Daemon Bride/Rebellion

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Shining Rebellion and Lucifer

Profile

Holy Order Reizei

Overview

Hold START when selecting Reizei to be able to select Shining Rebellion.

Overall just a weaker Reizei with sluggish, easy to dodge light projectiles.

Normal Moves

Standing

5A
5A
Reizei-5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- Ground, any - - - - - -

Hits crouchers, doesn't cancel into itself.

5B
5B
Reizei-5B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Decent reach. Cancels into 3B, 6B, C normals and Specials.

2A
2A
Reizei-2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- Ground, any - - - - - -

Chains into itself. Hits mid.

2B
2B
Reizei-2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- Low - - - - - -

Reizei's only Low, so make sure to use this a lot.

6A
6B
Reizei-6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Reizei jumps in with his j.2B. Has lower-body invuln, so can be used to go over some moves.

Bounces the opponent on CH allowing you to follow up with a 3B into a combo.

Can be Bridecancel'd on block or cancelled into 214A after landing to make it safe, just don't whiff this.

6A
3B
Reizei-3B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Reizei crouches and swings at the air diagonally. Air unblockable.

Very short reach makes it hard to use it as a reliable AA, but leads into some damage.

Jumping

j5A
jA
Reizei-JA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Surprisingly big hitbox.

j5B
jB
Reizei-JB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Great air-to-air, not so great jump-in.

j6B
j2B
Reizei-6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Enormous jump-in that can cross up.

Also your main combo ender which you can then follow with a j.2[C] for some projectile oki.

Dashing

DA
DA
Reizei-DA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

A sideways j.A. Cancels into DB or DC on both hit and block.

DB
DB
Reizei-DB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Wallsticks if near a wall or bounces if you hit them against the ground.

Very unsafe on block.

DB
DC
Reizei-DC.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Lucifer appears and creates a ball of energy that lasts for some time after you recover.

Good for oki and pressure resets alike.

Special Moves

DB
236A/B/AB > A/B
Reizei-236x.png
Reizei-236xx.png
Demon Flash
Demon Flash
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

Reizei zooms past the opponent upon inputting the command, pressing A/B will make Reizei slash at the opponent, sending them flying to the corner.

236A will dash a moderate amount.

236B has more startup but will dash further.

Both dashes can go past the opponent, even if they are directly in the corner.

A followup slashes on the same side.

B followup has Reizei turn around and do the slash.

Neither slash autotracks opponent, so make sure this lands.

236AB will automatically trigger the slash if it reaches the opponent. Gains projectile invulnerability

DB
623A/B/AB (Air OK)
Reizei-623x.png
Black Wing Blade
Black Wing Blade
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

623A has startup invuln

623B only has projectile invulnerability but flies further up.

623AB has both invulnerabilities, but is pretty useless, aside from closing the round with a more damaging anti-air.

Air unblockable only at the start of the DP, but is still a decent anti-air.

DB
214A/B/AB
Reizei-214x.png
Reizei-214xx.png
Evil Shadow Slash
Evil Shadow Slash
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - - -

214A slashes 2 times

214B slashes 4 times

214AB slashes 6 times

Super-cancellable. Niche combo filler.

Bride Moves

5C
5C/j.C/j.2C
Reizei-5C.png
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal - - - - - - 10% -

Shoots a ball of light.

Dash/jump/special/super cancellable e.g. 5C jc j.C to fire the projectiles twice.

j.2C fires the projectile at 45 degrees. Useful against AA or after the j.2B ender for oki.

Charged - - - 0 - - - -
2C
2C
Reizei-2C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 10% -

Fires the 5C projectile diagonally upwards.

Pretty good anti-air.

6C
6C/j.6C
Reizei-6C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 15% -

Fires a big ball of light right in front of you that then "explodes".

DB
236C
Reizei-236C.png
Rising Sun
Rising Sun
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 30% -

Reizei 236C, but aimed diagonally upwards and with increased projectile speed.

DB
623C
Sanctuary
Sanctuary
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 25% -

Lucifer fires a ball that then proceeds to fire beams of light, first in a + pattern, then in an x pattern.

DB
214C (Air OK)
Light Stream
Light Stream
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - - - - - 30% -

Basically a 12-hit version of Reizei 6C/j.6C, making it the most useful projectile by far.

Super Move

5C
2363214AB
Reizei-super.png
Luciferan Doctrine
Luciferan Doctrine
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal big - - - - - - -

Costs 3 Force Bars or Climax. Damage is enhanced during Climax and Reizei smooches Lucifer.

Raizei runs in with a Ranbu super. Combos from 214A or 214B or can simply be used to snipe bad neutral with it's projectile invuln and range.

Projectile invuln on startup.


Combos

  • 2A > 5B > 236A~A (5[C] > j.[C])

Meterless BNB. Get some bonus damage in with 5[C] > j.[C] if they're not teching or try to go for an Airthrow on an opponent airteching in your face.

  • 2A > 5B > 236AB > 66 2A > 5B > 236A~A (5[C] > j.[C])

Metered BNB. 2A 5B 236AB will loop so long as you have meter.

  • OTG 2A > 2A > 2B > 236A

Some nice extra damage while retaining oki.

  • OTG 2A > 5B > 236AB > 2A > 2B > 236A

Max damage OTG.

  • 3B > 6D DC > jc j.B land > 5B > 6B (>6D DC for oki)

3B BNB.

  • DB > jc DA > DC > jc 623B

DB Air-to-Air confirm.

  • 5A+D > jc j.B > j.C > jc j.A > j.2B

Meterless Throw BNB.

  • 5A+D > jc j.B > delay 6D DA > DC > jc j.A > j.2B

Bridecancel extension.

  • j.A+D > 6D DC > jc j.B > j.C > 623x

Airthrow BNB.

  • j.A+D > 6D DC > land, j.A > j.B > j.C > jc j.A > j.2B

Advanced Airthrow BNB, may not work depending on height (at least sj.A has to reach after landing)

Videos

Match footage [1]

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