Fantasy Strike/Argagarg

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Argagarg.png

Introduction

Argagarg is a careful and wise elder Merfolk from Murkwood Marsh. He’s known for patience and non-violent diplomacy, though as a practical matter he is very capable of defending himself.

Overview

Health Character Type Super Meter charge time Poison drain time
6 Zoner 14 Seconds 5 Seconds

General

Argagarg is an extreme zoner with great tools at most ranges but with poor mobility and no reversal.

Unique Traits

Argagarg can damage opponents over time with Poison Fish. When Poison is on the opponent's life bar it will slowly drain, once it reaches the end of the health bar it will hit for 1. Poison does not drain if Argagarg is in block stun and if he is hit all Poison is removed from the opponent.

Argagarg can still use Rushing River or Bubble Shield while in block stun, making rushing him down difficult.

Moves

Ground

Stretchy Upward Punch
FS A.png
FS Argagarg 5A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 12 7 14 1 -2 5 Cancellable, Ground Bounce Strike

Argagarg stretches his limbs upward and hits airborne opponents. Cancellable into FS B.png or FS C.png on hit or block.

On Counter hit it will cause Ground Bounce. Can hit opponents on the ground, depending on how tall they are.


Stretchy Punch
FS R.png+FS A.png
FS Argagarg 6A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 11 15 20 -13 -14 -6 Cancellable Strike

Argagarg pushes his limbs forward, pushing hit opponent back, Cancellable into FS B.png or FS C.png on hit or block.

Takes longer to hit the opponent the further away they are, reaches nearly full screen.


Close Punch
FS L.png+FS A.png
FS Argagarg 4A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 5 6 11 3 1 8 Cancellable, Ground Bounce Strike

Argagarg quickly slaps in front of him. This is an extremely strong priority attack, making it an excellent anti air.

Cancellable into FS B.png or FS C.png on hit or block. On Counter hit it will cause Ground Bounce.


Flying Fish
FS B.png
FS Argagarg 5B.png
Water
FS Argagarg 5B 2.png
Poison
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Water - 18 P 30 P P P - Projectile

Does no damage but causes a high amount of stun. Can be delayed for 18 frames, will become Poison version at 19 frames.

Poison 1 52 P 39 P P P Unblockable Projectile

Unblockable projectile that doesn't collide with other projectiles. Poisons 2 of the opponent's health. Poisoned opponents have a Purple aura, if Argagarg is hit all poison is removed.


Rushing River
FS C.png
FS Argagarg 5C.png
River
FS Argagarg 5C 4C.png
Back Goldfish
FS Argagarg 5C 5C.png
Neutral Goldfish
FS Argagarg 5C 6C.png
Forward Goldfish
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
River - 13 1 30 - - - - -

The wave appears on frame 50 and the gold fish comes as soon as frame 55.

FS L.png+FS C.png 1 - - - P P P - Projectile

A gold fish appears and jumps back.

FS C.png 1 - - - P P P - Projectile

A gold fish appears and jumps straight up.

FS R.png+FS C.png 1 - - - P P P - Projectile

A gold fish appears and jumps forward.


Throw
FS T.png
FS Argagarg T.png
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Forward 1 3 4 16 KD - KD Knockdown Throw

The opponent is hurled across the screen away from Argagarg. Leaves time for a meaty setup.

Back 1 3 4 16 KD - KD Knockdown Throw

Argagarg side switches and throws the opponent.


Bubble Shield
FS S.png
FS Argagarg 5S.png
Bubble Shield
FS Argagarg 5S 2.png
Bubble Shield Pop
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Shield - 0+4 1 0 - - - - -

Invulnerable frames 1-5, recovers instantly.

Pop 1 10 18 0 KD 20 KD Projectile -

Arg can act while the bubble is popping and during the startup. Bubble counts as a projectile, but will not block other projectiles


Air

Stretchy Diagonal Punch
FS A.png
FS Argagarg JA.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 16 9 19 -2 -7 4 Cancellable Strike

Cancellable into Sparkling Bubble.


Staff Drill
FS B.png
FS Argagarg JB.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 14 11 7 5 3 5 - Strike

2 hits, very high priority. If second hit lands, +10 / +8 on hit/block


Sparkling Bubble
FS C.png
FS Argagarg JC.png
Sparkling Bubble
FS Argagarg 5C 2.png
Sparkling Bubble Pop
FS Argagarg JC 3.png
Sparkling Bubble Shield
FS Argagarg JC 4.png
Sparkling Bubble Shield Pop
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Bubble - 78 - - - - - - -

The bubble appears on frame 12, can first pop the bubble frame 17.

Pop 1 8 2 40 KD -18 KD Fully Invincible Strike

Invincible frames 5-11.

FS S.png Bubble - 78 - - - - - - -

The bubble appears on frame 12, can first pop the bubble frame 17. It moves faster.

FS S.png Pop 1 0 2 40 KD -4 KD Fully Invincible Projectile

Invincible on frame 1. Uses up Bubble Shield but retains air actions.


Giant Fish
FS S.png
FS Argagarg JS.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
- 0 - 2 - - - - Projectile

Due to 0 Startup, the fish appears even if Argagarg is hit.

Combos

Basic

FS B.png, FS R.png+FS A.png (1 damage)
FS C.png, FS C.png(Goldfish), FS R.png+FS A.png (2 damage, any Goldfish version)
FS J.png+FS B.png, FS L.png+FS A.png (2 damage, on deep hit)

Counter Hit

FS L.png+FS A.png, FS L.png+FS A.png (2 damage, on deep hit)
FS L.png+FS A.png, FS R.png+FS A.png (2 damage, airborne opponent)
FS A.png, FS R.png+FS A.png (2 damage, airborne opponent)

Situational

FS J.png+FS S.png, (Giant Fish hits), FS R.png+FS A.png (2 damage)
FS J.png+FS S.png, FS T.png (2 damage, Giant Fish must hit second)
FS C.png, FS J.png+FS C.png, FS C.png(Goldfish), FS C.png(Bubble Pop) (2 damage)

Counter Hit FS J.png+FS A.png > FS C.png(Bubble), FS C.png (2 damage, on deep hit)
Corner Only FS B.png, FS B.png, FS B.png, FS B.png (0 damage, specific spacing)

While Bubble Shield is Active

Counter Hit FS J.png+FS A.png > FS C.png, FS C.png(Bubble Pop) (3 damage, on deep hit)
FS C.png(River), FS J.png+FS S.png, FS R.png+FS C.png (Forward Goldfish), (Giant Fish hits), (Goldfish hits), FS J.png+FS R.png, FS A.png > FS C.png (Bubble), FS C.png, FS B.png (5 damage)

Strategy

General

Argagarg wants to keep enemies at arm's length. Ba-dum tsh! No but seriously, he's at his best using his combination of projectiles to keep enemies at bay (ahahaha). Typical play with Arg carefully utilizes stun fish (FS B.png), FS A.png and river (FS C.png, with gold fish followup) to prevent walk-in and jump-in from opponents, capitalizing on such to get extra damage with FS R.pngFS A.png or poison fish (hold-FS B.png). He can also use FS J.pngFS S.png to get chip damage/sneak a poison fish through/catch a jump in/push the opponent away. It's really all about maintaining proper spacing.

If you find yourself in an up-close battle, you will need to rely on FS L.pngFS A.png (otherwise known as godhand for its tremendous frame stats and hitbox) and FS T.png to punish the opponent and get them as far as possible from you. Typically Arg will only win up-close if the opponent makes serious misplays or... you use FS S.png properly. FS S.png is Arg's most powerful tool and possibly the best reversal in the game. Using it creates a cinematic pause which allows you to peek at what the enemy player is doing and buffer an input to react. Are they throwing? Yomi counter. Are they hitting FS A.png? Hold block and press FS S.png simultaneously to avoid damage while punishing with bubble pop! Then take advantage and create space so you can get back to your primary game plan.

Finally, never FS J.pngFS C.png

Guides

Aphotix guide: https://docs.google.com/document/d/1KKsV009d-8hm6XSFiQRy7QCqWtBsLlHzuI_ZvYSQngY/edit

Matchups

Name Type Matchup Strategy
Argagarg
FS icon Argagarg.png
Zoner -
DeGrey
FS icon DeGrey.png
Wild Card -
Geiger
FS icon Geiger.png
Zoner -
Grave
FS icon Grave.png
Zoner -
Jaina
FS icon Jaina.png
Zoner -
Lum
FS icon Lum.png
Wild Card -
Midori
FS icon Midori.png
Grappler -
Onimaru
FS icon Onimaru 1.png
Wild Card -
Quince
Quince.png
Wild Card -
Rook
FS icon Rook.png
Grappler -
Setsuki
FS icon Setsuki.png
Rushdown -
Valerie
FS icon Valerie.png
Rushdown -


General
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Midori

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