Profile
Noah Tobari
- Nationality: Japanese
- Date of birth: January 31st
- Zodiac sign: Aquarius
- Age: 13
- Height: 152 cm.
- Weight: 41 kg.
- Blood type: A
- Voice actress: Ayaka Saitou
A boy who lost his family in the Tokyo Incident. He is a timid and fearful boy who wants to do something to change his ways.
He is a second-year student at the Stella Junior High School.
"To the me of the past... Goodbye!"
Gabriel
- Element: Wind
- Virtue: Love
An angel contracted with Noah, who was involved in the Tokyo Incident. She always watches over Noah with a deep motherly love.
"Sweet boy, hang in there..."
Overview
If Venom from Guilty Gear played Touhou instead of billiards
"An all-range character who can build a fighting style according to each distance, regardless of the distance between the two. He is especially strong in the mid-range range." -Primer of Duel
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
700
|
Ground, any
|
7
|
6
|
11
|
-1
|
-
|
-
|
Slow startup and not a whole lot of range. Still works against Dashes, though.
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2000
|
-
|
14
|
6
|
26
|
+1
|
-
|
-
|
Noah's longest normal. On CH or at tip range will combo into 236B.
Very long recovery on whiff.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
500
|
Low
|
6
|
2
|
12
|
-2
|
-
|
-
|
Fast low with short reach. Does not chain into itself.
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1900
|
Low
|
11
|
8
|
15
|
-2
|
-
|
-
|
The hitbox extends a bit behind Noah as well. Decent for OTG.
|
|
6A
3A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1200
|
Low
|
10
|
4
|
19
|
+3
|
-
|
-
|
A long range sweep with not a whole lot of recovery. Can be easily jumped over.
|
|
6A
3B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
11
|
9
|
23
|
+1
|
-
|
-
|
Noah's launcher and main combo starter. Make sure to hit this as close as possible for the 236B > j.A followup.
Short range means this normal can be easily countered with Reflects.
|
|
Jumping
j5A
jA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
700
|
-
|
8
|
8
|
14
|
-
|
-
|
-
|
|
|
j5B
jB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1700
|
-
|
13
|
10
|
16
|
-
|
-
|
-
|
Noah spins around, hits behind him as well.
|
|
j6B
j6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
17
|
6
|
32
|
-
|
-
|
-
|
Noah hangs in the air, useful for ruining the opponent's timing.
Long reach makes it decent for Air-to-Air as well.
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1400
|
-
|
10
|
5
|
23
|
-
|
-
|
-
|
Cancels into DB or DC on both hit and block.
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2300
|
-
|
10
|
10
|
29
|
-
|
-
|
-
|
DA but Noah sticks his windwheels forward.
Try to hit with the tip of this to make it confirmable.
|
|
DB
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800/2000/2200
|
-
|
31
|
16
|
28
|
-
|
-
|
-
|
Gabriel hits in the direction of the dash.
Big hitbox, with big reward on a floorbounce.
However it leaves Noah hanging in the air and consumes over 50% of the Bride Gauge.
|
|
Special Moves
DB
236A/B/AB Sonic Ring Sonic Ring
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
500x5
|
-
|
11
|
20
|
16
|
-5
|
-
|
-
|
B
|
400x9
|
-
|
25
|
32
|
13
|
0
|
-
|
-
|
AB
|
700x7
|
-
|
5
|
19
|
14
|
-9
|
-
|
-
|
Reizei zooms past the opponent upon inputting the command, pressing A/B will make Reizei slash at the opponent, sending them flying to the corner.
236A has fast startup
236B has more startup and is mostly useful for combos or confirming a Counter-Hit 5B
236AB is fast, but pulls the opponent in regardless of whether it hits or is blocked, making it easy to punish.
|
|
DB
j.412A/B/AB Sylphide Sylphide
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
-
|
-
|
-
|
-
|
28
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
37
|
-
|
-
|
-
|
AB
|
3600
|
-
|
4
|
6
|
19
|
-
|
-
|
-
|
A command airdash. Has projectile invuln of it's own and can be used in conjunction with or instead of Dashing.
Short recovery, and you regain all of your air options afterwards.
j.412AB gains a hitbox, making it a staple combo extender.
|
|
DB
214A/B/AB Fairy Grace Fairy Grace
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
A
|
-
|
-
|
-
|
-
|
23
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
19
|
-
|
-
|
-
|
AB
|
3400
|
-
|
4
|
10
|
15
|
-4
|
-
|
-
|
214A jumps forward
214B jumps backwards
214AB gains a hitbox and jumps way up. Extremely fast startup makes it essential for escaping offense.
Super-cancellable. Niche combo filler.
|
|
Bride Moves
5C
5C/2C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
-
|
-
|
36
|
288/384/480
|
30
|
-
|
8%
|
-
|
Noah sets a ball in front of him. Hold the button to increase the distance at which the ball is set.
Can be detonated with 6C, j.6C, j.2C or 214C.
If Noah is hit, all 5C instances disappear.
The size of the ball and the number of projectiles on detonation increase with the Engagement Level.
2c Noah sets a 5C ball but diagonally upwards.
|
|
6C
6C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
500x3
|
-
|
12
|
34
|
38
|
-5
|
9%
|
-
|
A halo "shotgun" that can loop into itself up to 3 times.
Detonates 5C balls on impact.
j.2C fires diagonally downwards.
Range increases with the Engagement Level.
|
|
4C
4C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
800x4/800x5/800x6
|
-
|
16
|
4x4/4x5/4x5·2
|
45
|
-3/+1/+5
|
15%
|
-
|
Creates a small tornado in front of Noah.
Startup is a bit on the slower side, but the tornado will stay even if Reflected, letting you get in afterwards.
The tornado gets higher at higher Engagement Levels, letting you cover just about the entire screen vertically at MAX level.
On hit, 236C or Superjump into a combo.
|
|
jC
jC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
36
|
288/284/480
|
33
|
-
|
-
|
-
|
|
j6C
j.6C/j.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
500x3
|
-
|
12
|
34
|
42
|
-
|
9%
|
-
|
A halo "shotgun" that can loop into itself up to 3 times.
Detonates 5C balls on impact.
j.2C fires diagonally downwards.
Range increases with the Engagement Level.
|
|
DB
[2]8C Whirlwind Whirlwind
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
600x12/600x17/600x22
|
-
|
39
|
29/39/49
|
51
|
+34/+44/+51
|
20%
|
-
|
Gabriel creates a large tornado in front of Noah. Launches the opponent very high on hit.
Deals a noticable amount of chip on block.
The range, damage and amount of hits will increase at higher Engagement Levels.
|
|
DB
236C Sickle Wind Sickle Wind
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
600x6/700x6/800x6
|
-
|
55/53/51 (+1 in air)
|
34
|
55 (59 in air)
|
+51/+49/+47
|
30%
|
-
|
A projectile with slow startup, but the only one in Noah's arsenal to reach fullscreen.
The range increases further at higher Engagement Levels.
|
|
DB
214C Spirit Trick Spirit Trick
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
78/77/76(66 in air)
|
-
|
43/40/37(45 in air)
|
-
|
28%
|
-
|
Gabriel detonates all 5Cs currently present on the screen.
|
|
Super Move
5C
236236AB Celestial Impact Celestial Impact
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
normal
|
400·1500·700
|
-
|
18+0
|
1(11)6
|
80
|
-29
|
-
|
-
|
climax
|
400·1500·700·200or300xn
|
-
|
18+0
|
1(11)6
|
80
|
-29
|
-
|
-
|
Costs 3 Force Bars or Climax. Damage is enhanced during Climax.
Has a long period of invincbility on startup, so it can be useful for sniping bad neutral.
Has a hitbox slightly above Noah's head as well.
|
|
Combos
Meterless BNB
- 3A>4C>214A>9JB>8(9)DA>412AB>6DB or J6B>6C
3A pressure into a confirm
- 3A>4C(Lv2)>236C>9HJB>9DA>412AB>6DB or J6B>6C
Switch to this once you reach Engagement Level 2.
- 2A>3A>3B>236B>JA>JB>J6C>J412AB
Have to be really close during 3B. 236B will also not combo on some characters.
- 3A > 3B > 5C > A Sonic Ring > 5A > 3B > 6C (Detonates the 5C) > JB > EX Sylphide > 5A > A Sonic Ring
Corner-only.
┣ 5B > 236A
┣ 4C (Lv2 or higher) > 236A
┣ 4C (>jc Climax) > sc236236AB
┣ 4C > 214A > 9JB > 8(9) DA > 412AB > 6DB or 6B > 6C
┗ 4C > 236C > 8J > 8( 9) DA > 412AB > 6DB or 6B > 6C
Noah benefits a whole lot more from his Back Throw than his Front Throw. Use any combo depending on the resources you have available.
- 3B>[214A>JB] OR [9J(JA>JB)]>land>9J(JA>JB>(J6B>)J4C)
- 3B>[214A>JB] OR [9J(JA>JB)]>land>9J(JA>JB>J6B>412AB)>land>sideswap 5A/5B>4C(>jc Climax>sc236236AB)
- 5A+D > 4C or 2C (hold down a little) > 8J2C > 412A (B) left/right
Forward Throw into mixup.
- ... 236A > DC > 412A > 236AB
Post 236A left-right mixup in the Corner. Combo after 236AB on hit.
~Combos that only work if started at 2 Hits or less~
- (3A or 2A)>3B>214A>JA(降り)>412AB>
┣ Front JB (down) > Landing > 5A (or 5B) > 4C (> jc Climax > 236236AB)
┣ Landing > Front step 5A (or 5B) > 4C (> jc Climax > 236236AB)
┗ Landing > Front step 9J (JA > JB >J6B>J4C)
× Dawn, Souya, Eve (Corner) ONLY
(214A > 8JB > 4C after 4C for even more damage)
- (3A or 2A)>3B>214A>8JA>JB>J6B>
┣ J4C (or J6C)
┣ 412AB > J6B > J4C (or J6C)
┗ 412AB > Landing > Front step > 5A (or 5B) > 4C (> jc Climax > 236236AB)
*× J6B will guaranteed hit Kuon, Yui, Nina (2P), Eve (2P), Kureha, Pekomaru, Souya, Asuma
(214A > 8JB > 4C after 4C for even more damage)
Videos
Match footage [1] [2]
Combo Guide + Notations