Fantasy Strike/Valerie

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Valerie.png

Introduction

Valerie has heterochromia, meaning she has one blue eye and one green eye. She "sees things differently," and expresses herself through painting. Emotionally, she experiences highs and lows, which she believes gives her even more appreciation for the full spectrum of human feelings.

Overview

Health Character Type Super Meter charge time
5 Rushdown 12 Seconds

General

Valerie is a Rushdown character that dominates the ground and controls space very well. She has some of the best moves both near and far. Even if you are not hit by her attacks, she can threaten so much damage on block that even an opponent that is defending well will still lose health. Valerie can perform some of the highest damage combos in the game but can struggle under pressure, particularly without Super Meter.

Valerie's Super Meter can be used to lock opponents down with Rainbow Disc or as a reversal to punish opponents eager to escape with Chromatic Orb.

Unique Traits

Three Colors is a Rekka ability. It is a three part attack that has many different options for mixing up the opponent. Valerie can advance, retreat, and even crossup with this attack, forcing opponents to take risks to get out.

Moves

Ground

Mid Stroke
FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 6 4 13 -5 -5 -2 - -

Can cancel into A[2]; can cancel into yellow (B[3], fB[3], bB[3]) or C on hit or block only


Mid Stroke 2nd hit (A[2])
FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 8 4 13 +3 +3 +8 - -

Can cancel into yellow (B[3], fB[3], bB[3]) or C on hit or block only


Low Stroke
FS R.png+FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 7 8 14 -1 -3 +4 - -


Double Kick
FS L.png+FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
2 18 4(4)5 12 +6 +4 +6 - -

2 damage, 1 for each hit, throw invincible frames 7-26


Cyan (Three Colours)
FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 8 10 11 -1 -2 +5 - -

Can cancel into magenta (B[2]); can cancel into C on hit or block only; can significantly affect distance by pressing b or f. First move in the Three Colors rekka series


Magenta (B[2])
FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 9 9 16 -5 -6 0 - -

Can cancel into yellow (B[3], fB[3], bB[3]); can cancel into C on hit or block only; can significantly affect distance by pressing b or f


Yellow (neutral) (B[3])
FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 18 4 29 +1 -6 10 - -

Safe on block against most of the cast except Lum, Rook and Dragon Midori


Yellow (front) (fB[3])
FS R.png+FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 18 4 30 0 -13 9 - -

Has no pushbox and travels very far, so usually causes a crossup. Unsafe on block


Yellow (back) (bB[3])
FS L.png+FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
0 0 0 26 N/A N/A N/A - -

Doesn't have invulnerability


Rainbow Stroke
FS C.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 23 3(1)6(6)5 10 +4 -1 +4 - -

Frames 1 - 26 projectile invincible


Chromatic Orb
FS S.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 11(0+11) - 27 KD -15 KD - -

Frames 1-13 and 38-57 invincible. Orb destroys projectiles while active


Air

Arial Swipe
FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 12 9 2 +12 +11 +15 - -

Can cancel into jA[2]


Arial Swipe 2nd Hit (jA[2])
FS A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 12 9 2 +15 -+14 +20 - -


Cross Stroke
FS B.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 26 5 4 +14 +12 +20 - -

Has no pushbox which makes it cross up most of the time


Flying Rainbow Stroke
FS C.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 8 42 7 +2 -3 +7 - -


Rainbow Disc
FS S.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 11(0+11) - 19 KD - KD - -

Frames 1-12 invincible. The disc hits multiple times but on block has gaps which can lead to crossups or throw, it also means they can reversal

Combos

Basic

FS J.png+FS A.pngFS A.png, FS B.png > FS B.png (4 damage)

FS J.png+FS B.png, FS B.png > FS B.png (3 damage)

Rainbow disc FS J.png+FS A.png, FS J.png+FS A.pngFS A.png (4 damage)

In the corner FS S.png, FS A.png (2 damage)

Counter Hit

Yellow, FS B.png > FS B.png (3 damage)
Magenta, Yellow (2 damage)

ch jB bA 3dmg
ch A[2] yellow 2dmg

Airborne Opponent

FS J.png+FS A.pngFS A.png, FS A.png (3 damage)
FS C.png, FS A.png (2 damage)
FS J.png+FS C.png, FS A.png (2 damage)

Strategy

General

Knockdown

After a throw you can walk back a bit and do jB for ambiguous meaty cross up that also safe jumps.Watch here.
After a throw if you want to use the disc you have to use it low to the ground, you can either forward jump and immediately S or forward jump and S just before you land. The latter can be hit by Grave’s S.

Miscellaneous

-Use bA to punish blocked dps, same damage as BB but it’s +6 which lets you do more mixups
-jS has short invulnerability that makes it useful for air to air
-Sometimes when you have frame advantage they try to get out of your pressure by jumping, do C to cover that option safely (-1 on block) if they get hit you can combo to A/fA/B for 2dmg. You can also go for jAjA A/B for 3dmg

Matchups

Name Type Matchup Strategy
Argagarg
FS icon Argagarg.png
Zoner -
DeGrey
FS icon DeGrey.png
WildCard -
Geiger
FS icon Geiger.png
Zoner -
Grave
FS icon Grave.png
Zoner -
Jaina
FS icon Jaina.png
Zoner -
Lum
FS icon Lum.png
WildCard -
Midori
FS icon Midori.png
Grappler -
Rook
FS icon Rook.png
Grappler -
Setsuki
FS icon Setsuki.png
Rushdown -
Valerie
FS icon Valerie.png
Rushdown -


General
FAQ
Controls
Mechanics
Glossary
Characters
Grappler
Rook
Midori
Wild Card
Lum
DeGrey