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E's Laf++/Saving Tina

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EL2 Saving Tina.png

Introduction

Saving Tina

Saving Tina is different than the rest of the cast, to say the least. On the ground, she has a strong overhead attack, an unblockable mist cloud that deals big chip damage, long reaching lows, and grounded/aerial traps for oki and coverage. But the real character is displayed once she's in the air. Saving Tina doesn't jump, but instead sprouts wings and flies! In the air, she has free movement both forward and back, as well as two different heights she can attack from. This is further complimented by the variety of strikes and projectiles she can perform in the air. A majority of them being air dash cancelable too!


Strengths Weaknesses
  • Has access to versatile mobility and multiple options while flying.
  • Immediate high/low scenarios on the ground and from hover dashing.
  • Unblockable attacks that force the opponent to play around them.
  • Strong looping okizeme with traps and chip setups.
  • Takes awhile to get off the ground and transition into Flight.
  • Cannot air block while in a flying state.
  • Little to no aerial options if not flying or hovering.
  • Air throw is always a threat to prevent her from starting pressure.

Character Information

Health 9000
Backdash 31 Frames (2-21 Invincible)
Walk Speed 4th
Run Speed 5th
Prejump 3 Frames (26 for High Jump)
Meter Gain 2nd

Calorie Gauge

Saving Tina has a secondary meter above the Action Gauge that indicates how much kg she currently has. Most of Saving Tina's moves consume kg in order to be performed. The Calorie Gauge goes from 40-44kg, meaning a maximum of 4kg can be stored (the remaining 80kg is flavor text). Saving Tina starts each round with 44kg, and the Calorie Gauge passively increases over time. Saving Tina can still perform universal mechanics such as Tactical Guard or Burst even when she's low on kg.


EL2 Saving Tina Flight.png Flight

By high jumping, Saving Tina sprouts wings and flies! She can freely move to the left and right during this time. Flying is also greatly faster than Saving Tina's grounded mobility. Depending on the aerial move, Saving Tina either remains in the air or lands back down to the ground afterwards. While flying, Saving Tina is invulnerable to attacks that are "Jump Avoidable". This includes low hitting grounded moves such as sweeps. Jumping, air dashing, and certain actions will transition her out of flight.


Flight Height

Certain actions put Saving Tina into a flying state once the action is complete. Depending on the height, the advantage on hit/block will change based on how low she's flying.


Quadruple Jumps

Saving Tina can jump a total of four times! Each jump after the first requires .3kg to perform.


EL2 Saving Tina Air Dash.png EL2 Saving Tina Air Dash2.png Flight Air Dashes

Saving Tina can air dash as many times as she wants; both forward and back. Backwards air dash doesn't consume Risk Gauge on use. She can also cancel many of her aerials into air dash. Air dashing


EL2 Saving Tina No Air Blocking.png No Air Blocking

While Saving Tina is fast and mobile while flying, she cannot air block during this time.


Retreating Flight

Saving Tina's Risk Gauge depletes when flying away from the opponent. The Risk Gauge can be decreased to 1% remaining, making the next blocked hit a guaranteed Guard Break on Saving Tina.

Normal Moves

5A
EL2 Saving Tina 5A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
561 Mid 4 7 9 +6 +2 Throw Invincible

Chain/Cancel Options: N/A


  • Point at 'em!
  • Deletes incoming enemy projectiles.


5B
EL2 Saving Tina 5B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
719 Mid 12 6 23 -11 -15 Throw Invincible

Chain/Cancel Options: 5C, 2C, 2D, Special


  • Advancing forward wing twirl. Pulls the opponent in on hit/block.


5C
EL2 Saving Tina 5C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
820 High 16 7 11 +6 -4 Upper Body Invincible 1-19

Chain/Cancel Options: 5D, 2C, 2D, Special, Jump

Forces standing on ground hit

COUNTER HIT!!: Ground Bounce

Air hit: Hard Knockdown


  • An overhead winged blast that hits on both sides.
  • Can link into 5A/4B on hit.


5D
EL2 Saving Tina 5D.png
EL2 Saving Tina 5D2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
50*22 Unblockable 29 4(1) x18, 1(4) x4 25 Total N/A N/A Fatal Connection Active

Chain/Cancel Options: N/A


  • Saving Tina blows out a mist cloud in front of her, slowly traveling forward.
  • The mist has no hitstun, but each hit deals 50 unblockable chip damage (1100 total).


6A
EL2 Saving Tina 6A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
719 Mid 9 6 22 Knockdown -16 Aerial Invincible

Upper Body Invincible 1-8

Crouch Avoidable

Chain/Cancel Options: 5C, 5D, 2C, 2D, Special, Jump


  • Vertical wing hit above Saving Tina.
  • Pulls the opponent in on hit.


6B
EL2 Saving Tina 6B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
719, 219 Mid, Mid 21 5 11 +12 +3 -

Chain/Cancel Options: N/A


  • Double hit claw strike that pulls the opponent in on hit/block.
  • One of her farthest reaching normals that can link into other normals on hit.


4B
EL2 Saving Tina 4B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
662 Mid 6 4 17 0 -2 -

Chain/Cancel Options: 5C, 2B, 2C, 2D, 6A, Special, Jump


  • Quickly steps forward and strikes with her wing.


6[6]
EL2 Saving Tina 66.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
431 Low 9 5 51 Hard Knockdown -31 High Profile 1-9

Low Profile 23-48

Chain/Cancel Options: N/A


  • If Saving Tina runs for too long, she clumsily trips and falls.
  • Once on the ground, Saving Tina has a low to the ground hurtbox that can't be punished with most standing normals.


2A
EL2 Saving Tina 2A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
518 Mid 4 10 6 +6 0 Throw Invincible

Low Profile 1-18

Chain/Cancel Options: N/A


  • Crouching finger point!
  • Just like 5A, can delete projectiles that are low to the ground.


2B
EL2 Saving Tina 2B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
662 Low 8 3 12 +3 -3 Throw Invincible

Low Profile 8-12

Jump Avoidable

Chain/Cancel Options: 5C, 5D, 2C, 2D, Special


  • Low wing strike that pushes Saving Tina forward.


2C
EL2 Saving Tina 2C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
777 Low 13 6 16 Hard Knockdown -8 Low Profile 1-33

Jump Avoidable

Fatal Connection Active

Chain/Cancel Options: Special


  • Low grounded projectile that has a quarter screen distance to it.


2D
EL2 Saving Tina 2D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
691 Low 16 4 14 Hard Knockdown -14 Low Profile 1-32

Jump Avoidable

Chain/Cancel Options: Special


  • Advancing forward sweep that has less range than 2C, but launches high enough to where they'll get hit by a 236A trap.


j.A
EL2 Saving Tina jA.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
475 All 6 4 9 +11 to +14 +10 to +12 Crouch Avoidable

Anti-Air Avoidable

Chain/Cancel Options: N/A


  • Aerial point of the finger!
  • You guessed it, deletes projectiles that come in contact with the finger.
  • Keeps Saving Tina in the air when flying.


j.2A
While Flying or Hovering
EL2 Saving Tina j2A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
532 All 6 6 5 +5 to +10 +1 to +6 Anti-Air Avoidable

Chain/Cancel Options: j.4A, j.B, j.6B, j.2B, j.C, j.6C, j.D/j.6D, j.2D, j.4D, Special, Air Dash

Consumes 1kg on use


  • Saving Tina does the splits and kicks in front of her.
  • Brings Saving Tina out of flight.


j.4A
While Flying or Hovering
EL2 Saving Tina j4A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
705 All 15 6 28 Launch -16 or +16 Strike/Projectile Invincible 1-22

Chain/Cancel Options: N/A


  • Saving Tina emits a blast and is invincible on startup.
  • During the startup, j.4A can be air grabbed as Its only strike/projectile invuln.
  • Advantage on block depends if it was from a hover or while flying.
    • Unsafe from flight.
    • Safe and plus from Hover.
  • Keeps Saving Tina in the air when flying.


j.6A
While Flying or Hovering
EL2 Saving Tina j6A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
719 Mid 11 4 22 Knockdown -14 -

Chain/Cancel Options: j.4A, j.6B, j.C, j.4C, j.6C, j.D/j.6D, j.2D, j.4D, Special, Air Dash

Consumes 1kg on use

Air hit: Ground Bounce


  • Saving Tina attacks with a frying pan, ground bouncing the opponent.
  • Brings Saving Tina out of flight.


j.B
While Flying or Hovering
EL2 Saving Tina jB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
619 to 1516 All 12 19 26 Total +17 to +26 +15 to +19 Fatal Connection Active

Chain/Cancel Options: N/A


  • Throws out a linear projectile that explodes after a set distance, much like Tina's 5B.
  • The explosion has 7 hits to it. With correct spacing all the hits will connect.
  • Has a blind spot point blank to where it won't hit.
  • Cannot perform another j.B until the current j.B disappears.
  • Keeps Saving Tina in the air when flying.


j.2B
While Flying or Hovering
EL2 Saving Tina j2B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
691 High/Air 8 6 8 -1 -3 Lower Body Invincible 9-14

Anti-Air Avoidable

Chain/Cancel Options: j.4A, j.6B, j.C, j.4C, j.6C, j.D/j.6D, j.2D, j.4D, Special, Air Dash

Consumes 1kg on use


  • Downward wing attack.
  • Brings Saving Tina out of flight.


j.6B
While Flying or Hovering
EL2 Saving Tina j6B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
921 All 15 Until Hit 36 Total -3 or Hard Knockdown -8 Fatal Connection Active

Chain/Cancel Options: N/A


  • Tosses out an orb shaped projectile forward with almost fullscreen distance.
  • The hard knockdown only occurs at point blank distance, otherwise the opponent is left standing from a ranged hit.
  • Once the orb reaches the corner, it stays in place before shortly disappearing.
  • j.6B must make contact with the opponent or leave the screen in order to perform it again.
  • Cannot perform another j.6B until the current j.6B disappears.
  • Keeps Saving Tina in the air when flying.


j.C
While Flying or Hovering
EL2 Saving Tina jC.png
EL2 Saving Tina jC2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
619 Mid 37 Until Hit 31 Total Hard Knockdown +13 Jump Avoidable

Fatal Connection Active

Chain/Cancel Options: N/A


  • Saving Tina drops a projectile from above.
  • Upon landing, the projectile increases in speed and zooms fullscreen on the ground.
  • The hitbox is not active until the projectile lands.
  • Cannot perform another j.C until the current j.C disappears.
  • Keeps Saving Tina in the air when flying.


j.6C
While Flying or Hovering
EL2 Saving Tina j6C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
820 All 13 Until Landing 27 Total +1 -1 Crouch Avoidable

Fatal Connection Active

Chain/Cancel Options: N/A


  • Saving Tina throws a pastry in an arc similar to Tina's j.C.
  • Cannot perform another j.6C until the current j.6C disappears.
  • Keeps Saving Tina in the air when flying.


j.2C
While Flying or Hovering
EL2 Saving Tina j2C.png
EL2 Saving Tina j2C2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1414 All 4 21(Until Landing)29 1 Launch -18 -

Chain/Cancel Options: N/A


  • Saving Tina swoops forwward in a circular motion, then dives downwards.
  • Causes an explosion upon impact with the ground.
  • Keeps Saving Tina in the air when flying.


j.D/j.6D
While Flying or Hovering
EL2 Saving Tina j46D.png
EL2 Saving Tina j46D2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Uncharged 820 All 13 Until Hit 27 Total +13 +4 -
Half Charge 892, 271 All, All - - - +30 +20 Fatal Connection Active
Full Charge 1007, 368 All, All - - - Knockdown +29 -
Self Destruct 993 (1147 Recoil) All 67 - - Launch (Knockdown Recoil) N/A -

Chain/Cancel Options: N/A


  • Saving Tina readies a giant heart arrow and fires it at a downwards angle (j.D), or right below her (j.6D.)
  • The arrow can ricochet off the ground and bounce back into the air.
  • Saving Tina keeps her momentum while aiming if she was flying left or right beforehand.
  • Once charged, the arrow will sparkle which causes the arrow to detonate on contact with the opponent.
    • A half charge causes a small explosion, while a full charge gives two bigger sized explosions.
  • After the second sparkle however, the arrow self destructs which deals damage to both the opponent and Saving Tina.
    • Saving Tina can get KO'd from this.
  • The arrow can be canceled during the charge into Flight, Air Dash, or by pressing A.
  • Cannot fire another arrow until the current arrow hits or disappears.
  • Fatal Shifting this move and immediately firing/canceling will give you the half charge variant.
  • Keeps Saving Tina in the air when flying.


j.2D
While Flying or Hovering
EL2 Saving Tina j2D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
518, 189, 182, 174 High/Air x4 14 16 Until Landing + 12 Hard Knockdown -8 or -15 Fatal Connection Active

Chain/Cancel Options: N/A


  • Saving Tina attacks with overhead heart arrows aimed underneath where she's flying.
  • Has far less recovery when done from a hover.
  • Forces Saving Tina to land to the ground afterwards.


j.4D
While Flying or Hovering
EL2 Saving Tina jD.png
EL2 Saving Tina jD2.png
EL2 Saving Tina jD3.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
993 Unblockable 248 4 29 Total Hard Knockdown N/A Fatal Connection Active

Chain/Cancel Options: N/A


  • Saving Tina creates a red summoning circle where the opponent is currently standing.
  • Afterwards, thorns start spawning around the circle.
  • Once the thorns make a complete circle, an unblockable red beam will be fired from above.
  • j.4D disappears if Saving Tina is hit or grabbed.
  • Cannot perform another j.4D until the current j.4D disappears.
  • Keeps Saving Tina in the air when flying.

Universal Mechanics

Ground Throw
A+B
EL2 Saving Tina Throw.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1200 Throw 1 4 37 Hard Knockdown N/A -
  • Saving Tina's throw can be used to convert off of aerial traps placed beforehand.
  • Transitions Saving Tina into flight after a successful throw.


Air Throw
j.A+B
EL2 Saving Tina Air Throw.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1200 Throw 1 5 36 Hard Knockdown N/A Crouch Avoidable
  • Saving Tina's air throw can grab opponents who are on the ground.
    • An air throw used against grounded opponents cannot be teched but it is crouch avoidable.
  • After a whiffed air throw, Saving Tina retains her air momentum.
  • Keeps Saving Tina in the air when flying, even if the throw whiffed.


Tactical Guard (Air OK)
B+C
EL2 Saving Tina Tactical Guard.png
EL2 Saving Tina Tactical Guard2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Parry N/A N/A N/A N/A 41 Total N/A N/A Armor 3-24 (Low/Mid/High)
Attack 800 All 16 2 25 Knockdown -19 Armor 3-24 (Low/Mid/High)
  • Saving Tina flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Saving Tina attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
  • Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.
  • Both the parry and attack transition Saving Tina into flight when done in the air.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Saving Tina Tactical Guard2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 41 Launch -22 Invincible 1-12
  • While stuck in blockstun, Saving Tina counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Counter Burst (Air OK)
A+B+C During Hitstun
EL2 Saving Tina Burst.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
0 Unblockable 11 2 Until Landing + 21 Hard Knockdown N/A Invincible 1-12
  • While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Grants two bars of Action Gauge on hit.
  • Not invincible to Fatal Shift actions or supers.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • OTG Attack
    • Tactical Guard
    • Counter Burst
    • Counter Boost


Counter Boost (Air OK)
2B+C
EL2 Saving Tina Counter Boost.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 Until Landing + 14 Launch -25 to -30 Invincible 1-14

Costs 1 Action Gauge to use


  • Saving Tina becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Counter Boost.
  • The damage from Counter Boost is non-lethal, as in it cannot KO.
  • Forces Saving Tina to land to the ground afterwards.

Special Moves

Hover
3D, 6D, or 9D
EL2 Saving Tina Air Dash.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
N/A N/A N/A N/A N/A N/A N/A -

Saving Tina starts gliding upwards into the air as long as a direction is held.

  • The hover dash has three different heights:
    • 3D: Low grounded arc
    • 6D: Diagonally upwards
    • 9D: Higher diagonal variant
  • Letting go of the direction pre-maturely ends the hover.


236A
EL2 Saving Tina 236A.png
EL2 Saving Tina 236A2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 1983 All 27 227 34 Total Knockdown - Fatal Connection Active
Partial Charge 1983 All 29 227 36 Total Knockdown - Fatal Connection Active
Full Charge 1983 All 31 227 42 Total Knockdown - Fatal Connection Active

Consumes 1kg on use


  • Saving Tina casts an aerial red saw blade projectile.
  • Can be charged so that Its placed farther away from Saving Tina.
  • Multiple 236A's can be placed at the same time.


236C
EL2 Saving Tina 236C.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 1411 All 21 Until Hit 40 Total - - -

Consumes 1kg on use


  • Saving Tina creates a multi-hit circular red projectile that quickly moves forward fullscreen.
  • 236C disappears if Saving Tina is hit or grabbed.
  • Multiple 236C's can be active at the same time.


214B
EL2 Saving Tina 214B.png
EL2 Saving Tina 214B2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1418 All 7 Until Hit 47 Total Hard Knockdown -9 Crouch Avoidable (First 3 hits)

Consumes 1kg on use


  • Saving Tina twirls around and creates a pink sphere that quickly travels forward with fullscreen distance.
  • The sphere hitbox starts above Saving Tina right on the tip of her finger.


214C
EL2 Saving Tina 214BC.png
EL2 Saving Tina 214BC2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1295, 1418 All 5 - 74 Total Hard Knockdown -3 Crouch Avoidable (First 8 hits)

Consumes 1kg on use

Wall bounces if close to the corner


  • Creates a pink sphere hitbox behind herself at the tip of her finger.
  • Saving Tina then twirls and throws a giant pink sphere; traveling forward at a half screen distance.
  • In comparison to 214B, 214C moves slower after being thrown.

Super Moves

214D
EL2 Saving Tina 214D.png
EL2 Saving Tina j4A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
2145 All 8 10(14)6 21 Launch -10 Invincible

Crouch Avoidable (Blast)

Costs 2 Action Gauge to use


  • Saving Tina swoops upwards with invincibility and ends with a blast much like j.4A.
  • Transitions Saving Tina into flight at the end of the attack.


j.236D
EL2 Saving Tina j236D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
2591 All - 1 or 8 13 Hard Knockdown -21 or -15 Invincible

Costs 2 Action Gauge to use

COUNTER HIT!!: Tumble


  • An invincible dive downwards that causes the opponent to tumble on counter hit.
  • Forces Saving Tina to land to the ground afterwards.


Combos

Saving Tina Combo Videos 1 and 2


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott