Profile
- Nationality: Japanese
- Date of birth: August 23rd
- Zodiac sign: Virgo
- Age: 21
- Height: 163 cm.
- Weight: 48 kg.
- Blood type: B
- Angel: Metatron
- Voice actress: Rina Satou
Overview
With most of her damage coming from Throws and her ground-based specials hitting close to the corner, Yui is mostly forced to play around her 3 Firing Modes, which she can select with 22A, 22B and 22C respectfully, and her DC.
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000
|
Ground, any
|
6
|
4
|
12
|
-4
|
-
|
-
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2500
|
-
|
11
|
1
|
45
|
-25
|
-
|
-
|
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
600
|
Low
|
7
|
2
|
13
|
-3
|
-
|
-
|
Lower, 5 minutes after guarding or at a disadvantage, 2A > Standing B with a delay if used for rampage
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1500
|
Low
|
10
|
3
|
19
|
-1
|
-
|
-
|
Lower foot sweep, connect to 236A etc. on hit.
|
|
6A
6A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1500
|
-
|
10
|
4
|
16
|
-4
|
-
|
-
|
Attack slightly longer than A
|
|
6A
3B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2000
|
-
|
8
|
2
|
19
|
0
|
-
|
-
|
Can be used as an anti-air against some characters, and floats on hit, so follow up with 6DA cancel etc.
|
|
Jumping
j5A
jA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1200
|
-
|
7
|
3
|
14
|
-
|
-
|
-
|
5A but in the air. Ok air-to-air.
|
|
j5B
jB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
-
|
13
|
3
|
17
|
-
|
-
|
-
|
|
j5B
j2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1600
|
-
|
9
|
12
|
17
|
-
|
-
|
-
|
Attacks directly below, startup speed is fast, slams down when hit in the air.
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1500
|
-
|
8
|
9
|
16
|
-
|
-
|
-
|
Side thrust, cancellable, can't be hit while crouching
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2400
|
-
|
14
|
3
|
27
|
-
|
-
|
-
|
Launch attack that slashes while slashing sideways, shooting invincible until it occurs
|
|
DB
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2000/2200/2400
|
-
|
68
|
-
|
40
|
-
|
25% (+25% for Dash=50%)
|
-
|
Summons Metatron while jumping backwards, excellent for setplay.
|
|
Special Moves
DB
22A/B/C Enhance Reload Enhance Reload
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
22A: uses normal bullets
22B:turns bullets into slower bullet, which spreads into multi bullet
22C: changes 5c to 2 spread bullets
|
|
DB
236A/B/AB Invoke Invoke
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
The A version rushes for a short distance, and the B version rushes for a long distance. Both
AB versions can be derived with the A and B buttons after inputting the technique.
Derivation A is the lower sliding. Derivation B is a mid-back jump thrust
EX version that cannot be derived, but is an invincible shooting technique with a fast rush speed.
236A/B >A: easy combo finisher and double low rekka
236A/B >B: the usual low follow by a delayed over head
|
|
DB
214A/B/AB Claymore Claymore
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
The A version is used for follow-ups such as continuous moves and 5B. The overall movement of the technique is long, but if you guard it, there are few openings. It has a large hitbox and cannot be guarded in the air, so it can also be used as an anti-aircraft.
The B version has a slow start-up and cannot be used for continuous moves, but it is a middle move.
The EX version is used for continuous moves, and if it hits, it will blow away, so it is possible to follow up (see the section on continuous moves for details).
overhead swing. only B version is over head. A version is fast enough to combo into but doesnt ground bounce and can be blocked low
|
|
DB
623A/B/AB Crescent Moon Crescent Moon
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shoryuken A version of general fighting games
is invincible in hitting, B version is invincible in shooting, and EX version is completely invincible. The EX version can be followed up with charged C shots.
|
|
Bride Moves
5C
5C/j.C/j.2C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
12%
10% on j.C/j.2C
|
-
|
After firing a single bullet, hit a ball that transforms into a spread bullet.
The spread number increases as the shooting level increases.
Dash/jump/special/super cancellable e.g. 5C jc j.C to fire the projectiles twice.
j.2C fires the projectiles at 45 degrees.
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
10%
|
-
|
Anti-aircraft fire, after firing a single bullet, hit a ball that changes to a spread bullet.
The spread number increases as the shooting level increases.
|
|
6C
j.6C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
20%
|
-
|
|
DB
236C (Air OK) Enhance Shot Enhance Shot
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
The A, B, and C versions have different performance. A version
is bigger. It feels like the shooting has changed a little, but one bullet splits into multiple bullets, and since it's a C version, it doesn't reach the edge and stagnate on your character's side.
236C (22A version) fires a fast beam that knocks down
236C (22B version) similar to 5c
236C (22C version) shoots a big slow orb, which scatters into a big circle
|
|
DB
214C (Air OK) Ether Missile Ether Missile
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
Metatron fires multiple missiles that track the opponent.
|
|
Super Move
5C
2363214A+B Valkyrie Penetrator Valkyrie Penetrator
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
big
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Force Bars or Climax. Damage is enhanced during Climax.
Ranbu super.
|
|
General Strategy
Combos
5A>5B>214A
5A>5B> 236A>A
5A>5B>623A/B
5A>5B>D(A>B)
214B>(5A)>5B>623A/B (5A may whiff if you dont hit close up, nice overhead starter)
- Phosphore Bullet Mode(22B mode)
5A>5B>236C > dash >jA> jB >j623A (236c would whiff on crouch)
5A>5B>214A+B > jB >623A/B
5A>5B>623A+B > A+B+C >2363214A+B
Videos
Match footage