Bazett
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|
Health |
10,000
|
Prejump |
4
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Backdash |
25F (Invulnerable 1-15)
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Introduction
Bazett has a design similar to Rider (rushdown and pressure), but with most of her strengths removed. Bazett has access to an instant overhead with Tigerknee 214B and can perform gapless pressure like shirou with 6C > 46C~A. Bazett is supposed to install her feet/hands to become stronger at the cost of half a bar of meter, but the act of installing locks her out of meter gain, so installing causes her to be at a large meter deficit.
Normals
5A
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Damage
|
Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
200
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All
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N, S, R, A
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4
|
26
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18
|
-3
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Bazett performs a very fast forward jab.
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2A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
220
|
Low
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N, S, R, A
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6
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31
|
18
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-6
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Bazett performs a quick low kick.
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6A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
280
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All
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N, R, A
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13
|
41
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27
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+0
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Bazett steps forward and gut punches her opponent.
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5B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
250
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All
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N, S, R, A
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10
|
36
|
22
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-3
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Bazett leans back and performs a midrange kick.
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2B
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Damage
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Guard
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Cancel
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Startup
|
Total Length
|
Blockstun
|
Block Adv
|
280
|
All
|
N, S, R, A
|
16
|
41
|
21
|
-3
|
Bazett crouches under high attacks and comes up with a knee to her opponent's groin.
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6B
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Damage
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Guard
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Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
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All
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U, N, S, R, A
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15
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40
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22
|
-2
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Bazett crouches low and comes up with an aggressive elbow.
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5C
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Damage
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Guard
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Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
357
|
All
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U, N, S, R, A
|
18
|
56
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21
|
-3
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Bazett performs a 2-part punch-kick combo.
5C is the only normal that can cancel into 6C.
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2C
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Damage
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Guard
|
Cancel
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Startup
|
Total Length
|
Blockstun
|
Block Adv
|
380
|
Low
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S, R, A
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15
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66
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25
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-15
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Bazett performs a multihitting sweep that knocks her opponents off their feet.
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6C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
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400
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All
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S, R, A
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15
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40
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23
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-1
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Bazett steps forward to back hand her opponent. This can only be performed as a cancel from 6B or 5C.
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j.A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
400
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All
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N, S, R, A
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15
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40
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23
|
-
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THIS IS A TEST; DELETE ONCE TESTED
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6A+B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
1000
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None
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A
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4
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51
|
-
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-
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Bazett grabs her opponent, jumps on their chest and kicks them across the stage.
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Specials
[X] > ]X[
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Damage
|
Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
800
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All
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R, A
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[120] + 30
|
61
|
34
|
+4
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Bazett steps forward and delivers a powerful punch to her opponent. This attack is unique in that it is requires a button (A, B or C) to be held for 120 frames (2 seconds) at minimum and the attack will be performed when all buttons are released.
This attack has partial invincibility during the middle of your startup; however, if you are hit near the beginning or end of your attack's startup, you will be counterhit as normal.
If her fists are installed, this attack is unblockable. This is especially notable because while her fists are installed, she cannot be pushblocked for punching attacks so installed 236A > RG > ]X[ will be unblockable pressure that cannot be pushblocked.
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236X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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236A
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500
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All
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R, A
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10
|
46
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30
|
-5
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236A - Install
|
960
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All
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U, R, A
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10
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61
|
45
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+3
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Bazett rushes forward and punches her opponent. This can be cancelled into 22X. If cancelled into an install, it can be combo'd into 5B.
If her fists are installed, she will knockdown her opponent with a follow up punch.
|
236B
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550
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All
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R, A
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15
|
48
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28
|
-4
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236B - Install
|
1020
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All
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R, A
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15
|
73
|
43
|
+1
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Bazett rushes forward and gut punches her opponent. This will crumple her opponent on counterhit or with installed fists.
|
236C
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600
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All
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R, A
|
20
|
50
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28
|
-1
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236C - Install
|
1170
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All
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R, A
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20
|
78
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44
|
-5
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Bazett rushes forward and slams her fist into her opponent from above (it looks like an overhead but isn't one).
On counterhit, this move will combo into normals. If fists are installed, C version will follow up with a non-techable launcher.
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623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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623A
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500
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All
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J, R*, A
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7
|
51
|
33
|
-10
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623A - Install
|
570
|
All
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J, R*, A
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7
|
51
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37
|
-5
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Bazett launches her opponents; this is an important combo tool after hitconfirming with normals.
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623B
|
700
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All
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R*, A
|
7
|
61
|
34
|
-18
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623B - Install
|
798
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All
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R*, A
|
7
|
61
|
42
|
-10
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Bazett launches and follows her opponents into the air. If her feet are installed, Bazett can jump cancel the B version.
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623C
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813
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All
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R*, A
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7
|
98
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36
|
-23
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623C - Install
|
975
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All
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R*, A
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7
|
98
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47
|
-12
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Bazett kicks her opponent into the air as a reversal. Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.
If her feet are installed, this will lead to a non-techable knockdown that can start or continue a combo.
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214X
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Version
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Damage
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Guard
|
Cancel
|
Startup
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Total Length
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Blockstun
|
Block Adv
|
214A (Air OK)
|
718
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All
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R*, A
|
13
|
61
|
30
|
+0
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214A - Install (Air OK)
|
861
|
All
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R*, A
|
13
|
61
|
30
|
+0
|
Bazett jumps into the air and performs 3 heavy kicks. This will hard knockdown your opponent if not installed.
If Bazett's feet are installed, this will lead into a non-techable knockdown that can continue into a combo in the corner.
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214B (Air OK)
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611
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All
|
R, A
|
15
|
66
|
21
|
-9
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214B - Install (Air OK)
|
879
|
All
|
R, A
|
15
|
81
|
33
|
+5
|
Bazett will rush her opponent with a barrage of light kicks. The air version of this special turns towards your opponent and begins rushing towards the ground while performing light kicks. The air version is generally better as it can start combos and provide gapless pressure.
If installed, Bazett will followup these light kicks with a ground bouncing heavy kick.
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214C (Air OK)
|
700
|
High
|
R*, A
|
27
|
61
|
25
|
-7
|
214C - Install (Air OK)
|
840
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High
|
R*, A
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27
|
61
|
32
|
+0
|
Bazett will jump into the air and perform a divekick. This is Bazett's only access to an overhead mid-pressure without spending meter.
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46X
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Version
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Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
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46A
|
-
|
All
|
R, A
|
-
|
26
|
-
|
-
|
46B
|
-
|
All
|
R, A
|
-
|
26
|
-
|
-
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46C
|
-
|
All
|
R, A
|
-
|
26
|
-
|
-
|
Bazett performs an evasive step clockwise (A version) or counter clockwise (B version) OR performs an aggressive step in (C version).
All versions have the same follow-ups, but the C version's followups have less startup.
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46A/B > A
|
400
|
All
|
R, A
|
29
|
57
|
30
|
+3
|
46C > A
|
400
|
All
|
R, A
|
27
|
55
|
30
|
+3
|
46X > A - Install
|
480
|
All
|
R, A
|
27
|
55
|
32
|
+5
|
Bazett knees her opponent. This can link into normals on counterhit and can be used as a juggle tool; however, it's most common use is to gain frame advantage during pressure.
|
46A/B > B
|
450
|
All
|
R, A
|
25
|
68
|
27
|
-15
|
46C > B
|
450
|
All
|
R, A
|
21
|
64
|
27
|
-15
|
46X > B - Install
|
540
|
All
|
R, A
|
21
|
64
|
40
|
-2
|
Bazett punches her opponent, putting them into a crumple state that can start a combo. This is most commonly used after confirming with normals. This will only combo from normals by using 46C.
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46A/B > C
|
1370
|
All
|
R, A
|
37
|
105
|
14
|
-6
|
46C > C
|
1370
|
All
|
R, A
|
33
|
101
|
14
|
-6
|
46X > C - Install
|
1643
|
All
|
R, A
|
33
|
101
|
22
|
+2
|
Bazett performs a barrage of light punches followed by one final powerful punch. If Bazett's fists are installed, the final punch will be an untechable knockdown (and can combo into another 46C-C for high damage).
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|
22X
|
Version
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Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
22A
|
0
|
-
|
R, A
|
-
|
20
|
-
|
-
|
Bazett installs her fists, buffing all of her attacks where she punches. Punch attacks while installed cannot be pushblocked.
|
22B
|
0
|
-
|
R, A
|
-
|
20
|
-
|
-
|
Bazett installs her feet, buffing all of her attacks where she kicks. Kick attacks while installed cannot be pushblocked.
|
22C
|
0
|
-
|
R, A
|
-
|
31
|
-
|
-
|
Bazett parries incoming attacks, putting any attacker into a vulnerable state. The endlag of this move is cancellable into normals if Bazett parries an attack.
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Supers (WIP)
236236A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2200
|
All
|
-
|
15 + 2
|
61
|
-
|
-11
|
Bazett jumps into the air and performs a powerful kick that hard knockdowns her opponent. Th startup is invincible.
This costs 100 meter.
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|
236236B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
1000
|
All
|
-
|
15 + 1
|
57
|
-
|
-20
|
Bazett shoots one orbs at her opponent; this requires and costs 1 orb. If other orbs have been placed with 214214B/C, they will also shoot at Bazett's opponent at the same time. Each orb does 1000 damage and does not scale.
On grounded hit, this will put your opponent in a stagger state that leaves them comboable. On airborne hit, your opponent will slowly fall to the ground and will be in hitstun until they hit the ground.
This costs 100 meter.
|
|
214214B/C
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Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
-
|
All
|
-
|
6 + 15 or 10
|
21 or 16
|
-
|
-
|
Bazett places one orb on the field, costing her one orb. It is only used to power up her grail super and 236236B. This can be performed midcombo.
This costs 50 meter.
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|
236236C (Grail Super)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
4000
|
All
|
-
|
10 + 8
|
16
|
-
|
-11
|
Bazett punches her opponent into the air before hitting her opponent with all 3 of her orbs.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail, placing 2 orbs on the field with 214214B/C and activating with 300 meter.
This reduces your meter to 0.
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Combos (WIP)