DracoFighter/Secret Characters/Rin
Rin | |
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Health | 100 |
Dash Time | 9 Frames |
Story
Rin is a Zap Cat born with powers of lightning. However, upon discovering martial arts, he found it much more fascinating than leveraging his natural talents over other people. He has toned his mind and body to fight at fearsome speeds with fearsome strength -- all in the name of fun!
Gameplay Overview
Rin's quirk is Zap Cancelling, a form of special cancelling which allows him to cancel any normal attack into any special attack, no matter the timing -- this includes startup, blockstun, hitlag, etc. This gives him a ridiculous number of mix-ups, whether his attacks whiff, hit, or get blocked. He is also allowed very complex combos, but in return, his range and approach options are abysmal. Rin wants to be patient and get in once, then pummel the opponent until they give up.
Strengths | Weaknesses |
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Move List
Parry
Rin has a parry with a 1-frame window performed by tapping forward on the first frame he comes in contact with a hitbox. This ignores whatever hitbox Rin is hit by and is accompanied by a visual and sound effect.
Standing Normals
N-Attack
5A |
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F-Attack
6A |
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B-Attack
4A |
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Specials
N-Special
5B |
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F-Special
6B |
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B-Special
4B |
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Stance Moves
Stance-Attack
4B > A |
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Stance-Special
4B > B |
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Grabs
N-Grab 5C 4B > 5A+B
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F-Grab
6C |
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B-Grab
4C |
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Combos
Zap cancels will be marked by (ZC). For Zap Cancels to link better, it's generally recommended to cancel at the moment the normal attack hits the opponent, which can't be buffered.
N-Attack
- N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (24)
- N-Attack > (ZC) N-Special (15) - Easier / Reactable
F-Attack
- F-Attack > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (34)
- F-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (29)
- F-Attack > N-Attack > (ZC) N-Special - (25)
B-Attack
- B-Attack > B-Attack > (ZC) F-Special > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (54) Only works at close range
- B-Attack > (ZC) F-Special > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (44)
- B-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (29) Only works at very close range, strict timing
- B-Attack > N-Attack > (ZC) N-Special - (25)
N-Grab
- N-Grab > B-Attack > (ZC) F-Special > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (49)
- N-Grab > B-Attack > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (39)
- N-Grab > B-Attack > N-Attack > (ZC) N-Special (30)
F-Grab
Only possible when the opponent is pushed up against the wall. Strict timing.
- F-Grab > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (31)
- F-Grab > N-Attack > (ZC) N-Special - (22)
B-Grab
- B-Grab > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (29)
- B-Grab > N-Attack > (ZC) N-Special - (20)
F-Special
- F-Special > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (34)
- F-Special > N-Attack > (ZC) N-Special - (15)
B-Special
- B-Special > Stance-Attack1 > Stance-Attack2 > (ZC) N-Special - MAX Damage (29)
- B-Special > Stance-Attack1 > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (28)
- B-Special > Stance-Attack1 > (ZC) N-Special - (19)
- B-Special > Stance-Special - (14) Only works when very close
- B-Special > Stance-Attack1 > Stance-Attack2 - (10)
Stance-Attack1
- Stance-Attack1 > (ZC) F-Special > N-Attack > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (39) First cancel is VERY strict
- Stance-Attack1 > (ZC) B-Special > Stance-Attack1 > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - (33)
- Stance-Attack1 > Stance-Attack2 > (ZC) N-Special - (15)
Stance-Attack2
Very difficult to hit raw unless opponent blocks Stance-Attack1, then lets go of block.
- Stance-Attack2 > (ZC) B-Special > Stance-Attack1 > (ZC) N-Special - MAX Damage (29) Only works against wall
- Stance-Attack2 > (ZC) N-Special - (15)
Strategy
At far range, Rin is useless. Your goal is to slowly push forward for an advantage. Rin can destroy many projectiles with a well-spaced N-Attack, and jump over any others. Most of his approaches will just consist of walking forward and blocking patiently. You can also go for a risky F-Attack and go for a 50/50 between a grounded approach and an F-Special cancel. As a note, cancelling F-Attack mid-air into F-Special increases your jump height.
Once Rin is in close-mid range, he can force a more powerful 50/50. His F-Special can dodge and punish grounded moves, while N-Special can whiff punish some moves with good spacing. Once you force your way in, your whole offense can kick in.
Rin's main offense starter is his N-Attack. It's very fast, relatively safe, and leads to a good number of combos. Cancelling it into B-Special and Stance-Attacks could pick up an antsy opponent, or special cancelled into a grab to get more patient opponents. Zap Cancels cause a sound cue and spawn VFX, so cancelling it into a grab can cover up the otherwise slow animation and make it harder to react to. B-Attack can bait opponents into punishing, which can get them special-cancelled to the face. Alternatively, you can assume that nobody understands your character and mash buttons until they're too afraid to press anything. And then grab them.