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Valerie has heterochromia, meaning she has one blue eye and one green eye. She "sees things differently," and expresses herself through painting. Emotionally, she experiences highs and lows, which she believes gives her even more appreciation for the full spectrum of human feelings.
|Health||Character Type||Super Meter charge time|
Valerie is a Rushdown character that dominates the ground and controls space very well. She has some of the best moves both near and far. Even if you are not hit by her attacks, she can threaten so much damage on block that even an opponent that is defending well will still lose health. Valerie can perform some of the highest damage combos in the game but can struggle under pressure, particularly without Super Meter.
Valerie's Super Meter can be used to lock opponents down with Rainbow Disc or as a reversal to punish opponents eager to escape with Chromatic Orb.
Three Colors is a Rekka ability. It is a three part attack that has many different options for mixing up the opponent. Valerie can advance, retreat, and even crossup with this attack, forcing opponents to take risks to get out.
-After a groundbounce you can combo into either A, fA, B or S. fA is usually more consistent.
-Moves that cause a groundbounce are jA, jA, jC (on airborne opponents) and S (but very short and only comboable near the corner or with Grave's wind blowing against you). C can cause a very small groundbounce too if it hits airborne opponents but it's hard to combo after, depends a lot on the how high the opponent is.
After a throw you can walk back a bit and do jB for ambiguous meaty cross up that also safe jumps.Watch here.
After a throw if you want to use the disc you have to use it low to the ground, you can either forward jump and immediately S or forward jump and S just before you land. The latter can be hit by Grave’s S.
-Use bA to punish blocked dps, same damage as BB but it’s +6 which lets you do more mixups
-jS has short invulnerability that makes it useful for air to air
-Sometimes when you have frame advantage they try to get out of your pressure by jumping, do C to cover that option safely (-1 on block) if they get hit you can combo to A/fA/B for 2dmg. You can also go for jAjA A/B for 3dmg