Daemon Bride/Kureha

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Yamisaka Kureha and Asmodeus

WIP.

Introduction

HP: 21888 (Lowest, shared with Eve.)

Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage and the lowest HP total in the game, the biggest hurdles to playing Kureha are knowing what your opponent's character does better than her, and not losing out in the damage race.

According to the developers, Kureha is A-tier.

Lore

  • Nationality: Japanese
  • Date of birth: June 13
  • Zodiac sign: Gemini
  • Age: 16
  • Height: 158cm
  • Weight: 43kg
  • Blood type: O
  • Bride: Asmodeus
  • Voice actress: Mamiko Noto

Eve apparently really looks up to her for whatever reason.

Normal Moves

Standing

5A
5A
Kureha5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000 Ground, any 9 5 12 -1 - -

Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.

5B
5B
Kureha5B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800, 2000 Ground, any 6(?) 2, (19), 4 22 -5 - -

Main BnB normal, vacuuming mid into low. Mainly combo fodder.

6B
6B
Kureha6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 Ground, any 22 3 8+14L -4 - -

Low crush frametrap overhead. Good reward on CH.

2A
2A
Kureha2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
500 Ground, low 5 2 14 -4 - -

Mashable low 2A. Not bad.

2B
2B
Kureha2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 Ground, low 15 4 20 -3 - -

Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.

3B
3A
Kureha3A.png
Frames 1-11 invulnerable to aerials.
Frames 1-11 invulnerable to aerials.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1500 Ground, any 9 3 18 -5 - -

Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.

Jumping

j5A
j5A
KurehajA.png
The god.
The god.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800 High/Air 8 12(!!!) 12 - -

Twelve(12) active frames. Count 'em. Amazing low commitment air to air button. Mashes into itself for a solid hitconfirm. It does everything.

j5B
j5B
KurehajB.png
Generic jumpin.
Generic jumpin.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 High/Air 12 4 23 - -

Decent jumpin. Nothing special.

Charged j5B
j3B
Eats projectiles and hurtboxes alike.
Eats projectiles and hurtboxes alike.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
400*10 Any 8 3*10 19 - -

Instantly kills momentum. Big disjointed scythe twirl. Eats projectiles assuming they don't touch your actual hurtbox first. TK j3B is a solid callout but very vulnerable to pushblock. Counts as an air special, can be EX canceled. Cancel window only after final hit.

Dashing

DA
DA
KurehaDA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1500 Any 10 6 17 - - -

Dashing little jab. Cancels into DC for big damage off 3A antiair.

DB
DB
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
400*10 Air, high 11 3*10 15 - - -

Basically j3B but with different cancel options. Also eats projectiles. Can be canceled into air specials, including j3B itself.


Bride moves

5C
5C
Kureha5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2000/2200/2400 (+800 for charged) any 22-43(max charge) Yes Total 53(74 charged) +1(+12 charged) - -

Lazy tracking fireball. Slow turn rate. Can be charged, builds duration and density while held.

5C
j5C
Kureha5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2000/2200/2400 (+800 for charged) any 26-43(max charge) Yes Total 55(74 charged) - - -

5C but aerial. Slightly slower.

4C and j4C
6C
Kureha6C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000/1100/1200*3 any 12 - Total 52 -7 - -

Three fast, low density projectiles. Gives you some good reach for fullscreen disruption.

4C and j4C
j6C
Kureha6C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000/1100/1200*3 any 12 - Total 52 -7 - -

6C but aerial. No difference.

Charged 4C and j4C
2C
Kureha2C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600/700/800*3(5 charged) any 10 9 Total 50 -7(-6 charged) - -

Launcher and essential combo tool. Not sure if charged version is actually useful. Mostly combo fodder, 3A is a better antiair.

DC
DC
KurehaDC.png
CHOMP
CHOMP
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2200/2400/2600 Ground, any(!) 29 1 25 - - -

Air unblockable aerial(!) with a huge, disjointed hitbox. Physical hit, not a projectile. Asmodeus takes a big bite out of the opponent's lifebar. Combos from antiair 3A d9A for big damage. Slow, not great in neutral. Frames 1-7 projectile invulnerable.

Special Moves

Gekka Enbu (214A, air OK)
Kureha214.png
Frames 1-13 no hurtbox on feet.
Frames 1-13 no hurtbox on feet.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000, 2000 Any 6(8 aerial) 6, (6), 3 9+14L(21 aerial) -5 - -

Skip and a twirl. Staple combo tool. The aerial A version is mostly good because you get the corner reland combo off of it.

Gekka Enbu (214B, air OK)
Kureha214.png
Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10.
Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1200, 2400 Any 12 dash+4, 13 on whiff 4, (6), 3 13+16L -12 - -

Will dash for up to 13 frames or upon reaching the opponent, whichever is first, then go into the move itself. Projectile invulnerable, so decent brute force tool if you see one coming. Staple combo ender. Aerial will not go into the whiffed version.

Gekka Enbu EX (214AB, air OK)
No hurtbox up to knees frames 1-3.
No hurtbox up to knees frames 1-3.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000*4, 2400 Any 6 2(6)2(6)2(4)4(4)3 29+10L(33 aerial) -19 - -

Rising big spin. Wallslams on hit. Horribly unsafe and only lower body invulnerable and not even up to active. Excellent air combo tool.

Teleport (623/421A/B, air OK)
KurehaTeleport.png
Movement tool at most.
Movement tool at most.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Input direction determines direction, button determines height. A goes directly forward, B goes up and forward.
623A:Teleports on frame 25. 16-24 invulnerable. Total 43F.
623B: Same but total 41F.
421A: Teleports on frame 30, fully invulnerable 21-29, Total 54F.
421B: Same but total 46F.

Teleport EX (623/421AB, air OK)
KurehaTeleport.png
WHY IS THIS SO GOOD
WHY IS THIS SO GOOD
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - Total 43, followups total 29 - - -

1-24 fully invulnerable, teleports on frame 25 (actual reversal!). Can input a direction and AB after exiting up to three times for a followup in that direction.
Followups 1-17 invu, teleport on 18.
Single, double or triple tap depends on matchup, some characters can't catch triple tap while in other cases (Asuma) you're dead if you try. Really, REALLY good move. Excellent choice for meter use.

"Round Trip" (236C, air OK)
KurehaRoundTrip.png
Bob and weave to keep it out.
Bob and weave to keep it out.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
300*n Any 22 - Total 68 - - -

Round Trip with the scythe. Does not lock out any scythe moves while out. Will stay out for 50F (42F on Bride Level 1), then start heading back for Kureha, constantly speeding up. Active the whole time until it returns, disappears on taking damage. Not sure about graze or trading with other bullets. You can maneuver around so the scythe takes longer to reach you to keep it out for longer, giving you a low commitment hitbox tailing you and covering some very weird angles for you.

"Tornado" (623C)
KurehaTornado.png
OTG and chipout tool.
OTG and chipout tool.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
x*n Any x x Total x -x - -

Narrow tornado. Has a lot of hits. Is only really used for OTG and possibly chipouts if the opponent selfdrained/bursted.

Combos

Your usual air dial is something along the lines of:

  • j.AAB INTO
    • 214A for basic meterless ender.
    • 214AB 6C for metered ender.
    • 6C djc9 j.AAB... Dog only combo(?)

MOM HELP I SELF DRAINED

(2A 2A) 5B(2) 214B 2C is pretty essential, this is all you get otherwise.

Midscreen

(2A 2A) 5B(1) 2B 2C jc9 aerial Basic conversion.

2/5A> 5B > 6D (A>B)> j3B> 214A/B

2/5A >5B>6D(A>C) 9jc aerial combo

3A BD9AC djc9 aerial Big antiair damage.

(DB) j3B 214AB 6C Squeezes some extra damage out of a good counterpoke.

Corner

(2A) 5B(1) 2C jc9 j.AAB214A reland 2A 5B(1) 2B OTG Might be character specific. Extra corner damage. Looks cool. A>5B(1)>D(A>C) >djc> jA >jB >214B> 5B(1)> 214B

Videos

Match footage [1] [2]

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