Daemon Bride/Pekomaru

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Pekomaru

Profile

  • Nationality: -
  • Date of birth: May 16th
  • Zodiac sign: Taurus
  • Age: 1
  • Height: 28 cm. (120 cm. when transformed)
  • Weight: 2.7 kg. (80 kg. when transformed)
  • Blood type: -
  • Angel: Satan
  • Voice actor: Daisuke Endou

Overview

WIP, need to copy the frame data

Normal Moves

Standing

5A
5A
Pekomaru-5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800 Ground, any 8 2 9 +5 - -

Scratch the front with one hand. It is a very normal weak attack, but cannot be repeatedly hit. It's advantageous to guard, so for the time being, you can take it to the middle or lower with the lowest flying JA and 2A. It can be used as a technique that can't be blocked in the air, such as pulling down, but since 5B is excellent, it is a technique that is not used much.

5B
5B
Pekomaru-5B.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 1800 - 9 4 21 -4 - -
Charged 2100 - 24 4 7 +12 - -

Scratch the front with both hands. It starts quickly and has a long reach. Accumulating it reduces vulnerability and knocks the opponent away on hit.

2A
2A
Pekomaru-2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
300 Low 7 2 12 -2 - -
2B
2B
Pekomaru-2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1900 - 15 4 19 -2 - -

Launches the opponent with claws sticking out from below. jc is not possible, but you can follow up with the 236 system. 3A is superior as an anti-aircraft, although it can cover diagonally to a considerable height.

6A
3A
Pekomaru-3A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1500 - 9 2 23 -9 - -

Roll into a ball and stick out the bone. It can be used as an anti-air from a low position from the beginning, but it will not hit opponents on the ground unless they are in close contact.

6A
6B
Pekomaru-6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2000 - 23 1 17 +5 - -

Transforms the upper body into a huge mouth and bites the opponent. Has the effect of pulling the opponent towards you when hit or guarded. 5A and 5B enter after hit. If you incorporate it tightly, use it for hunting reflection leaking shots rather than guarding.

6A
3B
Pekomaru-3B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 Low 11 4 22 -5 - -

It transforms into a huge mouth and stretches its tongue toward the opponent as if crawling on the ground. You can take down in the lower row. The reach is very long, but if you remove it, the chances are huge. It is basic to follow up with 22A after hitting and bring it into the combo. By stacking the tip of the attack on top of it, you can make the opponent's invincible rising dragon go away.

Jumping

j5A
jA
Pekomaru-JA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
400 - 8 3 17 - - -

Poke diagonally downward. Use it to stab in front of the opponent's JB, etc. Startup is fast, but be careful not to remove it because it will be stiff for a long time if you remove it. It hits the crouching posture of all characters from the lowest sky Habatakuwan.

j5B
jB
Pekomaru-JB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 12 2 18 - - -

Rotate your arms vigorously. The attack range is terribly wide diagonally forward and diagonally upward, and flipping is also possible. Since the bite judgment is also extended, it tends to trade off if it collides with the opponent's attack.

Dashing

Note: Pekomaru's Dash is fast and short, unlike the other characters. Holding D will not extend the length of your Dash. Projectile invuln continues until the end of recovery.

DA
DA
Pekomaru-DA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 - 7 6 17 - - -

After it becomes a ball, push it in while sticking out something like a rib. Since shooting invincibility does not last until an attack occurs, it is mainly used for combos and surprise attacks.

DB
DB
Pekomaru-DB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 - 12 2 24 - - -

It roars into a ball and attacks with a shock wave. The main body bounces back with the roaring recoil. Although shooting invincibility continues until the attack occurs, it has a short reach, so when shooting, aim from a distance that will surely hit. Blows the wall on hit

DB
DC
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
400*7/400*10/400*13 - 82 - 29 - 25% (+25% for Dash=50%) -

Summons a raven, then transitions to a flying state. Like JC, jump can be canceled before transitioning to flight state. After the raven flew forward, it changed into something like a black hole and attacked. The raven always flies forward from any dash angle

Special Moves

DB
236A/B/AB
Pekomaru-236x.png
Kamitsukwan!
Kamitsukwan!
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
236A 800*2-1200 - 16 3-3-6 21 -6 - -

Leap forward.

236B 800*2-1200 - 25 3-3-6 31 -16 - -

B has a slower start-up, but cannot be guarded in the air. Also, if the swamp is within the screen, the B version will come out of the swamp toward the opponent. B and EX have shooting invincibility, but are powerless against attacks and throws (especially before attacks occur)

236AB 500-3800 - 16 13 24 -10 - -

EX will drag the opponent to the ground as it is and spit it out after attacking. The opponent is down and a swamp is set up right under the opponent. EX can guard in the air.

DB
j.236A/B/AB
Pekomaru-j236x.png
Tsutsukwan!
Tsutsukwan!
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
j.236A 3500 - - - - -33 - -

Teleports from the air to the ground directly below you, transforms into a giant horn and pushes up. This kind of technique is quick to occur. Also, since it is treated as a ground skill, air attacks are not possible. There is no difference between A and B, but if the swamp is in the screen, B will leave the swamp.

j.236B 3500 - - - - -34 - -
j.236AB 2000-2400-3000 - - - - -34 - -

EX pushes up three times. Powerful when all hits hit. The 1st and 2nd hits of EX are lower than A and B, so keep that in mind if you're aiming for an air gap.

DB
22A/B/AB while the opponent is down
Pekomaru-22x.png
Fumitsubu Swan!
Fumitsubu Swan!
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
22A 1500 - 8 7 8 - - -

rotating saw. OTG A unique technique that can only be . A runs over the opponent and passes to the opposite side. Since the opponent floats, it is possible to follow up. After running over, B grinds on top of the opponent. Increases power, but cannot be followed up. Since there are many advantageous times in close contact, you can aim for a wake up attack. EX is more muzzle. Like the A version, it can be followed up. 22A is Upper-Body Strike Invuln

22B 2700 - 8 7 8 - - -

22B is Upper-Body Projectile Invuln 1-18f

22AB 3500 - 8 7 8 - - -

22AB has Full-Body Invuln (except for Throws!), making it a decent wakeup reversal.

DB
A+C while in the air
Pekomaru-fly.png
Fumitsubu Swan!/Flight
Fumitsubu Swan!/Flight
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Transition to flight state in the air. During flight, the Bride Gauge is gradually consumed, and the flight state is canceled by performing a normal move. Jump inertia also disappears, so you can aim for high-speed mid-levels and reverse turns with wake-up attacks. Since it is treated as a special move, you can also cancel the aerial move and move to the flight state.

Bride Moves

5C
5C
Pekomaru-5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - 54 - 12% -

Create a swamp on the spot. If you don't do anything, the recovery will be long, but you can cancel the jump immediately, so you can use it to clear the gaps of normal moves.

jC
j.C
Pekomaru-5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2200 - 17 until ground 30 - 10% -

j.C After launching a vomit (?) diagonally downward, it transitions to a flight state. Unlike 2C, even if it hits an enemy, it penetrates and a swamp is generated. It often hits opponents with strong ground-to-air attacks. If you have a double jump left, you can cancel the jump with jump input immediately after firing.

2C
2C
Pekomaru-2C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800 - 17 33 52 -13 10% -

Throws a puke at the opponent, and a swamp is generated at the point of impact of the puke. The vomit itself also has an attack detection, but if it hits, no swamp will occur. Similar to Standing C, it takes a long time to become cancelable. (Still, it's slower than standing C to become cancelable)

DB
236C (Air OK)
Broken Feather
Broken Feather
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
ground 400x6/400x10/400x14 - 42 until ground 44 - 30% -

Summons a raven near overhead on the ground and diagonally downward in the air, and scatters its wings twice in a downward fan shape. As the level increases, the amount of feathers produced at once changes. At first it was 3WAY, but increased from 5WAY to 8WAY. Since his own recovery is short, it is advantageous if you guard him. The strength of the bullet is low and almost loses to the opponent's shooting.

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
air 400x6/400x10/400x14 - 44 until ground 54 - 30% -
DB
623C
Fury Current
Fury Current
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000·1200 - 19 8(16)4 34 +65 30% -

Pac-Man-like bubbles pop out from the swamp that is installed.The bubbles bite you when they rise to a certain extent.Gaburi has two attack judgments during the rise, and Gabri has a long hit and guard recovery. Can wait with C hold.

DB
214C
Phantom Roar
Phantom Roar
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 600xn - 68 - 34 - 30% -

Something like your alter ego appears from the swamp that is installed.By additionally inputting A, B, and C during stiffness (it will automatically become A if nothing is pressed), none of them will be erased by the opponent's shooting. Also, the phantom is a hit judgment, so you can't get out of it with a dash. In A, the alter ego becomes a balloon and flies diagonally upward while rotating sideways toward the opponent. The number of hits is tremendous, and it carries the opponent quite high. There seems to be an attack judgment only on the thorn part, and there are times when it does not hit the opponent's crouching.

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
B 2700/3100/3500 - 68 3 34 - 30% -

Tsutsukwan in B! coming out. The earliest occurrence, air guard is impossible.

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
C 400x2*600/600x2*900/800x2*1200 - 96 3·3·9 34 - 30% -

Kamitsukwan in C! coming out. It comes out slowly, but it is a strong restraint against ground opponents.

Super Move

5C
632146AB
Dark Cloud Blade
Dark Cloud Blade
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
normal 0·9000 - 2+4 5 91 -69 - -

Costs 3 Force Bars or Climax. Damage is enhanced during Climax.

grow big and roar. Sends out a sound wave forward and locks the opponent it hits. After that, the claw marks glow in the dark and attack. In the climax version, a skull will appear after that and the firepower will increase. It is somewhat advantageous after the technique, but it is difficult to choose the front and back because the distance is wide. Also, due to the shooting attribute, the opponent who is dashing can escape as it is. Since it comes up quickly, it can be used as a fixed counterattack.

climax 0·11500 - 2+4 5 91 -69 - -

Damage is enhanced during Climax.

General Strategy

Combos

  • MIDSCREEN

xx > 3B > 22A > dl3B > oki xx > 3B > 22A > 5B > 2B > 236AB > 6D.C oki

  • CORNER

xx > 3B > 22A > 5B > dl3B > 6D.AC > oki xx > 3B > 22A > 5B > 2B > 236AB > oki

  • 3A

3A > 9 DAB 3A > 9D Flight JB > Landing Jump JA > JB > Flight JB > 9DAB Anti-air starter

JB > Flight > JB > (Landing) > 5B > EX Bite JB > Flight > JB > (Landing) > JA > JB > Flight > JB > DA > DB A combo when JB hits in air-to-air. The upper row emphasizes wake-up attacks, and the lower row emphasizes power.

Forward Throw > 5B > 3B ~ 5B connected from forward throw Correction is applied and does not decrease

Air Throw > Pre-Landing Jump JA > JB > Flying JB > Pre-Landing Jump JA > JB > 9DAB Air Throw > JB > Landing Jump JA > JB > Flying JB > Landing 5B > 2B > 9DAB Air Throw Combo Lower screen edge, upper screen other


application

JB > 5B > 6D > EX thrust ~ A step > 5B > 6D > EX thrust Hitting all 3 stages of EX thrusts increases firepower.

2A > 5B > 3B > A step > 5B > Fury > JB > Flying JB > Landing 5B > EX bite Possible when starting with a swamp almost directly below the opponent

Pre-jump JA > JB > Delay flight JB > Pre-landing jump JA > JB > Delay flight JB > 3B > B step Standing Eating Limited Oki Attack I want to aim if I can confirm the opponent's standing eating low flying JB by choosing front and back

Supplementary notes After each combo's (opponent's aerial bite) JA > JB > Flying JB, if the opponent's position is low, instead of 9DAB ~ Landing 5B > EX bite It is possible to shift to Okise attack Also, immediately after landing, it will be an EX bite

Videos

Match footage [1]

Daemon Bride Pekomaru & Asuma Basic Combos by Agalnarok (2013)

General
Controls
FAQ
System
Characters
Kuon
Asuma
Souya
Noah
Nina
Yui
Licht
Reizei
Dusk
Pekomaru
Dawn
Shiffon
Kureha
Eve
Judgement Day
Rebellion
Pure