Profile
- Nationality: Japanese
- Date of birth: September 1st
- Zodiac sign: Virgo
- Age: 17
- Height: 182 cm.
- Weight: 68 kg.
- Blood type: A
- Angel: Michael
- Voice actor: Mamoru Miyano
Overview
TCHKARIYO
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000
|
Ground, any
|
9
|
3
|
15
|
-2
|
-
|
-
|
Whiffs against crouchers, so really only useful for stuffing opponent's 6Ds or against someone blocking in the air.
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1200-2000
|
-
|
10
|
2(14)4
|
24
|
-7
|
-
|
-
|
2-Hit move, with the 1st hit launching on hit and 2nd hit knocking the opponent down on hit or bouncing them on Counter-hit.
Pretty strong, although it doesnt have a lot of range and has a lot of recovery on whiff so it's easy to pushblock. 5B(1) is your main starter for the BNB.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
800
|
Low
|
7
|
2
|
13
|
-3
|
-
|
-
|
Kuon's fastest normal. Hits Low. Can chain into itself multiple times, but each hit scales the following combo pretty badly.
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
9
|
2
|
22
|
-3
|
-
|
-
|
Sweeps on hit and can combo into 236A/236AB. 2A > delay 2B is your basic frametrap.
|
|
6A
6A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1600
|
-
|
11
|
4
|
20
|
-8
|
-
|
-
|
Moves Kuon forward, letting him connect into 5B(1).
|
|
Jumping
j5A
jA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1200
|
-
|
9
|
3
|
17
|
-
|
-
|
-
|
Fast startup makes it a decent air-to-air. Mostly just combo filler though.
|
|
j5B
jB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
12
|
2
|
19
|
-3
|
-
|
-
|
Great crossup and your main jump-in.
Can be cancelled into C moves, j.623x or Bridecancelled(>direction+D) on hit/block.
j.B(block) > 6D (empty Bridecancel) land Throw/2A can be a decent mixup to enforce every once in a while.
|
|
j6B
j6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1600-2000
|
-
|
12
|
4(18)4
|
21
|
-
|
-
|
-
|
A 2-hit air move that knocks down on hit, making it the perfect meterless ender. Will connect after both j.A and j.B.
Goes up a bit on the 1st hit, making it a good airstall.
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
9
|
3
|
23
|
-
|
-
|
-
|
Mostly combo filler or for throwing out before a DC.
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800
|
-
|
13
|
4
|
26
|
-
|
-
|
-
|
Projectile invuln lasts until the attack hits. Bounces on hit.
Unsafe on block, so be careful flying in with this.
|
|
DB
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Michael sticks out her sword and hits after a short delay. Bounces on hit.
The pressure reset. Can be jump cancelled immediately after using.
If the opponent tries to stuff it, space a DC outside of their range, then jump cancel into projectiles.
|
|
Special Moves
DB
236A/B/AB Heaven Thrust Heaven Thrust
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
236A is a 2-hit Mistfiner-like slash. Comes out fast and is a decent ground check for opponent trying to dash through 5C.
236B gains more startup but also more range and slashes 1 more time. On block, keep your opponent honest with a 236A.
236AB has faster startup than 236A and slashes 8 times. 2B > 236AB > 236AB works in the corner.
All of the slashes can whiff against crouching opponents, so be careful spacing it.
|
|
DB
623A/B/AB (Air OK) Aerial Judge Aerial Judge
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Vapor Thrust! Air unblockable DP that is also your main combo ender in the air aside from j.6B.
623A has startup invuln
623B only has projectile invulnerability but adds a followup hit and is air-unblockable
623AB has startup invuln and bounces them into the ground with decent advantage on hit, making this the ideal combo ender unless saving for a 3 bar Super.
|
|
DB
214A/B/AB Crest Bash Crest Bash
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Parry. Only catches Mids and Highs, can also erase projectiles but the timing is strict. Overall pretty useless, especially if you're only starting out.
214A has fast startup but lasts a short time
214B has slower startup but lasts longer
214AB has 1f startup and lasts even longer. Launches them on hit for a short followup of choice.
|
|
Bride Moves
5C
5C/j.C/j.2C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
400*3/400*4/400*5
|
-
|
19
|
-
|
51
|
-5/-1/+2
|
10%
|
-
|
Fires light projectiles. Can be held to increase the amount and speed of the projectiles, also makes them more spread out.
Dash/jump/special/super cancellable e.g. 5C jc j.C to fire the projectiles twice.
Has a tendency to go through projectiles in fireball wars due to the spread.
j.2C fires the projectiles at 45 degrees. Useful against AA.
|
Charged
|
900*5/900*6/900*7
|
-
|
34
|
0
|
66
|
-3/-1/+1
|
-
|
-
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000*3/1200*3/1400*3
|
-
|
14·19·24
|
14
|
54
|
-3
|
20%
|
-
|
Fires a wave of light going upwards. Can anti-air on it's own or start the BNB if you're not at 5C range.
Lots of projectile density so can beat some fireballs.
|
|
6C
6C/j.6C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
800*3/800*4/800*5
|
-
|
29
|
79
|
60
|
+7/+10/+10
|
14%
|
-
|
Fires a ball of light that stays on the screen for a little while.
Can be used on the opponent's wakeup.
|
|
DB
236C (Air OK) Love Saber Love Saber
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
Michael appears and fires 3 swords forward. Slams the opponent in the corner for a nice bit of damage.
Slow startup makes this move awkward to use other than in fireball wars.
|
|
DB
623C (Air OK) Love Lighting Love Lighting
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
25%
|
-
|
A pillar homes in on the opponent's position and fires after a slight delay.
Launches on hit, but not on OTG.
Can be easily dodged by a moving opponent, but still worth throwing out every once in a while for the lockdown it provides.
|
|
DB
214C (Air OK) Love Flash Love Flash
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
Michael appears and absorbs any incoming projectile. Has long recovery. Overall useless.
|
|
Super Move
5C
632146AB Sacred Judgement Sacred Judgement
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
big
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Force Bars or Climax. Damage is enhanced during Climax.
Kuon slams Michael's sword into the opponent for big damage.
Completely invuln on startup. Can hit OTG, but the damage is greatly reduced. Combos from 236A or 236AB.
|
|
Combos
- 2A > 5B(1) > 5C > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB
Main BNB
- 2A > 2B > 236A/236AB(>632146AB)
Works from further away, and is also your standard confirm into Super with 3 Force Bars or when in Climax.
- 2C > jc j.B > j.C > jc j.6B/j.B > 623AorBorAB
Combo from 2C anti-air.
- 6D > DA > DC > jc,land,dash up > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB
Midscreen-to-Corner combo from DA>DC.
- 6D >(opponent blocks DA while crouching) > DC>sideswap 5B(1)>5C>jc j.A>j.B>j.C>jc j.B>j.6B/j.623AB
If the smaller characters (e.g. Nina, Yui, Eve, Noah) block the DA crouching, the following DC will let you get behind them. Goes into a combo on hit.
- 5A+D > 9D DA > DC > jc j.B > j.6B/j.623AB
Requires Bride Meter.
- j.A+D > 3DC > land > 5B(1) > 5C > jc j.A > j.B > j.C > jc j.B > j.6B/j.623AB
- stuff > 2B > 236AB > 236AB > Climax > 236AB > 632146AB
236AB > 236AB works only in the corner! Cancel into super after 1-2 hits of 236AB or it'll drop.
- (Opponent is in the air and in the corner) 623AB > Climax > 236AB > 632146AB
The 623AB bounce can also be followed up into Climax > 236AB > Super
- B+C while blocking>(2B>)236A>632146AB
Punish on Pushblock if the opponent is still in recovery afterwards.
Videos
Match footage [1] [2] [3]
Kuon Basic Combos + Notations