E's Laf++/Qdora

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EL2 Qdora.png

Introduction

Qdora

While seemingly cute and dainty on the outside, Qdora is an absolute demon on the inside that breaks the rules and plays her own game. Her main goal is to throw out sigils with the D button, then detonate them at any given moment by releasing the D button (commonly known as negative edge). Once she's setup, Qdora can start oppressing the opponent while she dances in the air with her ability to air dash twice. Qdora can also fire lightning strikes horizontally, diagonally, or place one on top of her like a ticking time bomb. What all these moves allow for is space control, conversions from anywhere, and overall locking down your opponent from ever playing. On top of it all, she can evade attacks with her low profiling moves, pressure with mid-screen rekkas, and mixup with an airborne low attack!


Strengths Weaknesses
  • Sigils and lightning strikes limit the opponent's movement and retaliation.
  • Can setup 50/50's with sigil or lightning detonation.
  • Excels at close, mid, and long range.
  • Additional aerial movement options.
  • Tons of low profile shenanigans.
  • High skill floor/ceiling. Two negative edge buttons, sigil placement, and sigil stance.
  • Lowest health in the game. The round can be over quickly with a couple mistakes.
  • Holding a button for negative edge while blocking puts her in a Fatal Guard state.

Character Information


Health: 7800

Walk speed Ranking: 3rd

Run speed Ranking: 1st

Backdash: 21f (Invincible from frame 2-8)

Prejump: 4f (Low profile from frame 1-3)

Passive Meter Gain: 3rd


EL2 Qdora Forward Airdash.png EL2 Qdora Backwards Airdash.png

Double Airdash: Qdora can perform two airdashes. If Qdora airdashes past an opponent, she'll turn around and face them.


EL2 Qdora Jump.png EL2 Qdora Backwards Airdash.png EL2 Qdora Jump2.png EL2 Qdora Forward Airdash.png

Air Actions: Every other character has to choose between double jump or airdash, but Qdora can do both. She can also do them in any order such as:

  • Jump > Double Jump > Air Dash > Double Air Dash
  • Jump > Air Dash > Double Jump > Double Air Dash
  • Jump > Air Dash > Double Air Dash > Double Jump


EL2 Qdora Run Delay.png

Run Delay: While Qdora has the fastest run speed, there's a bit of delay before she transitions from walking to running.

Normal Moves

5A
EL2 Qdora 5A.png
Damage Guard Startup On Hit On Block Attributes
273 Mid 4 +1 +2 Throw Invincible

Chain/Cancel Options: 5AA, c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6A, 6B, 6C, Special, Jump


  • Lil' claw swipe that starts Qdora's 5A string.


5AA
EL2 Qdora 5AA.png
Damage Guard Startup On Hit On Block Attributes
676 Mid - -5 -7 -

Chain/Cancel Options: 5AAA, c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special, Jump


  • Followup claw swipe.


5AAA
EL2 Qdora 5AAA.png
Damage Guard Startup On Hit On Block Attributes
777 Mid - Launch -16 -

Chain/Cancel Options: 5AAAA, Special, Jump


  • A handstand kick that launches the opponent.


5AAAA
EL2 Qdora 5AAAA.png
Damage Guard Startup On Hit On Block Attributes
777 High - Knockdown -5 -

Chain/Cancel Options: Special


  • Overhead ender. The first Qdora knowledge check.
  • The opponent tumbles on hit. Can lead into a combo in the corner.


c.B
EL2 Qdora cB.png
Damage Guard Startup On Hit On Block Attributes
662 Mid 6 +2 0 Throw Invincible

Chain/Cancel Options: f.B, 5C, 5D, 2B, 2D, 6A, 6B, 6C, Special, Jump


  • Close range fang bite.


f.B
EL2 Qdora fB.png
Damage Guard Startup On Hit On Block Attributes
619 Mid 9 -3 -9 Jump Avoidable

Chain/Cancel Options: 5C, 5D, 2B, 2D, Special


  • Mid range tail whip.


5C
EL2 Qdora 5C.png
Damage Guard Startup On Hit On Block Attributes
719 Mid 14 -8 -12 Throw Invincible

Chain/Cancel Options: 5D, 2D, 6B, 6C, Special


  • A lightning kick diagonally upwards that can work as an anti-air.


5D
EL2 Qdora 5D.png
Version Damage Guard Startup On Hit On Block Attributes
5D N/A N/A N/A N/A N/A Fatal Connection Active
Detonation 1036 All 5 Knockdown - -
Charged Detonation 1593 All 5 Knockdown - -
Stacked Detonation 1982 All 5 Knockdown - -

Chain/Cancel Options: N/A


  • Qdora twirls around and throws out a sigil in front of her.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
  • The position of the sigil changes based on the direction inputted:
    • 4D: Closer
    • 5D: Default position
    • 6D: Farther away


2A
EL2 Qdora 2A.png
Damage Guard Startup On Hit On Block Attributes
244 Mid 4 -2 0 Throw Invincible

Low Profile 1-18

Jump Avoidable

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special


  • poke


2B
EL2 Qdora 2B.png
Damage Guard Startup On Hit On Block Attributes
619 Low 8 -11 to +2 -15 to -2 Throw Invincible

Low Profile 1-34

Jump Avoidable

Chain/Cancel Options: 5C, 5D, 2D, Special


  • Qdora slides on the ground for about a quarter screen distance.
  • Excellent low profile move to go under attacks with. Can be made safe with spacing too.


2C
EL2 Qdora 2C.png
Damage Guard Startup On Hit On Block Attributes
691 Low 12 Hard Knockdown -18 Throw Invincible

Low Profile 1-29

Jump Avoidable

Chain/Cancel Options: 5D, 2D, Special


  • Advancing forward lightning sweep.


2D
EL2 Qdora 2D.png
Version Damage Guard Startup On Hit On Block Attributes
2D N/A N/A N/A N/A N/A Low Profile 1-26

Fatal Connection Active

Detonation 1036 All 5 Knockdown - -
Charged Detonation 1593 All 5 Knockdown - -
Stacked Detonation 1982 All 5 Knockdown - -

Chain/Cancel Options: N/A


  • Qdora throws out a sigil into the air while crouching.
    • Comically low profiles moves too.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
  • The position of the sigil changes based on the direction inputted:
    • 1D: Above and closer
    • 2D: Default position
    • 3D: Above and farther away


6A
EL2 Qdora 6A.png
Damage Guard Startup On Hit On Block Attributes
662 Launch 9 Launch -16 Aerial Invincible

Throw Invincible

Upper Body Invincible 1-8

Chain/Cancel Options: 5C, 5D, 2D, 6B, 6C, Special, Jump


  • A disjointed electric uppercut from Qdora.


6B
EL2 Qdora 6B.png
Damage Guard Startup On Hit On Block Attributes
935 High/Air 28 Hard Knockdown -3 High Profile 1-33

Anti-Air Avoidable

Chain/Cancel Options: N/A


  • Qdora flips forward and does a safe on block overhead attack.


6C / 6[C]
EL2 Qdora 6C.png
EL2 Qdora 6C2.png
Version Damage Guard Startup On Hit On Block Attributes
6C 820 Mid 16 Hard Knockdown -12 Jump Avoidable

Anti-Air Avoidable

Chain/Cancel Options: N/A


  • A mid range zap that has great reach.
Version Damage Guard Startup On Hit On Block Attributes
6[C] 1295 Mid 36 Hard Knockdown -3 Jump Avoidable

Anti-Air Avoidable

Chain/Cancel Options: N/A


  • Qdora starts charging menacingly, and fires a red lightning zap that has even more range than 6C.
  • On hit the opponent tumbles, which gives better combo potential in the corner.
  • The pushback makes it impossible for this move to be punished, even if done in the corner.


j.A
EL2 Qdora jA.png
Damage Guard Startup On Hit On Block Attributes
590 High/Air 7 -3 to +8 -2 to +10 Anti-Air Avoidable

Chain/Cancel Options: j.A, j.B, j.C, j.6C, j.D, Special, Jump


  • Talon strike from above, one of the few j.A's that hit high.
  • Able to hit standing opponents if immediately done off the ground.


j.B
EL2 Qdora jB.png
Damage Guard Startup On Hit On Block Attributes
647, 180 High/Air, High/Air 8 -14 to +10 -15 to +9 Anti-Air Avoidable

Chain/Cancel Options: j.A, j.C, j.6C, j.D, Special, Jump


  • Double hit tail slap.


j.C
EL2 Qdora jC.png
Damage Guard Startup On Hit On Block Attributes
719 High/Air 10 +6 to +14 +4 to +12 Anti-Air Avoidable

Chain/Cancel Options: j.6C, j.D, Special, Jump


  • Aerial lightning claw strike.


j.6C / j.6[C]
EL2 Qdora j6C.png
Version Damage Guard Startup On Hit On Block Attributes
j.6C 820 All 14 Launch -15 to -8 Anti-Air Avoidable
j.6[C] 1252 High/Air 20 Launch -2 to +4 Anti-Air Avoidable

Chain/Cancel Options: Special


  • Qdora divekicks downwards with a slash.
  • Charging the divekick makes it safer on block, deal additional damage, and turns it into a high!
  • The divekick has a set distance, which makes Qdora stall in the air and then fall to the ground if done high enough while not hitting the opponent.
  • Bounces back and lands to the ground if blocked.


j.D
EL2 Qdora jD.png
Version Damage Guard Startup On Hit On Block Attributes
j.D N/A N/A N/A N/A N/A Fatal Connection Active
Detonation 1036 All 5 Knockdown - -
Charged Detonation 1593 All 5 Knockdown - -
Stacked Detonation 1982 All 5 Knockdown - -

Chain/Cancel Options: N/A


  • Qdora twirls around in the air and throws out a sigil in front of her.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
  • The position of the Sigil changes based on the direction inputted:
    • j.1D: Behind and below
    • j.2D: In front and below
    • j.3D: Farther away and below
    • j.4D: Close
    • j.5D: Default position
    • j.6D: Farther away

Universal Mechanics

Ground Throw
A+B
EL2 Qdora Throw.png
Damage Guard Startup On Hit On Block Attributes
1000 Throw 1 Hard Knockdown N/A -
  • Qdora pounces on the opponent then leaps off of them.
  • Can perform aerial actions afterwards (except double jump or air dash).


Air Throw
j.A+B
EL2 Qdora Air Throw.png
Damage Guard Startup On Hit On Block Attributes
1000 Throw 1 Hard Knockdown N/A -
  • Lightning kicks the opponent back to the ground, then leaps off of them.
  • Can perform aerial actions afterwards (including double jump or air dash).


Tactical Guard (Air OK)
B+C
EL2 Qdora Tactical Guard.png
EL2 Qdora Tactical Guard2.png
Damage Guard Startup On Hit On Block Attributes
800 All 16 Knockdown -19 Armor 1-120 (Low/Mid/High)
  • Qdora flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Qdora attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Holding the input increases the armor duration.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Cannot armor throws or supers.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Qdora Tactical Guard2.png
Damage Guard Startup On Hit On Block Attributes
800 All 11 Knockdown -30 Strike/Projectile Invincible 1-13

Costs 2 Action Gauge to use


  • While stuck in blockstun, Qdora counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Burst (Air OK)
A+B+C During Hitstun
EL2 Qdora Burst.png
Damage Guard Startup On Hit On Block Attributes
0 All 11 Knockdown -30 Strike/Projectile Invincible 1-12
  • While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Burst can be air grabbed during the startup.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • Hard Knockdown
    • Tactical Guard
    • Counter Boost


Counter Boost (Air OK)
6B+C
EL2 Qdora Counter Boost.png
Version Damage Guard Startup On Hit On Block Attributes
Ground 800 All 11 Knockdown -1 Invincible 1-14
Air 800 All 11 Knockdown -13 to -1 Invincible 1-14

Costs 1 Action Gauge to use


  • Qdora becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Counter Boost.
  • The damage from Counter Boost is non-lethal, as in it cannot KO.

Special Moves

236A (Air OK)
EL2 Qdora 236A.png
Version Damage Guard Startup On Hit On Block Attributes
Grounded 777 All 22 0 -11 -
Air 777 All - +2 to +8 -12 to -6 Crouch Avoidable

Fatal Connection Active

  • Qdora fires a horizontal lightning bolt that almost reaches fullscreen.
  • A sigil is created at the end of the lightning bolt.


236[A] (Air OK)
EL2 Qdora 236A2.png
Version Damage Guard Startup On Hit On Block Attributes
Grounded 777, 249 All, All 22, 49 Hard Knockdown +5 -
Air 777, 245 All, All - Hard Knockdown -20 to +6 Crouch Avoidable
  • After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
  • The sigil disappears afterwards.
  • The teleport comes to a stop if Qdora comes in contact with the opponent.
  • On block, Qdora bounces into the air and can perform aerial actions afterwards.


236B (Air OK)
EL2 Qdora 236B.png
EL2 Qdora j236B.png
Version Damage Guard Startup On Hit On Block Attributes
Grounded 820 Mid 16 +5 -6 Crouch Avoidable
Air 777 All - -11 to -3 -23 to -14 Fatal Connection Active
  • Qdora fires a diagonal lightning bolt.
    • Grounded version = Upward diagonal
    • Air version = Downward diagonal
  • A sigil is created at the end of the lightning bolt.


236[B] (Air OK)
EL2 Qdora 236B2.png
EL2 Qdora j236B2.png
Version Damage Guard Startup On Hit On Block Attributes
Grounded 820, 267 Mid, All 16, 45 Knockdown -3 Invincible 26-53

Crouch Avoidable

Air 777, 236 All, All - Hard Knockdown -31 Anti-Air Avoidable
  • After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
  • The sigil disappears afterwards.
  • On hit (grounded version), can perform aerial actions afterwards.
  • On block (also grounded version), Qdora stays in the position she fired the lightning.
  • The teleport comes to a stop if Qdora comes in contact with the opponent.


236C
EL2 Qdora 236C.png
EL2 Qdora 236C2.png
Damage Guard Startup On Hit On Block Attributes
1301 All 246 Hard Knockdown -5 -
  • Qdora summons lightning from above that will strike her after 4 seconds.
  • On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
  • Qdora will still get hit by the lightning even if she's attacking, blocking, or in the middle of an action.
  • The lightning doesn't track Qdora, meaning she can dodge the bolt by moving out of the way.
  • The lightning does disappear if Qdora is hit or grabbed.


236[C] or 236C > 236C
EL2 Qdora 236C3.png
Damage Guard Startup On Hit On Block Attributes
806 All 17 Hard Knockdown - -
  • Once 236C is performed, Qdora can hold C or input 236C again to mark the opponent and place the lightning on top of them instead.
  • The lightning strikes them after C is released, or after a set amount of time.
  • If Qdora is close to the lightning bolt she will react with the same blast from a regular 236C.
  • Just like 236C, the opponent can evade the lightning strike by moving before it comes down.
  • The lightning DOES NOT disappear if Qdora is hit or grabbed.


236C > 214C
EL2 Qdora 236C4.png
Damage Guard Startup On Hit On Block Attributes
1253 All 7 Hard Knockdown -5 -
  • Once 236C is performed, inputting 214C (sigil stance) marks Qdora and places the lightning on top of her.
  • The lightning strikes Qdora after C is released, or after a set amount of time.
  • This effectively lets her reset the lightning timer, or immediately detonate.
  • On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
  • Qdora will still get hit by the lightning even if she's attacking, blocking, or in the middle of an action.
  • The lightning doesn't track Qdora, meaning she can dodge the bolt by moving out of the way.
  • The lightning DOES NOT disappear if Qdora is hit or grabbed.


214A
EL2 Qdora 214A.png
Damage Guard Startup On Hit On Block Attributes
820 All 19 +3 -11 Fatal Connection Active

COUNTER HIT!!: Tumble


  • Qdora does a big mid-range slash downwards that can lead into different slash followups.
  • Has a blindspot in front of Qdora to where it doesn't hit.
  • Can followup into 214A ~ B or 214A ~ C on hit/block.
  • Pressing 214A and then B or C immediately afterwards gives you the followup slash without having to do 214A.


214A ~ B
EL2 Qdora 214AB.png
Damage Guard Startup On Hit On Block Attributes
777, 204 Mid, Mid 12 Hard Knockdown -23 to -16 Fatal Connection Active
  • A fullscreen grounded slash.
  • The second hit only lands at medium distance.
  • Can only be done after 214A on hit/block, or by canceling 214A.
  • Can followup into 214A ~ C.


214A ~ C
EL2 Qdora 214AC.png
Damage Guard Startup On Hit On Block Attributes
1313 All 33 Hard Knockdown +4 Fatal Connection Active
  • A large slash that only hits if you're fullscreen distance away from the opponent.
    • Also hits the opponent if Qdora is close to the corner.
  • Can only be done after 214A or 214A ~ B on hit/block, or by canceling 214A.


214B (Air OK)
EL2 Qdora 214B.png
Damage Guard Startup On Hit On Block Attributes
1036 All 15 Launch +7 -
  • Qdora detonates all of her placed sigils. The sigils burst into horizontal bolts of lightning.


  • On block, the lightning either pushes back or pulls in the opponent based on if the sigil was in front or behind them.
    • If in front, pushes back.
    • If behind, pulls in.
    • When there was both a sigil in front and behind, the opponent is pulled in.


  • Qdora falls to the ground afterwards if done from the air.
  • The sigils do not detonate if D is being held.


214C > Direction + C (Air OK)
EL2 Qdora 214C.png
Version Damage Guard Startup On Hit On Block Attributes
Sigil 863 All - Launch or Knockdown -16 -
Detonate 1036 All - Launch -31 -
  • Qdora halts in place and goes into a stance.
  • During this stance, Qdora uses her most recent sigil and attacks with a bolt of lightning.
    • Can be performed up to three times in a row.


  • The sigil casts a lightning bolt based on the direction inputted:
    • 1C = Down back diagonal, pulls in and knocks down
    • 2C = Downward, knocks down
    • 3C = Down forward diagonal, pushes away and knocks down
    • 4C = Backwards, pulls in and knocks down
    • 6C = Forward, pushes away and knocks down
    • 7C = Up back diagonal, pulls in and launches
    • 8C = Upwards, launches upwards
    • 9C = Up forward diagonal, pushes away and launches
    • D = Auto-tracks towards the opponent


  • At the end of the stance, the sigil that was used disappears.
    • Qdora falls to the ground afterwards if done from the air.
  • If Qdora has more than one sigil out, the older sigils will detonate into vertical bolts of lightning.
  • The sigils do not detonate or move if D is being held.
  • Fatal Shift: Canceling a Fatal Shifted 214C lets you move the sigil with a direction + D while Qdora can act freely. New sigils cannot be created at this time.
    • The maximum amount of lightning bolts that can be done is increased to five.


j.214A
EL2 Qdora j214A.png
Damage Guard Startup On Hit On Block Attributes
719 All 17 Launch -21 to -9 Lower Body Invincible 1-19

Fatal Connection Active

  • An aerial slash that hits in front and below Qdora that can lead into different slash followups.
  • Has a blindspot in front of Qdora to where it doesn't hit.
  • Can followup into j.214A ~ B on hit/block, or cancel into j.214A ~ C.
  • Pressing j.214A and then B or C immediately afterwards gives you the followup slash without having to do j.214A.


j.214A ~ B
EL2 Qdora j214AB.png
Damage Guard Startup On Hit On Block Attributes
806, 223 All 28 Hard Knockdown -10 to -2 Fatal Connection Active
  • A large aerial slash that only hits if you're fullscreen distance away from the opponent.
  • Can only be done after j.214A on hit/block, or by canceling j.214A.


j.214A ~ C
EL2 Qdora j214AC.png
Damage Guard Startup On Hit On Block Attributes
907 Low 26 Hard Knockdown -22 to -11 Jump Avoidable

Fatal Connection Active

  • A low-hitting aerial slash that hits in front of and behind Qdora.
  • Can only be done by canceling j.214A.

Super Moves

214D (Air OK)
EL2 Qdora 214D.png
Version Damage Guard Startup On Hit On Block Attributes
Normal 2110 All 10 Hard Knockdown -35 Invincible
Fatal Shift 3213 All 10 Hard Knockdown -27 Invincible

Costs 2 Action Gauge to use


  • Qdora casts multiple strikes of lightning around her.
  • Fatal Shift: Can cancel the final hit into any grounded or aerial action.


j.236D
EL2 Qdora j6C.png
EL2 Qdora j236D.png
Damage Guard Startup On Hit On Block Attributes
2424 All - Hard Knockdown -16 to -10 Anti-Air Avoidable

Costs 2 Action Gauge to use


  • Qdora divekicks downwards, similar to j.6C.


Combos

Kira's Qdora Combos and Setups


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott