Eternal Fighter Zero/Palette Editor

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Introduction

  • EFZ allows you to play with custom character palettes.
  • A maximum of 6 palettes can be set per character.
  • EFZ Revival allows sending palettes over netplay, making them visible for both players.
  • This feature can be turned off by default with the space key.
  • To create a custom palette open the file PalEdit.exe (note that the program is in japanese and may not display properly on every device).

Using the editor

EFZ Pal Edit.png

  1. Character select field
  2. Animation select field (5 presets)
  3. Turns the animation on
  4. Restore the default palette (will ask for confirmation)
  5. Sprite field (you can click on the sprite to choose what color you want to edit)
  6. RGB Slider for the selected color (goes from 0 to 255)
  7. Color Table, click on a cell to select a color you want to edit
  8. Sprite zoom buttons (warning: higher zoom levels may slow down the application)
  9. The palette slot you want to edit (when switching, you must confirm that any unsaved changes will be lost)
  10. Saves the current palette to the chosen slot (will ask for confirmation)

Selecting a custom palette in-game

  • First choose your character in the character select screen.
  • Then select the palette slot you want to use (for example if player one selects a character first, it will default to palette slot 1).
  • Confirming the palette selection with the D button will choose the custom palette. You will see a "EDIT COLOR" banner ontop of the character portrait as shown below:

EFZ Edit Color.png


Editing special color slots

  • Some colors may be selected in the color table, but Pal_Edit.exe will prevent you from changing them (for example the backgroung color).
  • The game does not check the validity of the palette files, its therefore possible to still customize them by using a Hex Editor.
  • Keep in mind the first byte of palettes must be skipped, every byte afterwards follows a cycle of Blue->Green->Red values.
  • However some characters use colors that are stored in the SYSTEM/object.dat file. These colors can therefore not be changed using the character.pal file (for example Minagis bag).

About special effects colors

  • Some colors are used with transparency effects (for example Mizukas notes). The transparency depends on the sum of all three RGB values.
  • The color will be fully opaque when the sum amounts to 765 (R 255 + G 255 + B 255)
  • Setting all three RGB values to 0 will turn the color completely invisible.

Trivia

  • When choosing a palette slot that does not have a file associated with it, the game will load whatever palette was stored beforehand (example: if you switch from Mizuka to a Ayu with a custom palette while missing the ayu.pal file, the game will load mizukas palette, which will most likely look horrible)
  • If no match was started beforehand, the palette will be all black
  • Using EFZ Revival to spectate a game through a 3rd party will not load these characters palettes.


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Makoto
Mai
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics