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DracoFighter/Cyrus
Cyrus | |
---|---|
Health | 100 |
Dash Time | 30 Frames |
Story
Cyrus was a mad scientist through and through, and a self-made cyborg to become the most powerful dragon on Earth. He believed in the advancement of science with no limits, no matter the consequences. As a result he invented time travel on his own, though the true purpose of his time machine is a mystery to most...
Gameplay Overview
Cyrus is a long range zoner, with a huge array of projectiles that can act as a wall between him and the opponent once he gets going. The opponent will often be forced to navigate around or push through his projectiles, depending on the character, and guessing wrong will mean constantly getting pushed out. He also has a projectile grab, which can prevent the opponent from ignoring his projectiles by just blocking. In return, he has the slowest walk and dash in the game, with no jumps and risky defensive options. However, he still has decent disjoints to keep opponents out.
Strengths | Weaknesses |
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Move List
Standing Normals
N-Attack
5A |
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F-Attack
6A |
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B-Attack
4A |
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N-Special 5B projectiles are fun for the whole family projectiles are fun for the whole family
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F-Special
6B |
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B-Special
4B |
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N-Grab
5C |
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F-Grab
6C |
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B-Grab
4C |
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Combos
Cyrus may avoid max damage combos for either better frame data advantage or for consistency. Most of the time, he will be combo'ing with projectiles, which may have to be spur of the moment rather than planned -- dashing up for max damage combos is very risky if the projectiles don't land.
N-Grab
- N-Grab > B-Attack > F-Attack - MAX Damage (33)
- N-Grab > B-Attack > N-Special - Better Frames (31)
- N-Grab > B-Attack > N-Attack (27)
B-Attack
- B-Attack > F-Attack - MAX Damage (29)
- B-Attack > N-Special - Better Frames (27)
- B-Attack > N-Attack (23)
B-Special
- B-Special > (walk/dash forward) > F-Attack - MAX Damage (36)
- B-Special > N-Special (34)
- B-Special > (walk/dash up) > B-Attack (33)
N-Special
- (B-Special) > N-Special > B-Special hits - MAX Damage (36)
F-Special
- F-Special > N-Special (14)
- F-Special > (dash forward) > N-Grab > (Followups)
- F-Special > (dash forward) > B-Attack > (Followups)
B-Grab
- B-Grab > F-Attack - MAX Damage (21)
- B-Grab > N-Special (19)
- B-Grab > N-Attack (15)
Strategy
Cyrus is a zoner and wants the opponent as far away as possible from him. He will use his N-Special, F-Special, and B-Special to do this. N-Special is usually the safest to throw out since it puts the opponent in immediate danger, often forcing them to choose a defensive option or a risky approach, which can get stuffed out by your anti-airs (B-Special/B-Attack). Your goal is to make the opponent hesitate -- once they do, you can start cycling between N-Special, B-Special, and F-Special to constantly have projectiles on the map.
Always note how the opponent responds to your projectiles -- it's impossible to keep them out forever, but their defensive options will often be exploitable. If they jump, then anti-air them. If they're blocking a lot, use F-Special or consider a riskier approaching grab. If they're using attacks to destroy your projectiles, consider whiff punishing them with F-Attack or projectiles.
At mid range, it will be awkward to throw out projectiles, and most characters will be able to move more quickly than you if you back off, so you'll often have to box them out with N-Attacks and grabs. F-Attack can become a whiff punisher at this range, but don't rely on it.
If the opponent gets in at close range, you have to read the mix-ups. Your goal is to find an opening to land an N-Attack, to keep them out of range so you can continue zoning. On the off chance that you get a B-Attack or N-Grab, you'll be rewarded with good damage.
Also note that while slow, your dash is the longest in the game -- these can allow you to back off, or to create high risk close-range mix-ups. Be creative!