Daemon Bride/Judgment

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Judgement Day and Michael

Profile

Kuon but he doesn't return the shopping cart at the mall.

Overview

Hold START when selecting Kuon to be able to select Judgement Day.

A more aggressive version of Kuon, thanks to the new Bride Moves.

6C gives Judge a better, more consistent midscreen BNB outside of 5B range and something to tack on at the end of a blockstring before a DC reset, while 214C gives him an oki lockdown option.

He does lose most of his ability to contest others' bullet zoning at lower Engagement Levels, however, as his 5C projectile flies by too fast without covering much of the screen, and even the MAX'd out 2C might not contribute to Judge's rushdown in time.

Normal Moves

Standing

5A
5A
Kuon-5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000 Ground, any 9 3 15 -2 - -

Whiffs against crouchers, so really only useful for stuffing opponent's 6Ds or against someone blocking in the air.

5B
5B
Kuon-5B.png
Kuon-5BB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1200-2000 - 10 2(14)4 24 -7 - -

2-Hit move, with the 1st hit launching on hit and 2nd hit knocking the opponent down on hit or bouncing them on Counter-hit.

Pretty strong, although it doesnt have a lot of range and has a lot of recovery on whiff so it's easy to pushblock. 5B(1) is your main starter for the BNB.

2A
2A
Kuon-2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800 Low 7 2 13 -3 - -

Judge's fastest normal. Hits low. Can chain into itself multiple times, but scales pretty badly on repeated hits.

2B
2B
Kuon-2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 9 2 22 -3 - -

Sweeps on hit and can combo into 236A/236AB. 2A > delay 2B is your basic frametrap.

6A
6A
Kuon-6A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 - 11 4 20 -8 - -

Moves Judge forward, letting him connect into 5B(1) or 6C.

Jumping

j5A
jA
Kuon-JA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1200 - 9 3 17 - - -

Fast startup makes it a decent air-to-air. Mostly just combo filler though.

j5B
jB
Kuon-JB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 12 2 19 -3 - -

Great crossup and your main jump-in.

Can be cancelled into C moves, j.623x or Bridecancelled(>direction+D) on hit/block.

j.B(block) > 6D (empty Bridecancel) land Throw/2A can be a decent mixup to enforce every once in a while.

j6B
j6B
Kuon-J6B.png
Kuon-J6BB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600-2000 - 12 4(18)4 21 - - -

A 2-hit air move that knocks down on hit, making it the perfect meterless ender. Will connect after both j.A and j.B.

Goes up a bit on the 1st hit, making it a good airstall.

Dashing

DA
DA
Kuon-DA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 9 3 23 - - -

Mostly combo filler or for throwing out before a DC.

DB
DB
Kuon-DB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 - 13 4 26 - - -

Projectile invuln lasts until the attack hits. Bounces on hit.

Unsafe on block, so be careful flying in with this.

DB
DC
Kuon-DC.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Michael sticks out her sword and hits after a short delay. Bounces on hit.

The pressure reset. Can be jump cancelled immediately after using.

If the opponent tries to stuff it, space a DC outside of their range, then jump cancel into projectiles.

Special Moves

DB
236A/B/AB
Judge-236a.png
Sin Hunter Blade
Sin Hunter Blade
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Like Kuon's, but shorter.

236A is a 2-hit Mistfiner-like slash. Comes out fast and is a decent ground check for opponent trying to dash through 5C.

236B gains more startup but also more range and slashes 1 more time. On block, keep your opponent honest with a 236A.

236AB has faster startup than 236A and slashes 8 times. 2B > 236AB > 236AB works in the corner.

All of the slashes can whiff against crouching opponents, so be careful spacing it.

DB
623A/B/AB (Air OK)
The Moon That Splits Fools
The Moon That Splits Fools
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Vapor Thrust! Air unblockable DP that is also your main combo ender in the air aside from j.6B.

623A has startup invuln

623B only has projectile invulnerability but adds a followup hit and is air-unblockable

623AB has startup invuln and bounces them into the ground with decent advantage on hit, making this the ideal combo ender unless saving for a 3 bar Super.

DB
214A/B/AB
Judge-214x.png
Thorn of Karma
Thorn of Karma
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Parry. Only catches Mids and Highs, can also erase projectiles but the timing is strict. Overall pretty useless, especially if you're only starting out.

214A has fast startup but lasts a short time

214B has slower startup but lasts longer

214AB has 1f startup and lasts even longer. Launches them on hit for a short followup of choice.

Bride Moves

5C
5C/j.C/j.2C
Judge-5C.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 400*3/400*4/400*5 - 19 - 51 -5/-1/+2 10% -

Fires 2 dark projectiles. Can be held for 2 more.

Dash/jump/special/super cancellable e.g. 5C jc j.C to fire the projectiles twice.

Their speed and weird screen coverage makes it harder to use than Kuon's.

j.2C fires the projectiles at 45 degrees. Useful against AA.

Gains more projectiles with higher Engagement Levels.

Charged - - 34 0 66 -3/-1/+1 - -
2C
2C
Judge-2C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000*3/1200*3/1400*3 - 14·19·24 14 54 -3 20% -

Fires a dark wave going upwards. Can anti-air on it's own or start the BNB if you're not at 5C range.

Spawns more waves with higher Engagement Levels, and at MAX gives you 3 waves that far surpass Kuon 2C in range.

6C
6C/j.6C
Judge-6C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800*3/800*4/800*5 - 29 79 60 +7/+10/+10 14% -

Fires a dark "Power Wave" on the ground with launches on hit. Neat projectile to frametrap or confirm with.

j.6C fires a dark wave right in front of Judge, which wallbouces on hit. Big damage on CH if you go into a full combo.

The speed and reach of the wave increases with higher Engagement Levels.

DB
236C (Air OK)
Judge-236C.png
Mariscall
Mariscall
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 30% -

Michael appears and fires 3 dark balls, one going up and two going down.

DB
623C (Air OK)
Judge-623C.png
Darkness Code
Darkness Code
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 25% -

3 Swords rise from the ground below Judge and fly to the top of the screen.

DB
214C (Air OK)
Judge-214C.png
Innocent Chaos
Innocent Chaos
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 30% -

Michael appears and sets a 16-hit projectile at around the level of Judge's head. Decent oki tool to cancel into after a couple of OTG hits to keep them in place.

Super Move

5C
632146AB
Judge-super.png
Last Judgement
Last Judgement
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal big - - - - - - -

Costs 3 Force Bars or Climax. Damage is enhanced during Climax.

Evil Michael flies through the screen, raining down dark projectiles on hit. Combos from 236A or 236AB.

General Strategy

Combos

  • 2A×2/2B/6A>6C>j.A>j.B>j.6B

Judge 6C BNB

  • [2B > 6C] > Jump Cancel > Jump [A (delay) > B] > land 623AB > Climax activation > 5A > 236A (2nd hit) > 632146AB

Corner Only.

  • Forward Throw > Dash Cancel (9D) > Dash [A>C] > Double Jump [B>6B]

counter start

  • Counter-Hit j.6C > Dash Cancel (6D) > Dash C > (Landing) Jump [A>B] > Dash Cancel (6D) > Dash A > 623AB

Kuon's normal BNBs work as well, except that 5C has less hitstun:

  • 2A > 5B(1) > 5C > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB

Kuon's BNB

  • 2A > 2B > 236A/236AB(>632146AB)

Works from further away, and is also your standard confirm into Super with 3 Force Bars or when in Climax.

  • 2C > jc j.B > j.C > jc j.6B/j.B > 623AorBorAB

Combo from 2C anti-air.

  • 6D > DA > DC > jc,land,dash up > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB

Midscreen-to-Corner combo from DA>DC.

  • 6D >(opponent blocks DA while crouching) > DC>sideswap 5B(1)>5C>jc j.A>j.B>j.C>jc j.B>j.6B/j.623AB

If the smaller characters (e.g. Nina, Yui, Eve, Noah) block the DA crouching, the following DC will let you get behind them. Goes into a combo on hit.

  • 5A+D > 9D DA > DC > jc j.B > j.6B/j.623AB

Requires Bride Meter.

  • j.A+D > 3DC > land > 5B(1) > 5C > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB
  • stuff > 2B > 236AB > 236AB > Climax > 236AB > 632146AB

236AB > 236AB works only in the corner! Cancel into super after 1-2 hits of 236AB or it'll drop.

  • (Opponent is in the air and in the corner) 623AB > Climax > 236AB > 632146AB

The 623AB bounce can also be followed up into Climax > 236AB > Super

  • 6C>6DA or 236A
  • B+C while blocking>(2B>)236A>632146AB

Punish on Pushblock if the opponent is still in recovery afterwards.

Videos

Match footage [1] [2] [3] [4] [5]

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