Dual Souls: The Last Bearer/HUD

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DSTLB HUD.jpg

1: Character Portrait. This will flash yellow when you're close to stun.

2: Lifebar. Starts at green, becomes yellow after damage and flashes red when you can die to an Ultimate (25% or less).

3: Round Timer. When this reaches 0, whoever has the most HP wins. In case of a draw, a win is awarded to both players. The timer won't progress during screen freezes (Recovery, Powers, Chaos Drives, etc.)

4: Meter. Changes color to indicate what moves you can perform:

  • Solid Blue: Limit Breaks
    Blinking Blue: Blue Power
    Red: Red Power
    Max Red: No difference

5: Power Selection. Will tell if you chose the first or second Blue Power with #1 or #2.

6: Recovery Points. You can store up to three. They are spent on Recoveries, Limit Breaks and Ultimates. Ultimates start at level 1 and increase in level depending on how many RPs you have stored: Level 1 > Level 2 > Level 3 > Max Level. Each level has less startup.

7: Chaos Point. Spent in Chaos Drives or Power Escapes. You can use it early for reduced effect before your first loss when you're below 50% Health. After your first loss, you can use it any time during the round, and it'll have full effect. After spending, you can only refill it by receiving a "Low Impact" combo.


General
FAQ
Controls
Glossary
HUD
Mechanics
Links
Characters
Alperen
Efe
Kanae
Brandon
Andre
Shin
Nagashapa
Rungard
Mirei (Warrior)
Mirei (Assassin)
Jaman