. The EX version has a faster start-up than B and has invincibility.

DB
j.214A/B/AB
Take All Two Army
Take All Two Army
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 0·600x4·1000 - 8 2 22 - - -
B 0·4000 - 14 2 26 - - -
AB 0·600x4·1000·2000 - 6 2 26 - - -

Command throw in the air. Since it hits continuously from dash cancel, it is useful for continuous techniques. The A version has a fast startup, and the B version has a wide throwing range. The EX version is more powerful.

Bride Moves

5C
5C
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600/2800/3200 - 26 - 54 +3 12% -
2C
2C
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
normal 700/800/900 - 20 48/58/68 46 +1 10% -
charge 1000/1100/1200 - 35 58/68/78 48 +5 10% -

Applies Poison on hit.

6C
4C/j.4C
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
uncharged 700/800/900 - 26 48/58/68 48 +5 20% -
charged 1000/1100/1200 - 35 58/68/78 66 +5 20% -

Can be charged. Applies Poison on hit.

jC
j.C
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600/2800/3200 - 30 - 58 - 10% -
DB
236C (Air OK)
Splash To Black
Splash To Black
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
lv1 600x10 - 22 3x10 19 +6 30% -
lv2 800x14 - 21 2x14 22 +4 30% -
lv3 600x19 - 19 2x19 14 +12 30% -

Mammon shoots a beam of ink forward. It comes on quickly and is powerful. It has high penetration performance, so it is also strong in shooting battles.

DB
623C (Air OK)
Devil Fish
Devil Fish
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
lv1 1800 - 58 385 42 - 30% -
lv2 2000 - 58 449 42 - 30% -
lv3 2200 - 58 577 48 - 30% -

Mammon shoots out a small octopus. The octopus moves slowly as if swimming, tracking the opponent.

Super Move

5C
632146AB
Vanishing Punisher
Vanishing Punisher
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 10000 - 2+0 1 22 - - -
climax 14100 - 2+0 1 22 - - -

Costs 3 Force Bars or Climax. Damage is enhanced during Climax.

A command throw that grabs the opponent, swings them over the head, and then slams them. High power and wide range of throws. Since there is an invincibility judgment at the start, it can be used as an interrupt.

General Strategy

Combos

  • 2A > 3A > AorEX octopus grab

It is hard to miss and it is easy to check and the position can be changed. that's all.

2A > B > D > Aerial AorEX octopus grab If the distance is far or if the opponent is short, it may not connect. If it is EX, it will be poisoned, but it is quite cheap for using the gauge.

2A > B > DA or DC Dash A is a passive wall-blowing attack that can't be canceled, so it doesn't seem to have an element to extend. Dash C may have elements that stretch.

2A > B > EX tackle > Dash B > 2C > D > Low altitude octopus grab When the tackle hits, it may not be connected if it is far away. Carry + Poison + Oki Attack, so the situation after the combo is pretty good.


edge of screen 2A > B > EX Tackle > B Tentacle > Dash B > 2C > Low Flying Octopus Grab Even if the low-altitude octopus grip part is JB, it may be connected, so it should be connected, but it has not been verified.

B Tentacles > Dash B > 2C > B Tentacles I don't think it's practical at all because the opponent was suffocating when the B tentacle started, but it was connected for the time being, so I'll report it.

Videos

Match footage [1]

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