EN-Eins Perfektewelt Anastasis/Updates
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March 7, 2023 - Ver.1.01, minor patch.
- ・Fixed a bug caused by Perfecti's Gleipnir.
- ・Extended the time limit on character select.
- ・Changed the position of the training mode display so it doesn't overlap with the super gauge.
- ・Fixed typos in story mode.
February 21, 2023 - Full release in arcades.
- ・Added Story, Training, and Tag Modes.
- ・Added 5 new color variations and color palettes for all characters but Inazuma.
- ・Added new BGM.
- ・Added "Lady of Tempest Blades" and "Hybrid".
- ・Added new stage for Inazuma.
- ・Added new victory lines and story aspects for existing characters.
- ・Changed the character select screen.
- ・Added random select.
- ・Changed the layout to be more intuitive.
- ・Balance changes.
Release Patch Notes
- Put patch notes here if they ever get released.
November 18, 2022 - Location Test released
- ・Added playable character "Inazuma".
- ・Added many new visual elements.
- ・The colors of effects, meters, and menus are all different.
- ・The character select has a different layout.
- ・The super backgrounds have been changed.
- ・Balance changes
Location Test Patch Notes
System
- Volume Control: Changed so BGM and SE can be changed individually.
- General UI: The UI was changed for the location test and will continue to be adjusted in the future to fit with the game’s concept.
- Bug Fixes: Fixed minor bugs. More major bugs are listed individually.
- New Character Added: Inazuma has been added.
- Existing Character: Additions and changes to characters' appearances and balance.
- Added a Controls Demonstration: There are now instructions on how to play when single-player is started. This can be skipped.
- Advertisements: Ads for Mizuumi and WILL are now displayed when the game starts.
Overall Changes
- Existing Characters: Underused moves are buffed and the basic stats of some characters are improved. New BGM and voicelines are also added.
- Perfect Chain: Most A and B chains now do more damage and all at least knockdown.
- Projectile Attenuation: Reduced the attenuation (decrease in damage over time) of projectiles.
- Kanzen Shinsatsu: The input window is now bigger.
- Throw Invincibility: Fixed a bug where you could be thrown out of jump startup.
- Aerial Guard: Removed the need to block high or low when air blocking.
- Visualization of Guard Crush: Characters now flash red when the guard gauge is low.
- Back Attack Adjustments: Adjusted aerial back hits to launch lower than before, making aerial back hit links weaker and impossible under most circumstances.
- Landing Guard Bug: Fixed a bug where under certain circumstances it was impossible to block while landing.
- Actionability After Air Reflector: Fixed a bug where certain characters could sometimes be actionable after air reflector.
Akatsuki
- Kawara Wari (j.2C): Now a hard knockdown.
- Human Mortar (22X): A version does more damage.
- Aerial Denkoudan (j.236X): Increased overall damage, reduced startup, changed B and C version to hard knockdown.
- Tekkoukyaku (214X): Increased rush speed of 214C.
- Aerial Tekkoukyaku (j.214X): Increased damage and reduced startup of j.214BC. Now looks like Thunder Hammer from BBTAG.
Marilyn Dajie
- 5B': Has a bigger vertical hitbox.
- Dash Attack: Changed the landing recovery to no longer be cancelable.
- Fushou Kousoutai: Changed to hard knockdown.
- Yī'èrsān Shou (236X): Changed first hit 236C to have a bigger hitbox and ground bounce.
- Kasuishou (214X): 214BC adjusted to be more consistent when hitting aerial opponents.
- Chouda Karan ([2]8X): [2]8BC is now a hard knockdown.
- Zesshou Hou'ou Rentankyaku (ABD in Kanzen Sekai): Adjusted to be easier to use in combos.
Kanae
- Yoroi Oodzutsu (6C): Throw invincibility removed.
- Zenten Ukemi (3C): Expanded the hurtbox.
- Rasen Shihou Nage (236X): Fixed the difference between 1P and 2P on 236BC.
- Kokyuu Nage (214X): Reduced the damage of 214A.
- Gokurakuchou (22X): Removed invincibility on 22A and 22B and adjusted the trajectories. Changed positioning on hit.
- Jigoku Guruma (j.236X): Now differentiated between versions. The old version is now the EX version.
- Rasetsuten (ABC): Damage reduced.
- Kongōyasha (ABD): Fixed a bug where the second hit did no chip damage.
Fritz
- Close 5A Perfect Chain 3: Knocks down.
- Close 5B Perfect Chain 2: Reduced startup when blocked.
- Close 5C: Increased damage.
- Close 2C: Now a special cancelable fist strike.
- Gyokkou (4C): Now does chip damage.
- Tetsu Ichimonji (ABD): Adjusted to make it easier to combo into.
Sai
- Next time: F