Eternal Fighter Zero/Mio Kouzuki

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Kouzuki Mio

Introduction

Kouzuki Mio (上月 澪) is two characters packed into one, and can switch between 2 stances, close range and long range mode. Both stances have their own normals, specials, supers and even movement options. In her close range stance, Mio is an excellent in-fighter, with great normals, fast movement, many mixup options and a large array of reversals. In her long range stance, she becomes arguably the strongest zoner in the game, with ridiculous dhalsim style normals that can chain into each other and space control specials that can even overwhelm the other zoning specialists. The stance switching itself is extremely strong too, being fast to the point where she can gain frame advantage by cancelling moves into it. Her only real weakness is her lack of strong reversal option once she gets cornered in long range mode, which can easily take her from a full life lead to a loss against characters with strong offense. While her lack of zoning moves in close range mode might be a weakness in theory, it only comes up in a handful of scenarios in practice.

Mio is one of the heroines of ONE, a visual novel produced by Tactics in 1998. Mio is a 1st grade student in the same school as Kouhei. She always carries a sketchbook with her since she is mute. Also, her face expresses a lot of emotion, so you can easily tell how she is feeling just from looking. During ONE, Kouhei helps Mio with the theater club, and ends up remembering something that he'd long since forgotten...

Stage: Gymnasium (体育館) BGM: Smiling in innocence (無邪気に笑顔)

Character-Specific Notes

  • Mio's current mode is shown right below her health bar. Blue text means that she is in Short Range Mode, and red text means she is in Long Range Mode.
  • Mio's Short Range Mode is able to air jump once, and air dash/backstep once.
  • Mio's Long Range Mode is able to air jump once, and air dash/backstep twice.
  • Mio's Long Range Mode is quite slow and has one of the most floaty jumps in the game.


Normal Moves (Short Range Mode)

The notation for the movelists can be found under Controls.

The normal move table can be found under Mio Kouzuki/Move Data.

Standing

5A
5A
EFZ Mio SR 5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 Ground 5 5 4 +2 +1 -

Mio extends her arm and smacks the opponent with her notebook.

(c)5B
(c)5B
EFZ Mio SR c5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
350 Ground 5 5 8 +5 +3 -

Mio extends her arm in an upward motion, hitting the opponent with her notebook.

(f)5B
(f)5B
EFZ Mio SR f5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
370 Ground 7 1 13 +3 +1 -

Mio swings her arm around to hit the opponent with her notebook

5C
5C
EFZ Mio SR 5C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
580 Ground 14 6 16 +2 0 -

Mio uses both arms to thrust her notebook forward.


6C
6C
EFZ Mio SR 6C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
600 Ground 17 12 28 -6 -8 -

Mio, dressed up like Kyo Kusanagi from The King of Fighters series, delivers a hook punch at the opponent. This move has guard attack properties during the time just before Mio punches.


Crouching

2A
2A
EFZ Mio SR 2A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
160 Low 4 6 3 +2 +1 -

Mio lifts her notebook from the ground to straight out in front of her.

2B
2B
EFZ Mio SR 2B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
80 x 8 Ground 7 - 21 8 x 2 12 -9 ~ +5 -11 ~ +3 -

Mio spins her book in front of her momentarily.

2C
2C
EFZ Mio SR 2C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
600 Low 10 12 23 / -3 -

Mio slides forward with her foot extended upwards. Causes knockdown.


Jumping

(j)5A
(j)5A
EFZ Mio SR j5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 High 5 9 4 / / -

Mio thrusts her arm and foot out in front of her.


(j)5B
(j)5B
EFZ Mio SR j5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 High 6 8 10 / / -

Mio swings her notebook in a downward arc.


(j)5C
(j)5C
EFZ Mio SR j5C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
200 x 3 Any 14 3 x 3 - / / -

Mio spins her notebook downwards.


(j)2C
(j)2C
EFZ Mio SR j2C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
600 High 15 / / / / -

Mio, dressed up like Shinnosuke Kagami from The Last Blade series, flies down from the sky at a 45-degree angle towards the opponent.


Dashing

66A
66A
EFZ Mio SR 66A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
150 Ground 6 9 3 -1 -2 -

Mio extends her arm and smacks the opponent with her notebook.


66B
66B
EFZ Mio SR 66B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
450 Ground 8 5 8 +4 +2 -

Mio extends her arm in an upward motion, hitting the opponent with her notebook.


66C
66C
EFZ Mio SR 66C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
550 Ground 7 4 30 -10 -12 -

Mio, dressed up like Kyo Kusanagi from The King of Fighters series, does a jumping forward kick.


662A
662A
EFZ Mio SR 662A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
160 Low 4 5 3 +2 +1 -

Mio lifts her notebook from the ground to straight out in front of her.


662B
662B
EFZ Mio SR 662B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 Low 7 2 20 / -7 -

Mio, dressed up as Sakura Kusagano from the Street Fighter series, will do a sliding low kick.

662C
662C
EFZ Mio SR 662C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
500 Low 9 20 12 / -10 -

Mio slides forward, head first, with her notebook extended out in front of her.


Throws

(c)6C/4C
(c)6C/4C
EFZ Mio SR Throw.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
100 x 8 + 400 None 5 1 17 / / -

Mio swings behind her opponent and begins to choke them.


(j)6C
(j)6C
EFZ Mio SR Airthrow.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
1000 None 2 1 / / / -

-

Special Moves (Short Range Mode)

The special move table can be found under Mio Kouzuki/Move Data.

Specials

5S
Mode Switch
5S
EFZ Mio LR 5S.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
- - - - - - - -
  • Mio does a quick pose, and goes into Long Range Mode.


236*
Costume-Adventurer (衣装・冒険家)
236*
EFZ Mio SR 236.png
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 500 Any 21 13 31 -12 -10 -
- 3 x 0 Any 22 ~ 34 3 x 2 - +5 -9 -
  • Mio dresses up as Indiana Jones and whips the opponent
  • The follow up will pull the opponent towards you, from B it will do the same but end in an uppercut that sends the enemy flying.
B 825 Any 40 ~ 52 4 36 ~ 46 / -18 -
  • The follow up causes explosions that will push the opponent away from you.
C 900 Any 17 13 29 / -20 -
  • Mio does the same move but the hitbox increases above and below the center whip * C version has no follow through but causes wall-bounce upon which you may capitalize * Fully invulnerable between Frames 1 ~ 11
623*
Costume-Onmyoji (衣装・陰陽師)
623*
EFZ Mio SR 623.png
623*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 400 Any 4 4 58 / -40 -
- 5 x 100 Any 8 20 48 / / -
  • Mio dresses up as Akari Ichijo from the Last Blade series, spins, and rises, hitting the opponent along the way
  • Mio has a 10F recovery when she lands
  • A version is high invulnerable for the first 7 frames
B 400 Any 4 4 84 / -66 -
- 9 x 80 Any 8 36 55 / / -
  • B version is low invulnerable for the first 7 frames
C 400 Any 4 3 125 / -106 -
- 14 x 120 Any 7 42 96 / / -
  • C version is full invulnerable for the first 6 frames
214*
Costume-Red Hood (衣装・あかずきん)
214*
EFZ Mio SR 214.png
214*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 200 x 4 Any 19 20 22 -12 -14 -
  • Mio dresses up as B.B.Hood from Darkstalkers and charges, swinging her knife in a windmill motion
B 120 x 10 Any 22 36 23 -9 -7 -
C 100 x 10 Any 19 30 32 - - -
- 75 x 9 Any 49 9 12 +7 +5 -
  • Fully invulnerable for the first 15 frames


Eternity Specials

236236*
Costume-Cat who wore short boots (衣装・長くない靴を履いた猫)
236236*
EFZ Mio SR 236236.png
236236*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A - - 22 - - - - -
B - - 22 - - - - -
C - - 22 - - - - -
  • Mio dresses up in a cat rain slicker and pulls a string that comes from up high. Pots, pans, and spotlights begin to fall on the opponent
214214*
Costume-Student Soldier (衣装・学徒兵)
214214*
EFZ Mio SR 214214.png
214214*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 800 Ground 6 3 67 / -27 -
- 260 x 7 Ground 9 3 x 7 64 / -27 -
  • Mio dresses up as a student from Gunparade March and stretches her palm forward, shooting an energy blast.
  • Full invulnerable for the first 5 frames
B 700 Ground 6 3 67 / -3 -
B 200 x 15 Ground 9 3 x 15 64 / -3 -
  • Full invulnerable for the first 8 frames
C 3000 Ground 6 8 36 +40 -22 -
  • Full invulnerable for the first 8 frames


Final Memory

236*
Costume-Anyway, a lot (衣装・とにかくたくさん)
641236C*
EFZ Mio SR FM.png
641236C*
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
- - 1 - - -28 -30 -
  • Mio dashes toward the opponent. Continuing to hold C while dashing towards the opponent will increase the window for the next step. Pressing A just after Mio collides into the opponent will lead to...
  • Mio shoves her notebook at the opponent's face. Pressing B just after the notebook hits will lead to...
  • Mio swings her notebook in front of her in a downwards arc. Pressing C after the notebook is swung down will lead to...
  • Mio, dressed up as Ecoco (company mascot of Tohoku Electric Power), swings a matchstick downwards in front of her. Pressing A after the matchstick is swung will lead to...
  • Mio, dressed up as Sakura Kusagano (from the Street Fighter series), does a sweeping kick along the floor. Pressing B just after the sweep hits will lead to...
  • Mio, dressed up as Kyo Kusanagi (from The King of Fighters series), does a spinning back kick aimed at the body. Pressing C just after the kick hits will lead to...
  • Mio, dressed up as B.B.Hood (from the Darkstalkers series), spins her knife-wielding arm vertically. Pressing S just after the knife hits 3 times will lead to...
  • Mio, dressed up as [???] (from Gunparade March), slams her clawed hand into the opponent's chest, stunning them with a burst of energy. Finally, depending on whether 236C or 623C was pressed after the palm strike hits...
  • Mio wears a Dejiko costume (from the anime Di Gi Charat) and shoots a beam at the opponent.
  • Mio wears a Kyo Kusanagi costume (from The King of Fighters series), uppercuts the opponent, and then kicks them into the wall. This move causes wallbounce and can be followed up.

Normal Moves (Long Range Mode)

The normal move table can be found under Mio Kouzuki/Move Data.

Standing

(c)5A
(c)5A
EFZ Mio LR c5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 Ground 6.33 5 4 +2 +1 -


(f)5A
(f)5A
EFZ Mio LR f5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 Ground 7 6 - -4 -9 -


5B
5B
EFZ Mio LR 5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
380 Ground 8 8 17 -8 -10 -


4B
Above Hit (上当て)
4B
EFZ Mio LR 4B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
380 Ground 10 6 16 -5 -7 -


5C
5C
EFZ Mio LR 5C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
550 Ground 10 2 23 -1 -3 -


Crouching

(c)2A
(c)2A
EFZ Mio LR c2A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
160 Low 5.33 6 3 +2 +1 -


(f)2A
(f)2A
EFZ Mio LR f2A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
160 Low 8 6 8 -3 -4 -


2B
2B
EFZ Mio LR 2B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 Any 10 6 15 -4 -6 -


2C
2C
EFZ Mio LR 2C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
150 Low 8 2 35 / -15 -
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
120 x 5 Any 14 2 x 5 31 / -9 ~ -1 -


Jumping

j5A
j5A
EFZ Mio LR j5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 Any 8 6 10 / / -


j5B
j5B
EFZ Mio LR j5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 Any 9 14 14 / / -


j2B
Below Hit (下当て)
j2B
EFZ Mio LR j2B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 Any 11 6 12 / / -
j5C
j5C
EFZ Mio LR j5C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
600 High 12 6 28 / / -


j2C
Right Below Hit (真下当て)
j2C
EFZ Mio LR j2C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
600 High 12 9 12 / 7 -


Dashing

66A
66A
EFZ Mio LR f5A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
170 Ground 7 6 9 -4 -5 -

Almost Identical to (f)5A


66B
66B
EFZ Mio LR 5B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
380 - 8 6 14 -3 -5 -

Almost Identical to 5B


66C
66C
EFZ Mio LR 66C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
550 Ground 10 2 23 -1 -3 -


662A
662A
EFZ Mio LR f2A.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
160 Low 8 6 7 -3 -4 -

Almost Identical to (f)2A


662B
662B
EFZ Mio LR 2B.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
400 Any 10 5 16 -4 -6 -

Almost Identical to 2B


662C
662C
EFZ Mio LR 2C.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
150 Any 11 2 43 / -23 -

Almost Identical to 2C


Throws

(c)6C / (c)4C
6C / 4C
EFZ Mio SR Throw.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
100 x 8 + 400 None 5 1 17 / / -

Identical to the short range version

(c)j6C
(c)j6C
EFZ Mio SR Airthrow.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
1000 None 2 1 / / / -

Identical to the short range version

Special Moves (Long Range Mode)

The special move table can be found under Mio Kouzuki/Move Data.

Specials

5S
Mode Switch
5S
EFZ Mio LR 5S.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
- - - - - - - -
  • Mio does a quick pose, and goes into Short Range Mode.
j5S
Flight (飛行)
j5S
EFZ Mio LR j5S.png
Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
- - - - - - - -
  • Mio keeps herself in the Air.
  • This move drains the IC bar while its active.
236*
Costume-Shikigami Tamer (衣装・式神使い)
236*
EFZ Mio LR 236.png
236*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 700 Any 22 / 25 / - -
  • Mio fires an arrow forwards
B 700 x 2 Any 26, 42 / 33 / - -
  • Mio fires two arrows forwards
C 700 Any 26/126 / - / - -
  • Mio fires an arrow backwards which reappears on the other side of the screen
214*
Costume-Card Captor (衣装・カードキャプター)
214*
EFZ Mio LR 214.png
214*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
Any 250 x 3 Any 37 ~ 43 6 x 3 8 ~ 11 / +15 ~ +21 -
412*
Costume-Little Match Girl (衣装・マッチ売りの少女)
412*
EFZ Mio LR 412.png
412*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 120 x 7 Any 19 - - / / -
B 120 x 12 Any 24 - - / / -
C 120 x 14 Any 19 - - / / -
  • Full invulnerable on the first 17 Frames of startup


Eterny Specials

236236*
Costume-Snow Princess (衣装・雪女)
236236*
EFZ Mio LR 236236.png
236236*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A - - - - - - - -
B - - - - - - - -
C - - - - - - - -
214214*
Costume-Vampire Hunter (衣装・ヴァンパイアハンター)
214214*
EFZ Mio LR 214214.png
214214*
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A - - - - - - - -
  • Mio, dressed up like Ciel from the visual novel Tsukihime, throws 4 volleys of 3 Black Keys at an upward angle of 30 degrees, for a total of 12.
B - - - - - - - -
  • Same as the A version, except that Mio throws 6 volleys of 3 Black Keys, for a total of 18.
C - - - - - - - -
  • Same as the A version, except that Mio throws 10 volleys of 3 Black Keys, for a total of 30.


Final Memory

Final Memory*
Costume-Doing many things with a Fake Nanase (衣装・アレ以外の何か with 偽七瀬)
BA2AB
Version Damage Guard Startup ¹ ² ³ Active Recovery Adv Hit Adv Block Cancel
A 0 + 5000 None 6 1 - - - -

-

Strategy

Short Range Rushdown

Staying on the ground to attack is the best option in most cases. Her jump/air dashing normals can be beat out by a lot of things since they lack range. As far as ground attacks go, rushing with 2A and 5A's until you hit and link into a combo is probably your best bet. Another fairly good rush in would be 662C, you can cancel this into 623A/B, even on block, which can be good if you opponent doesn't know there is a followup. If you don't follow it up with a twirl, there's a ton of recovery time. On hit, you can IC into the air loop mentioned earlier, or link into Mio's 214214 super.

j.C can put your opponent in a good stunblock thuogh which may give you advantage and allow you to follow up with grounded normals. It also provides a good crossup, which you can use for okizeme. For example, as they wake up, j.C crossup over them, then jump back j.C again to put em in block then follow with grounded normals. If you hit a deep j.C, you can link Mio's BnB combo with it, or 236A which you can then IC into an aerial loop.

j.2C can be a good quick overhead if you're close to your opponent. The startup can be pretty easy to see if you do it far away. You'll almost always want to IC this. If blocked, the recovery is horrid, so you'll want to get out of that, but if it hits, it can lead to a pretty strong air loop.

Combos

Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Controls

IC Input Instant Charge (22C) when you have the right amount of RF Meter.
FIC Input Flicker Instant Charge (22C) when you have the right amount of RF Meter.
{X/Y/Z} Move X or Y or Z can be used.
#* Indicates that any of A, B and C may be used with #. Example: 214*
[X]xN Loop the inputs in the square brackets as many times as N
jX Button X is input during your first jump.
djX Button X is input during your double jump.
X(whiff) Indicates that X is intended to whiff.
.. Indicates a short delay.
IAD Indicates an Instant Air Dash.
IABD Indicates an Instant Air Back Dash.
(X) X move is omittable from the combo.
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.

Mio's simplest BnB combo: (Short Range, close) 2A 5BBC 236B 236A. Does about 2000 damage, and doesn't require IC or SP.

Mio's simple corner bookshove loop: (Short Range, close, near corner) 2ABC 214214A [wait until the last hit or whenever you're comfortable canceling it] IC (2B 5C)x[until 70% damage scaling] [Long Range switch] j.BC [jump] j.A j.2BC.

Her air combo is pretty much (Short Range) [jump] j.B [airdash] j.BC [land] 5B(c). This combo can either lead into Mio's 2B 5C corner loop, or can be repeated again to push them closer towards the corners.

A simple yet damaging Long Range combo: (Long Range, close) 5ABC 412A IC 214214A. Higher levels of the Ciel super can be used instead for increased damage.

Okizeme

Win Quotes

Japanese English

スケッチブックの
使い方

ちょっと
違う気がするの…

I don't think
that this is

the correct way to
use a sketchbook.

本気で
叩かれたの…

すっごく
痛いの…

You hit me
with all your might...

It really
hurts...

あのね

練習いっしょに
ありがとうなの

Hey.

Thank you
for rehearsing with me.

衣装汚れたの…

部長さんに

怒られるの…

My costume got dirty...

The club president

will be mad at me...

い、
痛いの…

It...
it hurts...

(To Akane)
長い髪の毛

似合うように
なりたいの

(To Akane)
I want to

look good with
long hair like you.

(To Misaki)
先輩…

もうちょっと早く
気がついて
欲しいの…

(To Misaki)
Senpai...

I wish you
would notice me
a little sooner.

(To Ayu)
本物の翼

とっても
きれいなの

(To Ayu)
They're real feathers.

They're very
pretty.

(To Mio)
まねだけじゃ
だめなの

(To Mio)
You can't just
copy others.

Colors

EFZ-mio-colors.png


In-game References

External References

  • Mio's standing throw is based on Sakura Kusagano's "Sailor Strangle" throw, from the Street Fighter series.
  • During Short Range Mio's dashing crouch medium move, she dresses up like Sakura Kusagano, from the Street Fighter series.
  • Short Range Mio's dashing strong move is based on Kyo Kusanagi's standing fierce kick, from The King of Fighters series.
  • Short Range Mio's "Costume-Student Fighter" move is based on Kyo-1's "Kurogami" move, from The King of Fighters series.
  • Short Range Mio's "Costume-Tokugawa Aristocrat" move is based on Shinnosuke Kagami's "Kurogami" move, from The Last Blade series.
  • Short Range Mio's "Costume-Adventurer" move is based on Dandy-J's "Hissatsu Rope" move, from Waku Waku 7.
  • Short Range Mio's "Costume-Onmyoji" move is based on Akari Ichijo's "Tenmon Hoshi No Meguri" move, from The Last Blade series.
  • Short Range Mio's "Costume-Red Hood" move is based on the first part of B.B.Hood's "Beautiful Memory" move, from the Darkstalkers series.
  • Short Range Mio's "Costume-Student Soldier" is based on some move in the life-simulation Gunparade March.
  • The beam finisher for Short Range Mio's "Costume-Anyway, a lot" move is based on Cyclops's "Mega Optic Blast" move, from the Capcom Marvel Series.
  • The uppercut finisher for Short Range Mio's "Costume-Anyway, a lot" move is based on Kyo Kusanagi's "Crouching Strong Punch" -> "125 Shiki: Nanase" combo, from The King of Fighters series.
  • During Long Range Mio's "Costume-Vampire Hunter" move, she dresses up like Ciel from the visual novel Tsukihime.


ONE References

  • The many costumes Mio uses in her moves is a reference to her role as a member of the drama club in the visual novel.


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Makoto
Mai
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics