Dan-Ku-Ga/Lihua

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Fighting Style:
"Iaido"

Introduction

I won, Grandpa! I know my parents are watching me somewhere, so I'll keep at it.

Upbeat sword girl who makes up what she lacks in pants with obnoxious invulnerability. Another brutal top-tier with arguably the best punish game in DKG.

Strengths Weaknesses
  • Kasumi-giri is the best punisher in the game, it can make moves that probably weren't meant to be unsafe dangerous on block
  • She also has the best meaty in the game in Mueikassatsu
  • High-damage combos including unavoidable resets in the corner
  • Incredible anti-air game
  • Extremely fraudulent specials can turn random enemy poke attempts into huge damage for you with a good read
  • Has command grabs for no reason
  • Can struggle to get in on characters with projectiles
  • Awkward inputs and difficult confirms
  • Mediocre ground normals

Normals

Standing

5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Balance Swing
6HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Crouching

2LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Slide Trip
3HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Jumping

j.LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Sword Stab
j.2MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Sword Dive
j.2LK+MK+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Throws

Flip Throw
4/6MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Palm Shoot
4/6HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Special Moves

Iaizan
2369P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Mueikassatsu
412P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Hen'i Battou Kasumi-Giri
2146P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Shinkuu Nage
214P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Momijigari
623P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Tenrakuha
624K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Desperation

Shinkuusen
62417MP+HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Combos

  • (2LK) 5LK 2MP xx 2146HP
  • 2LK,2LK 2MP xx (412HP) 2146HP/2369HP
  • 5MK 2MP xx (412HP) 2146HP/2369HP
  • in the corner you can 412HP(5) 2146P/412HP(1) n.HP xx 214HP for an inescapable reset
  • ... 412HP 2146MP (1) 2HK/clHK

Strategy

General
FAQ
Controls
HUD
Mechanics
Characters
Kazuya
Barts
Gekkou
Wulong
Lihua
Liza
J. McCoy
Boggy
Marco
Gonzales
Azteca