Dual Souls: The Last Bearer/Jaman
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Story
xxxx
Introduction
In case any of the terms seem unfamiliar, check the Glossary page! |
He slide and send friend ball to enemy, friend ball can be used for volley minigames in a serious competitive match aint that cool.
Character Stats
Health | Universal Overhead Startup | Meditation Charge | Default Chaos Drive Duration |
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xxxx | xxxx | xxxx | xxxx |
Strengths | Weaknesses |
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Moves
Standing Normals
Crouching Normals
Jumping Normals
Universal Mechanics
{{MoveData
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|- style="font-size:90%; line-height:1em"
! style="width:20%" | Damage ! style="width:20%" | Guard ! style="width:20%" | Cancelable ! style="width:20%" | Startup
|- style="font-size:85%" | - | - | | -
|- style="font-size:90%" ! Active ! Hit Adv. ! Hit Adv. Crouching ! Guard Adv.
|- style="font-size:85%" | - | - | - | - |-
Specials
Powers
Chaos Drive
Ultimate
Combos
Combo Notation Guide: |
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Note:
You may begin these combos with a jumping big slash.
Basic
example combos below
- 2SL, 2SL, 26SL
Damage: 2070
- 2SL, 2SL, 26SL (Power Recovery), 26SL
Damage: 2420
- 2PW, 5K, 5SL xx 24K > SL, [6SL] or [6K]
Damage: 2915
Advanced
example combos below
- 2SL, 5K xx 46SL(Power Recovery) xx 24K > PW > BS
Damage: 2510
- 2PW, 5K, 5SL xx 24SL (Power Recovery), 2PW, 5K, 5SL xx 46BS{3 hits} xx 24K > SL, [6SL] or [6K] Corner Only
Damage: 4840
Bread And Butter
Buff Point Combos
Situational
*After Stun Combos*
*Counterhit Combos*
*Fatal Blow Combos*