Fate Unlimited Codes/Gilgamesh

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Gilgamesh
FUC Gilgamesh Profile.png
Health 9,500
Prejump 4
Backdash 25F (Invulnerable 1-15)
Backdash Distance 1.5703
Sidestep Type Neutral Inward Spiral
Weight Medium

Introduction

Gilgamesh is a form change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths.


Universal Moves

5A
FUC Gilgamesh 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
270 Low N*, S, R, A 8 26 17 +0

Gilgamesh steps on his opponent's toes.

  • 15% descale

The only normal it can cancel into is 2A while in GoB mode


2A
FUC Gilgamesh 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
220 Low N*, S, R, A 7 26 15 -3

Gilgamesh performs a fast crouching kick.

  • 17% descale

It cannot cancel into normals while in GoB mode


j.A
FUC Gilgamesh j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 High J*, N, S, A 7 - 13 -
  • 20% base descale


6A+B
FUC Gilgamesh 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
1000 None A 4 51 - -

Gilgamesh grabs his opponent before crushing them under his heel. The animation is unique vs Saber.

This grab hard knocksdown Gil's opponent and cannot start a combo.


214X
FUC Gilgamesh 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 500 Low R, A 30 60 17 -12
214B 500 All R, A 31 60 17 -11
214C 500 All R, A 17 60 26 -16

Gilgamesh's chain special. Each version has near full screen range.

  • 10% base descale for every version

A version is a huge sweep that knocks any grounded opponent off their feet. This can be jumped over on reaction.

B version is an antiair vertical slash. This can be sidestepped on reaction.

C version is a nearly fullscreen projectile. On hit, this projectile will knockdown Gil's opponent and can be followed up by this version's unique follow up (64C) which restands Gil's opponent and leaves him at a +3 advantage.


22C
FUC Gilgamesh 22C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- - R, A - 10 - -

Gilgamesh switches between his Ea form and Gate of Babylon (GoB) mode.

Ea Form Moves

5B
FUC Gilgamesh 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 All N, S, R, A 10 39 21 -7

Gilgamesh quickly slashes at his opponent with Ea.

  • 15% base descale


2B
FUC Gilgamesh 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
460 All N, S, R, A 11 41 23 -5

Gilgamesh does a short range vertical slash using Ea starting from the ground.

  • This attack has 2 hits, dealing 230 base damage each
  • 15% base descale per hit


5C
FUC Gilgamesh 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
430 All N, S, R, A 18 51 26 -6

Gilgamesh does a short range vertical slash using Ea.

  • 10% base descale


2C
FUC Gilgamesh 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
440 Low N, S, R, A 15 49 26 -6

Gilgamesh sweeps his opponent off their feet with a strike from Ea.

  • This attack has 2 hits, dealing 220 base damage each
  • 10% base descale per hit


6C
FUC Gilgamesh 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
550 All J, S*, R, A 18 51 14 -15

Gilgamesh rushes forward and launches his opponent into the air. This can be used as a combo starter, but it's more commonly used for its unique special cancel feature.

6C can cancel into any special, but only before the first hitbox comes out. It is the only normal Gilgamesh has that can cancel into 623X (Important for 623[A] > B).

  • This attack has 2 hits, dealing 250 and 300 base damage respectively
  • 10% base descale per hit


Ea j.B
FUC Gilgamesh Ea j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 High J*, N, A 12 - 17 -
  • 15% base descale


Ea j.C
FUC Gilgamesh Ea j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
550 High A 13 - 22 -
  • This attack has 3 hits, dealing 150, 150 and 250 base damage respectively
  • 10% base descale per hit


236X
FUC Gilgamesh 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 780 All R, A 25 56 23 -5
  • This attack has 3 hits, dealing 260 base damage each
  • 10% descale per hit
236B 840 Low R, A 25 56 21 -7
  • This attack has 3 hits, dealing 280 base damage each
  • 10% descale per hit
236C 900 High R*, A 30 66 21 -11

Gilgamesh's powerful Ea strikes. These attacks look similar to his normals

The A version hits mid, the B version is a low and the C version is a jumping overhead.

The A version can cancel into either B or C version

All versions can cancel into 22C

  • This attack has 3 hits, dealing 300 base damage each
  • 10% descale per hit


623X
FUC Gilgamesh 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 500 All R, A 12 46 30 -3

half charge deals 600 damage

  • 10% base descale
623[A] 800 None R, A 55 93 - -
B Cancel - - - - 6 - -

Gilgamesh rushes forward and performs a powerful slash.

The A version is chargable. If uncharged the A version does not combo on hit. If half-charged, a wind effect will appear around the blade and it will crumple Gil's opponent on hit half-charge frame data is not provided. If fully charged, A version will perform an unblockable strike. The A version's charge can be cancelled by pressing B with almost no endlag.

  • 10% base descale
623B 1070 All R, A 7 65 16 -21

Gilgamesh rushes forward and performs a powerful slash. The B version has a follow up attack, but cannot be charged.

  • This attack has 4 hits, dealing 230, 280, 280 and 280 base damage respectively
  • 10% base descale per hit
623C 1150 All R, A 7 53 11 -14

Gilgamesh rushes forward and performs a powerful slash. The C version has a follow up attack, but cannot be charged.

Startup on the C version is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.

  • This attack has 4 hits, dealing 250, 300, 300 and 300 base damage respectively
  • 10% base descale per hit

Gate of Babylon Form Moves

5B
FUC Gilgamesh 5Bg.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
380 All R, A 13 31 22 +5

Gilgamesh stabs his opponent with a summoned spear.

  • Base Descale: 10%


2B
FUC Gilgamesh 2Bg.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
420 Low S, R, A 15 36 26 +6

Gilgamesh summons a short sword and sweeps his opponent's legs, knocking them off their feet.

  • Base Descale: 10%


5C
FUC Gilgamesh 5Cg.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
5C 500 All U, R, A 23 41 21 +4
  • Base Descale: 10%
5C > C 850 All R, A 23 56 21 10

Gilgamesh performs a long range horizontal slash with a summoned scythe.

Gilgamesh can perform a follow up attack on hit or whiff by pressing C again.

  • This move has 2 hits, dealing 500 and 350 base damage respectively
  • Base Descale: 10% per hit


2C
FUC Gilgamesh 2Cg.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
2C 500 All J, U, R, A 20 51 21 -7
  • This move has 2 hits, dealing 250 base damage each
  • Base Descale: 10% per hit
2C > C 850 All R, A 20 45 21 9

Gilgamesh performs a long range vertical slash with a summoned scythe.

Gilgamesh can perform a follow up attack on hit or whiff by pressing C again.

  • This move has 3 hits, dealing 250, 250 and 350 respectively
  • Base Descale: 10% per hit


GoB j.B
FUC Gilgamesh GoB j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
350 High S, A 15 - 17 -
  • Base Descale: 10%


GoB j.C
FUC Gilgamesh GoB j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 High S, A 18 - 22 -
  • Base Descale: 10%


236X
FUC Gilgamesh 236Xg.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 1000 All R, A 25 51 - -
236B 1000 All R, A 25 58 24 +6
236C 1000 All R, A 24 54 25 +10

Gilgamesh summons 10 swords that he telekinetically hurls at his opponent as a projectile. It can be performed while airborne or grounded. The startup and advantage are variable since the pattern of summoned swords is randomized (needs confirmation).

The A version is aimed diagonally upwards and will whiff on most grounded opponents.

The B version travels straight forward.

The C version travels diagonally downwards.

  • Every version has up to 10 hits, dealing 100 base damage each
  • Base Descale: 3% per hit for every version


623X
FUC Gilgamesh 623Xg.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623[A] 900 All R, A 38 31 16 +28
  • This move has up to 6 hits, dealing 150 base damage each
  • Base Descale: 2% per hit
623[B] 900 All R, A 40 31 16 +29
  • This move has up to 6 hits, dealing 150 base damage each
  • Base Descale: 2% per hit
623[C] 1350 All R, A 37 46 16 +21

Gilgamesh summons a set of chains that is released once the attack button is. The provided frame data assumes the attack button is not held at all. The A version is an anti-air, the B version hits forward, but has a short range, and the C version summons a web of chains.

The A and B versions allow Gilgamesh to play neutral while the chain is summoned, but not released. The stored chain can be released at any point as long as Gilgamesh has not been hit.

Both A and B versions come from Gilgamesh's both sides and cross one another in front of him. Meaning the effective range if the opponent in directly in front of him is mid range, but if they sidestep, the range will be much further

The C version does not allow Gilgamesh to return to neutral and it can only be held for 78 frames. Only the first chain deals meter damage: the 50% meter damage splits between its 3 hits.

All of them counts as Projectiles and can be used for unsealing Gilgamesh's Supers

  • This move has up to 9 hits, dealing 150 base damage each
  • Base Descale: 2% per hit

Supers (WIP)

236236A (Ea)
FUC Gilgamesh 236236A (Ea).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2400 All - 20 + 5 71 - 19

Gilgamesh charges up Ea and unleash Enuma Elish


236236B (GoB)
FUC Gilgamesh 236236B (GoB).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2400 All - 15 + 9 81 - -6

Gilgamesh expands Gate of Babylon and unleash a barrage of weapons upon his opponent (can be done from mid-air)

  • This move has up to 30 hits, dealing 80 base damage each


236236C > 63214C > 5A > 5B > 5C > 5A > 5B > 5C > 236236C
FUC Gilgamesh 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4950 All - 17 51 - -17

Gilgamesh launches a chain in a straight line with 236236C. If hit connects, he can follow up with the rest of the combo.

He can choose not to go through with the combo, only the last 236236C will actually deplete his meter to 0

This leaves room for an infinite (tho, not recommended as it provides the opponent a massive amount of meter)

Combos (WIP)

EA Combos
Basic Combos
  • 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > Ender 1 or 2 (Video Demonstration)
    • Ender 1
      • j.A > j.B > j.C (2076 damage)
    • Ender 2
      • 214C (1870 damage)
    • Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you.
Intermediate Combos
  • 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 (Video Demonstration)
    • Ender 1
      • j.A > j.B > j.C (2310 damage)
    • Ender 2
      • 2147C (2104 damage)
    • Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C.
Advanced Combos
  • 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) (Video Demonstration)
    • Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall.
    • Against Berserker, omit the first 2C.
  • 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [6239[A]~B > 5B > 6C]x3 > 6239B > 2147C (Video Demonstration)
    • Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall.
Gate of Babylon Combos
Basic Combos
  • 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) (Video Demonstration)
    • A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together. If GoB 623A/B is being held can release after 2C hits and before the super to unscale the super.
Advanced Combos
  • 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B (Video Demonstration)
    • advanced and competitive Gate of Babylon Combo. the back dash is fo distance adjustment so 623C will hit properly
  • Unburstable ToD from Ea into GoB
  • 5B → 2B → 6C (kara cancel) 623C → 22C (GoB) → 623[B] → 5B → 2B → 5C → [2C~C → 2C → 623A~B → 2B →]xn → 2C → tkc 236A (delay) → Release chain → back dash → 623C → 623C → 623C → 236236B → 2C → tkc 236A → Activate right when the swords appear → back dash → 214C → 236236B (Video Demonstration)
    • practically unburst-able unless the opponent has more than 100% meter. the only burst window is before the GoB 623C
    • after the last back dash, you can also 22C into Ea and 214C → 236236A if you want to style on your opponent



Mode Change Combos
EA Starting
  • 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B (Video Demonstration)
    • Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo
  • 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 6239B > 2147C or 2362369A (Video Demonstration)
    • EA -> Babylon -> EA combo.
  • 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite]
    • Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos
Loops
EA Starting
  • ~[5B > 6C > 6239[A]~B]xn
    • EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time.
    • Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B
  • ~[22C > 2CC > 2C > 22C > 6C > 6239B]xn
    • Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo.
    • Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter.
    • Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown
Gate of Babylon Starting
  • [2B > 2C > 6239A~B]xn
    • Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue.
    • Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter.
    • Ways to enter the infinite
      • While in EA, after any 6C at the wall do 22C > infinite
      • While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite
    • Ways to end the infinite
      • After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
        • Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating.
      • After 2C, 214C
        • Hard knockdown ender and lets you store a chain(623[AorB]) of your choice
Meter Route Double Super
  • Normals > Corner Carry > 22C~EA > 6C > 623B > 22C~GoB > 2C > jump(7) > j.C > j.236A > ]X[ > land > |623C|xn > 2C > 2369C > activate > 236236B > 2C > 2369C > 236236A (Video Demonstration)


General
Controls
HUD
System Specifics
FAQ
Stages
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer