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Outdated Version
- This page is for an outdated version of the game (DFC). To see Yukina Himeragi's character page for the latest version (DFCI), click here.
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Introduction
Originally from the light novel Strike the Blood.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Example 1
- Example 2
- Example 3
Cons
- Example 1
- Example 2
- Example 3
Recommended Assists
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Use EX specials 2 times to disable the opponent's use of Reflection Guard for 20 seconds.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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300
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7
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2
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15
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-4 +8 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HLA
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-
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- Standard forward poke with Yukina's halberd, not a low
- Can be jump cancelled
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2A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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250
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6
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3
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16
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-6
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SC, EX, ISC, TCC, CAC
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LA
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-
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- Crouching halberd poke, hits low
- Can be self cancelled
- Chains into itself 3 times
- Primary combo starter
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5B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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500
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9
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3
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19
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-7 +10 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HL
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-
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- Yukina turns around while attacking her opponent with her halberd
- Can be jump cancelled
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2B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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450
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10
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3
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19
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-7 +10(JC)
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JC, SC, EX, ISC, TCC, CAC
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HL
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-
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- Yukina spins her halberd while crouching, hits mid but is air unblockable.
- Can be jump cancelled.
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5C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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700
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11
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4
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21
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-8
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SC, EX, ISC, TCC, CAC
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HLA
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-
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- Horizontal slash at the knees, not a low hit
- Can be special cancel-able
- Range is as long as Shana's 5C
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2C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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700
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11
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4
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21
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-8
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SC, EX, ISC, TCC, CAC
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LA
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-
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- Sweep attack
- Smaller range than 5C
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j.A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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250
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7
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2
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X+2
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Varies
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JC, SC, EX, CAC
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HA
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-
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- Yukina does a downward diagonal strike with her halberd
- Good for air-to-air and jumping in
- Can be jump cancelled
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j.B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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450
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9
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3
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X+3
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Varies
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JC, SC, EX, CAC
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HA
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-
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- Aerial downward strike with her halberd
- Can be jump cancelled
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j.C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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650
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11
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4
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X+4
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Varies
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JC, SC, EX, CAC
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HA
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-
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- Yukina swings her halberd with a crescent slash in the air
- Longer range than her 5B
- Can be jump cancelled
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Special Moves
Wild Strike 「牙撃 -ワイルドストライク-」 236X
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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A
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700
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13
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4
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27
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-14
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SC, EX, TCC, CAC
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HLA
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-
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A stationary forward thrust- fairly fast startup and hits midscreen
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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B
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750
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12
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4
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33
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-20
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SC, EX, TCC, CAC
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HLA
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-
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Same as A version, but moves her forward a very short distance
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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C
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800
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11
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4
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37
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-24
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SC, EX, TCC, CAC
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HLA
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-
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Moves her a decent distance forward, technically has fastest startup out of the three, but also has the most recovery.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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EX
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1400
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11
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4
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62
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Lance only: -33 With Follow-up: -14
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SC, TCC, CAC
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HLA
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-
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Adds 2A+B to the move as a follow-up and knocks the opponent away, wall bounces if done in the corner
- Combo ender
- Adds 10% to Burst meter on execution, regardless of hit/block/whiff
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Hikiyoseru (Pull In) 「引き寄せる」 A, B, or C after Wild Strike
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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A: 400 B: 480 C: 560
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A: 5 B: 6 C: 7
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4
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A: 28 B: 29 C: 30
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A: -9 B: -10 C: -11
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SC, EX, TCC, CAC
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HLA
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-
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Pulls the opponent in and knocks them down in front of you
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Arrow Strike 「空撃 -アローストライク-」 214X
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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A
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700
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21
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11
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26
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-10 or worse
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SC, EX, CAC
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HLA
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-
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Yukina rises into the air and lunges forward with her spear. When Yukina reaches the apex of her hop, you can cancel that animation into the A, B, or C follow-ups immediately on hit or on whiff. You can also use the follow-ups after lunging forward from 214X.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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B
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700
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23
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13
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31
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-15 or worse
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SC, EX, CAC
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HLA
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-
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Nearly identical to the A version, but Yukina rises to roughly the opponent's head's height before lunging.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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C
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700
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25
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15
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34
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-15 or worse
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SC, EX, CAC
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HLA
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-
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Yukina rises to about her jump height before lunging forward with her spear. Technically only hits airborne opponents.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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EX
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1457
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12
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9
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49
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-5
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SC, CAC
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HLA
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-
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The move starts similar to the B version, but Yukina will always follow up with Kahou Tosshin. The follow up creates a large ground shockwave surrounding Yukina.
- Adds 10% to Burst meter on execution, regardless of hit/block/whiff
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Zenpou Tosshin (Forward Charge) 「前方突進」 A After 214X
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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900
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14
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8
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X+26
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-32 or worse
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SC, EX, CAC
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HLA
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-
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The A follow-up to her 214X series. You can easily traverse a whole screen using this after a 214. Highly unsafe on block, however.
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Kahou Tosshin (Descending Rush) 「下方突進」 B or C After 214X
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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700
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B: 26 [B]/[C]: 39 C: 29
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B: 4 [B]: 5 C/[C]: 6
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B/C: X+28 [B]/[C]: X+26
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B: -5 [B]: +3 C: -7 [C]: +1
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SC, EX, TCC, CAC
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HLA
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-
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A downward pierce usable on hit or whiff on 214X. The B version is active roughly at head height, whereas the C version rises further up before Yukina strikes downward. Fully charging the move provides frame advantage on block.
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Heavy Strike 「重撃 -ヘビーストライク-」 j.236X
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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A
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A: 700 [A]: 800
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A: 17 [A]: 32
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7
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A: 31 [A]: 25
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A: -10 [A]: +2 to -2
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SC, EX, TCC, CAC
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HLA
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-
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Functionally the same as Yukina's B or C follow-ups to her 214X series, except that you can do in from a free air state. You can charge the move to make it safer.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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B
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B: 700 [B]: 800
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B: 24 [A]: 39
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8
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B: 28 [B]: 22
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B: -7 [B]: +2 to +1
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SC, EX, TCC, CAC
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HLA
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-
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Almost the same as the A version, but Yukina rises further up before attacking. Fully charging the move guarantees plus frames.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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C
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C: 700 [C]: 800
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C: 27 [C]: 42
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6
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C: 28 [C]: 22
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C: -6 [C]: +3 to +1
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SC, EX, TCC, CAC
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HLA
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-
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Yukina rises to the top of the screen before charging downward.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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EX
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1354
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8
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6
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18
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+6
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SC, TCC, CAC
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HLA
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-
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The quickest version of Heavy Strike. It hits twice, with the second hit causing a shockwave on the ground.
- Adds 10% to Burst meter on execution, regardless of hit/block/whiff
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Universal Mechanics
Throw 6C or 4C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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1100
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4
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1
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99
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+33 (hit)
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SC, EX, TCC, CAC
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N/A
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-
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Knocks the opponent back. It's somewhat difficult to follow up as Yukina shoves them too far back.
- Both versions can be canceled into EX Wild Strike and EX Arrow Strike
- Both versions can be canceled into Strike the Blood and Sacred Howling
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Impact Skill Twin Strike 「双撃 -ツインストライク-」 5A+B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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1096
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12
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8
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73
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-33
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SC, EX, TCC, CAC (hit only)
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HLA
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-
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Yukina slashes forward twice, then hops back in recoil.
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Impact Skill Young Thunder 「若雷」 2A+B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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1100
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12
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4
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38
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-27
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SC, EX, TCC, CAC
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HLA
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-
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A standing "reversal." Good reach 45 degrees above and before her, but somewhat easy to safe jump.
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Impact Break 4A+B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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First hit: 900 Launcher: 800
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First hit: 22 Launcher: 9
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First hit: 8 Launcher: 2
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First hit: 14 Launcher: 50
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First hit: -2 Launcher: -37
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First hit: N/A Launcher: SC, EX, TCC, CAC (hit only)
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First hit: HA Launcher: HLA
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-
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Standard universal overhead. Although it looks similar to Yukina's j.B, the horizontal range is slightly smaller.
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Trump Card Howl of the Wolf 「狼の咆哮」 5A+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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3000
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25
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3
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51
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-27
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N/A
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H
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-
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Yukina slashes downward with her spear, sending the opponent flying. Both an overhead and air unblockable move.
- Has a bit of a slow startup
- Combo ender
- Hits midscreen
- Around same range as 5C
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Climax Arts
Strike the Blood 「神槍解放 -ストライク・ザ・ブラッド-」 41236B+C Air O.K.
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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3510
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13
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2
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X+21
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-41 or worse
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N/A
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HLA
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-
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Yukina jumps into the air and does a crescent slash- if it connects she does a brief incantation followed by a rising slash
- Not safe on block, use only as a combo ender
- Can be performed in the air
- If done point blank, she'll end up behind the opponent- midscreen she'll land directly right in front of them
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Sacred Howling 「雪霞繚乱 -セイクリッド・ハウリング-」 63214B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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2960
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7
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23
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20
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-28
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N/A
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HLA
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-
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Yukina runs forward after a quick incantation, if she hits the opponent she follows up with a series of strikes that knocks the opponent airborne
- Not a command grab
- Adds 20% to Burst meter on execution, regardless of hit/block/whiff
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Combos
Midscreen
5A Starter
- 5A > 5B > 5C > etc
- Notes about this particular combo
- 5A > 5B > 5C > 5A+B > 214X > 41236B+C
- Uses 3 Bars, takes ~30% Hp
2A Starter
- 2A > 5A > 5B > 5C > 236A
- Notes about this particular combo
- 2A > 2B > 5C > A+B
- Notes about this particular combo
- 2A > 2B > 5C > A+B > 214A+B
- Notes about this particular combo
- 2A > 2B > 5C > A+B > A+C
- Notes about this particular combo
- 2A > 2B > 5C > A+B > 214A+B > A+C
- Notes about this particular combo
6C Starter
- 6C > 214A+B
- Notes about this particular combo
- 6C > 214A+B > 41236B+C
- Notes about this particular combo
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Corner
5A Starter
- 5A > 5B > 5C > etc
- Notes about this particular combo
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Assist Character 1
- 5A > 5B > 5C > 5D > etc
- Notes about this particular combo
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1
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Color 2
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Color 3
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Color 4
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Color 5
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Color 6
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Color 7
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Color 8
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|
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Color 9
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Color 10
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Color 11
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Color 12
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Color 13
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Color 14
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