E's Laf++/Sisca

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EL2 Sisca.png

Introduction

Sisca

Sisca instills fear into the opponent when in close range. Until then, she can play evasive and reactionary with her 236B/C command jump along with her unique backdash attributes. She has fast lows with little to no recovery, great air to airs, and multiple defensive moves with counter hit properties. She's slower on the ground than the rest of the cast, but once she gets a knockdown? That's where the fun begins.


A forward dash that passes through opponents. An instant overhead attack that can transition into aerial options. A command jump with 8 different followups that also lets her land on either side she chooses. And we're not done yet. This is all pieced together with her 236A; a double slash attack that knocks down and creates a seal on top of the opponent. The seal detonates right as they wake up, forcing them to block. But how should they block? High? Low? Left? Right? That is for Sisca to decide.


Strengths Weaknesses
  • Passes through opponents, high/lows on demand, Mixup City
  • Multiple hard knockdown attacks that lead into setplay oki with her seal projectile.
  • Versatile command jump/backdash with many different followups.
  • Certain specials can be special canceled.
  • Meterless reversal!
  • Slow ground mobility.
  • Neutral game requires constant command jump/backdash movement, otherwise the opponent gets in for free.
  • Always has to watch out for Tactical Guard attempts.

Character Information


Health: 9000

Walk speed Ranking: 4th

Run speed Ranking: 8th

Backdash: 37f (Invincible from frame 2-22) Cancelable on frame 16

Forward dash: 14f

Prejump: 4f


Unique Traits


Forward Dash: Sisca cannot run, but instead forward dashes. Sisca's forward dash can pass through opponents, even when they're knocked down. She can also jump cancel her forward dash.


Back Dash: When Sisca backdashes, she flips backwards into the air and can cancel into aerial actions afterwards. Sisca can also perform 236B/C followup moves during the end of the back flip. Many of her grounded normals can be canceled into backdash.

Normal Moves

5A
EL2 Sisca 5A.png
Damage Guard Startup On Hit On Block
302 Low 4 -2 0

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6B, 6C, 6D, Special, Jump, Back Dash

Jump avoidable


  • Quick low kick of the leg.


c.B
EL2 Sisca cB.png
Damage Guard Startup On Hit On Block
662 Mid 6 +1 0

Chain/Cancel Options: f.B, 5C, 5D, 2B, 2C, 2D, 6B, 6C, 6D, Special, Jump, Back Dash


  • Close range sword stab.


f.B
EL2 Sisca fB.png
Damage Guard Startup On Hit On Block
633 Mid 8 -2 -4

Chain/Cancel Options: 5C, 5D, 2B, 2C, 2D, 6D, Special, Jump, Back Dash


  • Mid range sword slash that hits farther than you'd expect.


5C
EL2 Sisca 5C.png
Damage Guard Startup On Hit On Block
777 Mid 10 -16 -18

Chain/Cancel Options: 5D, 2C, 2D, 6D, Special, Back Dash

Forces standing on ground hit


  • A swing of the blade that hits above Sisca's head.
  • Can be avoided with low profile moves.


5D
EL2 Sisca 5D.png
Version Damage Guard Startup On Hit On Block
5D 777, 226 All, All 17 Knockdown -12
Seal 1151 All - Knockdown -

Chain/Cancel Options: N/A


  • Sisca stabs the opponent and marks them with a seal only on hit.
  • The seal detonates shortly afterwards.
  • Landing just the first hit of 5D knocks the opponent back, but the second hit pulls the opponent towards Sisca.
  • Can be avoided with low profile moves.
  • Fatal Shift: The First hit of 5D has increased horizontal range (half screen distance)!


2A
EL2 Sisca 2A.png
Damage Guard Startup On Hit On Block
316 Low 4 -2 0

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2B, 2C, 2D, 6A, 6C, 6D, Special, Back Dash

Jump avoidable


  • Another low leg kick, this time lower to the ground.
  • Has slightly more range than 5A (slightly.)


2B
EL2 Sisca 2B.png
Damage Guard Startup On Hit On Block
662 Low 9 +3 +3

Chain/Cancel Options: 5C, 5D, 2C, 2D, Special, Back Dash

Jump avoidable


  • Low slash that doesn't have much reach, but has the benefit of starting frame traps on block.


2C
EL2 Sisca 2C.png
Damage Guard Startup On Hit On Block
763 Mid 10 Launch -11

Chain/Cancel Options: Special, Back Dash

Upper body invincible from frame 4-12


  • An anti-air slash that moves Sisca forward.
  • Great for the areas that 6A can't cover.


2D
EL2 Sisca 2D.png
Damage Guard Startup On Hit On Block
691 Low 9 Hard Knockdown -11

Chain/Cancel Options: Special, Back Dash

Jump avoidable


  • A stabbing sweep that gives a hard knockdown.


6A
EL2 Sisca 6A.png
Damage Guard Startup On Hit On Block
691 Mid 9 -14 -16

Chain/Cancel Options: 5C, 5D, 2C, 2D, 6C, 6D, Special, Jump, Back Dash

Upper body invincible from frame 1-29

COUNTER HIT!!: Launch


  • Sisca hits the opponent with her scabbard.


6B
EL2 Sisca 6B.png
Damage Guard Startup On Hit On Block
719 Mid 21 -3 -5

Chain/Cancel Options: Special, Back Dash

Lower body invincible from frame 1-4

High profile from frame 5-19

Jump avoidable


  • Sisca hops forward and lands with a mid range slash that pulls the opponent in on hit/block.
  • Because of the pull in effect, you can 6B > 214C and cross-up the opponent even if their back was pressed to the corner.
  • Can high profile many low attacks, and on counter hit you can link into 2A/5A.


6C
EL2 Sisca 6C.png
Damage Guard Startup On Hit On Block
863 Mid 16 +5 -2

Chain/Cancel Options: N/A

Forces standing on hit

COUNTER HIT!!: Wall Bounce

Air hit: Wall Bounce


  • Sisca advances forward with a leg kick.
  • 6C makes Sisca's hurtbox thinner while also being placed behind her.


6D
EL2 Sisca 6D.png
Damage Guard Startup On Hit On Block
806 Mid 14 -15 -17

Chain/Cancel Options: Special, Back Dash

COUNTER HIT!!: Knockdown


  • Sisca's farthest reaching normal for both grounded and aerial opponents.
  • On counter hit, launches the opponent and pulls them towards Sisca.


j.A
EL2 Sisca jA.png
Damage Guard Startup On Hit On Block
575 All 8 +2 to +8 0 to +5

Chain/Cancel Options: j.B, j.C, j.D, Special


  • A kick from above.
  • For when you want speed over damage.


j.B
EL2 Sisca jB.png
Damage Guard Startup On Hit On Block
647 All 5 +6 to +10 +4 to +8

Chain/Cancel Options: j.C, j.D, Special, Jump

Crouch avoidable


  • Sisca swings her weapon above her in the air.
  • Her best air to air thanks to Its speed and hitbox.


j.C
EL2 Sisca jC.png
Damage Guard Startup On Hit On Block
691 High/Air 10 +6 to +12 +2 to +7

Chain/Cancel Options: j.D, Special

COUNTER HIT!!: Decreased knockback


  • A downward slash that can also cross-up.


j.D
EL2 Sisca jD.png
Damage Guard Startup On Hit On Block
748 High/Air 10 Knockdown -9 to -12

Chain/Cancel Options: N/A


  • Sisca halts her air momentum and slashes from above, jumping back on hit/block.
  • On hit/block, Sisca can perform air dash or 236B/C followups afterwards.
  • This move is an instant overhead as it can hit even crouching opponents as Sisca rises from her jump.

Universal Mechanics

Ground Throw
A+B
EL2 Sisca Throw.png
Damage Guard Startup On Hit On Block
1000 Throw 1 Hard Knockdown N/A
  • Leaves the opponent right in front of Sisca.


Air Throw
j.A+B
EL2 Sisca Air Throw.png
Version Damage Guard Startup On Hit On Block
Air Throw 1000 Throw 1 Hard Knockdown N/A
Seal 1151 All - Knockdown -
  • Marks the opponent with a seal and throws them to the ground.
  • Sisca also lands to the ground afterwards.


Tactical Guard (Air OK)
B+C
EL2 Sisca Tactical Guard.png
EL2 Sisca Tactical Guard2.png
Damage Guard Startup On Hit On Block
800 All 10 Knockdown -19

Armor low, mid, and highs from frame 1-11

Invincible starting on frame 1 (Activation)


  • Sisca flashes blue and parries incoming attacks/projectiles.
  • Coming in contact with an opponent's move, Sisca becomes invincible and emits a blast.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • The blast increases in size and becomes unblockable if a Fatal Shifted attack was parried.
  • Cannot armor throws or supers.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Sisca Tactical Guard2.png
Damage Guard Startup On Hit On Block
1000 All 10 Knockdown -30

Invincible starting on frame 1

Costs 2 Action Gauge to use


  • While stuck in blockstun, Sisca counterattacks with an invincible blast that knocks the opponent away.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Burst (Air OK)
A+B+C During Hitstun
EL2 Sisca Burst.png
Damage Guard Startup On Hit On Block
100 All 10 Knockdown -30

Invincible starting on frame 1


  • While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Burst can be air grabbed during the startup.
  • The damage from Burst is non-lethal, as in it cannot KO.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • Hard Knockdown
    • Tactical Guard


Counter Boost (Air OK)
6B+C
EL2 Sisca Counter Boost.png
Version Damage Guard Startup On Hit On Block
Ground 10 All 10 Knockdown -1
Air 10 All 10 Knockdown -14 to -1

Invincible starting on frame 1

Costs 1 Action Gauge to use


  • Sisca becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Counter Boost.
  • The damage from Counter Boost is non-lethal, as in it cannot KO.

Special Moves

236A
EL2 Sisca 236A.png
Version Damage Guard Startup On Hit On Block
Double Slash 691, 369 Mid, Mid 11 Hard Knockdown -14
Projectile 863 All - - -
Seal 1151 All - Knockdown -

Fatal Connection active


  • Sisca slashes the opponent twice diagonally, causing a hard knockdown on hit.
    • Can be avoided with low profile moves.
  • The double slash creates an X-shaped projectile on hit, block, and even whiff.
    • After a short delay, the projectile travels forward almost fullscreen. At a fast pace too.
  • If the projectile comes in contact with the opponent (hit or block), it turns into a seal.
    • The seal isn't placed on the opponent, it instead stays in place where it made contact with the opponent.
  • The seal detonates shortly afterwards.
  • The projectile and seal disappears if Sisca is hit or grabbed.


236B
EL2 Sisca 236B.png
Damage Guard Startup On Hit On Block
N/A N/A N/A N/A N/A
  • Sisca gracefully flips forward into the air, and slowly falls back to the ground.
  • The flip passes through opponents.
  • Can cancel into 214B, 214C, Tactical Guard, Counter Boost, and 236B/C followup moves.
  • Fatal Shift: Any followup move after 236B will also be Fatal Shifted.


236C
EL2 Sisca 236C.png
Damage Guard Startup On Hit On Block
N/A N/A N/A N/A N/A
  • Sisca performs a fullscreen leap at a much lower angle than 236B.
  • The leap passes through opponents.
  • In comparison to 236B, the leap takes more time for Sisca to leave the ground.
  • Can cancel into 214B, 214C, Tactical Guard, Counter Boost, and 236B/C followup moves.
  • Fatal Shift: Can cancel immediately into aerial actions or 236B/C followup moves (which will also be Fatal Shifted.)


236B/C ~ A
EL2 Sisca Followup Vanish.png
EL2 Sisca Followup A.png
Damage Guard Startup On Hit On Block
1267 Low/Air 22 Knockdown -13 to -9

Invincible from frame 1-17

Jump avoidable


  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears on the ground and rushes forward with a low slash.


236B/C ~ 5B
EL2 Sisca Followup Vanish.png
EL2 Sisca Followup 5B.png
Damage Guard Startup On Hit On Block
N/A N/A N/A N/A N/A

Invincible from frame 1-18


  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears behind her original location.
  • Good for faking out a 236B/C > A or to simply retreat.


236B/C ~ 6B
EL2 Sisca Followup 6B.png
Damage Guard Startup On Hit On Block
N/A N/A N/A N/A N/A
  • Sisca dives downwards and passes through the opponent.
  • Can make some ambiguous cross-up shenanigans with this.


236B/C ~ 5C
EL2 Sisca Followup 5C.png
Damage Guard Startup On Hit On Block
993 Mid 7 Knockdown -26 to -23

Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super

COUNTER HIT!!: Tumble

Crouch avoidable


  • A linear horizontal slash that has good reach.
  • Great air to air against those who try to jump when they see 236B/C.
  • Has to be done low to the ground to even hit standing opponents however.


236B/C ~ 6C
EL2 Sisca Followup 6C.png
Damage Guard Startup On Hit On Block
993 All 6 Knockdown -31 to -25

Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super


  • Sisca shifts her air momentum forward and does a sword strike that tumbles the opponent on hit.
  • Great combo tool to have in the corner.
  • On counter hit, the opponent tumbles for a longer period of time.


236B/C ~ 2C
EL2 Sisca Followup 2C.png
Damage Guard Startup On Hit On Block
892 All 9 Knockdown -5 to -3
  • Sisca moves slightly forward in the air and does a vertical slash that hits above and below her.
  • Has to be done low to the ground so that Its not punished by a 5A.
  • On counter hit, the opponent is launched even higher.
  • The distance between Sisca and the opponent is greater if done as a cross-up, making it impossible to punish on block.
    • Still susceptible to Tactical Guard.


236B/C ~ 5D
EL2 Sisca Followup 5D.png
Damage Guard Startup On Hit On Block
1124 All 21 Hard Knockdown +1 to +13
  • Sisca flips backwards in the air and performs a multi-hit diagonal slash that pulls the opponent in on hit/block.


236B/C ~ 6D
EL2 Sisca Followup 6D.png
Version Damage Guard Startup On Hit On Block
Slash 849 High/Air 22 Hard Knockdown -11 to -9
Seal 1151 All - Knockdown -

COUNTER HIT!!: Ground Bounce


  • Sisca shortly pauses in the air before diving diagonally downwards with a slash.
  • Marks the opponent with a seal on hit. The seal detonates shortly afterwards.
  • A great ender so that Sisca's pressure can continue after the knockdown.


214B (Air OK)
EL2 Sisca 214B.png
Version Damage Guard Startup On Hit On Block
Ground 835 All 5 Launch -26

Invincible from frame 1-11


  • Sisca quickly flips into the air and does an invincible 360 slash around her.
Air 878 All 10 Launch -22 to -10

Lower body invincible from frame 1-17


  • The air version moves Sisca towards the opponent, even from a cross-up.
    • Instead of full invincibility, the air version is lower body invuln.


214C (Air OK)
EL2 Sisca 214C.png
Version Damage Guard Startup On Hit On Block
Front 719 All 16 Knockdown -6
Back 1295 All 16 Knockdown -1
  • Sisca passes through the opponent and does a tricky cross-up attack that hits on both sides.
  • Deals more damage and is safer on block if you hit them with the back side of the attack.
  • On counter hit, the opponent is launched up higher to where you can followup with f.B, 5C, 6D, etc.
  • Can be avoided with low profile moves.
  • Unsafe against Tactical Guard, watch out for those.


236D
EL2 Sisca 236D.png
EL2 Sisca 236D2.png
Version Damage Guard Startup On Hit On Block
Normal 100 Low/Air 33 Knockdown -14

Jump avoidable


  • Sisca spins her sword and stabs the ground to do a fullscreen low shockwave.
Fatal Shift 423 Low, All - Knockdown +13

Fatal Connection active


  • Four eruptions from the ground spawn one by one, launching the opponent on hit.

Super Moves

214D
EL2 Sisca 214D.png
Damage Guard Startup On Hit On Block
2000, 480 All, All 8 Launch +2

Invincible starting on frame 1

Costs 2 Action Gauge to use


  • Sisca creates two starry projectiles. One in front of her and one top of the first star.
  • The grounded star detonates while the aerial one detonates afterwards.


236B/C > 2D
EL2 Sisca Followup 2D.png
Damage Guard Startup On Hit On Block
3359 All - Hard Knockdown -

Invincible starting on frame 1

Costs 2 Action Gauge to use


  • Sisca dives downwards to the ground, becoming invincible on startup.
  • On hit, she'll perform the classic sword sheathing strike.


General
Controls
HUD
System
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott