Introduction
Qdora
While seemingly cute and dainty on the outside, Qdora is an absolute demon on the inside that breaks the rules and plays her own game. Her main goal is to throw out sigils with the D button, then detonate them at any given moment by releasing the D button (commonly known as negative edge). Once she's setup, Qdora can start oppressing the opponent while she dances in the air with her ability to air dash twice. Qdora can also fire lightning strikes horizontally, diagonally, or place one on top of her like a ticking time bomb. What all these moves allow for is space control, conversions from anywhere, and overall locking down your opponent from ever playing. On top of it all, she can evade attacks with her low profiling moves, pressure with mid-screen rekkas, and mixup with an airborne low attack!
Strengths
|
Weaknesses
|
- Sigils and lightning strikes limit the opponent's movement and retaliation.
- Can setup 50/50's with negative edge lightning detonation.
- Excels at medium to long ranged attacks and screen coverage.
- Additional aerial movement options.
- Tons of low profile shenanigans.
|
- High skill floor/ceiling. Two negative edge buttons, sigil placement, and sigil stance.
- Holding a button for negative edge while blocking puts her in a Fatal Guard state.
- Ground movement is not immediate because of her delayed dash.
|
Character Information
Health
|
9400
|
Backdash
|
21 Frames (2-8 Invincible)
|
Walk Speed
|
6th
|
Run Speed
|
1st
|
Prejump
|
3 Frames (7 for High Jump)
|
Double Airdash
Qdora can perform two airdashes. If Qdora airdashes past an opponent, she'll turn around and face them.
Run Delay
While Qdora has the fastest run speed, there's a bit of delay before she transitions from walking to running. She can cancel the dash startup with moves or by jumping.
Normal Moves
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
504
|
Mid
|
4
|
4
|
12
|
+1
|
+2
|
Throw Invincible
|
Chain/Cancel Options: 5AA, c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6A, 6B, 6C, Special, Jump
- Lil' claw swipe that starts Qdora's 5A string.
- Can go into 5AA on whiff.
|
|
5AA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
846
|
Mid
|
3
|
4
|
16
|
-5
|
-7
|
-
|
Chain/Cancel Options: 5AAA, c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special, Jump
- Followup claw swipe that pulls the opponent towards her on hit or block.
|
|
5AAA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1056
|
Mid
|
-
|
-
|
-
|
Launch
|
-16
|
-
|
Chain/Cancel Options: 5AAAA, Special, Jump
- A handstand kick that launches the opponent.
|
|
5AAAA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1360
|
High
|
-
|
-
|
-
|
Knockdown
|
-5
|
-
|
Chain/Cancel Options: Special
- Overhead ender. The first Qdora knowledge check.
- The opponent tumbles on hit. Can lead into a combo in the corner.
|
|
c.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
828
|
Mid
|
6
|
4
|
17
|
+2
|
0
|
Throw Invincible
|
Chain/Cancel Options: f.B, 5C, 5D, 2B, 2D, 6A, 6B, 6C, Special, Jump
|
|
f.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
774
|
Mid
|
9
|
4
|
15
|
-3
|
-7
|
Jump Avoidable
|
Chain/Cancel Options: 5C, 5D, 2B, 2D, Special
|
|
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
900
|
Mid
|
14
|
4
|
24
|
-8
|
-12
|
-
|
Chain/Cancel Options: 5D, 2D, 6B, 6C, Special
- A lightning kick diagonally upwards that can work as an anti-air.
|
|
Shizuku
5D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
5D
|
N/A
|
N/A
|
N/A
|
N/A
|
27 Total
|
N/A
|
N/A
|
Fatal Connection Active
|
Detonation
|
1296
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Charged Detonation
|
1682
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Stacked Detonation
|
1885
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Chain/Cancel Options: N/A
- Qdora twirls around and throws out a sigil in front of her.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
- The position of the sigil changes based on the direction inputted:
- 4D: Closer
- 5D: Default position
- 6D: Farther away
|
|
6A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
828
|
Launch
|
9
|
4
|
24
|
Launch
|
-16
|
Aerial Invincible
Upper Body Invincible 1-8
|
Chain/Cancel Options: 5C, 5D, 2D, 6B, 6C, Special, Jump
- A disjointed electric uppercut from Qdora.
|
|
6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1170
|
High/Air
|
28
|
2
|
16
|
Hard Knockdown
|
-3
|
Throw Invincible on Frame 3
High Profile 1-33
Anti-Air Avoidable
|
Chain/Cancel Options: N/A
- Qdora flips forward and does a safe on block overhead attack.
|
|
6C / 6[C]
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
6C
|
1026
|
Mid
|
15
|
5
|
19
|
Hard Knockdown
|
-12
|
Jump Avoidable
Anti-Air Avoidable
|
Chain/Cancel Options: N/A
- A mid range zap that has great reach.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
6[C]
|
1800
|
Mid
|
36
|
5
|
19
|
Hard Knockdown
|
-3
|
Jump Avoidable
Anti-Air Avoidable
|
Chain/Cancel Options: N/A
- Qdora starts charging menacingly, and fires a red lightning zap that has even more range than 6C.
- On hit the opponent tumbles, which gives better combo potential in the corner.
- The pushback makes it impossible for this move to be punished, even if done in the corner.
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
468
|
Mid
|
4
|
5
|
11
|
-2
|
0
|
Throw Invincible
Jump Avoidable
|
Chain/Cancel Options: c.B, f.B, 5C, 5D, 2B, 2D, 6A, 6B, 6C, Special
|
|
2B You could low profile earth with this if you tried. You could low profile earth with this if you tried.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
774
|
Low
|
9
|
14
|
13
|
-11 to +2
|
-15 to -2
|
Throw Invincible
Low Profile 3-34
Jump Avoidable
|
Chain/Cancel Options: 5C, 5D, 2D, Special
- Qdora slides on the ground for about a quarter screen distance.
- Excellent low profile move to go under attacks with. Can be made safe with spacing too.
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
864
|
Low
|
12
|
6
|
24
|
Hard Knockdown
|
-18
|
Low Profile 1-29
Jump Avoidable
|
Chain/Cancel Options: 5D, 2D, Special
- Advancing forward lightning sweep.
|
|
Crouching Shizuku
2D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
2D
|
N/A
|
N/A
|
N/A
|
N/A
|
27 Total
|
N/A
|
N/A
|
Low Profile 1-26
Fatal Connection Active
|
Detonation
|
1296
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Charged Detonation
|
1682
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Stacked Detonation
|
1885
|
All
|
5
|
4
|
-
|
Knockdown
|
+15
|
-
|
Chain/Cancel Options: N/A
- Qdora throws out a sigil into the air while crouching.
- Comically low profiles moves too.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
- The position of the sigil changes based on the direction inputted:
- 1D: Above and closer
- 2D: Default position
- 3D: Above and farther away
|
|
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
738
|
High/Air
|
7
|
3
|
11
|
-3 to +8
|
-2 to +10
|
Anti-Air Avoidable
|
Chain/Cancel Options: j.A, j.B, j.C, j.6C, j.D, Special, Jump
- Talon strike from above, one of the few j.A's that hit high.
- Able to hit standing opponents if immediately done off the ground.
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
810, 164
|
All, High/Air
|
8
|
4(3)4
|
15
|
-14 to +10
|
-15 to +9
|
Anti-Air Avoidable
|
Chain/Cancel Options: j.A, j.C, j.6C, j.D, Special, Jump
- Double hit tail slap. Only the second hit is an overhead.
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
900
|
High/Air
|
10
|
4
|
18
|
+6 to +14
|
+4 to +12
|
Anti-Air Avoidable
|
Chain/Cancel Options: j.6C, j.D, Special, Jump
- Aerial lightning claw strike.
|
|
j.6C / j.6[C]
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
j.6C
|
1026
|
All
|
14
|
6
|
Until Landing + 1
|
Launch
|
-16 to -10
|
Anti-Air Avoidable
|
j.6[C]
|
1566
|
High/Air
|
20
|
6
|
Until Landing + 1
|
Launch
|
-11 to -6
|
Anti-Air Avoidable
|
Chain/Cancel Options (Hit only): Special
- Qdora divekicks downwards with a slash.
- Charging the divekick makes it safer on block, deal additional damage, and turns it into a high!
- The divekick has a set distance, which makes Qdora stall in the air and then fall to the ground if done high enough while not hitting the opponent.
- Bounces back and lands to the ground if blocked.
|
|
Air Shizuku
j.D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
j.D
|
N/A
|
N/A
|
N/A
|
N/A
|
31 Total
|
N/A
|
N/A
|
Fatal Connection Active
|
Detonation
|
1296
|
All
|
5
|
4
|
-
|
Knockdown
|
-
|
-
|
Charged Detonation
|
1682
|
All
|
5
|
4
|
-
|
Knockdown
|
-
|
-
|
Stacked Detonation
|
1885
|
All
|
5
|
4
|
-
|
Knockdown
|
-
|
-
|
Chain/Cancel Options: N/A
- Qdora twirls around in the air and throws out a sigil in front of her.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and creates a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- The sigils stay out permanently until Qdora interacts with them. If Qdora is hit while charging sigils, all sigils disappear.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
- The position of the Sigil changes based on the direction inputted:
- j.1D: Behind and below
- j.2D: In front and below
- j.3D: Farther away and below
- j.4D: Close
- j.5D: Default position
- j.6D: Farther away
|
|
Universal Mechanics
Ground Throw
A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1200
|
Throw
|
1
|
4
|
37
|
Hard Knockdown
|
N/A
|
-
|
- Qdora pounces on the opponent then leaps off of them.
- Can perform aerial actions afterwards (except double jump or air dash).
|
|
Air Throw
j.A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1200
|
Throw
|
1
|
5
|
36
|
Hard Knockdown
|
N/A
|
-
|
- Lightning kicks the opponent back to the ground, then leaps off of them.
- Can perform aerial actions afterwards (including double jump or air dash).
|
|
Tactical Guard (Air OK)
B+C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Parry
|
N/A
|
N/A
|
N/A
|
N/A
|
41 Total
|
N/A
|
N/A
|
Armor 3-24 (Low/Mid/High)
|
Attack
|
800
|
All
|
16
|
2
|
25
|
Knockdown
|
-19
|
Invincible 1-20
|
- Qdora flashes blue and parries incoming strikes/projectiles.
- Coming in contact with an opponent's move, Qdora attacks with a blue blast.
- Time briefly stops when armoring a strike but not a projectile.
- Any special cancelable normal can be canceled into Tactical Guard.
- Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
- Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
- The damage from Tactical Guard is non-lethal, as in it cannot KO.
|
|
Tactical Attack (Air OK)
2B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
800 (Recoverable)
|
All
|
11
|
2
|
Until Landing + 14
|
Launch
|
-22 to -28
|
Invincible 1-14
|
Costs 1 Action Gauge to use
- Qdora becomes invincible on startup, and lets out a green blast.
- Any special cancelable normal can be canceled into Tactical Attack.
- The damage from Tactical Attack is non-lethal, as in it cannot KO.
|
|
Guard Cancel (Air OK)
6B+C During Blockstun
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
800 (Recoverable)
|
All
|
11
|
2
|
41
|
Launch
|
-22
|
Strike/Projectile Invincible 1-13
|
Costs 2 Action Gauge to use
- While stuck in blockstun, Qdora counterattacks with an invincible blast that knocks the opponent away.
- Guard Cancel is not invincible to throws or supers.
- The damage from Guard Cancel is non-lethal, as in it cannot KO.
|
|
Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
0
|
All
|
11
|
2
|
Until Landing + 21
|
Hard Knockdown
|
-5
|
Invincible 1-12
|
- While under the effects of hitstun/blockstun, Burst can be performed to become invincible and knock the opponent back.
- Only usable once per round.
- Grants two bars of Action Gauge on hit.
- Not invincible to Fatal Shift actions or supers.
- Burst is temporarily disabled from being used when hit by a:
- Throw
- Super
- OTG Attack
- Tactical Guard
- Tactical Attack
- Counter Burst
|
|
Special Moves
Thunder Volt
236A (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Grounded
|
972
|
All
|
21
|
6
|
30
|
0
|
-11
|
Fatal Connection Active
|
Air
|
972
|
All
|
13
|
6
|
Until Landing + 18
|
+2 to +8
|
-12 to -6
|
Crouch Avoidable
Fatal Connection Active
|
- Qdora fires a horizontal lightning bolt that reaches almost fullscreen.
- A sigil is created at the end of the lightning bolt.
|
|
Seeker
236[A] (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Grounded
|
972, 165
|
All, All
|
21, 47
|
6(20)3
|
21
|
Hard Knockdown
|
+5
|
-
|
Air
|
972, 165
|
All, All
|
13, 36
|
6(17)11
|
Until Landing + 26
|
Hard Knockdown
|
-20 to +6
|
Crouch Avoidable
|
- After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
- The sigil disappears afterwards.
- The teleport comes to a stop if Qdora comes in contact with the opponent.
- On block, Qdora bounces into the air and can perform aerial actions afterwards.
|
|
Thunder Volt
236B (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Grounded
|
1026
|
Mid
|
14
|
11
|
22
|
+5
|
-6
|
Crouch Avoidable
Fatal Connection Active
|
Air
|
972
|
All
|
17
|
6
|
Until Landing + 20
|
-11 to -3
|
-23 to -14
|
Fatal Connection Active
|
- Qdora fires a diagonal lightning bolt.
- Grounded version = Upward diagonal
- Air version = Downward diagonal
- A sigil is created at the end of the lightning bolt.
|
|
Seeker
236[B] (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Grounded
|
1026, 175
|
Mid, All
|
14, 43
|
11(18)6
|
46
|
Knockdown
|
-3
|
Invincible 43-53
Crouch Avoidable
|
Air
|
972, 157
|
All, All
|
17, 41
|
6(18)10
|
Until Landing + 26
|
Hard Knockdown
|
-31
|
Anti-Air Avoidable
|
- After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
- The sigil disappears afterwards.
- On hit (grounded version), can perform aerial actions afterwards.
- On block (also grounded version), Qdora stays in the position she fired the lightning.
- The teleport comes to a stop if Qdora comes in contact with the opponent.
|
|
Entrance
236C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1426
|
All
|
246
|
7
|
Until Landing + 1
|
Hard Knockdown
|
-5
|
-
|
- Qdora summons lightning from above that will strike her after 4 seconds.
- On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
- Qdora will still get hit by the lightning even if she's attacking, blocking, or in the middle of an action.
- The lightning doesn't track Qdora, meaning she can dodge the bolt by moving out of the way.
- The lightning does disappear if Qdora is hit or grabbed.
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|
Holic
236[C] or 236C > 236C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1008
|
All
|
17
|
22
|
-
|
Hard Knockdown
|
-
|
-
|
- Once 236C is performed, Qdora can hold C or input 236C again to mark the opponent and place the lightning on top of them instead.
- The lightning strikes them after C is released, or after a set amount of time.
- If Qdora is close to the lightning bolt she will react with the same blast from a regular 236C.
- Just like 236C, the opponent can evade the lightning strike by moving before it comes down.
- The lightning DOES NOT disappear if Qdora is hit or grabbed.
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|
Panic
236C > 214C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1426
|
All
|
7
|
-
|
-
|
Hard Knockdown
|
-5
|
-
|
- Once 236C is performed, inputting 214C (sigil stance) marks Qdora and places the lightning on top of her.
- The lightning strikes Qdora after C is released, or after a set amount of time.
- This effectively lets her reset the lightning timer, or immediately detonate.
- On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
- Qdora will still get hit by the lightning even if she's attacking, blocking, or in the middle of an action.
- The lightning doesn't track Qdora, meaning she can dodge the bolt by moving out of the way.
- The lightning DOES NOT disappear if Qdora is hit or grabbed.
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|
Sin A
214A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1080
|
All
|
19
|
4
|
21
|
+3
|
-11
|
Fatal Connection Active
|
COUNTER HIT!!: Tumble
- Qdora does a big mid-range slash downwards that can lead into different slash followups.
- Has a blindspot in front of Qdora to where it doesn't hit.
- Can followup into 214A ~ B or 214A ~ C on hit/block.
- Pressing 214A and then B or C immediately afterwards gives you the followup slash without having to do 214A.
|
|
Sin B
214A ~ B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1080, 311
|
Mid, Mid
|
17
|
8
|
27
|
Hard Knockdown
|
-23 to -16
|
Fatal Connection Active
|
- A fullscreen grounded slash.
- The second hit only lands at medium distance.
- Can only be done after 214A on hit/block, or by canceling 214A.
- Can followup into 214A ~ C.
|
|
Sin C
214A ~ C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1426
|
All
|
34
|
11
|
22
|
Hard Knockdown
|
+4
|
Fatal Connection Active
|
- A large slash that only hits if you're fullscreen distance away from the opponent.
- Also hits the opponent if Qdora is close to the corner.
- Can only be done after 214A or 214A ~ B on hit/block, or by canceling 214A.
|
|
Agnus
214B (Air OK)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1296
|
All
|
15
|
9
|
13
|
Launch
|
+7
|
-
|
- Qdora detonates all of her placed sigils. The sigils burst into horizontal bolts of lightning.
- On block, the lightning either pushes back or pulls in the opponent based on if the sigil was in front or behind them.
- If in front, pushes back.
- If behind, pulls in.
- When there was both a sigil in front and behind, the opponent is pulled in.
- Qdora falls to the ground afterwards if done from the air.
- The sigils do not detonate if D is being held.
|
|
Subconsciousness
214C > Direction + C (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Sigil
|
1080
|
All
|
-
|
-
|
-
|
Launch or Knockdown
|
-16
|
-
|
Detonate
|
1080
|
All
|
-
|
-
|
-
|
Launch
|
-31
|
-
|
- Qdora halts in place and goes into a stance.
- During this stance, Qdora uses her most recent sigil and attacks with a bolt of lightning.
- Can be performed up to three times in a row.
- The sigil casts a lightning bolt based on the direction inputted:
- 1C = Down back diagonal, pulls in and knocks down
- 2C = Downward, knocks down
- 3C = Down forward diagonal, pushes away and knocks down
- 4C = Backwards, pulls in and knocks down
- 6C = Forward, pushes away and knocks down
- 7C = Up back diagonal, pulls in and launches
- 8C = Upwards, launches upwards
- 9C = Up forward diagonal, pushes away and launches
- D = Auto-tracks towards the opponent
- At the end of the stance, the sigil that was used disappears.
- Qdora falls to the ground afterwards if done from the air.
- If Qdora has more than one sigil out, the older sigils will detonate into vertical bolts of lightning.
- The sigils do not detonate or move if D is being held.
- Fatal Shift: Canceling a Fatal Shifted 214C lets you move the sigil with a direction + D while Qdora can act freely. New sigils cannot be created at this time.
- The maximum amount of lightning bolts that can be done is increased to five.
|
|
Air Sin A
j.214A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
900
|
All
|
19
|
10
|
Until Landing + 8
|
Launch
|
-21 to -9
|
Lower Body Invincible 1-19
Fatal Connection Active
|
- An aerial slash that hits in front and below Qdora that can lead into different slash followups.
- Has a blindspot in front of Qdora to where it doesn't hit.
- Can followup into j.214A ~ B on hit/block, or cancel into j.214A ~ C.
- Pressing j.214A and then B or C immediately afterwards gives you the followup slash without having to do j.214A.
|
|
Air Sin B
j.214A ~ B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1008, 208
|
All
|
17
|
7
|
Until Landing + 1
|
Hard Knockdown
|
-10 to -2
|
Fatal Connection Active
|
- A large aerial slash that only hits if you're fullscreen distance away from the opponent.
- Can only be done after j.214A on hit/block, or by canceling j.214A.
|
|
Air Sin C
j.214A ~ C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
1137
|
Low
|
15
|
12
|
Until Landing + 10
|
Hard Knockdown
|
-22 to -11
|
Jump Avoidable
Fatal Connection Active
|
- A low-hitting aerial slash that hits in front of and behind Qdora.
- Can only be done by canceling j.214A.
|
|
Super Moves
Distorted Pain
214D (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
Normal
|
2485
|
All
|
10
|
5(4)4(3)4(4)4(5)4(3)5(4)4(4)4(4)4(16)24
|
Until Landing + 9
|
Hard Knockdown
|
-35
|
Invincible
|
Fatal Shift
|
2921
|
All
|
10
|
5(4)4(3)4(4)4(5)4(3)5(4)4(4)4(4)4(16)24
|
Until Landing + 9
|
Hard Knockdown
|
-27
|
Invincible
|
Costs 2 Action Gauge to use
- Qdora casts multiple strikes of lightning around her.
- Fatal Shift: Can cancel the final hit into any grounded or aerial action.
|
|
Banshee Strikes
j.236D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Attributes
|
2413
|
All
|
-
|
6
|
Until Landing + 19
|
Hard Knockdown
|
-16 to -10
|
Anti-Air Avoidable
|
Costs 2 Action Gauge to use
- Qdora divekicks downwards, similar to j.6C.
|
|
Combos
Kira's Qdora Combos and Setups