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Explain the basics of the character. This includes basic personality (i.e. Disciplined, Risky, Upright) and their fighting equipment (i.e. Wind, Sword, Fire Bow, Fists, Ghost).
|Health||Character Type||Super Meter charge time|
|6||Wild Card||10 Seconds|
Quince is a character that excels in confusing his opponents. He achieves this with his clones, which allow him to force the opponent to guess which one is actually him, giving him a strong mixup game on top of many ways to bait reactions in neutral. Both of Quince's super moves are also very good at aiding in confusing the opponent. Quince's ground super, Patriot Mirror, triggers a state called Two Truths when it hits the opponent, allowing all of his clones to be able to physically hit the opponent, while his air super, Consent of the Governed, summons 2 clones afterwards, making it visually harder to see what Quince is doing. Quince is a little on the weaker side defensively since his only reversal, g, has very long startup, and Patriot Mirror will usually result in a trade. Quince's pokes are also somewhat slow, with his notable ones, f and g, with startups of 15 and 16 frames respectively.
- Whenever Quince does a move involving a clone, he can control which one is fake.
- When Patriot Mirror hits, he enters Two Truths mode for a set period of time, allowing all of his clones to actually damage the opponent.
- When Consent of the Governed is used, it summons 2 clones afterwards that do random attacks. If Consent of the Governed counter hits, it restores all of Quince's super meter.