Fantasy Strike/Quince

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FS Quince.jpg

Introduction

Explain the basics of the character. This includes basic personality (i.e. Disciplined, Risky, Upright) and their fighting equipment (i.e. Wind, Sword, Fire Bow, Fists, Ghost).

Overview

Health Character Type Super Meter charge time
6 Wild Card 10 Seconds

General

Quince is a character that excels in confusing his opponents. He achieves this with his clones, which allow him to force the opponent to guess which one is actually him, giving him a strong mixup game on top of many ways to bait reactions in neutral. Both of Quince's super moves are also very good at aiding in confusing the opponent. Quince's ground super, Patriot Mirror, triggers a state called Two Truths when it hits the opponent, allowing all of his clones to be able to physically hit the opponent, while his air super, Consent of the Governed, summons 2 clones afterwards, making it visually harder to see what Quince is doing. Quince is a little on the weaker side defensively since his only reversal, gFS C.png, has very long startup, and Patriot Mirror will usually result in a trade. Quince's pokes are also somewhat slow, with his notable ones, fFS A.png and gFS B.png, with startups of 15 and 16 frames respectively.

Unique Traits

  • Whenever Quince does a move involving a clone, he can control which one is fake.
  • When Patriot Mirror hits, he enters Two Truths mode for a set period of time, allowing all of his clones to actually damage the opponent.
  • When Consent of the Governed is used, it summons 2 clones afterwards that do random attacks. If Consent of the Governed counter hits, it restores all of Quince's super meter.

Moves

Ground

Punch
FS A.png
FS Quince 5A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 10 8 17 -4 -6 +1 Cancellable Strike

Quince does a jab with one arm. This move has solid range and is great to use to start pressure with, especially when canceled into gFS B.png to start Quince’s mix.


Lunging Punch
FS R.png+FS A.png
FS Quince 6A.png
Punch
FS Quince 6A 2.png
Illusion
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
FS A.png 1 15 8 19d -4 -6 +2 Cancellable Strike

Quince does a lunge attack that moves him forward. This move is great for whiff punishing. Like nFS A.png, this move is also great to cancel into gFS B.png afterwards.

Hold FS A.png - 28 - 0 - - - - -

Quince does a fake out version of fFS A.png. You can use this to bait a reaction in neutral and punish them afterwards if they whiffed. During Two Truths, this is a great poke to use during neutral due to much less commitment as opposed to doing fFS A.png without holding FS A.png.


Truth Geyser
FS L.png+FS A.png
FS Quince 4A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 13 5 21 KD -5 KD Ground Bounce Strike

Quince punches the ground and coins come out. This move launches the opponent on hit, allowing you to net 2 damage into a meaty gFS B.png or combo right into Patriot Mirror (FS S.png).


High Standard
FS B.png
FS Quince 5B.png
High Standard
FS Quince 5B 2.png
Low Standard
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
FS B.png 1 16 10 14 -1~7 -3~3 5~13 - Strike

Quince does a jump kick and afterwards, summons a clone that jumps over the opponent for a dive kick. Quince will end up on the same side prior to doing the move, allowing you to hit them with nFS A.png, throw them, or jump forward and do jFS A.png to catch them trying to jump out of the mixup.

FS B.pngFS B.png 1 38 8 4 11 9 17 - -

By pressing FS B.png again, Quince will jump and do the divekick. If close enough, Quince will cross up the opponent afterwards, creating a left/right mixup situation after doing gFS B.png.


Dodge the Question
FS C.png
FS Quince 5C.png
Dodge the Question
FS Quince 5C 2.png
Righteous Zeal
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Dodge the Question - 40 - - - - - - -

-

Righteous Zeal 1 11 11 24 KD -14~-7 KD Knockdown Strike

-


Throw
FS T.png
FS Quince T.png
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Forward 1 3 4 16 KD - KD Knockdown Throw

Forward Throw

Back 1 3 4 16 KD - KD Knockdown Throw

Back Throw


Patriot Mirror
FS S.png
FS Quince 5S.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
- 0+1 1 24 KD 20 KD - Projectile

If the mirror hits as it is created the advantage is only 7.


Air

Punch
FS A.png
FS Quince JA.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 8 9 [2] 6~17 5~15 11~22 - Strike

In-depth Move description


Positive Spin
FS B.png
FS Quince JB.png
Positive Spin
FS Quince JB 2.png
Illusion
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
FS B.png 1 24 41 [12] KD Varies KD Knockdown Strike

Move has a arc, if Quince lands before rising back up the advantage is significantly better and can even be plus. Usually extremely negative on block.

Hold FS B.png - 32 41 - - - - - -

Seems to have some landing recovery.


Alternative Facts
FS C.png
FS Quince JC.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
- 23 1 [12] 25 23 25 - Projectile

Unique for a projectile in that it seems to always have about the same advantage. If it hits on first frame it is half the advantage.

Can only have one mirror out. Reflects some projectiles.


Consent of the Governed
FS S.png
FS Quince JS.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 0+1 14 10 KD 2~17 KD Invincible, Armor Breaking Strike

Advantage is better the lower and later Quince lands. Invincible frames 1-6.

Combos

Basic

Situational

Strategy

General

Matchups

Name Type Matchup Strategy
Argagarg
FS icon Argagarg.png
Zoner -
DeGrey
FS icon DeGrey.png
WildCard -
Geiger
FS icon Geiger.png
Zoner -
Grave
FS icon Grave.png
Zoner -
Jaina
FS icon Jaina.png
Zoner -
Lum
FS icon Lum.png
WildCard -
Midori
FS icon Midori.png
Grappler -
Rook
FS icon Rook.png
Grappler -
Setsuki
FS icon Setsuki.png
Rushdown -
Valerie
FS icon Valerie.png
Rushdown -


General
FAQ
Controls
Mechanics
Glossary
Characters
Grappler
Rook
Midori