Dan-Ku-Ga/Controls

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Notation

Up
Up-Back 7 8 9 Up-Forward
7.gif 8.gif 9.gif
Back 4 4.gif 5
Neutral
6.gif 6 Forward
1.gif 2.gif 3.gif
Down-Back 1 2 3 Down-Forward
Down
  LP MP HP  ←  STANDARD BUTTON LAYOUT
  LK MK HK

  LP = Light Punch
  MP = Medium Punch
  HP = Heavy Punch
  LK = Light Kick
  MK = Medium Kick
  HK = Heavy Kick


The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5MP - Standing medium punch
  • n.5MP - Close/near standing medium punch
  • 2MP - Crouching medium punch
  • j.MP - Jumping medium punch
  • 6MP - Forward medium punch
  • 3MP - Down+forward medium punch
  • P - Indicates any punch
  • K - Indicates any kick
  • xx - Indicates a special cancel

Universal Mechanics

  • 7/8/9 - Back/neutral/forward jump
  • 44 - Backdash
  • j.2KKK - "Divekick"


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