E's Laf++/Sisca

From Mizuumi Wiki
Jump to navigation Jump to search
EL2 Sisca.png

Introduction

Sisca

Sisca instills fear into the opponent when in close range. Until then, she can play evasive and reactionary with her 236B/C command jump along with her unique backdash attributes. She has fast lows with little to no recovery, great air to airs, and multiple defensive moves with counter hit properties. She's slower on the ground than the rest of the cast, but once she gets a knockdown? That's where the fun begins.


A forward dash that passes through opponents. An instant overhead attack that can transition into aerial options. A command jump with 8 different followups that also lets her land on either side she chooses. And we're not done yet. This is all pieced together with her 236A; a double slash attack that knocks down and creates a seal on top of the opponent. The seal detonates right as they wake up, forcing them to block. But how should they block? High? Low? Left? Right? That is for Sisca to decide.


Strengths Weaknesses
  • Passes through opponents, high/lows on demand, Mixup City
  • Multiple hard knockdown attacks that lead into setplay oki with her seal projectile.
  • Versatile command jump/backdash with many different followups.
  • Certain specials can be special canceled.
  • Meterless reversal!
  • Limited ground mobility.
  • Neutral game requires constant command jump/backdash movement, otherwise the opponent gets in for free.
  • Always has to watch out for Tactical Guard attempts.

Character Information


Health: 9000

Walk speed Ranking: 3rd

Run speed Ranking: N/A

Backdash: 37f (Invincible from frame 2-22), Cancelable on frame 16

Forward dash: 14f

Prejump: 4f

Passive Meter Gain: 1st


EL2 Sisca Forward Dash.png

Forward Dash: Sisca cannot run, but instead forward dashes. Sisca's forward dash can pass through opponents, even when they're knocked down. She can also jump cancel her forward dash.


EL2 Sisca Back Dash.png

Back Dash: When Sisca back dashes, she flips backwards into the air and can perform aerial actions. Sisca can also do 236B/C followup moves during the end of the back dash. Many of her grounded normals can be canceled into back dash.

Normal Moves

5A
EL2 Sisca 5A.png
Damage Guard Startup On Hit On Block Attributes
302 Low 4 -2 0 Throw Invincible

Jump Avoidable

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2A, 2B, 2C, 2D, 6B, 6C, 6D, Special, Jump, Back Dash


  • Quick low kick of the leg.


c.B
EL2 Sisca cB.png
Damage Guard Startup On Hit On Block Attributes
662 Mid 6 +3 0 Throw Invincible

Chain/Cancel Options: f.B, 5C, 5D, 2B, 2C, 2D, 6B, 6C, 6D, Special, Jump, Back Dash


  • Close range sword stab.


f.B
EL2 Sisca fB.png
Damage Guard Startup On Hit On Block Attributes
633 Mid 8 -2 -4 Throw Invincible

Chain/Cancel Options: 5C, 5D, 2B, 2C, 2D, 6D, Special, Jump, Back Dash


  • Mid range sword slash that hits farther than you'd expect.


5C
EL2 Sisca 5C.png
Damage Guard Startup On Hit On Block Attributes
777 Mid 10 -8 -10 Throw Invincible

Chain/Cancel Options: 5D, 2C, 2D, 6B, 6C, 6D, Special, Back Dash

Forces standing on ground hit


  • A swing of the blade that hits above Sisca's head.
  • Can be avoided with low profile moves.


5D
EL2 Sisca 5D.png
Version Damage Guard Startup On Hit On Block Attributes
5D 777, 226 All, All 17 Knockdown -12 -
Seal 1151 All - Knockdown - -

Chain/Cancel Options: N/A

COUNTER HIT!!: Tumble (First hit)


  • Sisca stabs the opponent and marks them with a seal only on hit.
  • The seal detonates shortly afterwards.
  • Landing just the first hit of 5D knocks the opponent back, but the second hit pulls the opponent towards Sisca.
  • Can be avoided with low profile moves.
  • Fatal Shift: The First hit of 5D has increased horizontal range (half screen distance)!


2A
EL2 Sisca 2A.png
Damage Guard Startup On Hit On Block Attributes
316 Low 4 -2 0 Throw Invincible

Jump Avoidable

Chain/Cancel Options: c.B, f.B, 5C, 5D, 2B, 2C, 2D, 6A, 6C, 6D, Special, Back Dash


  • Another low leg kick, this time lower to the ground.
  • Has slightly more range than 5A (slightly.)


2B
EL2 Sisca 2B.png
Damage Guard Startup On Hit On Block Attributes
662 Low 9 +3 +3 Throw Invincible

Jump Avoidable

Chain/Cancel Options: 5C, 5D, 2C, 2D, Special, Back Dash


  • Low slash that doesn't have much reach, but has the benefit of starting frame traps on block.


2C
EL2 Sisca 2C.png
Damage Guard Startup On Hit On Block Attributes
763 Mid 10 Launch -11 Throw Invincible

Upper Body Invincible 4-12

Chain/Cancel Options: Special, Back Dash


  • An anti-air slash that moves Sisca forward.
  • Great for the areas that 6A can't cover.


2D
EL2 Sisca 2D.png
Damage Guard Startup On Hit On Block Attributes
691 Low 9 Hard Knockdown -11 Throw Invincible

Jump Avoidable

Chain/Cancel Options: Special, Back Dash


  • A stabbing sweep that gives a hard knockdown.


6A
EL2 Sisca 6A.png
Damage Guard Startup On Hit On Block Attributes
691 Mid 9 -14 -16 Aerial Invincible

Throw Invincible

Upper Body Invincible 1-20

Chain/Cancel Options: 5C, 5D, 2C, 2D, 6C, 6D, Special, Jump, Back Dash

COUNTER HIT!!: Launch


  • Sisca hits the opponent with her scabbard.


6B
EL2 Sisca 6B.png
Damage Guard Startup On Hit On Block Attributes
719 Mid 21 -3 -5 Throw Invincible

Lower Body Invincible 1-4

High Profile 1-19

Jump Avoidable

Chain/Cancel Options: Special, Back Dash, Any Normal* Forward Dash*, Throw*


  • Sisca hops forward and lands with a mid range slash that pulls the opponent in on hit/block.
  • 6B has two cancel windows. The early cancel timing can go into specials or back dash.
    • Canceling later into 6B's animation lets Sisca also cancel into ANY normal (including itself), forward dash, or throw.
  • Because of the pull in effect, you can 6B > 214C and cross-up the opponent even if their back was pressed to the corner.


6C
EL2 Sisca 6C.png
Damage Guard Startup On Hit On Block Attributes
863 Mid 16 +5 -2 Thinner hurtbox (front size) from frame 1-13

Chain/Cancel Options: N/A

Forces standing on hit

COUNTER HIT!!: Wall Bounce

Air hit: Wall Bounce


  • Sisca leans back, then advances forward with a kick.
  • 6C makes Sisca's hurtbox thinner during the startup, making this a great neutral/defensive tool.


6D
EL2 Sisca 6D.png
Damage Guard Startup On Hit On Block Attributes
806 Mid 14 -15 -17 -

Chain/Cancel Options: Special, Back Dash

COUNTER HIT!!: Knockdown


  • Sisca's farthest reaching normal for both grounded and aerial opponents.
  • On counter hit, launches the opponent and pulls them towards Sisca.


j.A
EL2 Sisca jA.png
Damage Guard Startup On Hit On Block Attributes
575 All 8 +2 to +8 0 to +5 Anti-Air Avoidable

Chain/Cancel Options: j.B, j.C, j.D, Special


  • A kick from above.
  • For when you want speed over damage.


j.B
EL2 Sisca jB.png
Damage Guard Startup On Hit On Block Attributes
647 All 5 +6 to +10 +4 to +8 Crouch Avoidable

Anti-Air Avoidable

Chain/Cancel Options: j.C, j.D, Special, Jump


  • Sisca swings her weapon above her in the air.
  • Her best air to air thanks to Its speed and hitbox.


j.C
EL2 Sisca jC.png
Damage Guard Startup On Hit On Block Attributes
691 High/Air 10 +6 to +12 +2 to +7 Anti-Air Avoidable

Chain/Cancel Options: j.D, Special

COUNTER HIT!!: Decreased knockback


  • A downward slash that can also cross-up.


j.D
EL2 Sisca jD.png
Damage Guard Startup On Hit On Block Attributes
748 High/Air 15 Knockdown -9 to -12 Anti-Air Avoidable

Chain/Cancel Options: N/A


  • Sisca halts her air momentum and slashes from above, jumping back on hit/block.
  • On hit/block, Sisca can perform air dash or 236B/C followups afterwards.
  • This move is an instant overhead, as it can hit crouching opponents when Sisca rises from her jump.

Universal Mechanics

Ground Throw
A+B
EL2 Sisca Throw.png
Damage Guard Startup On Hit On Block Attributes
1000 Throw 1 Hard Knockdown N/A -
  • Launches the opponent straight up in front of Sisca, allowing for a combo afterwards.


Air Throw
j.A+B
EL2 Sisca Air Throw.png
Version Damage Guard Startup On Hit On Block Attributes
Air Throw 1000 Throw 1 Hard Knockdown N/A -
Seal 1151 All - Knockdown - -
  • Marks the opponent with a seal and slashes them back to the ground.
  • Sisca also lands to the ground afterwards.


Air Throw
j.A+B During Hitstun
EL2 Sisca Air Throw2.png
Damage Guard Startup On Hit On Block Attributes
- Throw 1 Hard Knockdown N/A -
  • Sisca grabs the opponent, bringing them down to the ground.
  • Upon landing, slides forward on top of the opponent for extra distance.


Tactical Guard (Air OK)
B+C
EL2 Sisca Tactical Guard.png
EL2 Sisca Tactical Guard2.png
Damage Guard Startup On Hit On Block Attributes
800 All 16 Knockdown -19 Armor 1-120 (Low/Mid/High)
  • Sisca flashes blue and parries incoming strikes/projectiles.
  • Coming in contact with an opponent's move, Sisca attacks with a blue blast.
  • Time briefly stops when armoring a strike but not a projectile.
  • Holding the input increases the armor duration.
  • Any special cancelable normal can be canceled into Tactical Guard.
  • Cannot armor throws or supers.
  • The damage from Tactical Guard is non-lethal, as in it cannot KO.


Guard Cancel (Air OK)
6B+C During Blockstun
EL2 Sisca Tactical Guard2.png
Damage Guard Startup On Hit On Block Attributes
800 All 11 Knockdown -30 Strike/Projectile Invincible 1-13

Costs 2 Action Gauge to use


  • While stuck in blockstun, Sisca counterattacks with an invincible blast that knocks the opponent away.
  • Guard Cancel is not invincible to throws or supers.
  • The damage from Guard Cancel is non-lethal, as in it cannot KO.


Burst (Air OK)
A+B+C During Hitstun
EL2 Sisca Burst.png
Damage Guard Startup On Hit On Block Attributes
0 All 11 Knockdown -30 Strike/Projectile Invincible 1-12
  • While under the effects of hitstun, Burst can be performed to become invincible and knock the opponent back.
  • Only usable once per round.
  • Burst can be air grabbed during the startup.


  • Burst is temporarily disabled from being used when hit by a:
    • Throw
    • Super
    • Hard Knockdown
    • Tactical Guard
    • Counter Boost


Counter Boost (Air OK)
6B+C
EL2 Sisca Counter Boost.png
Version Damage Guard Startup On Hit On Block Attributes
Ground 800 All 11 Knockdown -1 Invincible 1-14
Air 800 All 11 Knockdown -13 to -1 Invincible 1-14

Costs 1 Action Gauge to use


  • Sisca becomes invincible on startup, and lets out a green blast.
  • Any special cancelable normal can be canceled into Counter Boost.
  • The damage from Counter Boost is non-lethal, as in it cannot KO.

Special Moves

236A
EL2 Sisca 236A.png
EL2 Sisca 236A2.png
EL2 Sisca 236A3.png
Version Damage Guard Startup On Hit On Block Attributes
Double Slash 691, 369 Mid, Mid 11 Hard Knockdown -14 -
Projectile 863 All - - - -
Seal 1151 All - Knockdown - Fatal Connection Active
  • Sisca slashes the opponent twice diagonally, causing a hard knockdown on hit.
    • Can be avoided with low profile moves.
  • The double slash creates an X-shaped projectile on hit, block, and even whiff.
    • After a short delay, the projectile travels forward almost fullscreen. At a fast pace too.
  • If the projectile comes in contact with the opponent (hit or block), it turns into a seal.
    • The seal isn't placed on the opponent, it instead stays in place where it made contact with the opponent.
  • The seal detonates shortly afterwards.
  • The projectile and seal disappears if Sisca is hit or grabbed.
  • Fatal Shift: If the X-shaped projectile didn't hit the opponent, the projectile will linger as an active hitbox.


236B
EL2 Sisca 236B.png
Damage Guard Startup On Hit On Block Attributes
N/A N/A N/A N/A N/A High Profile 4-40
  • Sisca gracefully flips forward into the air, and slowly falls back to the ground.
  • The flip passes through opponents.
  • Can cancel into 214B, 214C, Tactical Guard, Counter Boost, and 236B/C followup moves.
  • Fatal Shift: Any followup move after 236B will also be Fatal Shifted.


236C
EL2 Sisca 236C.png
Damage Guard Startup On Hit On Block Attributes
N/A N/A N/A N/A N/A High Profile 12-40
  • Sisca performs a fullscreen leap at a much lower angle than 236B.
  • The leap passes through opponents.
  • In comparison to 236B, the leap takes more time for Sisca to leave the ground.
  • Can cancel into 214B, 214C, Tactical Guard, Counter Boost, and 236B/C followup moves.
  • Fatal Shift: Can cancel immediately into aerial actions or 236B/C followup moves (which will also be Fatal Shifted.)


236B/C ~ A
EL2 Sisca Followup Vanish.png
EL2 Sisca Followup A.png
Version Damage Guard Startup On Hit On Block Attributes
Normal 1267 Low/Air 22 Knockdown -13 to -9 Invincible 1-17

Low Profile 20-47

Jump Avoidable

Cross-Up 1267 Low/Air 22 Knockdown -1 Invincible 1-17

Low Profile 20-47

Jump Avoidable

  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears on the ground and rushes forward with a low slash.
  • If Sisca crosses-up the opponent with 236B/C and attacks from the other side, the slide launches the opponent higher and becomes safe on block.


236B/C ~ 5B
EL2 Sisca Followup Vanish.png
EL2 Sisca Followup 5B.png
Damage Guard Startup On Hit On Block Attributes
N/A N/A N/A N/A N/A Invincible 1-18
  • Sisca vanishes from the air, becoming invincible on frame 1.
  • She then reappears behind her original location.
  • Good for faking out a 236B/C > A or to simply retreat.


236B/C ~ 6B
EL2 Sisca Followup 6B.png
Damage Guard Startup On Hit On Block Attributes
N/A N/A N/A N/A N/A -
  • Sisca dives diagonally downwards back to the ground.
  • Can make some ambiguous cross-up shenanigans with this.


236B/C ~ 5C
EL2 Sisca Followup 5C.png
Damage Guard Startup On Hit On Block Attributes
993 Mid 7 Knockdown -26 to -23 Crouch Avoidable

Anti-Air Avoidable

Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super

Wall bounces if close to the corner

COUNTER HIT!!: Tumble


  • A linear horizontal slash that has good reach.
  • Great air to air against those who try to jump when they see 236B/C.
  • Has to be done low to the ground to even hit standing opponents however.


236B/C ~ 6C
EL2 Sisca Followup 6C.png
Damage Guard Startup On Hit On Block Attributes
993 All 6 Knockdown -31 to -25 Anti-Air Avoidable

Chain/Cancel Options: Special (except 236B/C > 5C/6C), Super


  • Sisca shifts her air momentum forward and does a sword strike that tumbles the opponent on hit.
  • Great combo tool to have in the corner.
  • On counter hit, the opponent tumbles for a longer period of time.


236B/C ~ 2C
EL2 Sisca Followup 2C.png
Damage Guard Startup On Hit On Block Attributes
892 All 9 Knockdown -5 to -3 -
  • Sisca moves slightly forward in the air and does a vertical slash that hits above and below her.
  • Has to be done low to the ground so that Its not punished by a 5A.
  • On counter hit, the opponent is launched even higher.
  • The distance between Sisca and the opponent is greater if done as a cross-up, making it impossible to punish on block.
    • Still susceptible to Tactical Guard.


236B/C ~ 5D
EL2 Sisca Followup 5D.png
Damage Guard Startup On Hit On Block Attributes
1124 All 21 Hard Knockdown +1 to +13 Anti-Air Avoidable
  • Sisca flips backwards in the air and performs a multi-hit diagonal slash that pulls the opponent in on hit/block.


236B/C ~ 6D
EL2 Sisca Followup 6D.png
Version Damage Guard Startup On Hit On Block Attributes
Slash 849 High/Air 22 Hard Knockdown -11 to -9 Anti-Air Avoidable
Seal 1151 All - Knockdown - -

COUNTER HIT!!: Ground Bounce


  • Sisca shortly pauses in the air before diving diagonally downwards with a slash.
  • Marks the opponent with a seal on hit. The seal detonates shortly afterwards.
  • A great ender so that Sisca's pressure can continue after the knockdown.


236D
EL2 Sisca 236D.png
Damage Guard Startup On Hit On Block Attributes
100 Low/Air 33 Knockdown -14 Jump Avoidable

Fatal Connection Active

  • Sisca spins her sword and stabs the ground, creating a fullscreen low shockwave that hits on both sides.
  • The damage dealt is converted into recoverable health. 236D can still KO the opponent if they're low enough.


F236D
EL2 Sisca 236D2.png
Damage Guard Startup On Hit On Block Attributes
423 All - Knockdown +13 Fatal Connection Active
  • Four eruptions spawn from the ground one by one, launching the opponent on hit.


214B (Air OK)
EL2 Sisca 214B.png
Version Damage Guard Startup On Hit On Block Attributes
Ground 835 All 5 Launch -26 Invincible 1-11

Anti-Air Avoidable

Air 878 All 10 Launch -22 to -10 Lower Body Invincible 1-17

Anti-Air Avoidable

  • Sisca quickly flips into the air and does an invincible circular slash around her.
  • The air version moves Sisca towards the opponent, even from a cross-up.
  • Instead of full invincibility, the air version is lower body invuln.


214C (Air OK)
EL2 Sisca 214C.png
Version Damage Guard Startup On Hit On Block Attributes
Normal 719 All 16 Knockdown -6 Throw Invincible

High Profile 3-31

Low Profile 32-43

Anti-Air Avoidable

Cross-Up 1295 All 16 Knockdown -1 Throw Invincible

High Profile 3-31

Low Profile 32-43

Anti-Air Avoidable

  • Sisca quickly leaps forward, passing through the opponent if close enough.
  • Attacks with a double-sided slash that becomes enhanced if you cross-up the opponent with the back hit.
  • On counter hit, the opponent is launched up higher to where you can followup.
  • Can be avoided with low profile moves.
  • Unsafe against Tactical Guard, watch out for those.

Super Moves

214D
EL2 Sisca 214D.png
EL2 Sisca 214D2.png
Version Damage Guard Startup On Hit On Block Attributes
Normal 1700, 550 All, All 8 Launch +2 or +5 Invincible
Fatal Shift 1360, 550 All, All 8 Knockdown +32 Invincible

Costs 2 Action Gauge to use


  • Sisca stabs the ground and attacks with a pillar of light in front of her.
  • A giant star is then formed at the top, shortly bursting afterwards.
  • Slightly more advantageous on block if the opponent is crouching the star explosion.
  • Fatal Shift: The pillar of light tracks the opponent and is placed on top of them, regardless of distance.


236B/C > 2D
EL2 Sisca Followup 2D.png
Version Damage Guard Startup On Hit On Block Attributes
Normal 2419 All - Hard Knockdown - Invincible

Anti-Air Avoidable

Fatal Shift 3430 All - Hard Knockdown - Invincible

Anti-Air Avoidable

Costs 2 Action Gauge to use


  • Sisca dives downwards to the ground, becoming invincible on startup.
  • On hit, she'll perform the classic sword sheathing strike.
  • Fatal Shift: Receives two additional hits which increases Its damage. Launches the opponent higher, allowing Sisca to convert afterwards.

Combos

R3ality's Sisca Beginner Combos

Jiv's Sisca Combo Compilation


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott