Introduction
Qdora
While seemingly cute and dainty on the outside, Qdora is an absolute demon on the inside that breaks the rules and plays her own game. Her main goal is to setup sigils with the D button, then detonate them at any given moment by releasing the D button. Commonly known as negative edge, Qdora has access to these free-form attacks in both her sigils and lightning strikes that she can place on either the opponent or herself. What these moves allow for is space control, conversions from anywhere, and overall locking down your opponent from ever playing. On top of it all, she has far-reaching lightning bolts that she can zip through, mid-screen rekkas (?!), a low attack while airborne (?!?!), and an invincible divekick (?!?!?!?!?)!
Though all of this sounds promising, Qdora is a character where max effort needs to be put in to make full use of what she can dish out. She also suffers from having the lowest health in the game, so 2-3 bad interactions will equal a lost round. But don't be discouraged! Extensive time in training will reward you with an threatening dragon that cannot be stopped once she gets going!
Strengths
|
Weaknesses
|
- Sigils and lightning strikes prevent the opponent from moving and retaliating.
- Excels at close, mid, and long range.
- Tons of low profile shenanigans.
- Unique movement options only she can pull off.
|
- High skill floor/ceiling. Double negative edge inputs, 214C sigil stance, etc.
- Lowest health in the game. The round can be over in a second.
- Certain actions put her into a Fatal Guard state while blocking.
|
Character Information
Health: 7800
Walk speed Ranking: 4th
Run speed Ranking: 1st
Backdash: 21f (Invincible from frame 2-8)
Prejump: 4f (Low profile from frame 1-3)
Unique Traits
Double Airdash: Qdora can perform two airdashes.
Air Actions: Every other character has to choose between double jump or airdash, but Qdora can do both. She can also do them in any order such as:
- Jump > Double Jump > Air Dash > Double Air Dash
- Jump > Air Dash > Double Jump > Double Air Dash
- Jump > Air Dash > Double Air Dash > Double Jump
Run Delay: While Qdora has the fastest run speed, it takes a bit of time for her to start zooming.
Normal Moves
5A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
273
|
Mid
|
4
|
+1
|
+2
|
Chain/Cancel Options: 5AA, c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6A, 6B, 6C, Special, Jump
- Lil' claw swipe that starts Qdora's 5A string.
|
|
5AA
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
676
|
Mid
|
-
|
-5
|
-7
|
Chain/Cancel Options: 5AAA, c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special, Jump
|
|
5AAA
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
777
|
Mid
|
-
|
Launch
|
-16
|
Chain/Cancel Options: 5AAAA, Special, Jump
- A handstand kick that launches the opponent.
|
|
5AAAA
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
777
|
High
|
-
|
Knockdown
|
-5
|
Chain/Cancel Options: Special
- Overhead ender. The first Qdora knowledge check.
- The opponent tumbles on hit. Can lead into a combo in the corner.
|
|
c.B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
662
|
Mid
|
6
|
+2
|
0
|
Chain/Cancel Options: f.B, 5C, 5D, 2B, 2D, 6A, 6B, 6C, Special, Jump
|
|
f.B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
619
|
Mid
|
9
|
-3
|
-9
|
Chain/Cancel Options: 5C, 5D, 2B, 2D, Special
Jump avoidable
|
|
5C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
719
|
Mid
|
14
|
-8
|
-12
|
Chain/Cancel Options: 5D, 2D, 6B, 6C, Special
- A lightning kick diagonally upwards that can work as an anti-air.
|
|
5D
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
5D
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Detonation
|
1036
|
All
|
-
|
Knockdown
|
-
|
Charged Detonation
|
1593
|
All
|
-
|
Knockdown
|
-
|
Stacked Detonation
|
1982
|
All
|
-
|
Knockdown
|
-
|
Chain/Cancel Options: N/A
Fatal Connection active
- Qdora twirls around and throws out a sigil in front of her.
- The sigils stay out permanently until Qdora interacts with them.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- The position of the sigil changes based on the direction inputted:
- 4D: Closer
- 5D: Default position
- 6D: Farther away
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
|
|
2A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
244
|
Mid
|
4
|
-2
|
0
|
Chain/Cancel Options: c.B, f.B, 5C, 5D, 2A, 2B, 2D, 6A, 6B, 6C, Special
Low profile from frame 1-17
Jump avoidable
|
|
2B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
619
|
Low
|
8
|
-11 to +2
|
-15 to -2
|
Chain/Cancel Options: 5C, 5D, 2D, Special
Low profile from 1-34
Jump avoidable
- Qdora slides on the ground for about a quarter screen distance.
- Excellent low profile move to go under attacks with. Can be made safe with spacing too.
|
|
2C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
691
|
Low
|
12
|
Hard Knockdown
|
-18
|
Chain/Cancel Options: 5D, 2D, Special
Jump avoidable
- Advancing forward lightning sweep.
|
|
2D
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
2D
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Detonation
|
1036
|
All
|
-
|
Knockdown
|
-
|
Charged Detonation
|
1593
|
All
|
-
|
Knockdown
|
-
|
Stacked Detonation
|
1982
|
All
|
-
|
Knockdown
|
-
|
Chain/Cancel Options: N/A
Low profile from frame 1-26
Fatal Connection active
- Qdora casually throws out a sigil into the air.
- Comically low profiles moves too.
- The sigils stay out permanently until Qdora interacts with them.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- The position of the sigil changes based on the direction inputted:
- 1D: Above and closer
- 2D: Default position
- 3D: Above and farther away
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
|
|
6A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
662
|
Launch
|
9
|
Launch
|
-16
|
Chain/Cancel Options: 5C, 5D, 2D, 6B, 6C, Special, Jump
Upper body invincible from frame 1-8
|
|
6B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
935
|
High/Air
|
28
|
Hard Knockdown
|
-3
|
Chain/Cancel Options: N/A
High profile from frame 8-33
- Qdora flips forward and does a safe on block overhead attack.
|
|
6C / 6[C]
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
6C
|
820
|
Mid
|
16
|
Hard Knockdown
|
-12
|
Chain/Cancel Options: N/A
Jump avoidable
- A mid range zap that has great reach.
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
6[C]
|
1295
|
Mid
|
36
|
Hard Knockdown
|
-3
|
Chain/Cancel Options: N/A
Jump avoidable
- Qdora starts charging menacingly, and fires a red lightning zap that has even more range than 6C.
- On hit the opponent tumbles, which gives better combo potential in the corner.
- The pushback makes it impossible for this move to be punished, even if done in the corner.
|
|
j.A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
590
|
High/Air
|
7
|
-3 to +8
|
-2 to +10
|
Chain/Cancel Options: j.A, j.B, j.C, j.6C, j.D, Special, Jump
- Talon strike from above. Able to hit standing opponents if immediately done off the ground.
|
|
j.B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
647, 180
|
High/Air, High/Air
|
8
|
-14 to +10
|
-15 to +9
|
Chain/Cancel Options: j.A, j.C, j.6C, j.D, Special, Jump
|
|
j.C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
719
|
High/Air
|
10
|
+6 to +14
|
+4 to +12
|
Chain/Cancel Options: j.6C, j.D, Special, Jump
- Aerial lightning claw strike.
|
|
j.6C / j.6[C]
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
j.6C
|
820
|
All
|
14
|
Launch
|
-15 to -8
|
Chain/Cancel Options: Special
Invincible from frame 11-30
- Qdora divekicks downwards with an invincible slash.
- The divekick has a set distance, which makes Qdora remain in the air and fall to the ground if she does it from a high enough height.
- Bounces back and lands to the ground if blocked.
|
j.6[C]
|
1252
|
All
|
20
|
Launch
|
-2 to +4
|
Chain/Cancel Options: Special
Invincible from frame 17-36
- Charging the divekick makes it deal additional damage as well as becoming safe on block.
- The downside is that the hitbox and invincibility comes out 6 frames later.
|
|
j.D
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
j.D
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Detonation
|
1036
|
All
|
-
|
Knockdown
|
-
|
Charged Detonation
|
1593
|
All
|
-
|
Knockdown
|
-
|
Stacked Detonation
|
1982
|
All
|
-
|
Knockdown
|
-
|
Chain/Cancel Options: N/A
Fatal Connection active
- Qdora twirls around in the air and throws out a sigil in front of her.
- The sigils stay out permanently until Qdora interacts with them.
- Can have a maximum of three sigils out at a time. If a fourth sigil is created, the oldest sigil disappears.
- The position of the Sigil changes based on the direction inputted:
- j.1D: Behind and below
- j.2D: In front and below
- j.3D: Farther away and below
- j.4D: Close
- j.5D: Default position
- j.6D: Farther away
- Holding D after throwing a sigil causes all sigils on the screen to flare. Upon releasing D, the sigils detonate into a vertical bolt of lightning.
- Holding the charge for a certain amount of time changes the sigil's color and gives you a powered up lightning bolt that deals increased damage.
- If a normal and charged sigil are lined up together and detonated, the two lightning bolts merge into an enhanced lightning bolt that deals even more damage.
- While holding D, Qdora will be put into a Fatal Guard state if she's blocking.
|
|
Universal Mechanics
Ground Throw
A+B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1000
|
Throw
|
1
|
Hard Knockdown
|
N/A
|
- Qdora pounces on the opponent then leaps off of them.
- Can perform aerial actions afterwards (except double jump or air dash.)
|
|
Air Throw
j.A+B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1000
|
Throw
|
1
|
Hard Knockdown
|
N/A
|
- Lightning kicks the opponent back to the ground, then leaps off of them.
- Can perform aerial actions afterwards (including double jump or air dash.)
|
|
Tactical Guard (Air OK)
B+C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
800
|
All
|
10
|
Knockdown
|
-19
|
Armor low, mid, and highs from frame 1-11
Invincible starting on frame 1 (Activation)
- Qdora flashes blue and parries incoming attacks/projectiles.
- Coming in contact with an opponent's move, Qdora becomes invincible and emits a blast.
- Any special cancelable normal can be canceled into Tactical Guard.
- The blast increases in size and becomes unblockable if a Fatal Shifted attack was parried.
- Cannot armor throws or supers.
- Tactical Guard can be air grabbed during the startup.
- The damage from Tactical Guard is non-lethal, as in it cannot KO.
|
|
Guard Cancel (Air OK)
6B+C During Blockstun
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1000
|
All
|
10
|
Knockdown
|
-30
|
Invincible starting on frame 1
Costs 2 Action Gauge to use
- While stuck in blockstun, Qdora counterattacks with an invincible blast that knocks the opponent away.
- The damage from Guard Cancel is non-lethal, as in it cannot KO.
|
|
Burst (Air OK)
A+B+C During Hitstun
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
100
|
All
|
10
|
Knockdown
|
-30
|
Invincible starting on frame 1
- While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
- Only usable once per round.
- Burst can be air grabbed during the startup.
- The damage from Burst is non-lethal, as in it cannot KO.
- Burst is temporarily disabled from being used when hit by a:
- Throw
- Super
- Hard Knockdown
- Tactical Guard
|
|
Counter Boost (Air OK)
6B+C
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Ground
|
10
|
All
|
10
|
Knockdown
|
-1
|
Air
|
10
|
All
|
10
|
Knockdown
|
-14 to -1
|
Invincible starting on frame 1
Costs 1 Action Gauge to use
- Qdora becomes invincible on startup, and lets out a green blast.
- Any special cancelable normal can be canceled into Counter Boost.
- The damage from Counter Boost is non-lethal, as in it cannot KO.
|
|
Special Moves
236A (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Grounded
|
777
|
All
|
22
|
0
|
-11
|
Air
|
777
|
All
|
-
|
+2 to +8
|
-12 to -6
|
Crouch avoidable (Air version)
Fatal Connection active
- Qdora fires a horizontal lightning bolt that almost reaches fullscreen.
- A sigil is created at the end of the lightning bolt.
|
|
236[A] (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Grounded
|
777, 249
|
All, All
|
22, 49
|
Hard Knockdown
|
+5
|
Air
|
777, 245
|
All, All
|
-
|
Hard Knockdown
|
-20 to +6
|
Crouch avoidable (Air version)
- After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
- The sigil disappears afterwards.
- The teleport comes to a stop if Qdora comes in contact with the opponent.
|
|
236B (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Grounded
|
820
|
Mid
|
16
|
+5
|
-6
|
Air
|
777
|
All
|
-
|
-11 to -3
|
-23 to -14
|
Crouch avoidable (Grounded version)
Fatal Connection active
- Qdora fires a diagonal lightning bolt.
- Grounded version = Upward diagonal
- Air version = Downward diagonal
- A sigil is created at the end of the lightning bolt.
|
|
236[B] (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Grounded
|
820, 267
|
Mid, All
|
16, 45
|
Knockdown
|
-2
|
Air
|
777, 236
|
All, All
|
-
|
Hard Knockdown
|
-30
|
- After firing the lightning bolt, Qdora rides the lightning and travels towards the sigil.
- The sigil disappears afterwards.
- On hit, can perform aerial actions afterwards.
- The teleport comes to a stop if Qdora comes in contact with the opponent.
|
|
236C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1301
|
All
|
244
|
Hard Knockdown
|
-5
|
- Qdora summons lightning from above that will strike her after 4 seconds.
- On contact, Qdora will react to the lightning with a blast that hits all around her. Qdora doesn't take any damage.
- The lightning will disappear if Qdora is hit or grabbed.
- Qdora will still get hit by the lightning even if she's in the middle of an animation or blocking.
- Qdora can dodge the lightning bolt coming in contact with her by running.
|
|
236C > 236C/214C (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Opponent
|
801
|
All
|
-
|
Hard Knockdown
|
-
|
Qdora
|
1301
|
All
|
-
|
Hard Knockdown
|
-5
|
- After 236C, inputting 236C or 214C lets you choose who the lightning hits and when it hits.
- 236C places the lightning on the opponent.
- 214C places the lightning on Qdora.
- Doing this will reset the four second timer on the lightning.
- You can hold the C button to delay the lightning from immediately hitting. Releasing the C button is when it will strike.
- The lightning will still automatically come down after 4 seconds.
- While holding C, Qdora will be put into a Fatal Guard state if she's blocking regardless if the lightning is placed on her or the opponent.
|
|
214A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
820
|
All
|
19
|
+3
|
-11
|
COUNTER HIT!!: Tumble
- Qdora does a big mid-range slash downwards that can lead into different slash followups.
- Has a blindspot in front of Qdora to where it doesn't hit.
- Can followup into 214A ~ B or 214A ~ C on hit/block.
- Pressing 214A and then B or C immediately afterwards gives you the followup slash without having to do 214A.
|
|
214A ~ B
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
806, 223
|
Mid, Mid
|
31
|
Hard Knockdown
|
-23 to -16
|
- A fullscreen grounded slash.
- The second hit only lands at medium distance.
- Can only be done after 214A on hit/block, or by canceling 214A.
- Can followup into 214A ~ C.
|
|
214A ~ C
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1354
|
All
|
22
|
Hard Knockdown
|
+6
|
- A large slash that only hits if you're fullscreen distance away from the opponent.
- Can only be done after 214A or 214A ~ B on hit/block, or by canceling 214A.
|
|
214B (Air OK)
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
1036
|
All
|
15
|
Launch
|
+7
|
- Qdora detonates all of her sigils on the stage. The sigils turn into horizontal bolts of lightning.
- On block, the lightning either pushes back or pulls in the opponent based on if the sigil was in front or behind them.
- If in front, pushes back.
- If behind, pulls in.
- When there was both a sigil in front and behind, the opponent is pulled in.
- Qdora falls to the ground afterwards if done from the air.
- The sigils do not detonate if D is being held.
|
|
214C (Air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Sigil
|
863
|
All
|
-
|
Launch
|
-8
|
Detonate
|
1036
|
All
|
-
|
Launch or Knockdown
|
-26
|
- With at least one sigil active, Qdora goes into a stance.
- During this stance, Qdora can move the sigil a maximum of five times.
- 2C = Downwards lightning bolt that knocks down
- 3C = Diagonal downwards lightning bolt that knocks down
- 4C = Backwards lightning bolt that pulls in on hit/block
- 6C = Forward lightning bolt that knocks down
- 8C = Upwards lightning bolt that launches
- 9C = Diagonal upwards lightning bolt that knocks down
- D = Auto-tracks towards the opponent
- If Qdora has more than one sigil out, all sigils but one will detonate into vertical bolts of lightning.
- The newest sigil remains while the older ones detonate.
- At the end of the stance, the sigil that was used disappears.
- Qdora falls to the ground afterwards if done from the air.
- The sigils do not detonate/move if D is being held.
- Fatal Shift: Canceling a Fatal Shifted 214C lets you move the sigil with a direction + D while Qdora can act freely. New sigils cannot be created at this time.
|
|
j.214A
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
719
|
All
|
17
|
Launch
|
-21 to -9
|
- An aerial slash that hits in front and below Qdora that can lead into different slash followups.
- Has a blindspot in front of Qdora to where it doesn't hit.
- Can followup into j.214A ~ B on hit/block, or cancel into j.214A ~ C.
- Pressing j.214A and then B or C immediately afterwards gives you the followup slash without having to do j.214A.
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j.214A ~ B
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Damage
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Guard
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Startup
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On Hit
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On Block
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806, 223
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All
|
28
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Hard Knockdown
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-10 to -2
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- A large aerial slash that only hits if you're fullscreen distance away from the opponent.
- Can only be done after j.214A on hit/block, or by canceling j.214A.
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j.214A ~ C
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Damage
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Guard
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Startup
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On Hit
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On Block
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907
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Low
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26
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Hard Knockdown
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-22 to -11
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Jump avoidable
- A low-hitting aerial slash that hits in front of and behind Qdora.
- Can only be done by canceling j.214A.
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Super Moves
214D (Air OK)
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Damage
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Guard
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Startup
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On Hit
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On Block
|
2705
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All
|
10
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Hard Knockdown
|
-35
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Invincible starting on frame 1
Costs 2 Action Gauge to use
- Qdora casts multiple strikes of lightning around her.
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j.236D
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Damage
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Guard
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Startup
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On Hit
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On Block
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2536
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All
|
-
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Hard Knockdown
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-16 to -10
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Costs 2 Action Gauge to use
- Qdora divekicks downwards, similar to j.6C.
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