E's Laf/System

From Mizuumi Wiki
Jump to navigation Jump to search

Mechanics

A Auto-Combo - Hitting the A button multiple times does a P4A-style auto combo. They almost always end in super.

Stun - While stunned, you can not block.

Counter Hit - Counter hits raise your opponent's stun gauge, and deal additional damage. They can also launch or slide your opponent.

Fatal Hit - Pressing Fatal with any other button causes that move to become a Fatal Hit, guaranteeing Counter Hit. Fatal Hits also deal huge amounts of guard damage and stun. Fatal Hits each cost 25% of the Action Gauge.

S-Cancel - Cancel one special attack into another at the cost of 1 Action meter.

T-Cancel - Cancel moves before their active frames by quickly hitting two buttons.

Guard Cancel - Pressing 6 and Fatal while blocking expends your Guard Meter to perform a counter attack. They have startup and are punishable.

Counter Boost - Double tap Fatal while being hit to break the combo and perform your Counter Boost attack. It's extremely punishable, so be careful.

Throw Buffer - Holding C while approaching the opponent will throw them at the earliest opportunity. You are also able to tech throws in this manner.

Guard Buffer - Holding any button while guarding will use the move at the earliest opportunity. However, your stun and guard bars will take huge amounts of damage while you Guard Buffer.

Health Values

Character Health
Alcott 10752
Cielo 10416
Main 10000
Tae 9259
Reinhard 9090
Reviel 9090
Caligula 9090
Sisca A/B 8928
Cletia 8695
Qdora 7692
Cecil 7633
Serena A/B 6896


Translations

E's Laf features an impressive and extensive training mode, and it's only made more daunting to those ill versed in the Japanese language, luckily with a little guidance the menu is simple to navigate and soon you'll be setting up and testing all sorts of situations!

Below is a chart that translates the options, if you're unsure what setting you're on, don't fret, at the bottom right of the screen is a number indicator which will always inform you of the current setting as you scroll though them.

There is also a number indicator in the top right corner of the training menu which will show which line you're at (for instance if you're at "Health Regeneration", the top-right corner will indicate 3/31).

Setting Value
1. Starting Position 1. Left corner, 2. 3/4 left , 3. Center, 4. 3/4 right , 5. Right corner
2. Switch P1/P2 Positions 1. Default, 2. Switch sides
3. Health Regeneration 1. None 2. Slow 3. ? 4. Instant 5. ?
4. Health 1. Max / 2. 80% / 3. 60% / 4. 40% / 5. 20%
5. Guard Crush Meter 1. Normal / 2. Goes back at 0 Units / 3. 1 Units / 4. 2 Units / 5. 3 Units / 6. 3.5 Units / 7. Max (First hit in guard causes guard crush)
6. Super Meter 1. Normal / 2. Goes back at 0 meter / 3. Goes back at 1 meter / 4. Goes back at 2 meter / 5. Goes back at 3 meter / 6. Goes back at 4 meter / 7. Infinite meter.
7. Defense Meter 1. Normal / 2. 0 quarter / 3. 1 quarters / 4. 2 quarters / 5. 3 quarters / 6. 4 quarters / 7. Infinite
8. Repel Mechanic 1. Never / 2. Random / 3-22. after 1-20 hits in guard.
9. Repel Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
10. Counter Boost 1. Never / 2. Random / 3-22. after 1-20 hits
11. Counter Boost Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
12. Input Display 1. Off / 2. Displays last 10 inputs / 3. Display last 15 inputs / 4. Display last 20 inputs
13. Damage Display 1. Off / 2. On (You can change what is displayed with option #26)
14. Display Font Size 1. 60% / 2. 70% / 3. 80% / 4. 90% / 5. 100%
15. Assign Controller to 2P 1. No / 2. Assign Controller to 2P.
16. Action 1. Standing / 2. Crouching / 3. Jumping
17. Guard 1 .None / 2. All / 3. After First Hit? / 4. Random? / 5.Guard then jump / 6. / 7. Only guard projectiles / 14-26. Stop guarding after the 2nd-15th hit
18. Tech Throw Probability 1. Never / 2. 10% / 3. 20% / 4. 30% / 5. 40% / 6. 50% / 7. 60% / 8. 70% / 9. 80% / 10. 90% / 11. Always
19. Air Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
20. Ground Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
21. Counter Hit 1. Default / 2. On / 3. Fatal / 4. Random
22. Slow Motion 1. 1x / 2. 0.5x / 3. 0,25x / 4. 0.1x
23. Show Hitboxes 1. Show Nothing / 2. Hurtboxes only / 3. Hitboxes only / 4. Both
24. Omake Mode 1. OFF / 2. ON (ON enables entertainment purpose options)
25. Game Options ---
26. Training Mode Display --- (See #13)
27. Character Specific ---
28. Omake Mode menu ---
29. Return to Character Select ---
30. Move List ---
31. Return to Title Screen ---


Training mode display (see #26 and #13)

Setting
1. Damage
2. Kyosei (forced?) Damage
3. Shogeki (first attack?) Damage
4. Combo hosei (compensation. scaling?)
5. Kitei hosei (base compensation. Character combo rate?)
6. Ruikei hosei (total compensation)
7. Damage efficiency (?)
8. Move startup frames
9. Move active frames
10. Move Recovery frames
11. Hitstop
12. Recovery (aka untech time)
13. Recovery (delay/postponement)
14. Recovery (special [moves?exceptions?])
15. Recovery (special power/strength)
16. Down
17. Knockback
18. Blockstun
19. Block type
20. Movement amount (Character weight?)
21. Falling time (???)
22. Gravity
23. Meter gain
24. Opponent meter gain
25. Distance (? How is this different than knockback? The distance the player travels?)
26. Attribute
27. Combo length in seconds

Character Specific

Setting Value
1. QDora Dragon Install 1. Normal 2. Permanent
2. Caligula Pants 1. Normal order 2. Nyoraimu (Hatlike creature) 3. Scythe (low-hitting projectile) 4. Chibi Caligula 5. Panties (Flying projectiles) 6. Fridge 7. Headless mannequin 8. Exploding Tanuki statue
3. Reviel % gauge 1. Normal 2-5. Reset to 0-300%
4. QDora Lightning gauge 1. Normal 2-20. Reset to 0-180%
5. Cletia bullets 1. Normal 2-8. Reset to 0-6 bullets
6. Cletia partner gauge 1. Normal 2-7. Reset to 0-5

Omake (Entertainement) settings

Setting Value
1. 1P's Character Size 1. 20% / 2. 40% / 3. 60% / 4. 80% / 5. 100% (default) / 6. 120% / 7. 140% / 8. 160% / 9. 180% / 10. 200%
2. 2P's Character's Size 1. 20% / 2. 40% / 3. 60% / 4. 80% / 5. 100% (default) / 6. 120% / 7. 140% / 8. 160% / 9. 180% / 10. 200%
3. Open All Cancel routes ??
4. Throw? ??
5. Down ??
6. Dash Length 1. 20% / 2. 40% / 3. 60% / 4. 80% / 5. 100% (default) / 6. 120% / 7. 140% / 8. 160% / 9. 180% / 10. 200%
7. Jump Height ^
8. Damage ^
9. Meter Gain Speed 1. 20% / 2. 40% / 3. 60% / 4. 80% / 5. 100% (default) / 6. 120% / 7. 140% / 8. 160% / 9. 180% / 10. 200% / 11. 220% / 12. 240% / 13. 260% / 14. 280% / 15. 300% / 16. 300% (this isn't a mistake there is 300% twice) / 17. 320% / 18. 340% / 19. 360% / 20. 380% / 21. 400%
10. Nokezori ?
11. Hitback/Guard Pushback 1. 20% / 2. 40% / 3. 60% / 4. 80% / 5. 100% (default) / 6. 120% / 7. 140% / 8. 160% / 9. 180% / 10. 200%
12. Jump ?
13. Jump ?
14. Camera ?
15. Camera Distance 1. ? / 2. ? / 3. ? / 4. Far
16. ? ?
17. Bound ?
18. Bound ?
19. Suberi ?
20. ? ?
21. Mode ?
E's Laf
General

ControlsFAQGlossaryHUDSystem

Characters