Dan-Ku-Ga/Wulong

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Fighting Style:
Kung-Fu

Introduction

Not even women and children are spared by this discipline!

An assasssin who wants the tournament's prize money to pay off his handlers and quit the syndacate. The other shoto of the game, his toolkit trades Kazuya's all-around stability for some tricky mixups and oki but worse normals across the board.

Strengths Weaknesses
  • Strong fireball and DP game
  • Good mixups and oki with chicken wing
  • Has multiple unique tools for moving toward the opponent
  • Abusable super
  • Stubby, vulnerable normals besides sweep and 6HK
  • Special moves are very punishable if mis-spaced

Normals

Standing

5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Leap Frog
6MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Violent Twirl
6HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Crouching

2LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Sliding Feet
3HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Jumping

j.LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Wall Bounce
j.2LK+MK+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Throws

Snapping Back
4/6MP/HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Rapid Knees
4/6MK/HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Kick Away
4/1/2/3/6MK/HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Special Moves

Ryuugekiken
426P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Ryuukizan
623K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Shouten Ryuubu
426K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Nunchuck No Mai
624P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Desperation

Gekisatsu Hiryuuken
46216HP+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Combos

  • n.MP HP/6HK/623MP~LP
  • n.MP (microwalk) n.LK xx 623MP
  • 426HK walk clMP 623HP
  • 426HK 3HK (easier)
  • 426HK 46216HP+HK

Strategy

General
FAQ
Controls
HUD
Mechanics
Characters
Kazuya
Barts
Gekkou
Wulong
Lihua
Liza
J. McCoy
Boggy
Marco
Gonzales
Azteca