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Eternal Fighter Zero/Palette Editor
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- EFZ allows you to play with custom character palettes.
- A maximum of 6 palettes can be set per character.
- EFZ Revival allows sending palettes over netplay, making them visible for both players.
- This feature can be turned off by default with the space key.
- To create a custom palette open the file PalEdit.exe (note that the program is in japanese and may not display properly on every device).
Using the editor
- Character select field
- Animation select field (5 presets)
- Turns the animation on
- Restore the default palette (will ask for confirmation)
- Sprite field (you can click on the sprite to choose what color you want to edit)
- RGB Slider for the selected color (goes from 0 to 255)
- Color Table, click on a cell to select a color you want to edit
- Sprite zoom buttons (warning: higher zoom levels may slow down the application)
- The palette slot you want to edit (when switching, you must confirm that any unsaved changes will be lost)
- Saves the current palette to the chosen slot (will ask for confirmation)
Selecting a custom palette in-game
- First choose your character in the character select screen.
- Then select the palette slot you want to use (for example if player one selects a character first, it will default to palette slot 1).
- Confirming the palette selection with the D button will choose the custom palette. You will see a "EDIT COLOR" banner ontop of the character portrait as shown below:
Editing special color slots
- Some colors may be selected in the color table, but Pal_Edit.exe will prevent you from changing them (for example the backgroung color).
- The game does not check the validity of the palette files, its therefore possible to still customize them by using a Hex Editor.
- Keep in mind the first byte of palettes must be skipped, every byte afterwards follows a cycle of Blue->Green->Red values.
- However some characters use colors that are stored in the SYSTEM/object.dat file. These colors can therefore not be changed using the character.pal file (for example Minagis bag).
About special effects colors
- Some colors are used with transparency effects (for example Mizukas notes). The transparency depends on the sum of all three RGB values.
- The color will be fully opaque when the sum amounts to 765 (R 255 + G 255 + B 255)
- Setting all three RGB values to 0 will turn the color completely invisible.
- When choosing a palette slot that does not have a file associated with it, the game will load whatever palette was stored beforehand (example: if you switch from Mizuka to a Ayu with a custom palette while missing the ayu.pal file, the game will load mizukas palette, which will most likely look horrible)
- If no match was started beforehand, the palette will be all black
- Using EFZ Revival to spectate a game through a 3rd party will not load these characters palettes.