EN-Eins Perfektewelt Anastasis/Updates

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March 7, 2023 - Ver.1.01, minor patch.

・Fixed a bug caused by Perfecti's Gleipnir.
・Extended the time limit on character select.
・Changed the position of the training mode display so it doesn't overlap with the super gauge.
・Fixed typos in story mode.

February 21, 2023 - Full release in arcades.

・Added Story, Training, and Tag Modes.
・Added 5 new color variations and color palettes for all characters but Inazuma.
・Added new BGM.
・Added "Lady of Tempest Blades" and "Hybrid".
・Added new stage for Inazuma.
・Added new victory lines and story aspects for existing characters.
・Changed the character select screen.
・Added random select.
・Changed the layout to be more intuitive.
・Balance changes.
Release Patch Notes
Put patch notes here if they ever get released.

November 18, 2022 - Location Test released

・Added playable character "Inazuma".
・Added many new visual elements.
・The colors of effects, meters, and menus are all different.
・The character select has a different layout.
・The super backgrounds have been changed.
・Balance changes
Location Test Patch Notes

System

Volume Control: Changed so BGM and SE can be changed individually.
General UI: The UI was changed for the location test and will continue to be adjusted in the future to fit with the game’s concept.
Bug Fixes: Fixed minor bugs. More major bugs are listed individually.
New Character Added: Inazuma has been added.
Existing Character: Additions and changes to characters' appearances and balance.
Added a Controls Demonstration: There are now instructions on how to play when single-player is started. This can be skipped.
Advertisements: Ads for Mizuumi and WILL are now displayed when the game starts.

Overall Changes

Existing Characters: Underused moves are buffed and the basic stats of some characters are improved. New BGM and voicelines are also added.
Perfect Chain: Most A and B chains now do more damage and all at least knockdown.
Projectile Attenuation: Reduced the attenuation (decrease in damage over time) of projectiles.
Kanzen Shinsatsu: The input window is now bigger.
Throw Invincibility: Fixed a bug where you could be thrown out of jump startup.
Aerial Guard: Removed the need to block high or low when air blocking.
Visualization of Guard Crush: Characters now flash red when the guard gauge is low.
Back Attack Adjustments: Adjusted aerial back hits to launch lower than before, making aerial back hit links weaker and impossible under most circumstances.
Landing Guard Bug: Fixed a bug where under certain circumstances it was impossible to block while landing.
Actionability After Air Reflector: Fixed a bug where certain characters could sometimes be actionable after air reflector.

Akatsuki

Kawara Wari (j.2C): Now a hard knockdown.
Human Mortar (22X): A version does more damage.
Aerial Denkoudan (j.236X): Increased overall damage, reduced startup, changed B and C version to hard knockdown.
Tekkoukyaku (214X): Increased rush speed of 214C.
Aerial Tekkoukyaku (j.214X): Increased damage and reduced startup of j.214BC. Now looks like Thunder Hammer from BBTAG.

Marilyn Dajie

5B': Has a bigger vertical hitbox.
Dash Attack: Changed the landing recovery to no longer be cancelable.
Fushou Kousoutai: Changed to hard knockdown.
Yī​'èrsān Shou (236X): Changed first hit 236C to have a bigger hitbox and ground bounce.
Kasuishou (214X): 214BC adjusted to be more consistent when hitting aerial opponents.
Chouda Karan ([2]8X): [2]8BC is now a hard knockdown.
Zesshou Hou'ou Rentankyaku (ABD in Kanzen Sekai): Adjusted to be easier to use in combos.

Kanae

Yoroi Oodzutsu (6C): Throw invincibility removed.
Zenten Ukemi (3C): Expanded the hurtbox.
Rasen Shihou Nage (236X): Fixed the difference between 1P and 2P on 236BC.
Kokyuu Nage (214X): Reduced the damage of 214A.
Gokurakuchou (22X): Removed invincibility on 22A and 22B and adjusted the trajectories. Changed positioning on hit.
Jigoku Guruma (j.236X): Now differentiated between versions. The old version is now the EX version.
Rasetsuten (ABC): Damage reduced.
Kongōyasha (ABD): Fixed a bug where the second hit did no chip damage.

Fritz

Close 5A Perfect Chain 3: Knocks down.
Close 5B Perfect Chain 2: Reduced startup when blocked.
Close 5C: Increased damage.
Close 2C: Now a special cancelable fist strike.
Gyokkou (4C): Now does chip damage.
Tetsu Ichimonji (ABD): Adjusted to make it easier to combo into.

Sai

Next time: F

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