Eternal Fighter Zero/Sayuri Kurata/Combos
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Introduction
This is a combo overflow page for Sayuri. In a game which gives the player freedom to choose what combo routes they're comfortable with using, it feels like a waste not to at least list all relevant combos, even if they may be exceptionally rare or inferior to those in the main combo section. If you're looking for the recommended beginner and advanced BnBs, use the main Sayuri page.
Basic Combos
Advanced Combos
- Corner
- 2AA 5BB 5C(1 hit) 623A .. IC 5AAAA 5BB 2C jAABC dj6C(whiff) - Walk forward slightly after the first two 5As.
- 2AA c5B 623A IC 2B jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff)
- jC 2A c5B 623A IC 2B jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff)
- 2A c5B 623A IC 2B jB .. jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff)
- c5B 623A IC {f5B/c5B} 2C jB .. jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff)
- f5B 623A IC {f5B/c5B} 2C jB .. jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff) - Also works from 2B 623A IC and 5C(1hit) 623A IC starters.
- 623A IC 2B jC j66 jC c5B 2C jB .. jC 5AA 5BB 2C jAABC dj6C(whiff)
- 41236C jBC j66 jAC 5AA 5BB 2C jAABC dj6C
Character Specific Combos
Red IC
- Corner
- 2AA c5B .. 2C 623A IC 2C jB .. jC 5A 5B 2C jAABC dj6C(whiff) | 3825 Damage - Video - Example of distances and time allowed between c5B and 2C. This particular combo (2 hits before c5B from point blank) does not work on Mizuka, Mai, Misaki, Mayu, Mio, Kano and Nayuki (awake).
- 2A c5B 2C 623A IC 2C jC j66 jAC 5AA 5BB 2C jAABC dj6C(whiff) | 4055 Damage - Variation of the above combo. One less 5A at the start allows the jC j66 jAC juggle. Depending on distances and the delay between c5B and 2C, it can be character specific.