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Fantasy Strike uses a left and a right directional button for movement, plus a jump button. There are three attack buttons and two optional buttons for throw and super.
Directional left and right buttons are also used for changing what attacks are executed.
DESCRIBE NOTATION USED ON WIKI
DESCRIBE NOTATION USED COMMONLY ELSEWHERE
Universal Command List
Alternative input methods found in the Button Configuration in-game. 2-button macros must be inputted within 3 frames of each other.
Jump - Jump may optionally be performed with the Up direction.
Pre-jump frame data is universal: 3 frames of pre-jump where the character is considered grounded, on the 4th frame the character is airborne.
All moves done in the air have a minimum height restriction on them on the way up. Moves can be done on the way down as late as desired, but the startup is not guaranteed to be finished.
Jump Special Buffer
Take care if using the super macro, when the height restriction of the super is higher you may get an air special before the super is a valid input.