E's Laf++/Sisca

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EL2 Sisca.png

Introduction

Sisca

Sisca instills fear into the opponent when in close range. Until then, she can play evasive and reactionary with her 236B/C command jump along with her unique backdash attributes. She has fast lows with little to no recovery, great air to airs, and multiple defensive moves with rewarding counter hit properties. She's slower on the ground than the rest of the cast, but once she gets a knockdown? That's where the fun begins.


A forward dash that passes through opponents. Eight different followup moves from her command jump. She can choose to land on either side as well. And lastly her 236A; a double slash attack that knocks down and creates a seal on top of the opponent. The seal detonates right as they wake up, forcing them to block. All of this pieced together makes Sisca a menace to the opponent once she gets going.


Strengths Weaknesses
  • Loopable oki with her seal projectile and left/right mixup potential.
  • Versatile command jump/backdash with many different followups.
  • Certain specials can be special canceled.
  • Meterless reversal on top of a plus on block metered reversal.
  • Limited ground mobility with the inability to run.
  • Most command jump followups can be reliably anti-aired.
  • Mid-range conversions require meter to get damage + knockdown.
  • Requires constant command jump/backdash movement, otherwise the opponent gets in for free.

Character Information

Health 10000
Backdash 37 Frames (2-22 Invincible), Cancelable on frame 16
Forward Dash 11 Frames
Walk Speed 6th
Run Speed N/A
Prejump 3 Frames (7 for High Jump)


EL2 Sisca Forward Dash.png Forward Dash

Sisca cannot run, but instead forward dashes. Sisca's forward dash can pass through opponents, even when they're knocked down. She can also jump cancel or block during her forward dash. The forward momentum of the dash will carry over to the next immediate action.


EL2 Sisca Back Dash.png Back Dash

When Sisca back dashes, she flips backwards into the air and can perform aerial actions. Sisca can also do 236B/C followup moves during the end of the back dash. Many of her grounded normals can be canceled into back dash.

Normal Moves

5A
EL2 Sisca 5A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
460 Low 4 5 11 +2 +2 Throw Invincible

Jump Avoidable

Chain/Cancel Options: c.B, f.B, 5C, 5D, 6B, 6C, 6D, 2A, 2B, 2C, 2D, Special, Jump, Back Dash


  • Quick low kick of the leg.


c.B
EL2 Sisca cB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
662 Mid 6 6 15 +3 0 Throw Invincible

Chain/Cancel Options: f.B, 5C, 5D, 6B, 6C, 6D, 2B, 2C, 2D, Special, Jump, Back Dash


  • Close range sword stab.


f.B
EL2 Sisca fB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
663 Mid 8 4 10 0 0 -

Chain/Cancel Options: 5C, 5D, 6D, 2B, 2C, 2D, Special, Jump, Back Dash


  • Mid range sword slash that hits farther than you'd expect.


5C
EL2 Sisca 5C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
772 Mid 12 2 20 -6 -2 -

Chain/Cancel Options: 5D, 6C, 6D, 2C, 2D, Special, Back Dash

Forces standing on ground hit


  • A swing of the blade that hits above Sisca's head.
  • Can be avoided with low profile moves.


5D
EL2 Sisca 5D.png
EL2 Sisca 5D2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
5D 1151 All 20 6 14 Knockdown -2 or -1 -
Seal 1151 All 66 1 - - - -

Chain/Cancel Options: N/A


  • Sisca stabs the opponent and marks them with a seal only on hit.
  • The seal detonates shortly afterwards.
  • Advantage on block depends if it was blocked point blank or at the tip.
  • Fatal Shift: 5D has increased horizontal range (half screen distance)!


6A
EL2 Sisca 6A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
691 Mid 9 4 19 -14 -11 Aerial Invincible

Chain/Cancel Options: 5C, 5D, 6C, 6D, 2C, 2D, Special, Jump, Back Dash

COUNTER HIT!!: Launch


  • Sisca hits upwards with her scabbard.
  • Doesn't have upper body invincibility like every other 6A, but still works great against jump-ins and safe jumps.


6B
EL2 Sisca 6B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
719 Mid 21 6 7 -3 -5 Throw Invincible on Frame 3

Lower Body Invincible 1-4

High Profile 1-19

Jump Avoidable

Chain/Cancel Options: Special, Back Dash, Any Normal* Forward Dash*, Throw*


  • Sisca hops forward and lands with a mid range slash that pulls the opponent in on hit/block.
  • 6B has two cancel windows. The early cancel timing can go into specials or back dash.
    • Canceling later into 6B's animation lets Sisca also cancel into ANY normal (including itself), forward dash, or throw.
  • Because of the pull in effect, you can 6B > 214C and cross-up the opponent even if their back was pressed to the corner.


6C
EL2 Sisca 6C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
863 Mid 22 5 13 +5 -2 Thinner hurtbox from frame 1-19

Chain/Cancel Options: Special, Forward Dash, Back Dash

Forces standing on hit

COUNTER HIT!!: Wall Bounce

Air hit: Wall Bounce


  • Sisca leans back, then advances forward with a kick.
  • 6C makes Sisca's hurtbox thinner during the startup, making this a great tool to prevent counter pokes.


6D
EL2 Sisca 6D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
935 Mid 14 3 45 Launch -32 -

Chain/Cancel Options: Special, Back Dash

COUNTER HIT!!: Knockdown


  • A far reaching normal for both grounded and aerial targets.
  • On hit, launches the opponent and pulls them towards Sisca.


2A
EL2 Sisca 2A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
446 Low 4 4 12 -2 0 Throw Invincible

Jump Avoidable

Chain/Cancel Options: c.B, f.B, 5C, 5D, 6A, 6B 6C, 6D, 2B, 2C, 2D, Special, Back Dash


  • Another low leg kick, this time lower to the ground.
  • Has slightly more range than 5A (slightly).


2B
EL2 Sisca 2B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
662 Low 9 2 9 +3 +3 Throw Invincible

Jump Avoidable

Chain/Cancel Options: 5C, 5D, 6B, 2C, 2D, Special, Back Dash


  • Low slash that doesn't have much reach, but has the benefit of starting frame traps with little recovery too.


2C
EL2 Sisca 2C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1007 Mid 11 3 21 Launch -10 Aerial Invincible

Chain/Cancel Options: Special, Back Dash*


  • An anti-air slash that moves Sisca forward.
  • Primary combo launcher, and great for the areas that 6A can't cover.
  • 2C can only be Dash and Special canceled on hit!


2D
EL2 Sisca 2D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
979 Low 15 8 15 Hard Knockdown -11 Jump Avoidable

Chain/Cancel Options: Special, Back Dash


  • A stabbing sweep that gives a hard knockdown.


j.A
EL2 Sisca jA.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
575 All 8 5 10 +2 to +8 0 to +5 Anti-Air Avoidable

Chain/Cancel Options: j.B, j.C, j.D, Special


  • A kick from above.
  • For when you want speed over damage.


j.B
EL2 Sisca jB.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
647 High 5 3 17 +6 to +10 +4 to +8 Crouch Avoidable

Anti-Air Avoidable

Chain/Cancel Options: j.C, j.D, Special, Jump


  • Sisca swings her weapon above her in the air.
  • Her best air to air thanks to Its speed and hitbox.
  • Even though it hits overhead, it doesn't hit crouchers on the way down


j.C
EL2 Sisca jC.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
691 High/Air 10 4 20 +6 to +12 +2 to +7 Anti-Air Avoidable

Chain/Cancel Options: j.D, Special

COUNTER HIT!!: Decreased knockback


  • A downward slash that can also cross-up.


j.D
EL2 Sisca jD.png
This used to be an overhead. It was dark times for us all
This used to be an overhead. It was dark times for us all
Damage Guard Startup Active Recovery On Hit On Block Attributes
748 All 12 6 17 +1 to +3 -9 to -14 Anti-Air Avoidable

Chain/Cancel Options: Special


  • Sisca halts her air momentum and swings below her.
  • If not canceled into a special, Sisca leaps backwards and lands to the ground on hit/block.
  • During the backwards leap, Sisca can perform either an air dash or 236B/C followup moves.

Universal Mechanics

Ground Throw
A+B
EL2 Sisca Throw.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Throw 1000 Throw 1 4 37 Hard Knockdown N/A -
Seal 1151 All 66 1 - - - -
  • Slashes the opponent and launches them away with fullscreen distance.
  • Places a seal on the opponent that detonates as the get up.
  • Fatal Shift: Holding the FS Button when performing throw allows you to combo off of it anywhere.


Air Throw
j.A+B
EL2 Sisca Air Throw.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Air Throw 1000 Throw 1 5 36 Hard Knockdown N/A -
Seal 1151 All 61 1 - - - -
  • Marks the opponent with a seal and slashes them back to the ground.
  • Sisca also lands to the ground afterwards.


Air Throw
j.A+B During Hitstun
EL2 Sisca Air Throw2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
- Throw 1 - - Hard Knockdown N/A -
  • Sisca grabs the opponent, bringing them down to the ground.
  • Upon landing, slides forward on top of the opponent for extra distance.


Tactical Guard (Air OK)
B+C
EL2 Sisca Tactical Guard.png
EL2 Sisca Tactical Guard2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Parry N/A N/A N/A N/A 41 Total N/A N/A Armor 3-24 (Low/Mid/High)
Attack 800 All 16 2 25 Knockdown -34 Invincible 1-20
  • Sisca flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Sisca attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Armors Fatal Shift attacks on frame 1 and increases the size of the blast.
  • Holding the input extends the armor duration while draining the Action and Risk Gauge over time.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Tactical Attack (Air OK)
2B+C
EL2 Sisca Counter Boost.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 Until Landing + 14 Launch -22 to -28 Invincible 1-14

Costs 1 Action Gauge to use


  • Sisca becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Tactical Attack.
  • The damage from Tactical Attack is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Sisca Tactical Guard2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) All 11 2 41 Launch -34 Strike/Projectile Invincible 1-13

Costs 2 Action Gauge to use


  • While stuck in blockstun, Sisca counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Counter Burst (Air OK)
A+B+C During Hitstun/Blockstun
EL2 Sisca Burst.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
0 All 11 2 Until Landing + 21 Hard Knockdown -5 Invincible 1-12
  • While under the effects of hitstun/blockstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Grants two bars of Action Gauge on hit.
  • Not invincible to Fatal Shift actions or supers.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • OTG Attack
    • Tactical Guard
    • Tactical Attack
    • Counter Burst

Special Moves

Amagami
236A
EL2 Sisca 236A.png
EL2 Sisca 236A2.png
EL2 Sisca 236A3.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Double Slash 691, 280 Mid, Mid 11 5(9)4(12) 1 Hard Knockdown -14 -
Projectile 719 All 40 8 - - +19 Fatal Connection Active
Seal 1150 All 56 1 - - - -
  • Sisca slashes the opponent twice diagonally, causing a hard knockdown on hit.
  • The double slash creates an X-shaped projectile on hit, block, and even whiff.
  • After a short delay, the projectile travels forward almost fullscreen. At a fast pace too.
  • If the projectile comes in contact with the opponent (hit or block), it turns into a seal.
    • The seal isn't placed on the opponent, it instead stays in place where it made contact with the opponent.
  • The seal detonates shortly afterwards.
  • The projectile and seal disappears if Sisca is hit or grabbed.
  • Fatal Shift: If the X-shaped projectile didn't hit the opponent, the projectile will linger as an active hitbox before traveling forward.


Amagami
236[A]
EL2 Sisca 236A.png
EL2 Sisca 236A4.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1365 Mid 11 5(9)4(7)2 13 Knockdown -24 -
  • The double slash creates an X-shaped projectile on hit, block, and even whiff.
  • After a short delay, the projectile travels forward almost fullscreen.
  • When the double slash connects, it launches the opponent further away used more for midscreen oki off 2D compared to 236A
  • If the projectile comes in contact with the opponent (hit or block), it turns into a seal.
    • The seal isn't placed on the opponent, it instead stays in place where it made contact with the opponent.
  • The seal detonates shortly afterwards.
  • The projectile and seal disappears if Sisca is hit or grabbed.


Kari
236B
EL2 Sisca 236B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
N/A N/A - - 5 Total N/A N/A Throw Invincible on Frame 11

High Profile 4-40

  • Sisca gracefully flips forward into the air, and slowly falls back to the ground.
  • The flip passes through opponents.
  • Can cancel into 214B, 214C, Tactical Guard, Tactical Attack, and 236B/C followup moves.
  • Fatal Shift: Any followup move after 236B will also be Fatal Shifted.


Kari
236C
EL2 Sisca 236C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
N/A N/A - - 18(14) Total N/A N/A Throw Invincible on Frame 11

High Profile 12-40

  • Sisca performs a fullscreen leap at a much lower angle than 236B.
  • The leap passes through opponents.
  • In comparison to 236B, the leap takes more time for Sisca to leave the ground.
  • 236C when done close to the opponent causes Sisca to leap into the air faster.
  • Can cancel into 214B, 214C, Tactical Guard, Tactical Attack, and 236B/C followup moves.
  • Fatal Shift: Can cancel immediately into aerial actions or 236B/C followup moves (which will also be Fatal Shifted.)


Chiname
236B/C ~ A
EL2 Sisca Followup Vanish.png
EL2 Sisca Followup A.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1079 Low/Air 28 1 22 Hard Knockdown -1 Invincible 1-17

Low Profile 20-47

Jump Avoidable

  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears on the ground and rushes forward with a low slash.
  • If Sisca crosses-up the opponent with 236B/C and attacks from the other side, the slide launches the opponent higher and becomes safe on block.


Datto
236B/C ~ 5B
EL2 Sisca Followup Vanish.png
You're not Blocking. Good Retreat Option.
You're not Blocking. Good Retreat Option.
EL2 Sisca Followup 5B.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
N/A N/A N/A N/A 22 Total N/A N/A Invincible 1-18
  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears behind her original location.
  • Good for faking out a 236B/C > A or to simply retreat.


Utususemi
236B/C ~ 6B
EL2 Sisca Followup 6B.png
You're NOT blocking.
You're NOT blocking.
Damage Guard Startup Active Recovery On Hit On Block Attributes
N/A N/A N/A N/A 25 Total N/A N/A -
  • Sisca dives diagonally downwards back to the ground.
  • Can make some ambiguous cross-up shenanigans with this.


Kanuki
236B/C ~ 5C
EL2 Sisca Followup 5C.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
236B/C ~ 5C 1367 (1511) Mid, Air Unblockable 7 5 Until Landing + 18 Knockdown -26 to -23 Crouch Avoidable

Anti-Air Avoidable

Seal 1151 All 66 1 - - - -

Chain/Cancel Options: Special (except 236B/C > 5C/6C, 236B/C > 2C), Super

Wall bounces if close to the corner

COUNTER HIT!!: Tumble

  • If it hits as Sisca crosses up it does more damage!
  • A linear horizontal slash that has good reach.
  • Great air to air against those who try to jump when they see 236B/C.
  • Has to be done low to the ground to even hit standing opponents however.
  • Fatal Shift: Creates a seal at the tip of the slash.


Kawasemi
236B/C ~ 6C
EL2 Sisca Followup 6C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1295 All 6 4 Until Landing + 26 Knockdown -31 to -22 Anti-Air Avoidable

Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super


  • Sisca shifts her air momentum forward and does a sword strike that tumbles the opponent on hit.
  • Great combo tool to have in the corner.
  • On counter hit, the opponent tumbles for a longer period of time.
  • Does more damage if Sisca crosses up with it mid combo!


Kitsune Yuri
236B/C ~ 2C
EL2 Sisca Followup 2C.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
287, 798 All 9 1(11)5 Until Landing + 14 Knockdown -13 to -15 -
  • Sisca moves slightly forward in the air and does a vertical slash.
    • Afterwards a subsequent horizontal slash appears beneath Sisca.
    • Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super


  • Wall Bounces if done in the corner.
  • On counter hit, the opponent is launched even higher.


Kokusetsu
236B/C ~ 5D
EL2 Sisca Followup 5D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1695 All 21 5 Until Landing + 6 Hard Knockdown +1 to +13 Anti-Air Avoidable
  • Sisca flips backwards in the air and performs a multi-hit diagonal slash that pulls the opponent in on hit/block.


Koukoku
236B/C ~ 6D
EL2 Sisca Followup 6D.png
Her only "Grounded" Overhead
Her only "Grounded" Overhead
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Slash 849 High/Air 20 3 Upon Landing + 20 Hard Knockdown -11 to -9 Anti-Air Avoidable
Seal 1151 All - 1 - - - -

COUNTER HIT!!: Ground Bounce


  • Sisca shortly pauses in the air before diving diagonally downwards with a slash.
  • Marks the opponent with a seal on hit. The seal detonates shortly afterwards.
  • A great ender so that Sisca's pressure can continue after the knockdown.


Sakanade
236D
EL2 Sisca 236D.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
800 (Recoverable) Unblockable 22 2 28 Hard Knockdown N/A Jump Avoidable

Fatal Connection Active

  • Sisca spins her sword and stabs the ground, creating a small **unblockable** shockwave in front of her.
  • The damage dealt is converted into recoverable health. 236D can still KO the opponent if they're low enough.


Fatal Shift Sakanade
F236D
EL2 Sisca 236D2.png
Damage Guard Startup Active Recovery On Hit On Block Attributes
1069 All 23 2(1)17 9 Knockdown +13 -
  • Four eruptions spawn from the ground one by one, launching the opponent on hit.
  • The unblockable shockwave still occurs at the beginning of the attack.


Enjaku
214B (Air OK)
EL2 Sisca 214B.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Ground 835 All 8 2 37 Launch -26 Invincible 1-6

Anti-Air Avoidable

No Pursuit

Fatal Shift Ground 951, 196 All 8 2(19)2 0 Launch 0 Invincible 1-46

Anti-Air Avoidable (First hit)

No Pursuit

Air 878 All 9 6 Until Landing + 18 Launch -22 to -10 Lower Body Invincible 1-17

Anti-Air Avoidable

Fatal Shift Air 980 All 8 6(54)6 0 Knockdown -9 to -15 Invincible 3-42

Anti-Air Avoidable (First hit)

  • Sisca quickly flips into the air and does an invincible circular slash around her.
  • The air version moves Sisca towards the opponent, even from a cross-up.
  • Instead of full invincibility, the air version has lower body invuln.
  • Fatal Shift: Grounded DP's slash expands in size for a second followup hit immediately after the initial attack.
    • Aerial DP leaves a circle where it was performed, detonating after a certain time. Disappears if Sisca's hit.
    • Neither of the two versions can be canceled on hit/block.
    • Grounded DP still has No Pursuit when Fatal Shifted.


Itami
214C (Air OK)
EL2 Sisca 214C.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 719 All 14 3 21 Hard Knockdown -6 Throw Invincible on Frame 1

High Profile 3-31

Low Profile 32-43

Anti-Air Avoidable

Cross-Up 1295 All 15 2 21 Hard Knockdown -1 Throw Invincible on Frame 1

High Profile 3-31

Low Profile 32-43

Anti-Air Avoidable

  • Sisca quickly leaps forward, passing through the opponent if close enough.
  • Attacks with a double-sided slash that becomes enhanced if you cross-up the opponent with the back hit.
  • The back hit of 214C that causes the crossup becomes active one frame after the front hit.
  • On counter hit, the opponent is launched up higher to where you can followup.

Super Moves

Offering Flowers
214D
EL2 Sisca 214D.png
EL2 Sisca 214D2.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 1359, 822 All, All 8 5(16)7 17 Launch -20 Invincible
Fatal Shift 1959, 879 All, All 8 5(16)7 17 Knockdown +6 Invincible

Costs 2 Action Gauge to use


  • Sisca stabs the ground and attacks with a pillar of light in front of her.
  • A giant star is then formed at the top, shortly bursting afterwards.
  • Fatal Shift: The pillar of light tracks the opponent and is placed on top of them, regardless of distance.


Shokougaisen
236B/C > 2D
EL2 Sisca Followup 2D.png
Version Damage Guard Startup Active Recovery On Hit On Block Attributes
Normal 2773 All - 1 Until Landing + 22 Hard Knockdown -10 Invincible

Anti-Air Avoidable

Fatal Shift 3100 All - 1 Until Landing + 22 Hard Knockdown -10 Invincible

Anti-Air Avoidable

Costs 2 Action Gauge to use


  • Sisca dives downwards to the ground, becoming invincible on startup.
  • On hit, she'll perform the classic sword sheathing strike.
  • Fatal Shift: Receives two additional hits which increases Its damage. Launches the opponent higher, allowing Sisca to convert afterwards.

Combos

R3ality's Sisca Beginner Combos (Outdated)

Jiv's Sisca Combo Compilation (Outdated)


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Kitsune