Fate Unlimited Codes/Lancer

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Lancer
FUC Lancer Profile.png
Health 9,500
Prejump 4
Backdash 20F (Invulnerable 1-10)
Backdash Distance 1.3269
Sidestep Type Neutral Inward Spiral
Weight Medium


Introduction

Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.


Normals

5A
FUC Lancer 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 All N, S, R, A 5 26 19 -1

Lancer jabs his opponent with the butt of his spear.

  • Proration: 15%
  • Proration Penalty: 15%


2A
FUC Lancer 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
220 Low N, S, R, A 9 36 18 -8

Lancer performs a slide kick that travels far forward.

  • Proration: 19%
  • Proration Penalty: 19%


5B
FUC Lancer 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 All N, S, R, A 7 36 19 -9

Lancer stabs the opponent with his spear from midrange.

  • Proration: 15%


2B
FUC Lancer 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All N, S, R, A 9 31 12 -9

Lancer stabs upwards at his opponent. Very similar to 5B.

  • Proration: 15%


5C
FUC Lancer 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
420 All S, R, A 12 51 21 -17

Lancer slashes at his opponent.

  • Proration: 10%


2C
FUC Lancer 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 Low N, R, A 13 51 21 -16

Lancer sweeps his opponent's legs. HUGE range.

  • Proration: 10%


6C
FUC Lancer 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 All J, R, A 18 51 22 -10

Lancer steps forward and launches his opponent. HUGE range and a very important combo tool.

  • Proration: 10%


j.A
FUC Lancer j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
270 High J*, N, S, A 8 24 12 -

Lancer swiftly thrust his spear diagonally downward.

  • On whiff, Lancer can use another j.A, provided he is still in the air.
  • Proration: 20%


j.B
FUC Lancer j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 High J*, N, S, A 9 - 16 -

Lancer swiftly thrust his spear forward.

  • Proration: 15%


j.C
FUC Lancer j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
430 High S, A 12 - 19 -

Lancer twists and turn, then slam down with his spear in a very wide arc.

  • Proration: 10%


6A+B
FUC Lancer 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 51 - -

Lancer lifts his opponent off the ground with his spear before tossing them into a comboable groundbounce.

  • Proration Penalty: 30%

Specials

Red Branch・Thurisaz
236X
FUC Lancer 236X.png
236A / 236B
236A / 236B
FUC Lancer 236C.png
236C
236C
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 450 All U, R, A 10 46 12 -10
236B 750 All U, R, A 10 66 12~16 -15
236C 750 All U, R, A 10 71 12~22 -48 to -14

Lancer stabs his opponent repeatedly. The attack button can be mashed for extra hits from followup attacks.

  • A version attacks straight forward for 3 times.
  • B version attacks straight forward for 5 hits.
  • C version attacks diagonally upwards as an anti-air for 5 hits.
  • The first number in the blockstun is for the starting hits, and the 2nd number is for the last hit.
  • For the C version, the first number Block Advantage is for the first hit, and the 2nd number is for the last hit.
  • Each hit deals 150 base damage for every version
  • The followups is easily punishable by mashing Reflect Guard/Counter. If this attack is blocked, it is ill-adviced to continue.
  • Proration: 10% for every version
Red Branch・Thurisaz Follow Up
Red Branch・Thurisaz → XXX
FUC Lancer 236X.png
FUC Lancer 236C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 All U, R, A 6 67 1~5 -31 to -22

Lancer continues his barrage of quick stabs.

  • The first number in Blockstun is for each of the 4 initial hits, and the 2nd number is for the last hit
  • This move has 1f gap between the 4th and 5th hit. The opponent can use Reflect Guard to counter him without any effort. If they can block any of the hits from 236X, it is ill-advised to use this follow up.
  • The first number in Block Advantage is assuming the opponent can do something in the 1f gap, and the 2nd number is for the 5th hit.
  • Performed by pressing any attack button 3 times in quick succession from Red Branch・Thurisaz.
  • This followup can be repeated for up to 3 times, if you only repeat the attack button thrice in each follow up.
  • The direction of the spear barrage is the same as the previous 236X
  • This move has 5 hits dealing 100 base damage each
  • Depends on your timing, you can repeat this move for up to 3 times
  • Proration: 10%
Red Branch・Algiz
Red Branch・Thurisaz Follow Up → X
FUC Lancer 236X3.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All U, R, A 11 36 12 -13

Lancer uppercuts with his spear.

  • Can be Performed by pressing any attack button from the 3rd Red Branch・Thurisaz Follow Up
  • Can also be Performed by pressing any attack button 10 times in quick succession from either Red Branch・Thurisaz or any Red Branch・Thurisaz Follow Up
  • On Block, there's a 1f gap between this attack and the previous follow up, making it punishable by Reflect Guard/Counter.
  • Proration: 10%
Red Branch・Sowilo
Red Branch・Algiz → X
FUC Lancer 236X4.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 All R, A 10 51 17 -22

Lancer slams down with his spear.

  • On block, there's a 2f gap between this attack and the previous follow up, making it easily punishable by Reflect Guard/Counter.
  • Proration: 10%


Red Branch・Eihwaz
623X
FUC Lancer 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 950 All J, R, A 7 48 7 -9
  • This move has 5 hits, the first 4 hits deal 150 base damage each, the last hit of the twirl deals 350 base damage.
623B 1300 All R, A 7 84 20 -18
  • This move has 7 hits, the first 5 hits deal 130 base damage each, the last hit of the twirl deals 250 base damage, and the last slash deals 400 base damage
623C 1550 All R, A 7 71 9 -21

Lancer spins his spear over his head while stepping forward. This is an important combo tool.

  • This move has 7 hits, dealing 150 base damage for up to 6 times during the twirling and finish with 650 base damage with the slam. The slam also does 50% meter damage
  • This move has invincibility from frame 1 to 20
  • Proration: 10% for every version
  • Cost: 30% meter


Red Branch・Ehwaz
214X
FUC Lancer 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A - - U, R, A - 31 - -
214B - - U, R, A - 41 - -
214C - - U, R, A - 51 - -

Lancer command dashes forward. The distance he travels increases the heavier the button he uses. Each dash has the same 4 follow up options.

Red Branch・Isa
Red Branch・Ehwaz → RC
FUC Lancer 214XD.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
0 - A 21 45 13 -10

Lancer stops dashing.

  • This attack launches the opponent
  • Proration: 10%
Red Branch・Kano
Red Branch・Ehwaz → A
FUC Lancer 214X2.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 All J, R, A 21 45 13 -10

Lancer performs an upward back kick.

  • This attack launches the opponent up very high and offers a lot of Histun, allowing for strong combo
  • Proration: 10%
Red Branch・Tyr
Red Branch・Ehwaz → B
FUC Lancer 214X3.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
650 All R, A 32 60 15 -12

Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick.

  • This attack crumples on Counter Hit - a very powerful condition for Lancer's combo.
  • Proration: 10%
Red Branch・Hagal
Red Branch・Ehwaz → C
FUC Lancer 214X4.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
750 All R, A 24 60 20 -15

Lancer plants his feet firmly to the ground and perform a powerful thrust with his spear.

  • Proration: 10%


Red Branch・Uruz
j.236X
FUC Lancer j.236A.png
A
A
FUC Lancer j.236B.png
B
B
FUC Lancer j.236C.png
C
C
Damage Guard Cancel Startup Total Length Blockstun Block Adv
550 High A 10 - 8 -
  • Proration: 10%

Supers (WIP)

236236A
FUC Lancer 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2700 or 3000 Low - 20 + 0 91 - -24

Lancer performs a low stab midrange stab. If Lancer can hit his opponent, he will perform his super immediately after the superflash.

This super can be performed while airborne for 3000 damage or while grounded for 2700 damage.

This costs 200 meter.


236236B
FUC Lancer 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- - - 51 + 41 92 - -

Lancer engraves runes on the ground, boosting his mana gain by 50% for 1200 frames.

  • Cannot be used during activation.
  • It boosts mana gain while Lancer is dealing or receiving damage.
  • It is only useable once per round.
  • The effect doesn't carry over to the next round, even if activated at the round's end.
  • Cost: 100% meter.


j.236236B
FUC Lancer j.236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2000 All - 10 + 6 35 - 14

Lancer charges up Gae Bolg before throwing it diagonally at the ground.

  • If it hits a grounded target, it will cause them to slowly collapse to the ground, fully open for a combo
  • If it hits an airborne target, it will cause them to slowly fall as a soft knock down

This costs 100 meter.


236236C (Grail Super)
FUC Lancer 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 11 + 5 102 - -59

Lancer kicks his opponent airborne before throwing Gae Bolg at them.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Midscreen

Starter Combo | 1861DMG

  • 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.

Standard Combo | 3138DMG

  • 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
Standard combo and one to strive for before really optimizing. Works in the corner.

Combo From Grounded 5C | 3262DMG

  • 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.

Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)

  • 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~A]x4 → 62369A → 62369B
A transition from 5C into the kick loop


Advanced Combo from Grounded 6C | ~4070 DMG (or ~5200 with RC) - (Video Demonstration)

  • 5B → 2C → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214A~B → 6C → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214C~A → tkc 623A → tkc 623C
  • 5B → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C
Both openers can be punishable on block. Use with care.


RC Extension After 623C

Standard RC extension

  • RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner


Advanced Optimal 214X~C Counter Hit Combo | ~8402 DMG- (Video Demonstration)

  • 214X~C (CH) → 214A~B → [6C → tkc 214X~B]x3 → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → AC → tk 2362368B (jump straight up) → 623C → 236236A


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