Eternal Fighter Zero/Kano Kirishima/Move Data

From Mizuumi Wiki
Jump to navigation Jump to search

Normal Moves

Move Hits Damage Startup Active Total Diff Guard Diff Hit Guard Move
Cancel
Jump
Cancel
IC
Cancel
Notes
5A 1 190 5.66 2 15 -1 0 Ground Yes Yes Yes
2A 1 220 5 2 15 -1 0 Ground Yes Yes Yes
j.A 1 210 6 2 18 - - High/Air Yes Yes Yes
66A 1 220 8 2 15 +2 +3 Ground Yes No Yes
662A 1 220 6 2 15 0 +1 Ground Yes No Yes
5B(c) 1 410 7 2 18 +3 +5 Ground Yes Yes Yes
5B(f) 1 450 9 1 26 -3 -1 Ground Yes No Yes
2B 1 480 8 1 22 0 Launch Low Yes Yes Yes
j.B 1 450 8 2 - - - Any Yes Yes Yes
1 450 22 2 53 - - High/Air Yes Yes Yes
66B 1 520 11 1 28 -3 -1 Ground Yes Hit Yes
662B 1 400 7 1 22 0 +1 Low Yes No Yes
5C 1 610 13 2 41 -7 -5 Ground Yes Hit Yes
2C 1 650 5 8 57 -31 Launch Ground/Air* No No Yes Air unblockable from active frame 2
j.C 5 600 19 14 55 - - High/Air No Yes Yes
66C 1 690 10 2 38 -7 Launch Ground Yes Hit Yes
662C 6 840 8 2 x 6 44 -15~-5 Launch Ground Yes No Yes
Throw 2 1000 5 1 24 - - Throw No No Yes
j.Throw 2 1200 2 - - - - Air Throw No No No
Full Swing Rod
6B 1 520 12 1 29 -3 -1 Ground Yes No Yes
Napalm Beat
6C 1 650 21 1 45 -3 Launch Any Yes No Yes +7 on perfect charge cancel. Costs a bit of ES meter.
Rod Surfing
j.2A 1 500 13 - 13 + active + 4 - - Any No No Yes
j.2B 1 500 15 - 15 + active + 7 - - High/Air No No Yes
j.2C 1 500 13 - 13 + active + 4 - - Any No No Yes
Sliding
3C 1 610 8 24 46 -17 Launch Low Yes No Yes +8 on perfect charge cancel

Special Moves

Move Hits Damage Startup Active Total Diff Guard Diff Hit Guard IC
Cancel
Notes
Lightning Bolt
236A 1 450 22 2 53 -10 Electrocute Any Yes, "Fast Aria " Cannot be interrupted after 14F, spacing controllable
236B 3 450*3 21 2*3 52 -10 ~ +4 Electrocute Any Yes, "Fast Aria " Cannot be interrupted after 14F, spacing controllable
236C 5 450*5 21 2*5 52 -10 ~ +18 Electrocute Any Yes, "Fast Aria " Cannot be interrupted after 14F, spacing controllable
Fire Bolt
214A 2 680 18 - 39 +9 ~ +47 Burn Any "Fast Aria " Each fire bolt explodes on hit, causing the burn status
214B 6 680*3 18 - 45 +9 ~ +49 Burn Any "Fast Aria " Each fire bolt explodes on hit, causing the burn status
214C 10 680*5 18 - 51 +9 ~ +51 Burn Any "Fast Aria " Each fire bolt explodes on hit, causing the burn status
Cold Bolt
421A 1 450 41 - 26 +23 Freeze Any "Fast Aria " Becomes active after Kano recovers
421B 3 450*3 41 - 30 +35 Freeze Any "Fast Aria " Becomes active after Kano recovers
421C 5 450*5 41 - 30 +45 Freeze Any "Fast Aria " Becomes active after Kano recovers
Aria
S 0 N/A 8 N/A 8 + charge + 5 N/A N/A N/A No
Fast Aria [RF gauge required]
236S 1 500 10 7 38 -7 Launch Any No Invul from frames 1 to 9
Fire Ball [SP Level 1]
236236A 6 1800 11 - 11 + 55 -12 Burn Any Yes Diff Guard for point blank
Fire Wall [SP Level 2]
236236B 3 900 5 + 5 - 5 + 51 - Burn Any No Invul from 4F to 1F after fire wall appears
n 200*n - - - - Burn Any No
Meteor Storm [SP Level 3]
236236C 6 ≈4000 7 + 3 - 7 + 93 - Launch Any No
2*n 1600*n - - - - Burn Any No
Frost Diver [SP Level 1]
214214A 1 800 11 + 4 - 11 + 36 -10 Freeze Low No
Frost Nova [SP Level 2]
214214B 7 ≈2500 5 + 3 - 5 + 24 +10 Freeze Any No
Storm Gust [SP Level 3]
214214C 1 500 5 - 5 + 74 -26 ~ +2 Launch Ground No
≈15 ≈5200 - - - - Freeze Any No
Thunderstorm [SP Level 1]
641236A 3 ≈1400 14 + 6 3*2 14 + 55 -12 ~ +37 Electrocute Any Yes Can be delayed by holding A
Jupiter Thunder [SP Level 2]
641236B 17 ≈3600 11 + 5 - 11 + 84 -17 ~ +190 Electrocute Any Yes
Lord of Vermilion [SP Level 3]
641236C 5 ≈4800 12 + 10 3, 6*11 12 + 165 -40 Launch Any No Invincible during startup and active frames
Safety Ward [SP Level 1]
22B 0 N/A 5 + 40 - 5 + 33 - Launch N/A No
Soul Strike [SP Level 1-3]
2141236A 3 ≈1900 5 + 11 - 5 + 106 -12 Launch Any Yes Invincible from start to 51F after super flash
2141236B 4 ≈2900 5 + 11 - 5 + 106 -3 Launch Any Yes Invincible from start to 51F after super flash
2141236C 5 ≈3800 5 + 11 - 5 + 106 +9 Launch Any Yes Invincible from start to 62F after super flash
Memory of Shiraho [During recoil guard, 1/3 HP, SP Level 3]
2141236S 2 5000 1 3 38 - Cutscene Throw No Has to be input while RGing a move


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Mai
Makoto
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics
Guides