Kirito (キリト)
Sorry, but this is the end of the line.
Introduction
A Sword Art Online player known as "The Black Swordsman". With his dual-wielding sword style, he was the first to clear SAO. Asuna is his girlfriend and Leafa is his younger sister.
Originally from the light novel series Sword Art Online.
Gameplay
At first glance, Kirito appears to be a relatively tame character with decent, albeit slightly slow buttons. In exchange, he can confirm easily into large damage, provided he has meter. This initial takeaway is soon proven wrong, however, once Kirito activates his Blue Trump Card and unsheathes his second blade. In Trump Mode, he has Dual Swords, granting him all of the terrifying benefits of Trump and now the most fearsome set of normals in the game. Huge air normals, anti-air buttons, and damage from any conversion as his specials can chain on hit in Trump.
Kirito Gameplay Sample
Pros
- Relatively straightforward offensive character with good reach on his normals
- Explosive damage off of virtually any confirm
- Excellent Blue Trump that makes his normals the best of the game for a limited time
- Relatively meter-conservative compared to his other offense-based peers
Cons
- Extremely reliant on Trump Card to be a threat against most of the cast
- Slow run speed and slow start-up on most of his ground normals.
- Mediocre special moves that are primarily combo filler rather than neutral tools
- Struggles against zoning characters
Recommended Assists
Iriya - 5S gives you a plate projectile to use for setplay or to help you close in on opponents. 6S is a moped that can be used to punish Blasts or whiffed attacks and force out air options from the foe. Kirito specifically wants to gain plate icons to receive the status buff from the 5S fireworks, buffing his already monstrous damage potential.
Kuroneko - The main appeal of Kuroneko is the random chance that she turns into Kamineko, a white-dress version with a buffed 5S. The 5S is a pedal storm that targets the opponent and gives Kirito the ability to close-in, lockdown, and run mix-ups on his offense. Both normal and buffed 5S serve as an all-in-one tool that helps Kirito keep the opponent at his pace.
Celty - 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. It's great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown. 5S also allows Kirito to pressure with his specials if you are willing to spend meter. 6S is a giant anti-air bike that hits twice to afford you two opportunities to run cross-ups or tick throws.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Trump gauge is partially refilled after you use 7 "Dual Wielding" special followups in trump. These followups do not have to connect with the opponent.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A
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Damage
|
Startup
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Active
|
Recovery
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Frame Adv
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Cancels
|
Guard
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Hitbox
|
300
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6
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2
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15
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-4 +8 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HLA
|
-
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Quick downward slash in front. Will hit all characters crouching. Jump Cancellable
- Fast startup and a relatively big hitbox. Easy to combo after an anti-air CH
- In two-sword style, it has longer range and a bigger hitbox. A great normal to throw out on a read because of its startup.
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Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
|
Startup
|
Active
|
Recovery
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Frame Adv
|
Cancels
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Guard
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Hitbox
|
250
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6
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3
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14
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-4
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SC, EX, ISC, TCC, CAC
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LA
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-
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Quick sweeping slash. Hits low
- Fast startup and decent range. It’s not jump cancellable, but it is still an important midrange tool
- Will hit downed opponents
- Has a small hitbox above the ground
- In two-sword style, the vertical hitbox is expanded and it becomes jump cancellable. Along with 5A, it’s great for pressure.
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Toggle Hitboxes Toggle Hitboxes
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5B
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Damage
|
Startup
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Active
|
Recovery
|
Frame Adv
|
Cancels
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Guard
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Hitbox
|
500
|
9
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3
|
20
|
-8 +10 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HL
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-
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Slightly slanted upward slash. Jump Cancellable
- Decent startup and about the same range as 5A. It’s air unblockable though
- Great as a long range anti-air with the tip of the sword
- Also gets increased range and a bigger hitbox in two-sword style. Still air unblockable, it’s a terrifying anti-air
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
|
Startup
|
Active
|
Recovery
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Frame Adv
|
Cancels
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Guard
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Hitbox
|
450
|
9
|
3
|
19
|
-7 +10 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HL
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-
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Slightly slanted upwards slash. Air unblockable and jump cancellable.
- It’s a good anti-air at the tip of the sword, but it does not have a good hitbox directly above his head.
- There are some characters that can crouch under the tip of the attack.
- In two-sword style, it becomes a stronger anti-air with a bigger hitbox and longer range. It also becomes jump cancellable on block.
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Toggle Hitboxes Toggle Hitboxes
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5C
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Damage
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Startup
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Active
|
Recovery
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Frame Adv
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Cancels
|
Guard
|
Hitbox
|
700
|
11
|
3
|
22
|
-8
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SC, EX, ISC, TCC, CAC
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HLA
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-
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Steps forward into a big forward slash. Not jump cancellable.
- Very long range, but very slow startup. He’s dead if it gets jumped over
- It has a vertical hitbox, but it’s not very good
- Will combo from A normals.
- In two-sword style, it becomes jump cancellable on hit and block. It’s vertical hitbox is also expanded, making it a fantastic space controller
- The standard gatling routes no longer apply as well, so the return on hits is increased
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Toggle Hitboxes Toggle Hitboxes
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2C
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
700
|
10
|
4
|
23
|
-10
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SC, EX, ISC, TCC, CAC
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HLA
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-
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Steps forward (further than 5C) and does a big slash. Not an overhead and it’s not jump cancellable
- Long range and will knock down on hit
- It is only cancellable into Impact Skills, Climax Arts and other meter based cancels. Very dangerous to throw out recklessly
- In two-sword style, it becomes jump cancellable. Also, because the gatling routes are reversible, it can go into combos.
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Toggle Hitboxes Toggle Hitboxes
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j.A
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Damage
|
Startup
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Active
|
Recovery
|
Frame Adv
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Cancels
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Guard
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Hitbox
|
250
|
7
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2
|
X+2
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Varies
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JC, SC, EX
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HA
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-
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Horizontal sweeping slash. Jump cancellable on block
- Fast startup and decent range. Great for air-to-air
- No real vertical hitbox
- Anti-air 5A>JC>j.A will combo
- In two-sword style, its hitbox is bigger
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
450
|
9
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3
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X+3
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Varies
|
JC, SC, EX
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HA
|
-
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Slanted downwards slash
- Kirito’s strongest slanting jump move. Great for longer jump-ins
- Can combo into Storm Strike
- In two-sword style, the slanted hitbox is even better, and he gets an added horizontal hitbox as well
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Toggle Hitboxes Toggle Hitboxes
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j.C
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Damage
|
Startup
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Active
|
Recovery
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Frame Adv
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Cancels
|
Guard
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Hitbox
|
650
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10
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4
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X+4
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Varies
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JC, SC, EX
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HA
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-
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Slashes from down forward to his back
- Kirito’s strongest jump move for attacking below him. Able to cross up
- However, the attack has a deceptive particle effect that doesn’t have a hitbox. So it is possible to wiff a cross up attempt if he jumps too far, even though it looks like it should have hit.
- In two-sword style, the hitbox is drastically increased. This leads to some unbelievable crossups.
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Toggle Hitboxes Toggle Hitboxes
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Dual Wield Normal Moves
5A
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
330
|
6
|
2
|
15
|
-4 +8 (JC)
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JC, SC, EX, ISC, TCC, CAC
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HLA
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-
|
Quick downward slash in front. Will hit all characters crouching. Jump Cancellable
- Fast startup and a relatively big hitbox. Easy to combo after an anti-air CH
- In two-sword style, it has longer range and a bigger hitbox. A great normal to throw out on a read because of its startup.
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Toggle Hitboxes Toggle Hitboxes
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2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
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Cancels
|
Guard
|
Hitbox
|
275
|
6
|
3
|
14
|
-4 +8 (JC)
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JC, SC, EX, ISC, TCC, CAC
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LA
|
-
|
Quick sweeping slash. Hits low
- Fast startup and decent range. It’s not jump cancellable, but it is still an important midrange tool
- Will hit downed opponents
- Has a small hitbox above the ground
- In two-sword style, the vertical hitbox is expanded and it becomes jump cancellable. Along with 5A, it’s great for pressure.
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Toggle Hitboxes Toggle Hitboxes
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5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
550
|
9
|
3
|
20
|
-8 +10 (JC)
|
JC, SC, EX, ISC, TCC, CAC
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HL
|
-
|
Slightly slanted upward slash. Jump Cancellable
- Decent startup and about the same range as 5A. It’s air unblockable though
- Great as a long range anti-air with the tip of the sword
- Also gets increased range and a bigger hitbox in two-sword style. Still air unblockable, it’s a terrifying anti-air
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
495
|
9
|
3
|
19
|
-7 +10 (JC)
|
JC, SC, EX, ISC, TCC, CAC
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HL
|
-
|
Slightly slanted upwards slash. Air unblockable and jump cancellable.
- It’s a good anti-air at the tip of the sword, but it does not have a good hitbox directly above his head.
- There are some characters that can crouch under the tip of the attack.
- In two-sword style, it becomes a stronger anti-air with a bigger hitbox and longer range. It also becomes jump cancellable on block.
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Toggle Hitboxes Toggle Hitboxes
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5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
770
|
11
|
3
|
22
|
-8 +12 (JC)
|
JC, SC, EX, ISC, TCC, CAC
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HLA
|
-
|
Steps forward into a big forward slash. Air unblockable, but not jump cancellable.
- Very long range, but very slow startup. He’s dead if it gets jumped over
- It has a vertical hitbox, but it’s not very good
- Will combo from A normals.
- In two-sword style, it becomes jump cancellable on hit and block. It’s vertical hitbox is also expanded, making it a fantastic space controller
- The standard gatling routes no longer apply as well, so the return on hits is increased
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Toggle Hitboxes Toggle Hitboxes
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2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
770
|
10
|
4
|
23
|
-10 +12 (JC)
|
JC, SC, EX, ISC, TCC, CAC
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HLA
|
-
|
Steps forward (further than 5C) and does a big slash. Not an overhead and it’s not jump cancellable
- Long range and will knock down on hit
- It is only cancellable into Impact Skills, Climax Arts and other meter based cancels. Very dangerous to throw out recklessly
- In two-sword style, it becomes jump cancellable. Also, because the gatling routes are reversible, it can go into combos.
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Toggle Hitboxes Toggle Hitboxes
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j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
275
|
7
|
2
|
X+2
|
Varies
|
JC, SC, EX
|
HA
|
-
|
Horizontal sweeping slash. Jump cancellable on block
- Fast startup and decent range. Great for air-to-air
- No real vertical hitbox
- Anti-air 5A>JC>j.A will combo
- In two-sword style, its hitbox is bigger
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Toggle Hitboxes Toggle Hitboxes
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j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
495
|
9
|
3
|
X+3
|
Varies
|
JC, SC, EX
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HA
|
-
|
Slanted downwards slash
- Kirito’s strongest slanting jump move. Great for longer jump-ins
- Can combo into Storm Strike
- In two-sword style, the slanted hitbox is even better, and he gets an added horizontal hitbox as well
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Toggle Hitboxes Toggle Hitboxes
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j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
715
|
10
|
4
|
X+4
|
Varies
|
JC, SC, EX
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HA
|
-
|
Slashes from down forward to his back
- Kirito’s strongest jump move for attacking below him. Able to cross up
- However, the attack has a deceptive particle effect that doesn’t have a hitbox. So it is possible to wiff a cross up attempt if he jumps too far, even though it looks like it should have hit.
- In two-sword style, the hitbox is drastically increased. This leads to some unbelievable crossups.
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Horizontal Square 「ホリゾンタル・スクエア」 236X 236X(1) 236X(2) 236X(3) 236X(4) 236EX(1) 236EX(2) 236EX(3) 236EX(4)
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Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
850
|
9
|
2*4 hits
|
65
|
-19 to -22
|
SC, EX, TCC, CAC
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HLA
|
-
|
Charges forward then does four slashes.
- Strength of button determines the distance of the charge, and therefore the startup. From shortest to longest, it goes A>B>C
- A combo staple.
- Regular versions can be followed up with Meteor Break
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
918
|
11
|
2*4 hits
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68
|
-19 to -22
|
SC, EX, TCC, CAC
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HLA
|
-
|
Slower start-up but Kirito travels farther forward.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
1020
|
13
|
2*4 hits
|
71
|
-19 to -22
|
SC, EX, TCC, CAC
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HLA
|
-
|
Slowest start-up but farthest distance traveled of the regular versions.
- Combo fodder: 5C>236C will combo
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Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
1488
|
9
|
2*4 hits
|
65
|
-16
|
SC, TCC, CAC
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HLA
|
-
|
EX version will knock down. Travels full screen.
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Toggle Hitboxes Toggle Hitboxes
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Meteor Break 「メテオブレイク」 66X After Horizontal Square Shoulder tackle B version after tackle C version after tackle, uses same hitbox as j.B (enhanced in trump)
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Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
288
|
14
|
1
|
35
|
-7
|
N/A
|
HLA
|
-
|
Shoulder tackle, This move can only be done during Horizontal Square or off normals. Cannot be done on whiff. The different buttons have different startups and cause different finishes after the tackle.
- 66A - Fastest startup. Swaps sides with the opponent, leaving both standing. Cannot be canceled into another action.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
676
|
First hit: 21 Overhead: 7
|
First hit: 1 Overhead: 4
|
First hit: 56 Overhead: 15
|
-5
|
SC, EX, TCC, CAC
|
HA
|
-
|
Moderate startup. Cannot be done on whiff. Jumps and then does a helm breaker, which must be blocked high. Does not knock down, but it is cancellable into Climax Arts and EX Specials.
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Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
882
|
First hit: 21 Overhead: 7
|
First hit: 1 Overhead: 4
|
First hit: 56 Overhead: 15
|
-2
|
SC, EX
|
HA
|
-
|
66C - Slowest Startup. Cannot be done on whiff. Cuts the opponent down from behind. Knocks down. Must be blocked high. Crosses up, but not in the corner. Unlike the B version, you're still in an air state after the slash, so you cannot use your Trump Card or Climax Arts until the move completely ends.
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Toggle Hitboxes Toggle Hitboxes
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Spinning Shield 「スピニングシールド」 214X
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
1055
|
10
|
8
|
31
|
-17
|
SC, EX, TCC, CAC Dash*
|
HLA
|
-
|
Spins his sword in front of him to deflect projectiles
- Defensive move, but it does have a hitbox. Can be used in combos
- Pretty big vertical hitbox, so it has some merit as an anti-air
- Button strength determines how many hits it will do. From most to least, it goes C>B>A
- Can dash cancel on a successful projectile block. Dash is a fixed distance
- Depending on the situation, it might be better to just block the projectile rather than using the Shield
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
1168
|
11
|
10
|
30
|
-17
|
SC, EX, TCC, CAC Dash*
|
HLA
|
-
|
Nearly identical to the A version but has more hits.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
1267
|
12
|
12
|
29
|
-17
|
SC, EX, TCC, CAC Dash*
|
HLA
|
-
|
Has more hits than the B version and lasts the longest.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
1296
|
7
|
14
|
24
|
-12
|
SC, TCC, CAC Dash*
|
HLA
|
-
|
The fastest version with the most hits.
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|
Toggle Hitboxes Toggle Hitboxes
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Storm Strike 「ストームストライク」 j.236X j.236X(1) j.236X(2) j.236X(3)
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
828
|
10
|
2
|
X+31
|
-14
|
SC, EX, TCC, CAC
|
HLA
|
-
|
Goes up forward while spin slashing, and then finishes with a helm breaker.
- Not an overhead.
- Button pressed will determine the height and number of hits during the rising portion
- It is possible to whiff on the helm breaker
- It does not knock down and the opponent will recover first
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
900
|
10
|
2
|
X+32
|
-15
|
SC, EX, TCC, CAC
|
HLA
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
972
|
10
|
2
|
X+45
|
-16
|
SC, EX, TCC, CAC
|
HLA
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
1125
|
9
|
2
|
X+31
|
-14
|
SC, TCC, CAC
|
HLA
|
-
|
The EX version will induce hard knockdown.
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|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw 6C or 4C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1100
|
4
|
1
|
66
|
+47 (hit)
|
SC, EX, TCC, CAC
|
N/A
|
-
|
Tosses the opponent close by. Cancellable into Supports and Climax Arts
|
|
Impact Skill Vorpal Strike 「ヴォーパルストライク」 5A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
1100
|
12
|
10
|
33
|
-28
|
SC, EX, CAC (hit only) TCC
|
HLA
|
-
|
Lunging stab. Has armor on startup
- Fast startup, will combo from a max range 5C
- Cancellable with meter on hit. Only cancellable into Trump Card on block
- It is possible to go through a long range projectile with the armor and hit the opponent
- Very punishable at point blank and if it’s jumped over
|
|
Toggle Hitboxes Toggle Hitboxes
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Impact Skill Snake Bite 「スネーク・バイト」 2A+B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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1100
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12
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4
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31
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-20
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SC, EX, TCC, CAC (hit only)
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HLA
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-
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45 degree upward slash. Armored startup
- Very short range. Works as an anti-air or reversal, but leaves him as a sitting duck on whiff.
- Knocks the opponent high up, but it’s not possible to just combo after it. It is cancellable with meter on hit and Trump Card on block.
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Impact Break 4A+B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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First hit: 900 Launcher: 800
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First hit: 22 Launcher: 9
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First hit: 8 Launcher: 2
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First hit: 14 Launcher: 50
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First hit: -2 Launcher: -37
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First hit: N/A Launcher: SC, EX, TCC, CAC (hit only)
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First hit: HA Launcher: HLA
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-
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Hopping slash. Standard follow ups
- Overhead, slow startup
- It does have armor
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Trump Card Extra Skill - Dual Wield 「エクストラスキル・二刀流」 5A+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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N/A
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0
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N/A
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~80
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-5
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N/A
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N/A
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-
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Pulls up the command menu and equips his second sword.
- Unlike most Trump Cards, this is not an attack. It is only a power-up
- The recovery of Trump is strike invulnerable, but not throw invulnerable
- All of his attacks’ hitboxes are expanded and he can chain his special moves into each other
- Many of his normals also become jump cancellable and the normal gatling routes are no longer enforced
- The recovery after the super flash is short, so it can be used in combos
- He doesn’t get a huge single shot of damage like other characters, but his ability to control space and his combo potential is vastly superior
- Specials in Two-sword Style
- All three of his specials are able to be cancelled into a different special
- They have simplified inputs
- Horizontal Square - 6A/B/C
- Number of hits double and damage increases
- Spinning Shield - 4A/B/C
- Integral in Trump Card combos
- Storm Strike - 8A/B/C
- Can be used from the ground when it is cancelled into
- The chain must start from a regular special (like 236A)
- Each follow up can only be used one per chain. For example, 236A>8A>6A>4A will work. 236A>8A>6A>8A will not
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Climax Arts
Starburst Stream 「スターバーストストリーム」 41236B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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3500
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10
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4
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165
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-42
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N/A
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HLA
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-
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Takes out both swords and does a flurry of slashes, finishing with a big cross slash.
- Good combo finisher that will knock down
- Big hitbox makes it easy to combo into
- Not invincible and air blockable
- Easily punishable
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The Eclipse 「ジ・イクリプス」 63214B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard
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Hitbox
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2754
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7
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23
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20
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-28
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N/A
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HLA
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-
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Two-sword ranbu super.
- Does less damage than Startburst Stream, but it is fully invincible on startup
- Can go through projectiles
- Easily punishable like all ranbu supers
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Combos
Midscreen
5A Starter
- 5A > 5B > 5C > 236B (> 236AB > 41236BC)
- 5A > 5B > 5C > 5AB (> 236AB > 41236BC)
4A+B Starter
- 4A+B > B > j.B > j.C > dj > j.B > j.C
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236C (> 236AB > 41236BC)
or
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236AB (> 41236BC)
Trump
5A Starter
- 5A > 5B > 5C > 236B > 4X > 8X > 6X (> 236AB > 41236BC)
- 5A > 5B > 2C > j.A > j.B > j.C > land > j.B > j.C > dj > j.B > j.C > j.236C > 4X > 8X > 236AB > 41236BC
4A+B Starter
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236C > 4X > 8X > 6X (> 236AB > 41236BC)
Corner
5A Starter
- 5A > 5B > 5C > 236B (> 236AB > 41236BC)
- 5A > 5B > 5C > 5AB (> 236AB > 41236BC)
4A+B Starter
- 4A+B > B > j.B > j.C > dj > j.B > j.C
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236C (> 236AB > 41236BC)
or
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236AB (> 41236BC)
Trump
5A Starter
- 5A > 5B > 5C > 236B > 4X > 8X > 6X (> 236AB > 41236BC)
- 5A > 5B > 2C > j.A > j.B > j.C > land > j.B > j.C > dj > j.B > j.C > j.236C > 4X > 8X > 236AB > 41236BC
4A+B Starter
- 4A+B > B > j.B > j.C > dj > j.B > j.C > j.236C > 4X > 8X > 6X (> 236AB > 41236BC)
Anti Air
5B/2B Starter
- 5B/2B > J.B > j.C > dj > j.B > j.C > j.236C (> 236AB > 41236BC)
OTG
- 5A > 2A > 5B > 2C > 214A (214AB)
- 5A > 2A > 5B > 2C > 236A(1) > 66A
Trump OTG
- 5C > 2C > 5B > 214A
- 5C > 2C > 5B > 236A > 66A
Assists
Celty
- 6S > Throw > 66 > 5B > j.B > j.C > dj > j.B > j.C > j.236C (> 236AB > 41236BC)
Dokuro
Iriya
Colors
Color 1
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Color 2
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Color 3
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Color 4
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Color 5
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Color 6
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Color 7
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Color 8
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Color 9
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Color 10
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Color 11
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Color 12
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Color 13
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Color 14
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Color 15
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Color 16
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Color 17
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Color 18
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Color 19
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Color 20
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Color 21
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Color 22
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Color 23
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Color 24
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General
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Characters
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Assists
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