E's Laf++/Qdora

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EL2 Qdora.png

Introduction

Qdora

While seemingly cute and dainty on the outside, Qdora is an absolute demon on the inside that breaks the rules and plays her own game. Her main goal is to setup sigils with the D button, then detonate them at any given moment by releasing the D button. Commonly known as negative edge, Qdora has access to these free-form attacks in both her sigils and lightning strikes that she can place on either the opponent or herself. What these moves allow for is space control, conversions from anywhere, and overall locking down your opponent from ever playing. On top of it all, she has far-reaching lightning bolts that she can zip through, mid-screen rekkas (?!), a low attack while airborne (?!?!), and an invincible divekick (?!?!?!?!?)!


Though all of this sounds promising, Qdora is a character where max effort needs to be put in to make full use of what she can dish out. She also suffers from having the lowest health in the game, so 2-3 bad interactions will equal a lost round. But don't be discouraged! Extensive time in training will reward you with an threatening dragon that cannot be stopped once she gets going!


Strengths Weaknesses
  • Sigils and lightning strikes prevent the opponent from moving and retaliating.
  • Excels at close, mid, and long range.
  • Tons of low profile shenanigans.
  • Unique movement options only she can pull off.
  • High skill floor/ceiling. Double negative edge inputs, 214C sigil stance, etc.
  • Lowest health in the game. The round can be over in a second.
  • Certain actions put her into a Fatal Guard state while blocking.

Character Information


Health: 7800

Walk speed Ranking: 4th

Run speed Ranking: 1st

Backdash: 21f (Invincible from frame 2-8)

Prejump: 4f (Low profile from frame 1-3)


Unique Traits


Double Airdash: Qdora can perform two airdashes.


Air Actions: Every other character has to choose between double jump or airdash, but Qdora can do both. She can also do them in any order such as:

  • Jump > Double Jump > Air Dash > Double Air Dash
  • Jump > Air Dash > Double Jump > Double Air Dash
  • Jump > Air Dash > Double Air Dash > Double Jump


Run Delay: While Qdora has the fastest run speed, it takes a bit of time for her to start zooming.

Normal Moves

5A
EL2 Qdora 5A.png
Damage Guard Startup On Hit On Block
273 Mid 4 +1 +2

Chain/Cancel Options: 5AA, c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6A, 6B, 6C, Special, Jump


  • Lil' claw swipe that starts Qdora's 5A string.


5AA
EL2 Qdora 5AA.png
Damage Guard Startup On Hit On Block
676 Mid - -5 -7

Chain/Cancel Options: 5AAA, c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special, Jump


  • Followup claw swipe.


5AAA
EL2 Qdora 5AAA.png
Damage Guard Startup On Hit On Block
777 Mid - Launch -16

Chain/Cancel Options: 5AAAA, Special, Jump


  • A handstand kick that launches the opponent.


5AAAA
EL2 Qdora 5AAAA.png
Damage Guard Startup On Hit On Block
777 High - Knockdown -5

Chain/Cancel Options: Special


  • Overhead ender. The first Qdora knowledge check.
  • The opponent tumbles on hit. Can lead into a combo in the corner.


c.B
EL2 Qdora cB.png
Damage Guard Startup On Hit On Block
662 Mid 6 +2 0

Chain/Cancel Options: f.B, 5C, 5D, 2B, 2D, 6A, 6B, 6C, Special, Jump


  • Close range fang bite.


f.B
EL2 Qdora fB.png
Damage Guard Startup On Hit On Block
619 Mid 9 -3 -9

Chain/Cancel Options: 5C, 5D, 2B, 2D, Special

Jump avoidable


  • Mid range tail whip.


5C
EL2 Qdora 5C.png
Damage Guard Startup On Hit On Block
719 Mid 14 -8 -12

Chain/Cancel Options: 5D, 2D, 6B, 6C, Special


  • A lightning kick diagonally upwards that can work as an anti-air.


5D
EL2 Qdora 5D.png
Version Damage Guard Startup On Hit On Block
5D N/A N/A N/A N/A N/A
Detonation 1036 All - Knockdown -
Charged Detonation 1593 All - Knockdown -
Stacked Detonation 1982 All - Knockdown -

Chain/Cancel Options: N/A

Fatal Connection active


  • Qdora twirls around and throws out a sigil in front of her.
  • The sigils stay out permanently until Qdora interacts with them.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.


  • The position of the sigil changes based on the direction inputted:
    • 4D: Closer
    • 5D: Default position
    • 6D: Farther away


  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.


2A
EL2 Qdora 2A.png
Damage Guard Startup On Hit On Block
244 Mid 4 -2 0

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special

Low profile from frame 1-17

Jump avoidable


  • poke


2B
EL2 Qdora 2B.png
Damage Guard Startup On Hit On Block
619 Low 8 -11 to +2 -15 to -2

Chain/Cancel Options: 5C, 5D, 2D, Special

Low profile from 1-34

Jump avoidable


  • Qdora slides on the ground for about a quarter screen distance.
  • Excellent low profile move to go under attacks with. Can be made safe with spacing too.


2C
EL2 Qdora 2C.png
Damage Guard Startup On Hit On Block
691 Low 12 Hard Knockdown -18

Chain/Cancel Options: 5D, 2D, Special

Jump avoidable


  • Advancing forward lightning sweep.


2D
EL2 Qdora 2D.png
Version Damage Guard Startup On Hit On Block
2D N/A N/A N/A N/A N/A
Detonation 1036 All - Knockdown -
Charged Detonation 1593 All - Knockdown -
Stacked Detonation 1982 All - Knockdown -

Chain/Cancel Options: N/A

Low profile from frame 1-26

Fatal Connection active


  • Qdora casually throws out a sigil into the air.
    • Comically low profiles moves too.
  • The sigils stay out permanently until Qdora interacts with them.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.


  • The position of the sigil changes based on the direction inputted:
    • 1D: Above and closer
    • 2D: Default position
    • 3D: Above and farther away


  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.


6A
EL2 Qdora 6A.png
Damage Guard Startup On Hit On Block
662 Launch 9 Launch -16

Chain/Cancel Options: 5C, 5D, 2D, 6B, 6C, Special, Jump

Upper body invincible from frame 1-8


  • Electric Wind God Fist


6B
EL2 Qdora 6B.png
Damage Guard Startup On Hit On Block
935 High/Air 28 Hard Knockdown -3

Chain/Cancel Options: N/A

High profile from frame 8-33


  • Qdora flips forward and does a safe on block overhead attack.


6C / 6[C]
EL2 Qdora 6C.png
EL2 Qdora 6C2.png
Version Damage Guard Startup On Hit On Block
6C 820 Mid 16 Hard Knockdown -12

Chain/Cancel Options: N/A

Jump avoidable


  • A mid range zap that has great reach.
Version Damage Guard Startup On Hit On Block
6[C] 1295 Mid 36 Hard Knockdown -3

Chain/Cancel Options: N/A

Jump avoidable


  • Qdora starts charging menacingly, and fires a red lightning zap that has even more range than 6C.
  • On hit the opponent tumbles, which gives better combo potential in the corner.
  • The pushback makes it impossible for this move to be punished, even if done in the corner.


j.A
EL2 Qdora jA.png
Damage Guard Startup On Hit On Block
590 High/Air 7 -3 to +8 -2 to +10

Chain/Cancel Options: j.A, j.B, j.C, j.6C, j.D, Special, Jump


  • Talon strike from above. Able to hit standing opponents if immediately done off the ground.


j.B
EL2 Qdora jB.png
Damage Guard Startup On Hit On Block
647, 180 High/Air, High/Air 8 -14 to +10 -15 to +9

Chain/Cancel Options: j.A, j.C, j.6C, j.D, Special, Jump


  • Double hit tail slap.


j.C
EL2 Qdora jC.png
Damage Guard Startup On Hit On Block
719 High/Air 10 +6 to +14 +4 to +12

Chain/Cancel Options: j.6C, j.D, Special, Jump


  • Aerial lightning claw strike.


j.6C / j.6[C]
EL2 Qdora j6C.png
Version Damage Guard Startup On Hit On Block
j.6C 820 All 14 Launch -15 to -8

Chain/Cancel Options: Special

Invincible from frame 11-30


  • Qdora divekicks downwards with an invincible slash.
  • The divekick has a set distance, which makes Qdora remain in the air and fall to the ground if she does it from a high enough height.
  • Bounces back and lands to the ground if blocked.
j.6[C] 1252 All 20 Launch -2 to +4

Chain/Cancel Options: Special

Invincible from frame 17-36


  • Charging the divekick makes it deal additional damage as well as becoming safe on block.
  • The downside is that the hitbox and invincibility comes out 6 frames later.


j.D
EL2 Qdora jD.png
Version Damage Guard Startup On Hit On Block
j.D N/A N/A N/A N/A N/A
Detonation 1036 All - Knockdown -
Charged Detonation 1593 All - Knockdown -
Stacked Detonation 1982 All - Knockdown -

Chain/Cancel Options: N/A

Fatal Connection active


  • Qdora twirls around in the air and throws out a sigil in front of her.
  • The sigils stay out permanently until Qdora interacts with them.
  • Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.


  • The position of the Sigil changes based on the direction inputted:
    • j.1D: Behind and below
    • j.2D: In front and below
    • j.3D: Farther away and below
    • j.4D: Close
    • j.5D: Default position
    • j.6D: Farther away


  • Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
  • Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
  • If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
  • While holding D, Qdora will be put into a Fatal Guard state if she's blocking.

Universal Mechanics

Ground Throw
A+B
EL2 Qdora Throw.png
Damage Guard Startup On Hit On Block
1000 Throw 1 Hard Knockdown N/A
  • Qdora pounces on the opponent then leaps off of them.
  • Can perform aerial actions afterwards (except double jump or air dash.)


Air Throw
j.A+B
EL2 Qdora Air Throw.png
Damage Guard Startup On Hit On Block
1000 Throw 1 Hard Knockdown N/A
  • Lightning kicks the opponent back to the ground, then leaps off of them.
  • Can perform aerial actions afterwards (including double jump or air dash.)


Tactical Guard (Air OK)
B+C
EL2 Qdora Tactical Guard.png
EL2 Qdora Tactical Guard2.png
Damage Guard Startup On Hit On Block
800 All 10 Knockdown -19

Armor low, mid, and highs from frame 1-11

Invincible starting on frame 1 (Activation)


  • Qdora flashes blue and parries incoming attacks/projectiles.
  • Coming in contact with an opponent's move, Qdora becomes invincible and emits a blast.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • The blast increases in size and becomes unblockable if a Fatal Shifted attack was parried.
  • Cannot armor throws or supers.
  • Tactical Guard can be air grabbed during the startup.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Qdora Tactical Guard2.png
Damage Guard Startup On Hit On Block
1000 All 10 Knockdown -30

Invincible starting on frame 1

Costs 2 Action Gauge to use


  • While stuck in blockstun, Qdora counterattacks with an invincible blast that knocks the opponent away.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Burst (Air OK)
A+B+C During Hitstun
EL2 Qdora Burst.png
Damage Guard Startup On Hit On Block
100 All 10 Knockdown -30

Invincible starting on frame 1


  • While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Burst can be air grabbed during the startup.
  • The damage from Burst is non-lethal, as in it cannot KO.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • Hard Knockdown
    • Tactical Guard


Counter Boost (Air OK)
6B+C
EL2 Qdora Counter Boost.png
Version Damage Guard Startup On Hit On Block
Ground 10 All 10 Knockdown -1
Air 10 All 10 Knockdown -14 to -1

Invincible starting on frame 1

Costs 1 Action Gauge to use


  • Qdora becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Counter Boost.
  • The damage from Counter Boost is non-lethal, as in it cannot KO.

Special Moves

236A (Air OK)
EL2 Qdora 236A.png
Version Damage Guard Startup On Hit On Block
Grounded 777 All 22 0 -11
Air 777 All - +2 to +8 -12 to -6

Crouch avoidable (Air version)

Fatal Connection active


  • Qdora fires a horizontal lightning bolt that almost reaches fullscreen.
  • A sigil is created at the end of the lightning bolt.


236[A] (Air OK)
EL2 Qdora 236A2.png
Version Damage Guard Startup On Hit On Block
Grounded 777, 249 All, All 22, 49 Hard Knockdown +5
Air 777, 245 All, All - Hard Knockdown -20 to +6

Crouch avoidable (Air version)


  • After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
  • The sigil disappears afterwards.
  • The teleport comes to a stop if Qdora comes in contact with the opponent.


236B (Air OK)
EL2 Qdora 236B.png
EL2 Qdora j236B.png
Version Damage Guard Startup On Hit On Block
Grounded 820 Mid 16 +5 -6
Air 777 All - -11 to -3 -23 to -14

Crouch avoidable (Grounded version)

Fatal Connection active


  • Qdora fires a diagonal lightning bolt.
    • Grounded version = Upward diagonal
    • Air version = Downward diagonal
  • A sigil is created at the end of the lightning bolt.


236[B] (Air OK)
EL2 Qdora 236B2.png
EL2 Qdora j236B2.png
Version Damage Guard Startup On Hit On Block
Grounded 820, 267 Mid, All 16, 45 Knockdown -2
Air 777, 236 All, All - Hard Knockdown -30
  • After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
  • The sigil disappears afterwards.
  • On hit, can perform aerial actions afterwards.
  • The teleport comes to a stop if Qdora comes in contact with the opponent.


236C
EL2 Qdora 236C.png
EL2 Qdora 236C2.png
Damage Guard Startup On Hit On Block
1301 All 244 Hard Knockdown -5
  • Qdora summons lightning from above that will strike her after 4 seconds.
  • On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
  • The lightning will disappear if Qdora is hit or grabbed.
  • Qdora will still get hit by the lightning even if she's in the middle of an animation or blocking.
  • Qdora can dodge the lightning bolt coming in contact with her by running.


236C > 236C/214C (Air OK)
EL2 Qdora 236C3.png
EL2 Qdora 236C4.png
Version Damage Guard Startup On Hit On Block
Opponent 801 All - Hard Knockdown -
Qdora 1301 All - Hard Knockdown -5
  • After 236C, inputting 236C or 214C lets you choose who the lightning hits and when it hits.
    • 236C places the lightning on the opponent.
    • 214C places the lightning on Qdora.
  • Doing this will reset the four second timer on the lightning.
  • You can hold the C button to delay the lightning from immediately hitting. Releasing the C button is when it will strike.
    • The lightning will still automatically come down after 4 seconds.
  • While holding C, Qdora will be put into a Fatal Guard state if she's blocking regardless if the lightning is placed on her or the opponent.


214A
EL2 Qdora 214A.png
Damage Guard Startup On Hit On Block
820 All 19 +3 -11

COUNTER HIT!!: Tumble


  • Qdora does a big mid-range slash downwards that can lead into different slash followups.
  • Has a blindspot in front of Qdora to where it doesn't hit.
  • Can followup into 214A ~ B or 214A ~ C on hit/block.
  • Pressing 214A and then B or C immediately afterwards gives you the followup slash without having to do 214A.


214A ~ B
EL2 Qdora 214AB.png
Damage Guard Startup On Hit On Block
806, 223 Mid, Mid 31 Hard Knockdown -23 to -16
  • A fullscreen grounded slash.
  • The second hit only lands at medium distance.
  • Can only be done after 214A on hit/block, or by canceling 214A.
  • Can followup into 214A ~ C.


214A ~ C
EL2 Qdora 214AC.png
Damage Guard Startup On Hit On Block
1354 All 22 Hard Knockdown +6
  • A large slash that only hits if you're fullscreen distance away from the opponent.
  • Can only be done after 214A or 214A ~ B on hit/block, or by canceling 214A.


214B (Air OK)
EL2 Qdora 214B.png
Damage Guard Startup On Hit On Block
1036 All 15 Launch +7
  • Qdora detonates all of her sigils on the stage. The sigils turn into horizontal bolts of lightning.


  • On block, the lightning either pushes back or pulls in the opponent based on if the sigil was in front or behind them.
    • If in front, pushes back.
    • If behind, pulls in.
    • When there was both a sigil in front and behind, the opponent is pulled in.


  • Qdora falls to the ground afterwards if done from the air.
  • The sigils do not detonate if D is being held.


214C (Air OK)
EL2 Qdora 214C.png
Version Damage Guard Startup On Hit On Block
Sigil 863 All - Launch -8
Detonate 1036 All - Launch or Knockdown -26
  • With at least one sigil active, Qdora goes into a stance.


  • During this stance, Qdora can move the sigil a maximum of five times.
    • 2C = Downwards lightning bolt that knocks down
    • 3C = Diagonal downwards lightning bolt that knocks down
    • 4C = Backwards lightning bolt that pulls in on hit/block
    • 6C = Forward lightning bolt that knocks down
    • 8C = Upwards lightning bolt that launches
    • 9C = Diagonal upwards lightning bolt that knocks down
    • D = Auto-tracks towards the opponent


  • If Qdora has more than one sigil out, all sigils but one will detonate into vertical bolts of lightning.
    • The newest sigil remains while the older ones detonate.
  • At the end of the stance, the sigil that was used disappears.
    • Qdora falls to the ground afterwards if done from the air.
  • The sigils do not detonate/move if D is being held.
  • Fatal Shift: Canceling a Fatal Shifted 214C lets you move the sigil with a direction + D while Qdora can act freely. New sigils cannot be created at this time.


j.214A
EL2 Qdora j214A.png
Damage Guard Startup On Hit On Block
719 All 17 Launch -21 to -9
  • An aerial slash that hits in front and below Qdora that can lead into different slash followups.
  • Has a blindspot in front of Qdora to where it doesn't hit.
  • Can followup into j.214A ~ B on hit/block, or cancel into j.214A ~ C.
  • Pressing j.214A and then B or C immediately afterwards gives you the followup slash without having to do j.214A.


j.214A ~ B
EL2 Qdora j214AB.png
Damage Guard Startup On Hit On Block
806, 223 All 28 Hard Knockdown -10 to -2
  • A large aerial slash that only hits if you're fullscreen distance away from the opponent.
  • Can only be done after j.214A on hit/block, or by canceling j.214A.


j.214A ~ C
EL2 Qdora j214AC.png
Damage Guard Startup On Hit On Block
907 Low 26 Hard Knockdown -22 to -11

Jump avoidable


  • A low-hitting aerial slash that hits in front of and behind Qdora.
  • Can only be done by canceling j.214A.

Super Moves

214D (Air OK)
EL2 Qdora 214D.png
Damage Guard Startup On Hit On Block
2705 All 10 Hard Knockdown -35

Invincible starting on frame 1

Costs 2 Action Gauge to use


  • Qdora casts multiple strikes of lightning around her.


j.236D
EL2 Qdora j6C.png
EL2 Qdora j236D.png
Damage Guard Startup On Hit On Block
2536 All - Hard Knockdown -16 to -10

Costs 2 Action Gauge to use


  • Qdora divekicks downwards, similar to j.6C.


General
Controls
HUD
System
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott