Dengeki Bunko: Fighting Climax/DFCI/Quenser

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Quenser Barbotage (クウェンサー)

Introduction

A young man who aims to be an Object engineer. A commoner and student sent to the frontlines. Shows great promise with his weaponry know-how and quick wit. He meets the "Elite" girl Milinda on the frigid Alaskan battlefield.

Originally from the light novel series Heavy Object.

Gameplay

Quenser is a mixed zoning character with one unique character trait: the ability to deal over half of the opponent’s health with a completely unburstable combo. Taking the term "explosive damage" quite literally, Quenser’s game plan aims to nick opponents with a stray bullet from his partner-in-arms Havia and then convert into an EX move. Quenser's unique Potential allows the EX move follow-up "Bomb Support" to cost no meter, allowing him to deal incredibly massive amounts of pain in short bursts. Getting hit by Quenser hurts and his ability to convert into huge damage from stray hits may surpass even those of the top tier characters.

Quenser Gameplay Sample

Pros

  • Absolutely devastating damage from virtually any hit provided Quenser has meter.
  • Deceptively large normals allow him adequate counterplay to sloppy approaches and for him to open the opponent up himself
  • Many combos are 100% unburstable which is arguably better than having Blast-invulnerable combos
  • Extremely stable metered combo routes

Cons

  • Specials are unwieldy and have large blind spots that can frustrate beginners
  • Quenser is the epitome of resource intensive. Deadly routes typically require 5 bars of meter or more, meaning a Combo Blast is required, and typically end in a Red Trump activated via explosion. Likewise, he is not much of a threat without meter
  • Has difficulty escaping pressure in the corner
  • Difficult match-ups against more traditional zoning characters

Recommended Assists

Iriya - 5S gives you a plate projectile to use for setplay or to help you close in on opponents. 6S is a moped that can be used to punish Blasts or whiffed attacks and force out air options from the foe. Use Iriya's 5S to bait opponents into attacking her and move in with an attack of your own to punish the dinner-crashers.

Mashiro - Mashiro serves as both a potent neutral tool and potentially terrifying setplay. 5S unleashes a murder of baumkuchen that fiendishly roll forward, serving as a projectile to front your approach or as a combo extender. 6S sets out four cats that serve as both ample tick throw and high-low set-ups as well as checks against the opponent’s movement and pokes as you close in.

Froleytia - Froleytia's 5S covers the ground space in front of Quenser with gunfire, but it only stops grounded opponents in their tracks due to its small vertical hitbox. Of more interest to Quenser are Froleytia's 6S tracking missiles which have reliable hitboxes to stop opponents in their tracks and allow him to hit with a stray Havia call or force a Reflection Guard, lest the opponent gets opened up by one of Quenser's air unblockables.

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Use "Bomb Support" once for Attack Level 1 and "Bomb Support" follow-ups do not cost any Climax Gauge for 20 seconds. Can be activated twice a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFC.Quenser.5A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 13 -2
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -

Does a small uppercut, hitbox extends vertically to head height.

2A
DFC.Quenser.2A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 2 15 -4 SC, EX, ISC, TCC, CAC LA -

Small low kick, slightly longer horizontal range than 5A.

5B
DFC.Quenser.5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 7 3 19 -7
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -

Holds up both fists then strikes down, air unblockable.

2B
DFC.Quenser.2B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 8 3 15 -3
+10 (JC)
JC, SC, EX, ISC, TCC, CAC LH -

Crouching elbow strike, hits mid. Hurtbox doesn't extend completely during startup.

5C
DFC.Quenser.5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 9 4 20 -7 SC, EX, ISC, TCC, CAC HLA -

Crouches down and does an does an upwards heel kick. Doesn't actually low profile as much as the animation implies.

2C
DFC.Quenser.2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 11 20 -14 to -7 SC, EX, ISC, TCC, CAC L -

Air unblockable low slide, moves forward around one character lenght.

2[C]
DFC.Quenser.5Ccharged.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
900 22 11 14 -10 to -2 SC, EX, ISC, TCC, CAC L -

Charged version remains air unblockable, travels further (can hit opponent on round start) and deals 200 more damage.


j.A
DFC.Quenser.jA.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 2 X+2 Varies JC, SC, EX HA -
j.B
DFC.Quenser.jB.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -
j.C
DFC.Quenser.jC.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 X+4 Varies JC, SC, EX HA -


Special Moves

Anti-Air Strategy
-operation γ-
「対空作戦」

236X
DFC.Quenser.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 589 10 3*4 37 +5 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 956 13 3*4 37 +5 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1066 16 3*4 38 +4 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1406 7 67 4 +27 SC, EX, TCC, CAC HLA -
Handheld Bomb
"Hand Axe"
携帯爆弾
「ハンドアックス」

214X
DFC.Quenser.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 600 16 29 (max) 28 Ground: -5 to +14 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 650 17 43 Ground: 28 -3 to +19 SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 650 17 57 Ground: 28 Ground: -3 to + SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1221 15 40 34 -5 to +24 SC, EX, TCC, CAC HLA -
Aerial Tactics
operation Δ
「空挺作戦」

j214X
DFC.Quenser.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 660 15 3*2 X+14 -10 to +5 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 871 23 3*2 X+12 -3 to +15 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 951 33 3*2 X+10 +9 to +12 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1090 10 3*5 X+11 -22 to +1 SC, EX HLA -
Bomb Support
「支援砲撃」

A+B after any EX move
(hit/block)
Air O.K
DFC.Quenser.exAB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
~972 10 5 31 +2 SC,EX HLA -


Universal Mechanics

Throw
6C or 4C
DFCI Quenser Throw.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 84 +47 (hit) SC, EX, TCC, CAC N/A -
Impact Skill
Blitzkrieg Tactics
operation α
「電撃作戦」

5A+B
DFC.Quenser.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1099 13 11 ~73 -24 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Skill
Counterattack Tactics
operation β
「迎撃作戦」

2A+B
DFC.Quenser.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1008 11 Until contact 58 - Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Break
4A+B
DFC.Quenser.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-
Emergency Support
「緊急支援」

A+C
DFC.Quenser.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3000 26 5 56 -21 N/A H -


Climax Arts

Your Turn, Princess!
「出番だぜ、お姫様!」

41236B+C
DFC.Quenser.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3500 13 33 49 -27 N/A HLA -
We'll Gamble It All to Win!
「賭けようぜ、俺たちの勝利を」

63214B+C
DFC.Quenser.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2810 7 23 20 -28 N/A HLA -


Combos

Midscreen

5A Starter

  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assist

  • Notes about this particular combo

Corner

5A Starter

  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCQuenser-1.png
DFCQuenser-2.png
DFCQuenser-3.png
DFCQuenser-4.png
Color 5 Color 6 Color 7 Color 8
DFCQuenser-5.png
DFCQuenser-6.png
DFCQuenser-7.png
DFCQuenser-8.png
Color 9 Color 10 Color 11 Color 12
DFCQuenser-9.png
DFCQuenser-10.png
DFCQuenser-11.png
DFCQuenser-12.png
Color 13 Color 14 Color 15 Color 16
DFCQuenser-13.png
DFCQuenser-14.png
DFCQuenser-15.png
DFCQuenser-16.png
Color 17 Color 18 Color 19 Color 20
DFCQuenser-17.png
DFCQuenser-18.png
DFCQuenser-19.png
DFCQuenser-20.png
Color 21 Color 22 Color 23 Color 24
DFCQuenser-21.png
DFCQuenser-22.png
DFCQuenser-23.png
DFCQuenser-24.png


General
Controls
Change List
FAQ
Glossary
HUD
System
Characters
Akira
Ako
Asuna
Emi
Kirino
Kirito
Kuroko
Kuroyukihime
Mikoto
Miyuki
Quenser
Rentaro
Selvaria
Shana
Shizuo
Taiga
Tatsuya
Tomoka
Yukina
Yuuki
Assists
Accelerator
Alicia
Boogiepop
Celty
Dokuro
Enju
Erio
Froleytia
Haruyuki
Holo
Innocent Charm
Iriya
Izaya
Kino
Kojou
Kouko
Kuroneko
Leafa
LLENN
Mashiro
Miyuki
Pai
Rusian
Ryuuji
Sadao
Tatsuya
Touma
Tomo
Uiharu
Wilhelmina
Zero